Remove redundant ESM::Land and LandData default constructors

This commit is contained in:
elsid 2023-08-12 13:16:58 +02:00
parent 95a39b3281
commit a2f2b1a3d1
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2 changed files with 12 additions and 31 deletions

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@ -10,15 +10,6 @@
namespace ESM
{
Land::Land()
: mFlags(0)
, mX(0)
, mY(0)
, mDataTypes(0)
, mLandData(nullptr)
{
}
void transposeTextureData(const uint16_t* in, uint16_t* out)
{
int readPos = 0; // bit ugly, but it works