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rain occlusion
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c9d57788fb
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17 changed files with 338 additions and 16 deletions
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@ -126,6 +126,7 @@ bool Launcher::AdvancedPage::loadSettings()
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antialiasAlphaTestCheckBox->setCheckState(Qt::Unchecked);
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}
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loadSettingBool(adjustCoverageForAlphaTestCheckBox, "adjust coverage for alpha test", "Shaders");
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loadSettingBool(weatherParticleOcclusionCheckBox, "weather particle occlusion", "Shaders");
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loadSettingBool(magicItemAnimationsCheckBox, "use magic item animations", "Game");
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connect(animSourcesCheckBox, &QCheckBox::toggled, this, &AdvancedPage::slotAnimSourcesToggled);
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loadSettingBool(animSourcesCheckBox, "use additional anim sources", "Game");
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@ -285,6 +286,7 @@ void Launcher::AdvancedPage::saveSettings()
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saveSettingBool(softParticlesCheckBox, "soft particles", "Shaders");
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saveSettingBool(antialiasAlphaTestCheckBox, "antialias alpha test", "Shaders");
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saveSettingBool(adjustCoverageForAlphaTestCheckBox, "adjust coverage for alpha test", "Shaders");
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saveSettingBool(weatherParticleOcclusionCheckBox, "weather particle occlusion", "Shaders");
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saveSettingBool(magicItemAnimationsCheckBox, "use magic item animations", "Game");
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saveSettingBool(animSourcesCheckBox, "use additional anim sources", "Game");
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saveSettingBool(weaponSheathingCheckBox, "weapon sheathing", "Game");
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