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Rollback a Muisc interface
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6 changed files with 0 additions and 45 deletions
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@ -6,7 +6,6 @@ paths=(
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scripts/omw/mechanics/animationcontroller.lua
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scripts/omw/mechanics/animationcontroller.lua
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scripts/omw/input/gamepadcontrols.lua
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scripts/omw/input/gamepadcontrols.lua
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scripts/omw/camera/camera.lua
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scripts/omw/camera/camera.lua
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scripts/omw/music/music.lua
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scripts/omw/mwui/init.lua
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scripts/omw/mwui/init.lua
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scripts/omw/settings/player.lua
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scripts/omw/settings/player.lua
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scripts/omw/ui.lua
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scripts/omw/ui.lua
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@ -41,7 +41,6 @@ Lua API reference
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interface_controls
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interface_controls
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interface_gamepadcontrols
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interface_gamepadcontrols
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interface_item_usage
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interface_item_usage
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interface_music
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interface_mwui
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interface_mwui
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interface_settings
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interface_settings
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interface_skill_progression
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interface_skill_progression
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@ -1,8 +0,0 @@
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Interface Music
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===============
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.. include:: version.rst
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.. raw:: html
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:file: generated_html/scripts_omw_music_music.html
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@ -39,9 +39,6 @@
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* - :ref:`MWUI <Interface MWUI>`
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* - :ref:`MWUI <Interface MWUI>`
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- by player scripts
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- by player scripts
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- Morrowind-style UI templates.
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- Morrowind-style UI templates.
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* - :ref:`Music <Interface Music>`
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- by player scripts
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- Provides access to music playlists.
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* - :ref:`UI <Interface UI>`
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* - :ref:`UI <Interface UI>`
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- by player scripts
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- by player scripts
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- | High-level UI modes interface. Allows to override parts
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- | High-level UI modes interface. Allows to override parts
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@ -150,35 +150,6 @@ registerPlaylist({ id = "battle", priority = battlePriority, randomize = true })
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registerPlaylist({ id = "explore", priority = explorePriority, randomize = true, active = true })
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registerPlaylist({ id = "explore", priority = explorePriority, randomize = true, active = true })
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return {
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return {
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---
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-- @module Music
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-- @usage require('openmw.interfaces').Music
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interfaceName = 'Music',
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interface = {
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--- Interface version
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-- @field [parent=#Music] #number version
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version = 0,
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---
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-- Set state for playlist with given ID
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-- @function [parent=#Music] setPlaylistActive
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-- @param #string id Playlist ID
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-- @param #boolean state Playlist is active
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setPlaylistActive = setPlaylistActive,
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---
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-- Register given playlist
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-- @function [parent=#Music] registerPlaylist
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-- @param #table playlist Playlist data. Can contain:
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--
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-- * `id` - #string, playlist ID
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-- * `priority` - #number, playlist priority (lower value means higher priority)
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-- * `fadeOut` - #number, Time in seconds to fade out current track before starting this one. If nil, allow the engine to choose the value.
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-- * `tracks` - #list<#string>, Paths of track files for playlist (if nil, use all tracks from 'music/{id}/' folder)
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-- * `active` - #boolean, tells if playlist is active (default is false)
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-- * `randomize` - #boolean, tells if playlist should shuffle its tracks during playback (default is false). When all tracks are played, they are randomized again.
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-- * `playOne` - #boolean, tells if playlist should be automatically deactivated after one track is played (default is false)
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-- * `cycleTracks` - #boolean, if true, tells to start playlist from beginning once all tracks are played, otherwise playlist becomes deactivated (default is true).
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registerPlaylist = registerPlaylist
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},
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engineHandlers = {
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engineHandlers = {
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onFrame = onFrame
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onFrame = onFrame
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},
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},
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@ -17,9 +17,6 @@
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---
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---
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-- @field [parent=#interfaces] scripts.omw.mwui.init#scripts.omw.mwui.init MWUI
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-- @field [parent=#interfaces] scripts.omw.mwui.init#scripts.omw.mwui.init MWUI
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---
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-- @field [parent=#interfaces] scripts.omw.music.music#scripts.omw.music.music Music
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---
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---
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-- @field [parent=#interfaces] scripts.omw.settings.player#scripts.omw.settings.player Settings
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-- @field [parent=#interfaces] scripts.omw.settings.player#scripts.omw.settings.player Settings
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