rain occlusion

This commit is contained in:
glassmancody.info 2023-01-06 22:23:03 -08:00
parent c9d57788fb
commit 9a4977d334
17 changed files with 338 additions and 16 deletions

View file

@ -126,6 +126,7 @@ bool Launcher::AdvancedPage::loadSettings()
antialiasAlphaTestCheckBox->setCheckState(Qt::Unchecked);
}
loadSettingBool(adjustCoverageForAlphaTestCheckBox, "adjust coverage for alpha test", "Shaders");
loadSettingBool(weatherParticleOcclusionCheckBox, "weather particle occlusion", "Shaders");
loadSettingBool(magicItemAnimationsCheckBox, "use magic item animations", "Game");
connect(animSourcesCheckBox, &QCheckBox::toggled, this, &AdvancedPage::slotAnimSourcesToggled);
loadSettingBool(animSourcesCheckBox, "use additional anim sources", "Game");
@ -285,6 +286,7 @@ void Launcher::AdvancedPage::saveSettings()
saveSettingBool(softParticlesCheckBox, "soft particles", "Shaders");
saveSettingBool(antialiasAlphaTestCheckBox, "antialias alpha test", "Shaders");
saveSettingBool(adjustCoverageForAlphaTestCheckBox, "adjust coverage for alpha test", "Shaders");
saveSettingBool(weatherParticleOcclusionCheckBox, "weather particle occlusion", "Shaders");
saveSettingBool(magicItemAnimationsCheckBox, "use magic item animations", "Game");
saveSettingBool(animSourcesCheckBox, "use additional anim sources", "Game");
saveSettingBool(weaponSheathingCheckBox, "weapon sheathing", "Game");