mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-04-30 13:57:59 +03:00
Imported Upstream version 0.26.0
This commit is contained in:
commit
9a2b6c69b6
1398 changed files with 212217 additions and 0 deletions
652
libs/openengine/gui/manager.cpp
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652
libs/openengine/gui/manager.cpp
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#include "manager.hpp"
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#include <MyGUI_Gui.h>
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#include <MyGUI_OgrePlatform.h>
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#include <MyGUI_Timer.h>
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#include <cassert>
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#include <extern/shiny/Main/Factory.hpp>
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#include <extern/shiny/Platforms/Ogre/OgreMaterial.hpp>
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using namespace OEngine::GUI;
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namespace MyGUI
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{
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/*
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* As of MyGUI 3.2.0, MyGUI::OgreDataManager::isDataExist is unnecessarily complex
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* this override fixes the resulting performance issue.
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*/
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class FixedOgreDataManager : public MyGUI::OgreDataManager
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{
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public:
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bool isDataExist(const std::string& _name)
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{
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return Ogre::ResourceGroupManager::getSingleton().resourceExistsInAnyGroup (_name);
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}
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};
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/*
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* As of MyGUI 3.2.0, rendering with shaders is not supported.
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* We definitely need this though to run in GL3 core / DX11 at all.
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* To make matters worse, subclassing OgreRenderManager doesn't seem to be possible here. :/
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*/
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class ShaderBasedRenderManager : public RenderManager,
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public IRenderTarget,
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public Ogre::WindowEventListener,
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public Ogre::RenderQueueListener,
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public Ogre::RenderSystem::Listener
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{
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// флаг для обновления всех и вся
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bool mUpdate;
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IntSize mViewSize;
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Ogre::SceneManager* mSceneManager;
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VertexColourType mVertexFormat;
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// окно, на которое мы подписываемся для изменения размеров
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Ogre::RenderWindow* mWindow;
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// вьюпорт, с которым работает система
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unsigned short mActiveViewport;
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Ogre::RenderSystem* mRenderSystem;
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Ogre::TextureUnitState::UVWAddressingMode mTextureAddressMode;
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Ogre::LayerBlendModeEx mColorBlendMode, mAlphaBlendMode;
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RenderTargetInfo mInfo;
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typedef std::map<std::string, ITexture*> MapTexture;
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MapTexture mTextures;
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bool mIsInitialise;
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bool mManualRender;
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size_t mCountBatch;
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// ADDED
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Ogre::GpuProgram* mVertexProgramNoTexture;
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Ogre::GpuProgram* mVertexProgramOneTexture;
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Ogre::GpuProgram* mFragmentProgramNoTexture;
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Ogre::GpuProgram* mFragmentProgramOneTexture;
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public:
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ShaderBasedRenderManager& getInstance()
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{
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return *getInstancePtr();
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}
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ShaderBasedRenderManager* getInstancePtr()
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{
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return static_cast<ShaderBasedRenderManager*>(RenderManager::getInstancePtr());
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}
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ShaderBasedRenderManager() :
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mUpdate(false),
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mSceneManager(nullptr),
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mWindow(nullptr),
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mActiveViewport(0),
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mRenderSystem(nullptr),
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mIsInitialise(false),
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mManualRender(false),
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mCountBatch(0),
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mVertexProgramNoTexture(NULL),
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mFragmentProgramNoTexture(NULL),
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mVertexProgramOneTexture(NULL),
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mFragmentProgramOneTexture(NULL)
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{
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}
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void initialise(Ogre::RenderWindow* _window, Ogre::SceneManager* _scene)
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{
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MYGUI_PLATFORM_ASSERT(!mIsInitialise, getClassTypeName() << " initialised twice");
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MYGUI_PLATFORM_LOG(Info, "* Initialise: " << getClassTypeName());
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mColorBlendMode.blendType = Ogre::LBT_COLOUR;
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mColorBlendMode.source1 = Ogre::LBS_TEXTURE;
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mColorBlendMode.source2 = Ogre::LBS_DIFFUSE;
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mColorBlendMode.operation = Ogre::LBX_MODULATE;
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mAlphaBlendMode.blendType = Ogre::LBT_ALPHA;
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mAlphaBlendMode.source1 = Ogre::LBS_TEXTURE;
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mAlphaBlendMode.source2 = Ogre::LBS_DIFFUSE;
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mAlphaBlendMode.operation = Ogre::LBX_MODULATE;
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mTextureAddressMode.u = Ogre::TextureUnitState::TAM_CLAMP;
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mTextureAddressMode.v = Ogre::TextureUnitState::TAM_CLAMP;
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mTextureAddressMode.w = Ogre::TextureUnitState::TAM_CLAMP;
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mSceneManager = nullptr;
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mWindow = nullptr;
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mUpdate = false;
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mRenderSystem = nullptr;
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mActiveViewport = 0;
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Ogre::Root* root = Ogre::Root::getSingletonPtr();
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if (root != nullptr)
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setRenderSystem(root->getRenderSystem());
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setRenderWindow(_window);
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setSceneManager(_scene);
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// ADDED
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sh::MaterialInstance* mat = sh::Factory::getInstance().getMaterialInstance("MyGUI/NoTexture");
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sh::Factory::getInstance()._ensureMaterial("MyGUI/NoTexture", "Default");
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mVertexProgramNoTexture = static_cast<sh::OgreMaterial*>(mat->getMaterial())->getOgreTechniqueForConfiguration("Default")->getPass(0)
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->getVertexProgram()->_getBindingDelegate();
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mat = sh::Factory::getInstance().getMaterialInstance("MyGUI/OneTexture");
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sh::Factory::getInstance()._ensureMaterial("MyGUI/OneTexture", "Default");
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mVertexProgramOneTexture = static_cast<sh::OgreMaterial*>(mat->getMaterial())->getOgreTechniqueForConfiguration("Default")->getPass(0)
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->getVertexProgram()->_getBindingDelegate();
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mat = sh::Factory::getInstance().getMaterialInstance("MyGUI/NoTexture");
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sh::Factory::getInstance()._ensureMaterial("MyGUI/NoTexture", "Default");
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mFragmentProgramNoTexture = static_cast<sh::OgreMaterial*>(mat->getMaterial())->getOgreTechniqueForConfiguration("Default")->getPass(0)
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->getFragmentProgram()->_getBindingDelegate();
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mat = sh::Factory::getInstance().getMaterialInstance("MyGUI/OneTexture");
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sh::Factory::getInstance()._ensureMaterial("MyGUI/OneTexture", "Default");
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mFragmentProgramOneTexture = static_cast<sh::OgreMaterial*>(mat->getMaterial())->getOgreTechniqueForConfiguration("Default")->getPass(0)
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->getFragmentProgram()->_getBindingDelegate();
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MYGUI_PLATFORM_LOG(Info, getClassTypeName() << " successfully initialized");
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mIsInitialise = true;
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}
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void shutdown()
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{
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MYGUI_PLATFORM_ASSERT(mIsInitialise, getClassTypeName() << " is not initialised");
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MYGUI_PLATFORM_LOG(Info, "* Shutdown: " << getClassTypeName());
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destroyAllResources();
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setSceneManager(nullptr);
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setRenderWindow(nullptr);
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setRenderSystem(nullptr);
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MYGUI_PLATFORM_LOG(Info, getClassTypeName() << " successfully shutdown");
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mIsInitialise = false;
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}
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void setRenderSystem(Ogre::RenderSystem* _render)
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{
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// отписываемся
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if (mRenderSystem != nullptr)
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{
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mRenderSystem->removeListener(this);
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mRenderSystem = nullptr;
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}
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mRenderSystem = _render;
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// подписываемся на рендер евент
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if (mRenderSystem != nullptr)
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{
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mRenderSystem->addListener(this);
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// формат цвета в вершинах
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Ogre::VertexElementType vertex_type = mRenderSystem->getColourVertexElementType();
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if (vertex_type == Ogre::VET_COLOUR_ARGB)
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mVertexFormat = VertexColourType::ColourARGB;
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else if (vertex_type == Ogre::VET_COLOUR_ABGR)
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mVertexFormat = VertexColourType::ColourABGR;
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updateRenderInfo();
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}
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}
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Ogre::RenderSystem* getRenderSystem()
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{
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return mRenderSystem;
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}
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void setRenderWindow(Ogre::RenderWindow* _window)
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{
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// отписываемся
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if (mWindow != nullptr)
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{
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Ogre::WindowEventUtilities::removeWindowEventListener(mWindow, this);
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mWindow = nullptr;
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}
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mWindow = _window;
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if (mWindow != nullptr)
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{
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Ogre::WindowEventUtilities::addWindowEventListener(mWindow, this);
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windowResized(mWindow);
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}
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}
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void setSceneManager(Ogre::SceneManager* _scene)
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{
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if (nullptr != mSceneManager)
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{
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mSceneManager->removeRenderQueueListener(this);
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mSceneManager = nullptr;
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}
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mSceneManager = _scene;
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if (nullptr != mSceneManager)
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{
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mSceneManager->addRenderQueueListener(this);
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}
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}
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void setActiveViewport(unsigned short _num)
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{
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mActiveViewport = _num;
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if (mWindow != nullptr)
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{
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Ogre::WindowEventUtilities::removeWindowEventListener(mWindow, this);
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Ogre::WindowEventUtilities::addWindowEventListener(mWindow, this);
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// рассылка обновлений
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windowResized(mWindow);
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}
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}
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void renderQueueStarted(Ogre::uint8 queueGroupId, const Ogre::String& invocation, bool& skipThisInvocation)
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{
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Gui* gui = Gui::getInstancePtr();
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if (gui == nullptr)
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return;
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if (Ogre::RENDER_QUEUE_OVERLAY != queueGroupId)
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return;
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Ogre::Viewport* viewport = mSceneManager->getCurrentViewport();
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if (nullptr == viewport
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|| !viewport->getOverlaysEnabled())
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return;
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if (mWindow->getNumViewports() <= mActiveViewport
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|| viewport != mWindow->getViewport(mActiveViewport))
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return;
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mCountBatch = 0;
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static Timer timer;
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static unsigned long last_time = timer.getMilliseconds();
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unsigned long now_time = timer.getMilliseconds();
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unsigned long time = now_time - last_time;
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onFrameEvent((float)((double)(time) / (double)1000));
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last_time = now_time;
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//begin();
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setManualRender(true);
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onRenderToTarget(this, mUpdate);
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//end();
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// сбрасываем флаг
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mUpdate = false;
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}
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void renderQueueEnded(Ogre::uint8 queueGroupId, const Ogre::String& invocation, bool& repeatThisInvocation)
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{
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}
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void eventOccurred(const Ogre::String& eventName, const Ogre::NameValuePairList* parameters)
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{
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if (eventName == "DeviceLost")
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{
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}
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else if (eventName == "DeviceRestored")
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{
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// обновить всех
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mUpdate = true;
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}
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}
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IVertexBuffer* createVertexBuffer()
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{
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return new OgreVertexBuffer();
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}
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void destroyVertexBuffer(IVertexBuffer* _buffer)
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{
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delete _buffer;
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}
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// для оповещений об изменении окна рендера
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void windowResized(Ogre::RenderWindow* _window)
|
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{
|
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if (_window->getNumViewports() > mActiveViewport)
|
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{
|
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Ogre::Viewport* port = _window->getViewport(mActiveViewport);
|
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#if OGRE_VERSION >= MYGUI_DEFINE_VERSION(1, 7, 0) && OGRE_NO_VIEWPORT_ORIENTATIONMODE == 0
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Ogre::OrientationMode orient = port->getOrientationMode();
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if (orient == Ogre::OR_DEGREE_90 || orient == Ogre::OR_DEGREE_270)
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mViewSize.set(port->getActualHeight(), port->getActualWidth());
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else
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mViewSize.set(port->getActualWidth(), port->getActualHeight());
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#else
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mViewSize.set(port->getActualWidth(), port->getActualHeight());
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#endif
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// обновить всех
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mUpdate = true;
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updateRenderInfo();
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onResizeView(mViewSize);
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}
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}
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void updateRenderInfo()
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{
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if (mRenderSystem != nullptr)
|
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{
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mInfo.maximumDepth = mRenderSystem->getMaximumDepthInputValue();
|
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mInfo.hOffset = mRenderSystem->getHorizontalTexelOffset() / float(mViewSize.width);
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mInfo.vOffset = mRenderSystem->getVerticalTexelOffset() / float(mViewSize.height);
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mInfo.aspectCoef = float(mViewSize.height) / float(mViewSize.width);
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mInfo.pixScaleX = 1.0f / float(mViewSize.width);
|
||||
mInfo.pixScaleY = 1.0f / float(mViewSize.height);
|
||||
}
|
||||
}
|
||||
|
||||
void doRender(IVertexBuffer* _buffer, ITexture* _texture, size_t _count)
|
||||
{
|
||||
if (getManualRender())
|
||||
{
|
||||
begin();
|
||||
setManualRender(false);
|
||||
}
|
||||
|
||||
// ADDED
|
||||
|
||||
if (_texture)
|
||||
{
|
||||
Ogre::Root::getSingleton().getRenderSystem()->bindGpuProgram(mVertexProgramOneTexture);
|
||||
Ogre::Root::getSingleton().getRenderSystem()->bindGpuProgram(mFragmentProgramOneTexture);
|
||||
}
|
||||
else
|
||||
{
|
||||
Ogre::Root::getSingleton().getRenderSystem()->bindGpuProgram(mVertexProgramNoTexture);
|
||||
Ogre::Root::getSingleton().getRenderSystem()->bindGpuProgram(mFragmentProgramNoTexture);
|
||||
}
|
||||
|
||||
if (_texture)
|
||||
{
|
||||
OgreTexture* texture = static_cast<OgreTexture*>(_texture);
|
||||
Ogre::TexturePtr texture_ptr = texture->getOgreTexture();
|
||||
if (!texture_ptr.isNull())
|
||||
{
|
||||
mRenderSystem->_setTexture(0, true, texture_ptr);
|
||||
mRenderSystem->_setTextureUnitFiltering(0, Ogre::FO_LINEAR, Ogre::FO_LINEAR, Ogre::FO_NONE);
|
||||
}
|
||||
}
|
||||
|
||||
OgreVertexBuffer* buffer = static_cast<OgreVertexBuffer*>(_buffer);
|
||||
Ogre::RenderOperation* operation = buffer->getRenderOperation();
|
||||
operation->vertexData->vertexCount = _count;
|
||||
|
||||
mRenderSystem->_render(*operation);
|
||||
|
||||
++ mCountBatch;
|
||||
}
|
||||
|
||||
void begin()
|
||||
{
|
||||
// set-up matrices
|
||||
mRenderSystem->_setWorldMatrix(Ogre::Matrix4::IDENTITY);
|
||||
mRenderSystem->_setViewMatrix(Ogre::Matrix4::IDENTITY);
|
||||
|
||||
#if OGRE_VERSION >= MYGUI_DEFINE_VERSION(1, 7, 0) && OGRE_NO_VIEWPORT_ORIENTATIONMODE == 0
|
||||
Ogre::OrientationMode orient = mWindow->getViewport(mActiveViewport)->getOrientationMode();
|
||||
mRenderSystem->_setProjectionMatrix(Ogre::Matrix4::IDENTITY * Ogre::Quaternion(Ogre::Degree(orient * 90.f), Ogre::Vector3::UNIT_Z));
|
||||
#else
|
||||
mRenderSystem->_setProjectionMatrix(Ogre::Matrix4::IDENTITY);
|
||||
#endif
|
||||
|
||||
// initialise render settings
|
||||
mRenderSystem->setLightingEnabled(false);
|
||||
mRenderSystem->_setDepthBufferParams(false, false);
|
||||
mRenderSystem->_setDepthBias(0, 0);
|
||||
mRenderSystem->_setCullingMode(Ogre::CULL_NONE);
|
||||
mRenderSystem->_setFog(Ogre::FOG_NONE);
|
||||
mRenderSystem->_setColourBufferWriteEnabled(true, true, true, true);
|
||||
mRenderSystem->unbindGpuProgram(Ogre::GPT_FRAGMENT_PROGRAM);
|
||||
mRenderSystem->unbindGpuProgram(Ogre::GPT_VERTEX_PROGRAM);
|
||||
mRenderSystem->setShadingType(Ogre::SO_GOURAUD);
|
||||
|
||||
// initialise texture settings
|
||||
mRenderSystem->_setTextureCoordCalculation(0, Ogre::TEXCALC_NONE);
|
||||
mRenderSystem->_setTextureCoordSet(0, 0);
|
||||
mRenderSystem->_setTextureUnitFiltering(0, Ogre::FO_LINEAR, Ogre::FO_LINEAR, Ogre::FO_NONE);
|
||||
mRenderSystem->_setTextureAddressingMode(0, mTextureAddressMode);
|
||||
mRenderSystem->_setTextureMatrix(0, Ogre::Matrix4::IDENTITY);
|
||||
#if OGRE_VERSION < MYGUI_DEFINE_VERSION(1, 6, 0)
|
||||
mRenderSystem->_setAlphaRejectSettings(Ogre::CMPF_ALWAYS_PASS, 0);
|
||||
#else
|
||||
mRenderSystem->_setAlphaRejectSettings(Ogre::CMPF_ALWAYS_PASS, 0, false);
|
||||
#endif
|
||||
mRenderSystem->_setTextureBlendMode(0, mColorBlendMode);
|
||||
mRenderSystem->_setTextureBlendMode(0, mAlphaBlendMode);
|
||||
mRenderSystem->_disableTextureUnitsFrom(1);
|
||||
|
||||
// enable alpha blending
|
||||
mRenderSystem->_setSceneBlending(Ogre::SBF_SOURCE_ALPHA, Ogre::SBF_ONE_MINUS_SOURCE_ALPHA);
|
||||
|
||||
// always use wireframe
|
||||
// TODO: add option to enable wireframe mode in platform
|
||||
mRenderSystem->_setPolygonMode(Ogre::PM_SOLID);
|
||||
}
|
||||
|
||||
void end()
|
||||
{
|
||||
}
|
||||
|
||||
ITexture* createTexture(const std::string& _name)
|
||||
{
|
||||
MapTexture::const_iterator item = mTextures.find(_name);
|
||||
MYGUI_PLATFORM_ASSERT(item == mTextures.end(), "Texture '" << _name << "' already exist");
|
||||
|
||||
OgreTexture* texture = new OgreTexture(_name, OgreDataManager::getInstance().getGroup());
|
||||
mTextures[_name] = texture;
|
||||
return texture;
|
||||
}
|
||||
|
||||
void destroyTexture(ITexture* _texture)
|
||||
{
|
||||
if (_texture == nullptr) return;
|
||||
|
||||
MapTexture::iterator item = mTextures.find(_texture->getName());
|
||||
MYGUI_PLATFORM_ASSERT(item != mTextures.end(), "Texture '" << _texture->getName() << "' not found");
|
||||
|
||||
mTextures.erase(item);
|
||||
delete _texture;
|
||||
}
|
||||
|
||||
ITexture* getTexture(const std::string& _name)
|
||||
{
|
||||
MapTexture::const_iterator item = mTextures.find(_name);
|
||||
if (item == mTextures.end())
|
||||
{
|
||||
Ogre::TexturePtr texture = (Ogre::TexturePtr)Ogre::TextureManager::getSingleton().getByName(_name);
|
||||
if (!texture.isNull())
|
||||
{
|
||||
ITexture* result = createTexture(_name);
|
||||
static_cast<OgreTexture*>(result)->setOgreTexture(texture);
|
||||
return result;
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
return item->second;
|
||||
}
|
||||
|
||||
bool isFormatSupported(PixelFormat _format, TextureUsage _usage)
|
||||
{
|
||||
return Ogre::TextureManager::getSingleton().isFormatSupported(
|
||||
Ogre::TEX_TYPE_2D,
|
||||
OgreTexture::convertFormat(_format),
|
||||
OgreTexture::convertUsage(_usage));
|
||||
}
|
||||
|
||||
void destroyAllResources()
|
||||
{
|
||||
for (MapTexture::const_iterator item = mTextures.begin(); item != mTextures.end(); ++item)
|
||||
{
|
||||
delete item->second;
|
||||
}
|
||||
mTextures.clear();
|
||||
}
|
||||
|
||||
#if MYGUI_DEBUG_MODE == 1
|
||||
bool checkTexture(ITexture* _texture)
|
||||
{
|
||||
for (MapTexture::const_iterator item = mTextures.begin(); item != mTextures.end(); ++item)
|
||||
{
|
||||
if (item->second == _texture)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
|
||||
const IntSize& getViewSize() const
|
||||
{
|
||||
return mViewSize;
|
||||
}
|
||||
|
||||
VertexColourType getVertexFormat()
|
||||
{
|
||||
return mVertexFormat;
|
||||
}
|
||||
|
||||
const RenderTargetInfo& getInfo()
|
||||
{
|
||||
return mInfo;
|
||||
}
|
||||
|
||||
size_t getActiveViewport()
|
||||
{
|
||||
return mActiveViewport;
|
||||
}
|
||||
|
||||
Ogre::RenderWindow* getRenderWindow()
|
||||
{
|
||||
return mWindow;
|
||||
}
|
||||
|
||||
bool getManualRender()
|
||||
{
|
||||
return mManualRender;
|
||||
}
|
||||
|
||||
void setManualRender(bool _value)
|
||||
{
|
||||
mManualRender = _value;
|
||||
}
|
||||
|
||||
size_t getBatchCount() const
|
||||
{
|
||||
return mCountBatch;
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
|
||||
void MyGUIManager::setup(Ogre::RenderWindow *wnd, Ogre::SceneManager *mgr, bool logging, const std::string& logDir)
|
||||
{
|
||||
assert(wnd);
|
||||
assert(mgr);
|
||||
|
||||
mSceneMgr = mgr;
|
||||
mShaderRenderManager = NULL;
|
||||
mRenderManager = NULL;
|
||||
|
||||
using namespace MyGUI;
|
||||
|
||||
// Enable/disable MyGUI logging to stdout. (Logging to MyGUI.log is
|
||||
// still enabled.) In order to do this we have to initialize the log
|
||||
// manager before the main gui system itself, otherwise the main
|
||||
// object will get the chance to spit out a few messages before we
|
||||
// can able to disable it.
|
||||
|
||||
std::string theLogFile = std::string(MYGUI_PLATFORM_LOG_FILENAME);
|
||||
if(!logDir.empty())
|
||||
theLogFile.insert(0, logDir);
|
||||
|
||||
// Set up OGRE platform (bypassing OgrePlatform). We might make this more generic later.
|
||||
mLogManager = new LogManager();
|
||||
if (!Ogre::Root::getSingleton().getRenderSystem()->getCapabilities()->hasCapability(Ogre::RSC_FIXED_FUNCTION))
|
||||
mShaderRenderManager = new MyGUI::ShaderBasedRenderManager();
|
||||
else
|
||||
mRenderManager = new MyGUI::OgreRenderManager();
|
||||
mDataManager = new MyGUI::FixedOgreDataManager();
|
||||
|
||||
LogManager::getInstance().setSTDOutputEnabled(logging);
|
||||
|
||||
if (!theLogFile.empty())
|
||||
LogManager::getInstance().createDefaultSource(theLogFile);
|
||||
|
||||
if (mShaderRenderManager)
|
||||
mShaderRenderManager->initialise(wnd, mgr);
|
||||
else
|
||||
mRenderManager->initialise(wnd, mgr);
|
||||
mDataManager->initialise("General");
|
||||
|
||||
// Create GUI
|
||||
mGui = new Gui();
|
||||
mGui->initialise("");
|
||||
}
|
||||
|
||||
void MyGUIManager::updateWindow (Ogre::RenderWindow *wnd)
|
||||
{
|
||||
if (mShaderRenderManager)
|
||||
{
|
||||
mShaderRenderManager->setRenderWindow (wnd);
|
||||
mShaderRenderManager->setActiveViewport(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
mRenderManager->setRenderWindow (wnd);
|
||||
mRenderManager->setActiveViewport(0);
|
||||
}
|
||||
}
|
||||
|
||||
void MyGUIManager::windowResized()
|
||||
{
|
||||
mRenderManager->setActiveViewport(0);
|
||||
}
|
||||
|
||||
void MyGUIManager::shutdown()
|
||||
{
|
||||
mGui->shutdown ();
|
||||
delete mGui;
|
||||
if(mRenderManager)
|
||||
{
|
||||
mRenderManager->shutdown();
|
||||
delete mRenderManager;
|
||||
mRenderManager = NULL;
|
||||
}
|
||||
if(mShaderRenderManager)
|
||||
{
|
||||
mShaderRenderManager->shutdown();
|
||||
delete mShaderRenderManager;
|
||||
mShaderRenderManager = NULL;
|
||||
}
|
||||
if(mDataManager)
|
||||
{
|
||||
mDataManager->shutdown();
|
||||
delete mDataManager;
|
||||
mDataManager = NULL;
|
||||
}
|
||||
if (mLogManager)
|
||||
{
|
||||
delete mLogManager;
|
||||
mLogManager = NULL;
|
||||
}
|
||||
mGui = NULL;
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue