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Lua scripts configuration in omwaddon
This commit is contained in:
parent
58fd560ce9
commit
a70d5831c5
26 changed files with 700 additions and 236 deletions
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@ -174,7 +174,7 @@ enum RecNameInts : unsigned int
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// format 1
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REC_FILT = fourCC("FILT"),
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REC_DBGP = fourCC("DBGP"), ///< only used in project files
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REC_LUAL = fourCC("LUAL"), // LuaScriptsCfg
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REC_LUAL = fourCC("LUAL"), // LuaScriptsCfg (only in omwgame or omwaddon)
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// format 16 - Lua scripts in saved games
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REC_LUAM = fourCC("LUAM"), // LuaManager data
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@ -3,6 +3,8 @@
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#include "components/esm3/esmreader.hpp"
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#include "components/esm3/esmwriter.hpp"
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#include <components/lua/serialization.hpp>
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// List of all records, that are related to Lua.
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//
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// Records:
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@ -10,13 +12,15 @@
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// LUAM - MWLua::LuaManager (in saves)
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//
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// Subrecords:
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// LUAF - LuaScriptCfg::mFlags
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// LUAF - LuaScriptCfg::mFlags and ESM::RecNameInts list
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// LUAW - Start of MWLua::WorldView data
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// LUAE - Start of MWLua::LocalEvent or MWLua::GlobalEvent (eventName)
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// LUAS - VFS path to a Lua script
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// LUAD - Serialized Lua variable
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// LUAT - MWLua::ScriptsContainer::Timer
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// LUAC - Name of a timer callback (string)
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// LUAR - Attach script to a specific record (LuaScriptCfg::PerRecordCfg)
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// LUAI - Attach script to a specific instance (LuaScriptCfg::PerRefCfg)
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void ESM::saveLuaBinaryData(ESMWriter& esm, const std::string& data)
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{
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@ -39,25 +43,120 @@ std::string ESM::loadLuaBinaryData(ESMReader& esm)
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return data;
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}
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static bool readBool(ESM::ESMReader& esm)
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{
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char c;
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esm.getT<char>(c);
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return c != 0;
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}
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void ESM::LuaScriptsCfg::load(ESMReader& esm)
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{
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while (esm.isNextSub("LUAS"))
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{
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std::string name = esm.getHString();
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uint64_t flags;
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esm.getHNT(flags, "LUAF");
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std::string data = loadLuaBinaryData(esm);
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mScripts.push_back({std::move(name), std::move(data), flags});
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mScripts.emplace_back();
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ESM::LuaScriptCfg& script = mScripts.back();
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script.mScriptPath = esm.getHString();
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esm.getSubNameIs("LUAF");
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esm.getSubHeader();
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if (esm.getSubSize() < 4 || (esm.getSubSize() % 4 != 0))
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esm.fail("Incorrect LUAF size");
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esm.getT(script.mFlags);
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script.mTypes.resize((esm.getSubSize() - 4) / 4);
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for (uint32_t& type : script.mTypes)
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esm.getT(type);
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script.mInitializationData = loadLuaBinaryData(esm);
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while (esm.isNextSub("LUAR"))
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{
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esm.getSubHeader();
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script.mRecords.emplace_back();
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ESM::LuaScriptCfg::PerRecordCfg& recordCfg = script.mRecords.back();
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recordCfg.mRecordId.resize(esm.getSubSize() - 1);
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recordCfg.mAttach = readBool(esm);
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esm.getExact(recordCfg.mRecordId.data(), static_cast<int>(recordCfg.mRecordId.size()));
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recordCfg.mInitializationData = loadLuaBinaryData(esm);
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}
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while (esm.isNextSub("LUAI"))
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{
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esm.getSubHeader();
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script.mRefs.emplace_back();
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ESM::LuaScriptCfg::PerRefCfg& refCfg = script.mRefs.back();
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refCfg.mAttach = readBool(esm);
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esm.getT<uint32_t>(refCfg.mRefnumIndex);
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esm.getT<int32_t>(refCfg.mRefnumContentFile);
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refCfg.mInitializationData = loadLuaBinaryData(esm);
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}
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}
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}
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void ESM::LuaScriptsCfg::adjustRefNums(const ESMReader& esm)
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{
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auto adjustRefNumFn = [&esm](int contentFile) -> int
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{
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if (contentFile == 0)
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return esm.getIndex();
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else if (contentFile > 0 && contentFile <= static_cast<int>(esm.getParentFileIndices().size()))
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return esm.getParentFileIndices()[contentFile - 1];
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else
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throw std::runtime_error("Incorrect contentFile index");
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};
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lua_State* L = lua_open();
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LuaUtil::BasicSerializer serializer(adjustRefNumFn);
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auto adjustLuaData = [&](std::string& data)
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{
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if (data.empty())
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return;
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sol::object luaData = LuaUtil::deserialize(L, data, &serializer);
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data = LuaUtil::serialize(luaData, &serializer);
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};
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for (LuaScriptCfg& script : mScripts)
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{
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adjustLuaData(script.mInitializationData);
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for (LuaScriptCfg::PerRecordCfg& recordCfg : script.mRecords)
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adjustLuaData(recordCfg.mInitializationData);
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for (LuaScriptCfg::PerRefCfg& refCfg : script.mRefs)
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{
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adjustLuaData(refCfg.mInitializationData);
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refCfg.mRefnumContentFile = adjustRefNumFn(refCfg.mRefnumContentFile);
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}
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}
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lua_close(L);
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}
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void ESM::LuaScriptsCfg::save(ESMWriter& esm) const
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{
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for (const LuaScriptCfg& script : mScripts)
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{
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esm.writeHNString("LUAS", script.mScriptPath);
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esm.writeHNT("LUAF", script.mFlags);
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esm.startSubRecord("LUAF");
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esm.writeT<uint32_t>(script.mFlags);
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for (uint32_t type : script.mTypes)
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esm.writeT<uint32_t>(type);
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esm.endRecord("LUAF");
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saveLuaBinaryData(esm, script.mInitializationData);
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for (const LuaScriptCfg::PerRecordCfg& recordCfg : script.mRecords)
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{
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esm.startSubRecord("LUAR");
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esm.writeT<char>(recordCfg.mAttach ? 1 : 0);
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esm.write(recordCfg.mRecordId.data(), recordCfg.mRecordId.size());
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esm.endRecord("LUAR");
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saveLuaBinaryData(esm, recordCfg.mInitializationData);
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}
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for (const LuaScriptCfg::PerRefCfg& refCfg : script.mRefs)
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{
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esm.startSubRecord("LUAI");
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esm.writeT<char>(refCfg.mAttach ? 1 : 0);
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esm.writeT<uint32_t>(refCfg.mRefnumIndex);
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esm.writeT<int32_t>(refCfg.mRefnumContentFile);
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esm.endRecord("LUAI");
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saveLuaBinaryData(esm, refCfg.mInitializationData);
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}
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}
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}
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@ -13,28 +13,41 @@ namespace ESM
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struct LuaScriptCfg
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{
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using Flags = uint64_t;
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static constexpr Flags sGlobal = 1ull << 0;
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using Flags = uint32_t;
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static constexpr Flags sGlobal = 1ull << 0; // start as a global script
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static constexpr Flags sCustom = 1ull << 1; // local; can be attached/detached by a global script
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static constexpr Flags sPlayer = 1ull << 2; // auto attach to players
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// auto attach for other classes:
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static constexpr Flags sActivator = 1ull << 3;
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static constexpr Flags sArmor = 1ull << 4;
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static constexpr Flags sBook = 1ull << 5;
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static constexpr Flags sClothing = 1ull << 6;
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static constexpr Flags sContainer = 1ull << 7;
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static constexpr Flags sCreature = 1ull << 8;
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static constexpr Flags sDoor = 1ull << 9;
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static constexpr Flags sIngredient = 1ull << 10;
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static constexpr Flags sLight = 1ull << 11;
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static constexpr Flags sMiscItem = 1ull << 12;
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static constexpr Flags sNPC = 1ull << 13;
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static constexpr Flags sPotion = 1ull << 14;
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static constexpr Flags sWeapon = 1ull << 15;
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std::string mScriptPath;
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static constexpr Flags sMerge = 1ull << 3; // merge with configuration for this script from previous content files.
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std::string mScriptPath; // VFS path to the script.
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std::string mInitializationData; // Serialized Lua table. It is a binary data. Can contain '\0'.
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Flags mFlags; // bitwise OR of Flags.
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// Auto attach as a local script to objects of specific types (i.e. Container, Door, Activator, etc.)
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std::vector<uint32_t> mTypes; // values are ESM::RecNameInts
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// Auto attach as a local script to objects with specific recordIds (i.e. specific door type, or an unique NPC)
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struct PerRecordCfg
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{
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bool mAttach; // true - attach, false - don't attach (overrides previous attach)
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std::string mRecordId;
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// Initialization data for this specific record. If empty than LuaScriptCfg::mInitializationData is used.
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std::string mInitializationData;
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};
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std::vector<PerRecordCfg> mRecords;
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// Auto attach as a local script to specific objects by their Refnums. The reference must be defined in the same
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// content file as this LuaScriptCfg or in one of its deps.
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struct PerRefCfg
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{
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bool mAttach; // true - attach, false - don't attach (overrides previous attach)
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uint32_t mRefnumIndex;
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int32_t mRefnumContentFile;
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// Initialization data for this specific refnum. If empty than LuaScriptCfg::mInitializationData is used.
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std::string mInitializationData;
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};
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std::vector<PerRefCfg> mRefs;
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};
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struct LuaScriptsCfg
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@ -42,6 +55,8 @@ namespace ESM
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std::vector<LuaScriptCfg> mScripts;
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void load(ESMReader &esm);
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void adjustRefNums(const ESMReader &esm);
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void save(ESMWriter &esm) const;
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};
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@ -42,7 +42,7 @@ namespace ESM
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/// \brief File header record
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struct Header
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{
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static const int CurrentFormat = 0; // most recent known format
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static constexpr int CurrentFormat = 1; // most recent known format
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// Defines another files (esm or esp) that this file depends upon.
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struct MasterData
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@ -16,19 +16,26 @@ namespace LuaUtil
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{"GLOBAL", ESM::LuaScriptCfg::sGlobal},
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{"CUSTOM", ESM::LuaScriptCfg::sCustom},
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{"PLAYER", ESM::LuaScriptCfg::sPlayer},
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{"ACTIVATOR", ESM::LuaScriptCfg::sActivator},
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{"ARMOR", ESM::LuaScriptCfg::sArmor},
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{"BOOK", ESM::LuaScriptCfg::sBook},
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{"CLOTHING", ESM::LuaScriptCfg::sClothing},
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{"CONTAINER", ESM::LuaScriptCfg::sContainer},
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{"CREATURE", ESM::LuaScriptCfg::sCreature},
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{"DOOR", ESM::LuaScriptCfg::sDoor},
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{"INGREDIENT", ESM::LuaScriptCfg::sIngredient},
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{"LIGHT", ESM::LuaScriptCfg::sLight},
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{"MISC_ITEM", ESM::LuaScriptCfg::sMiscItem},
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{"NPC", ESM::LuaScriptCfg::sNPC},
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{"POTION", ESM::LuaScriptCfg::sPotion},
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{"WEAPON", ESM::LuaScriptCfg::sWeapon},
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};
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const std::map<std::string, ESM::RecNameInts, std::less<>> typeTagsByName{
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{"ACTIVATOR", ESM::REC_ACTI},
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{"ARMOR", ESM::REC_ARMO},
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{"BOOK", ESM::REC_BOOK},
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{"CLOTHING", ESM::REC_CLOT},
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{"CONTAINER", ESM::REC_CONT},
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{"CREATURE", ESM::REC_CREA},
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{"DOOR", ESM::REC_DOOR},
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{"INGREDIENT", ESM::REC_INGR},
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{"LIGHT", ESM::REC_LIGH},
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{"MISC_ITEM", ESM::REC_MISC},
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{"NPC", ESM::REC_NPC_},
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{"POTION", ESM::REC_ALCH},
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{"WEAPON", ESM::REC_WEAP},
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{"APPARATUS", ESM::REC_APPA},
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{"LOCKPICK", ESM::REC_LOCK},
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{"PROBE", ESM::REC_PROB},
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{"REPAIR", ESM::REC_REPA},
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};
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bool isSpace(char c)
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@ -37,43 +44,69 @@ namespace LuaUtil
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}
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}
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const std::vector<int> ScriptsConfiguration::sEmpty;
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void ScriptsConfiguration::init(ESM::LuaScriptsCfg cfg)
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{
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mScripts.clear();
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mScriptsByFlag.clear();
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mPathToIndex.clear();
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// Find duplicates; only the last occurrence will be used.
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// Find duplicates; only the last occurrence will be used (unless `sMerge` flag is used).
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// Search for duplicates is case insensitive.
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std::vector<bool> skip(cfg.mScripts.size(), false);
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for (int i = cfg.mScripts.size() - 1; i >= 0; --i)
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{
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auto [_, inserted] = mPathToIndex.insert_or_assign(
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Misc::StringUtils::lowerCase(cfg.mScripts[i].mScriptPath), -1);
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if (!inserted || cfg.mScripts[i].mFlags == 0)
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skip[i] = true;
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}
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mPathToIndex.clear();
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int index = 0;
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for (size_t i = 0; i < cfg.mScripts.size(); ++i)
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{
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if (skip[i])
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const ESM::LuaScriptCfg& script = cfg.mScripts[i];
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bool global = script.mFlags & ESM::LuaScriptCfg::sGlobal;
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if (global && (script.mFlags & ~ESM::LuaScriptCfg::sMerge) != ESM::LuaScriptCfg::sGlobal)
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throw std::runtime_error(std::string("Global script can not have local flags: ") + script.mScriptPath);
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if (global && (!script.mTypes.empty() || !script.mRecords.empty() || !script.mRefs.empty()))
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throw std::runtime_error(std::string(
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"Global script can not have per-type and per-object configuration") + script.mScriptPath);
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auto [it, inserted] = mPathToIndex.emplace(
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Misc::StringUtils::lowerCase(script.mScriptPath), i);
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if (inserted)
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continue;
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ESM::LuaScriptCfg& s = cfg.mScripts[i];
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mPathToIndex[s.mScriptPath] = index; // Stored paths are case sensitive.
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ESM::LuaScriptCfg::Flags flags = s.mFlags;
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ESM::LuaScriptCfg::Flags flag = 1;
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while (flags != 0)
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ESM::LuaScriptCfg& oldScript = cfg.mScripts[it->second];
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if (global != bool(oldScript.mFlags & ESM::LuaScriptCfg::sGlobal))
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throw std::runtime_error(std::string("Flags mismatch for ") + script.mScriptPath);
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if (script.mFlags & ESM::LuaScriptCfg::sMerge)
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{
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if (flags & flag)
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mScriptsByFlag[flag].push_back(index);
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flags &= ~flag;
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flag = flag << 1;
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oldScript.mFlags |= (script.mFlags & ~ESM::LuaScriptCfg::sMerge);
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if (!script.mInitializationData.empty())
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oldScript.mInitializationData = script.mInitializationData;
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oldScript.mTypes.insert(oldScript.mTypes.end(), script.mTypes.begin(), script.mTypes.end());
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oldScript.mRecords.insert(oldScript.mRecords.end(), script.mRecords.begin(), script.mRecords.end());
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oldScript.mRefs.insert(oldScript.mRefs.end(), script.mRefs.begin(), script.mRefs.end());
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skip[i] = true;
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}
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else
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skip[it->second] = true;
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}
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// Filter duplicates
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for (size_t i = 0; i < cfg.mScripts.size(); ++i)
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{
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if (!skip[i])
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mScripts.push_back(std::move(cfg.mScripts[i]));
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}
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// Initialize mappings
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mPathToIndex.clear();
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for (int i = 0; i < static_cast<int>(mScripts.size()); ++i)
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{
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const ESM::LuaScriptCfg& s = mScripts[i];
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mPathToIndex[s.mScriptPath] = i; // Stored paths are case sensitive.
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for (uint32_t t : s.mTypes)
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mScriptsPerType[t].push_back(i);
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for (const ESM::LuaScriptCfg::PerRecordCfg& r : s.mRecords)
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{
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std::string_view data = r.mInitializationData.empty() ? s.mInitializationData : r.mInitializationData;
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mScriptsPerRecordId[r.mRecordId].push_back(DetailedConf{i, r.mAttach, data});
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}
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for (const ESM::LuaScriptCfg::PerRefCfg& r : s.mRefs)
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{
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std::string_view data = r.mInitializationData.empty() ? s.mInitializationData : r.mInitializationData;
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mScriptsPerRefNum[ESM::RefNum{r.mRefnumIndex, r.mRefnumContentFile}].push_back(DetailedConf{i, r.mAttach, data});
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}
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mScripts.push_back(std::move(s));
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index++;
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}
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}
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@ -86,14 +119,50 @@ namespace LuaUtil
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return std::nullopt;
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}
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const std::vector<int>& ScriptsConfiguration::getListByFlag(ESM::LuaScriptCfg::Flags type) const
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ScriptIdsWithInitializationData ScriptsConfiguration::getConfByFlag(ESM::LuaScriptCfg::Flags flag) const
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{
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assert(std::bitset<64>(type).count() <= 1);
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auto it = mScriptsByFlag.find(type);
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if (it != mScriptsByFlag.end())
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return it->second;
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else
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return sEmpty;
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ScriptIdsWithInitializationData res;
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for (size_t id = 0; id < mScripts.size(); ++id)
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{
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const ESM::LuaScriptCfg& script = mScripts[id];
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if (script.mFlags & flag)
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res[id] = script.mInitializationData;
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}
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return res;
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}
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ScriptIdsWithInitializationData ScriptsConfiguration::getLocalConf(
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uint32_t type, std::string_view recordId, ESM::RefNum refnum) const
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{
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ScriptIdsWithInitializationData res;
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auto typeIt = mScriptsPerType.find(type);
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if (typeIt != mScriptsPerType.end())
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for (int scriptId : typeIt->second)
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res[scriptId] = mScripts[scriptId].mInitializationData;
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||||
auto recordIt = mScriptsPerRecordId.find(recordId);
|
||||
if (recordIt != mScriptsPerRecordId.end())
|
||||
{
|
||||
for (const DetailedConf& d : recordIt->second)
|
||||
{
|
||||
if (d.mAttach)
|
||||
res[d.mScriptId] = d.mInitializationData;
|
||||
else
|
||||
res.erase(d.mScriptId);
|
||||
}
|
||||
}
|
||||
if (!refnum.hasContentFile())
|
||||
return res;
|
||||
auto refIt = mScriptsPerRefNum.find(refnum);
|
||||
if (refIt == mScriptsPerRefNum.end())
|
||||
return res;
|
||||
for (const DetailedConf& d : refIt->second)
|
||||
{
|
||||
if (d.mAttach)
|
||||
res[d.mScriptId] = d.mInitializationData;
|
||||
else
|
||||
res.erase(d.mScriptId);
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
void parseOMWScripts(ESM::LuaScriptsCfg& cfg, std::string_view data)
|
||||
|
@ -117,53 +186,69 @@ namespace LuaUtil
|
|||
throw std::runtime_error(Misc::StringUtils::format(
|
||||
"Lua script should have suffix '.lua', got: %s", std::string(line.substr(0, 300))));
|
||||
|
||||
// Split flags and script path
|
||||
// Split tags and script path
|
||||
size_t semicolonPos = line.find(':');
|
||||
if (semicolonPos == std::string::npos)
|
||||
throw std::runtime_error(Misc::StringUtils::format("No flags found in: %s", std::string(line)));
|
||||
std::string_view flagsStr = line.substr(0, semicolonPos);
|
||||
std::string_view tagsStr = line.substr(0, semicolonPos);
|
||||
std::string_view scriptPath = line.substr(semicolonPos + 1);
|
||||
while (isSpace(scriptPath[0]))
|
||||
scriptPath = scriptPath.substr(1);
|
||||
|
||||
// Parse flags
|
||||
ESM::LuaScriptCfg::Flags flags = 0;
|
||||
size_t flagsPos = 0;
|
||||
ESM::LuaScriptCfg& script = cfg.mScripts.emplace_back();
|
||||
script.mScriptPath = std::string(scriptPath);
|
||||
script.mFlags = 0;
|
||||
|
||||
// Parse tags
|
||||
size_t tagsPos = 0;
|
||||
while (true)
|
||||
{
|
||||
while (flagsPos < flagsStr.size() && (isSpace(flagsStr[flagsPos]) || flagsStr[flagsPos] == ','))
|
||||
flagsPos++;
|
||||
size_t startPos = flagsPos;
|
||||
while (flagsPos < flagsStr.size() && !isSpace(flagsStr[flagsPos]) && flagsStr[flagsPos] != ',')
|
||||
flagsPos++;
|
||||
if (startPos == flagsPos)
|
||||
while (tagsPos < tagsStr.size() && (isSpace(tagsStr[tagsPos]) || tagsStr[tagsPos] == ','))
|
||||
tagsPos++;
|
||||
size_t startPos = tagsPos;
|
||||
while (tagsPos < tagsStr.size() && !isSpace(tagsStr[tagsPos]) && tagsStr[tagsPos] != ',')
|
||||
tagsPos++;
|
||||
if (startPos == tagsPos)
|
||||
break;
|
||||
std::string_view flagName = flagsStr.substr(startPos, flagsPos - startPos);
|
||||
auto it = flagsByName.find(flagName);
|
||||
std::string_view tagName = tagsStr.substr(startPos, tagsPos - startPos);
|
||||
auto it = flagsByName.find(tagName);
|
||||
auto typesIt = typeTagsByName.find(tagName);
|
||||
if (it != flagsByName.end())
|
||||
flags |= it->second;
|
||||
script.mFlags |= it->second;
|
||||
else if (typesIt != typeTagsByName.end())
|
||||
script.mTypes.push_back(typesIt->second);
|
||||
else
|
||||
throw std::runtime_error(Misc::StringUtils::format("Unknown flag '%s' in: %s",
|
||||
std::string(flagName), std::string(line)));
|
||||
throw std::runtime_error(Misc::StringUtils::format("Unknown tag '%s' in: %s",
|
||||
std::string(tagName), std::string(line)));
|
||||
}
|
||||
if ((flags & ESM::LuaScriptCfg::sGlobal) && flags != ESM::LuaScriptCfg::sGlobal)
|
||||
throw std::runtime_error("Global script can not have local flags");
|
||||
|
||||
cfg.mScripts.push_back(ESM::LuaScriptCfg{std::string(scriptPath), "", flags});
|
||||
}
|
||||
}
|
||||
|
||||
std::string scriptCfgToString(const ESM::LuaScriptCfg& script)
|
||||
{
|
||||
std::stringstream ss;
|
||||
if (script.mFlags & ESM::LuaScriptCfg::sMerge)
|
||||
ss << "+ ";
|
||||
for (const auto& [flagName, flag] : flagsByName)
|
||||
{
|
||||
if (script.mFlags & flag)
|
||||
ss << flagName << " ";
|
||||
}
|
||||
for (uint32_t type : script.mTypes)
|
||||
{
|
||||
for (const auto& [tagName, t] : typeTagsByName)
|
||||
{
|
||||
if (type == t)
|
||||
ss << tagName << " ";
|
||||
}
|
||||
}
|
||||
ss << ": " << script.mScriptPath;
|
||||
if (!script.mInitializationData.empty())
|
||||
ss << " (with data, " << script.mInitializationData.size() << " bytes)";
|
||||
ss << " ; data " << script.mInitializationData.size() << " bytes";
|
||||
if (!script.mRecords.empty())
|
||||
ss << " ; " << script.mRecords.size() << " records";
|
||||
if (!script.mRefs.empty())
|
||||
ss << " ; " << script.mRefs.size() << " objects";
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
|
|
|
@ -5,9 +5,11 @@
|
|||
#include <optional>
|
||||
|
||||
#include "components/esm/luascripts.hpp"
|
||||
#include "components/esm3/cellref.hpp"
|
||||
|
||||
namespace LuaUtil
|
||||
{
|
||||
using ScriptIdsWithInitializationData = std::map<int, std::string_view>;
|
||||
|
||||
class ScriptsConfiguration
|
||||
{
|
||||
|
@ -18,13 +20,27 @@ namespace LuaUtil
|
|||
const ESM::LuaScriptCfg& operator[](int id) const { return mScripts[id]; }
|
||||
|
||||
std::optional<int> findId(std::string_view path) const;
|
||||
const std::vector<int>& getListByFlag(ESM::LuaScriptCfg::Flags type) const;
|
||||
bool isCustomScript(int id) const { return mScripts[id].mFlags & ESM::LuaScriptCfg::sCustom; }
|
||||
|
||||
ScriptIdsWithInitializationData getGlobalConf() const { return getConfByFlag(ESM::LuaScriptCfg::sGlobal); }
|
||||
ScriptIdsWithInitializationData getPlayerConf() const { return getConfByFlag(ESM::LuaScriptCfg::sPlayer); }
|
||||
ScriptIdsWithInitializationData getLocalConf(uint32_t type, std::string_view recordId, ESM::RefNum refnum) const;
|
||||
|
||||
private:
|
||||
ScriptIdsWithInitializationData getConfByFlag(ESM::LuaScriptCfg::Flags flag) const;
|
||||
|
||||
std::vector<ESM::LuaScriptCfg> mScripts;
|
||||
std::map<std::string, int, std::less<>> mPathToIndex;
|
||||
std::map<ESM::LuaScriptCfg::Flags, std::vector<int>> mScriptsByFlag;
|
||||
static const std::vector<int> sEmpty;
|
||||
|
||||
struct DetailedConf
|
||||
{
|
||||
int mScriptId;
|
||||
bool mAttach;
|
||||
std::string_view mInitializationData;
|
||||
};
|
||||
std::map<uint32_t, std::vector<int>> mScriptsPerType;
|
||||
std::map<std::string, std::vector<DetailedConf>, std::less<>> mScriptsPerRecordId;
|
||||
std::map<ESM::RefNum, std::vector<DetailedConf>> mScriptsPerRefNum;
|
||||
};
|
||||
|
||||
// Parse ESM::LuaScriptsCfg from text and add to `cfg`.
|
||||
|
|
|
@ -15,8 +15,8 @@ namespace LuaUtil
|
|||
static constexpr std::string_view HANDLER_LOAD = "onLoad";
|
||||
static constexpr std::string_view HANDLER_INTERFACE_OVERRIDE = "onInterfaceOverride";
|
||||
|
||||
ScriptsContainer::ScriptsContainer(LuaUtil::LuaState* lua, std::string_view namePrefix, ESM::LuaScriptCfg::Flags autoStartMode)
|
||||
: mNamePrefix(namePrefix), mLua(*lua), mAutoStartMode(autoStartMode)
|
||||
ScriptsContainer::ScriptsContainer(LuaUtil::LuaState* lua, std::string_view namePrefix)
|
||||
: mNamePrefix(namePrefix), mLua(*lua)
|
||||
{
|
||||
registerEngineHandlers({&mUpdateHandlers});
|
||||
mPublicInterfaces = sol::table(lua->sol(), sol::create);
|
||||
|
@ -35,22 +35,23 @@ namespace LuaUtil
|
|||
|
||||
bool ScriptsContainer::addCustomScript(int scriptId)
|
||||
{
|
||||
assert(mLua.getConfiguration()[scriptId].mFlags & ESM::LuaScriptCfg::sCustom);
|
||||
const ScriptsConfiguration& conf = mLua.getConfiguration();
|
||||
assert(conf.isCustomScript(scriptId));
|
||||
std::optional<sol::function> onInit, onLoad;
|
||||
bool ok = addScript(scriptId, onInit, onLoad);
|
||||
if (ok && onInit)
|
||||
callOnInit(scriptId, *onInit);
|
||||
callOnInit(scriptId, *onInit, conf[scriptId].mInitializationData);
|
||||
return ok;
|
||||
}
|
||||
|
||||
void ScriptsContainer::addAutoStartedScripts()
|
||||
{
|
||||
for (int scriptId : mLua.getConfiguration().getListByFlag(mAutoStartMode))
|
||||
for (const auto& [scriptId, data] : mAutoStartScripts)
|
||||
{
|
||||
std::optional<sol::function> onInit, onLoad;
|
||||
bool ok = addScript(scriptId, onInit, onLoad);
|
||||
if (ok && onInit)
|
||||
callOnInit(scriptId, *onInit);
|
||||
callOnInit(scriptId, *onInit, data);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -296,11 +297,10 @@ namespace LuaUtil
|
|||
mEngineHandlers[h->mName] = h;
|
||||
}
|
||||
|
||||
void ScriptsContainer::callOnInit(int scriptId, const sol::function& onInit)
|
||||
void ScriptsContainer::callOnInit(int scriptId, const sol::function& onInit, std::string_view data)
|
||||
{
|
||||
try
|
||||
{
|
||||
const std::string& data = mLua.getConfiguration()[scriptId].mInitializationData;
|
||||
LuaUtil::call(onInit, deserialize(mLua.sol(), data, mSerializer));
|
||||
}
|
||||
catch (std::exception& e) { printError(scriptId, "onInit failed", e); }
|
||||
|
@ -352,9 +352,14 @@ namespace LuaUtil
|
|||
removeAllScripts();
|
||||
const ScriptsConfiguration& cfg = mLua.getConfiguration();
|
||||
|
||||
std::map<int, const ESM::LuaScript*> scripts;
|
||||
for (int scriptId : mLua.getConfiguration().getListByFlag(mAutoStartMode))
|
||||
scripts[scriptId] = nullptr;
|
||||
struct ScriptInfo
|
||||
{
|
||||
std::string_view mInitData;
|
||||
const ESM::LuaScript* mSavedData;
|
||||
};
|
||||
std::map<int, ScriptInfo> scripts;
|
||||
for (const auto& [scriptId, initData] : mAutoStartScripts)
|
||||
scripts[scriptId] = {initData, nullptr};
|
||||
for (const ESM::LuaScript& s : data.mScripts)
|
||||
{
|
||||
std::optional<int> scriptId = cfg.findId(s.mScriptPath);
|
||||
|
@ -363,37 +368,38 @@ namespace LuaUtil
|
|||
Log(Debug::Verbose) << "Ignoring " << mNamePrefix << "[" << s.mScriptPath << "]; script not registered";
|
||||
continue;
|
||||
}
|
||||
if (!(cfg[*scriptId].mFlags & (ESM::LuaScriptCfg::sCustom | mAutoStartMode)))
|
||||
{
|
||||
auto it = scripts.find(*scriptId);
|
||||
if (it != scripts.end())
|
||||
it->second.mSavedData = &s;
|
||||
else if (cfg.isCustomScript(*scriptId))
|
||||
scripts[*scriptId] = {cfg[*scriptId].mInitializationData, &s};
|
||||
else
|
||||
Log(Debug::Verbose) << "Ignoring " << mNamePrefix << "[" << s.mScriptPath << "]; this script is not allowed here";
|
||||
continue;
|
||||
}
|
||||
scripts[*scriptId] = &s;
|
||||
}
|
||||
|
||||
for (const auto& [scriptId, savedScript] : scripts)
|
||||
for (const auto& [scriptId, scriptInfo] : scripts)
|
||||
{
|
||||
std::optional<sol::function> onInit, onLoad;
|
||||
if (!addScript(scriptId, onInit, onLoad))
|
||||
continue;
|
||||
if (savedScript == nullptr)
|
||||
if (scriptInfo.mSavedData == nullptr)
|
||||
{
|
||||
if (onInit)
|
||||
callOnInit(scriptId, *onInit);
|
||||
callOnInit(scriptId, *onInit, scriptInfo.mInitData);
|
||||
continue;
|
||||
}
|
||||
if (onLoad)
|
||||
{
|
||||
try
|
||||
{
|
||||
sol::object state = deserialize(mLua.sol(), savedScript->mData, mSerializer);
|
||||
sol::object state = deserialize(mLua.sol(), scriptInfo.mSavedData->mData, mSavedDataDeserializer);
|
||||
sol::object initializationData =
|
||||
deserialize(mLua.sol(), mLua.getConfiguration()[scriptId].mInitializationData, mSerializer);
|
||||
deserialize(mLua.sol(), scriptInfo.mInitData, mSerializer);
|
||||
LuaUtil::call(*onLoad, state, initializationData);
|
||||
}
|
||||
catch (std::exception& e) { printError(scriptId, "onLoad failed", e); }
|
||||
}
|
||||
for (const ESM::LuaTimer& savedTimer : savedScript->mTimers)
|
||||
for (const ESM::LuaTimer& savedTimer : scriptInfo.mSavedData->mTimers)
|
||||
{
|
||||
Timer timer;
|
||||
timer.mCallback = savedTimer.mCallbackName;
|
||||
|
@ -403,7 +409,7 @@ namespace LuaUtil
|
|||
|
||||
try
|
||||
{
|
||||
timer.mArg = deserialize(mLua.sol(), savedTimer.mCallbackArgument, mSerializer);
|
||||
timer.mArg = deserialize(mLua.sol(), savedTimer.mCallbackArgument, mSavedDataDeserializer);
|
||||
// It is important if the order of content files was changed. The deserialize-serialize procedure
|
||||
// updates refnums, so timer.mSerializedArg may be not equal to savedTimer.mCallbackArgument.
|
||||
timer.mSerializedArg = serialize(timer.mArg, mSerializer);
|
||||
|
|
|
@ -76,15 +76,16 @@ namespace LuaUtil
|
|||
using TimerType = ESM::LuaTimer::Type;
|
||||
|
||||
// `namePrefix` is a common prefix for all scripts in the container. Used in logs for error messages and `print` output.
|
||||
// `autoStartMode` specifies the list of scripts that should be autostarted in this container; the list itself is
|
||||
// stored in ScriptsConfiguration: lua->getConfiguration().getListByFlag(autoStartMode).
|
||||
ScriptsContainer(LuaState* lua, std::string_view namePrefix, ESM::LuaScriptCfg::Flags autoStartMode = 0);
|
||||
// `autoStartScripts` specifies the list of scripts that should be autostarted in this container;
|
||||
// the script names themselves are stored in ScriptsConfiguration.
|
||||
ScriptsContainer(LuaState* lua, std::string_view namePrefix);
|
||||
|
||||
ScriptsContainer(const ScriptsContainer&) = delete;
|
||||
ScriptsContainer(ScriptsContainer&&) = delete;
|
||||
virtual ~ScriptsContainer();
|
||||
|
||||
ESM::LuaScriptCfg::Flags getAutoStartMode() const { return mAutoStartMode; }
|
||||
void setAutoStartConf(ScriptIdsWithInitializationData conf) { mAutoStartScripts = std::move(conf); }
|
||||
const ScriptIdsWithInitializationData& getAutoStartConf() const { return mAutoStartScripts; }
|
||||
|
||||
// Adds package that will be available (via `require`) for all scripts in the container.
|
||||
// Automatically applies LuaUtil::makeReadOnly to the package.
|
||||
|
@ -115,6 +116,9 @@ namespace LuaUtil
|
|||
// only built-in types and types from util package can be serialized.
|
||||
void setSerializer(const UserdataSerializer* serializer) { mSerializer = serializer; }
|
||||
|
||||
// Special deserializer to use when load data from saves. Can be used to remap content files in Refnums.
|
||||
void setSavedDataDeserializer(const UserdataSerializer* serializer) { mSavedDataDeserializer = serializer; }
|
||||
|
||||
// Starts scripts according to `autoStartMode` and calls `onInit` for them. Not needed if `load` is used.
|
||||
void addAutoStartedScripts();
|
||||
|
||||
|
@ -216,7 +220,7 @@ namespace LuaUtil
|
|||
|
||||
void printError(int scriptId, std::string_view msg, const std::exception& e);
|
||||
const std::string& scriptPath(int scriptId) const { return mLua.getConfiguration()[scriptId].mScriptPath; }
|
||||
void callOnInit(int scriptId, const sol::function& onInit);
|
||||
void callOnInit(int scriptId, const sol::function& onInit, std::string_view data);
|
||||
void callTimer(const Timer& t);
|
||||
void updateTimerQueue(std::vector<Timer>& timerQueue, double time);
|
||||
static void insertTimer(std::vector<Timer>& timerQueue, Timer&& t);
|
||||
|
@ -225,8 +229,9 @@ namespace LuaUtil
|
|||
void insertInterface(int scriptId, const Script& script);
|
||||
void removeInterface(int scriptId, const Script& script);
|
||||
|
||||
ESM::LuaScriptCfg::Flags mAutoStartMode;
|
||||
ScriptIdsWithInitializationData mAutoStartScripts;
|
||||
const UserdataSerializer* mSerializer = nullptr;
|
||||
const UserdataSerializer* mSavedDataDeserializer = nullptr;
|
||||
std::map<std::string, sol::object> mAPI;
|
||||
|
||||
std::map<int, Script> mScripts;
|
||||
|
|
|
@ -96,6 +96,42 @@ namespace LuaUtil
|
|||
appendData(out, data, dataSize);
|
||||
}
|
||||
|
||||
void UserdataSerializer::appendRefNum(BinaryData& out, ESM::RefNum refnum)
|
||||
{
|
||||
static_assert(sizeof(ESM::RefNum) == 8);
|
||||
refnum.mIndex = Misc::toLittleEndian(refnum.mIndex);
|
||||
refnum.mContentFile = Misc::toLittleEndian(refnum.mContentFile);
|
||||
append(out, sRefNumTypeName, &refnum, sizeof(ESM::RefNum));
|
||||
}
|
||||
|
||||
bool BasicSerializer::serialize(BinaryData& out, const sol::userdata& data) const
|
||||
{
|
||||
appendRefNum(out, data.as<ESM::RefNum>());
|
||||
return true;
|
||||
}
|
||||
|
||||
bool BasicSerializer::deserialize(std::string_view typeName, std::string_view binaryData, lua_State* lua) const
|
||||
{
|
||||
if (typeName != sRefNumTypeName)
|
||||
return false;
|
||||
ESM::RefNum refnum = loadRefNum(binaryData);
|
||||
if (mAdjustContentFilesIndexFn)
|
||||
refnum.mContentFile = mAdjustContentFilesIndexFn(refnum.mContentFile);
|
||||
sol::stack::push<ESM::RefNum>(lua, refnum);
|
||||
return true;
|
||||
}
|
||||
|
||||
ESM::RefNum UserdataSerializer::loadRefNum(std::string_view data)
|
||||
{
|
||||
if (data.size() != sizeof(ESM::RefNum))
|
||||
throw std::runtime_error("Incorrect serialization format. Size of RefNum doesn't match.");
|
||||
ESM::RefNum refnum;
|
||||
std::memcpy(&refnum, data.data(), sizeof(ESM::RefNum));
|
||||
refnum.mIndex = Misc::fromLittleEndian(refnum.mIndex);
|
||||
refnum.mContentFile = Misc::fromLittleEndian(refnum.mContentFile);
|
||||
return refnum;
|
||||
}
|
||||
|
||||
static void serializeUserdata(BinaryData& out, const sol::userdata& data, const UserdataSerializer* customSerializer)
|
||||
{
|
||||
if (data.is<osg::Vec2f>())
|
||||
|
|
|
@ -3,6 +3,8 @@
|
|||
|
||||
#include <sol/sol.hpp>
|
||||
|
||||
#include <components/esm3/cellref.hpp>
|
||||
|
||||
namespace LuaUtil
|
||||
{
|
||||
|
||||
|
@ -24,6 +26,26 @@ namespace LuaUtil
|
|||
|
||||
protected:
|
||||
static void append(BinaryData&, std::string_view typeName, const void* data, size_t dataSize);
|
||||
|
||||
static constexpr std::string_view sRefNumTypeName = "o";
|
||||
static void appendRefNum(BinaryData&, ESM::RefNum);
|
||||
static ESM::RefNum loadRefNum(std::string_view data);
|
||||
};
|
||||
|
||||
// Serializer that can load Lua data from content files and saved games, but doesn't depend on apps/openmw.
|
||||
// Instead of LObject/GObject (that are defined in apps/openmw) it loads refnums directly as ESM::RefNum.
|
||||
class BasicSerializer final : public UserdataSerializer
|
||||
{
|
||||
public:
|
||||
BasicSerializer() = default;
|
||||
explicit BasicSerializer(std::function<int(int)> adjustContentFileIndexFn) :
|
||||
mAdjustContentFilesIndexFn(std::move(adjustContentFileIndexFn)) {}
|
||||
|
||||
private:
|
||||
bool serialize(LuaUtil::BinaryData& out, const sol::userdata& data) const override;
|
||||
bool deserialize(std::string_view typeName, std::string_view binaryData, lua_State* lua) const override;
|
||||
|
||||
std::function<int(int)> mAdjustContentFilesIndexFn;
|
||||
};
|
||||
|
||||
BinaryData serialize(const sol::object&, const UserdataSerializer* customSerializer = nullptr);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue