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Remove redundant ESM::Land and LandData default constructors
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2 changed files with 12 additions and 31 deletions
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@ -10,15 +10,6 @@
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namespace ESM
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{
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Land::Land()
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: mFlags(0)
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, mX(0)
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, mY(0)
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, mDataTypes(0)
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, mLandData(nullptr)
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{
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}
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void transposeTextureData(const uint16_t* in, uint16_t* out)
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{
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int readPos = 0; // bit ugly, but it works
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