Merge pull request #1433 from akortunov/factionfix

Use base skill value when calculating rank requirements
This commit is contained in:
scrawl 2017-09-07 20:51:18 +00:00 committed by GitHub
commit a7cecd491c

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@ -380,7 +380,7 @@ bool MWMechanics::NpcStats::hasSkillsForRank (const std::string& factionId, int
for (int i=0; i<7; ++i) for (int i=0; i<7; ++i)
{ {
if (faction.mData.mSkills[i] != -1) if (faction.mData.mSkills[i] != -1)
skills.push_back (static_cast<int> (getSkill (faction.mData.mSkills[i]).getModified())); skills.push_back (static_cast<int> (getSkill (faction.mData.mSkills[i]).getBase()));
} }
if (skills.empty()) if (skills.empty())