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Imported Upstream version 0.26.0
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9a2b6c69b6
1398 changed files with 212217 additions and 0 deletions
307
extern/shiny/Editor/Actions.hpp
vendored
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307
extern/shiny/Editor/Actions.hpp
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#ifndef SH_ACTIONS_H
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#define SH_ACTIONS_H
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#include <string>
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namespace sh
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{
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class Action
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{
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public:
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virtual void execute() = 0;
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virtual ~Action() {}
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};
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class ActionDeleteMaterial : public Action
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{
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public:
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ActionDeleteMaterial(const std::string& name)
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: mName(name) {}
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virtual void execute();
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private:
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std::string mName;
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};
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class ActionCloneMaterial : public Action
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{
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public:
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ActionCloneMaterial(const std::string& sourceName, const std::string& destName)
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: mSourceName(sourceName), mDestName(destName) {}
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virtual void execute();
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private:
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std::string mSourceName;
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std::string mDestName;
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};
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class ActionSaveAll : public Action
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{
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public:
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virtual void execute();
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};
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class ActionChangeGlobalSetting : public Action
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{
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public:
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ActionChangeGlobalSetting(const std::string& name, const std::string& newValue)
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: mName(name), mNewValue(newValue) {}
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virtual void execute();
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private:
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std::string mName;
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std::string mNewValue;
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};
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// configuration
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class ActionCreateConfiguration : public Action
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{
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public:
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ActionCreateConfiguration(const std::string& name)
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: mName(name) {}
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virtual void execute();
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private:
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std::string mName;
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};
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class ActionDeleteConfiguration : public Action
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{
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public:
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ActionDeleteConfiguration(const std::string& name)
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: mName(name) {}
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virtual void execute();
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private:
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std::string mName;
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};
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class ActionChangeConfiguration : public Action
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{
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public:
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ActionChangeConfiguration (const std::string& name, const std::string& key, const std::string& value)
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: mName(name), mKey(key), mValue(value) {}
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virtual void execute();
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private:
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std::string mName;
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std::string mKey;
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std::string mValue;
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};
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class ActionDeleteConfigurationProperty : public Action
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{
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public:
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ActionDeleteConfigurationProperty (const std::string& name, const std::string& key)
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: mName(name), mKey(key) {}
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virtual void execute();
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private:
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std::string mName;
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std::string mKey;
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};
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// material
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class ActionSetMaterialProperty : public Action
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{
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public:
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ActionSetMaterialProperty (const std::string& name, const std::string& key, const std::string& value)
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: mName(name), mKey(key), mValue(value) {}
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virtual void execute();
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private:
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std::string mName;
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std::string mKey;
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std::string mValue;
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};
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class ActionDeleteMaterialProperty : public Action
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{
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public:
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ActionDeleteMaterialProperty (const std::string& name, const std::string& key)
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: mName(name), mKey(key) {}
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virtual void execute();
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private:
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std::string mName;
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std::string mKey;
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};
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// pass
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class ActionCreatePass : public Action
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{
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public:
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ActionCreatePass (const std::string& name)
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: mName(name) {}
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virtual void execute();
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private:
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std::string mName;
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};
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class ActionDeletePass : public Action
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{
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public:
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ActionDeletePass (const std::string& name, int passIndex)
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: mName(name), mPassIndex(passIndex) {}
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virtual void execute();
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private:
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std::string mName;
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int mPassIndex;
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};
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class ActionSetPassProperty : public Action
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{
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public:
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ActionSetPassProperty (const std::string& name, int passIndex, const std::string& key, const std::string& value)
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: mName(name), mPassIndex(passIndex), mKey(key), mValue(value) {}
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virtual void execute();
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private:
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std::string mName;
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int mPassIndex;
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std::string mKey;
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std::string mValue;
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};
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class ActionDeletePassProperty : public Action
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{
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public:
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ActionDeletePassProperty (const std::string& name, int passIndex, const std::string& key)
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: mName(name), mPassIndex(passIndex), mKey(key) {}
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virtual void execute();
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private:
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std::string mName;
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int mPassIndex;
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std::string mKey;
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};
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// shader
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class ActionSetShaderProperty : public Action
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{
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public:
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ActionSetShaderProperty (const std::string& name, int passIndex, const std::string& key, const std::string& value)
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: mName(name), mPassIndex(passIndex), mKey(key), mValue(value) {}
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virtual void execute();
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private:
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std::string mName;
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int mPassIndex;
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std::string mKey;
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std::string mValue;
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};
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class ActionDeleteShaderProperty : public Action
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{
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public:
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ActionDeleteShaderProperty (const std::string& name, int passIndex, const std::string& key)
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: mName(name), mPassIndex(passIndex), mKey(key) {}
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virtual void execute();
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private:
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std::string mName;
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int mPassIndex;
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std::string mKey;
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};
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// texture unit
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class ActionChangeTextureUnitName : public Action
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{
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public:
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ActionChangeTextureUnitName (const std::string& name, int passIndex, int textureIndex, const std::string& texUnitName)
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: mName(name), mPassIndex(passIndex), mTextureIndex(textureIndex), mTexUnitName(texUnitName) {}
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virtual void execute();
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private:
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std::string mName;
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int mPassIndex;
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int mTextureIndex;
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std::string mTexUnitName;
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};
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class ActionCreateTextureUnit : public Action
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{
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public:
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ActionCreateTextureUnit (const std::string& name, int passIndex, const std::string& texUnitName)
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: mName(name), mPassIndex(passIndex), mTexUnitName(texUnitName) {}
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virtual void execute();
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private:
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std::string mName;
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int mPassIndex;
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std::string mTexUnitName;
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};
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class ActionDeleteTextureUnit : public Action
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{
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public:
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ActionDeleteTextureUnit (const std::string& name, int passIndex, int textureIndex)
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: mName(name), mPassIndex(passIndex), mTextureIndex(textureIndex) {}
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virtual void execute();
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private:
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std::string mName;
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int mPassIndex;
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int mTextureIndex;
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};
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class ActionMoveTextureUnit : public Action
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{
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public:
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ActionMoveTextureUnit (const std::string& name, int passIndex, int textureIndex, bool moveUp)
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: mName(name), mPassIndex(passIndex), mTextureIndex(textureIndex), mMoveUp(moveUp) {}
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virtual void execute();
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private:
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std::string mName;
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int mPassIndex;
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int mTextureIndex;
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bool mMoveUp;
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};
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class ActionSetTextureProperty : public Action
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{
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public:
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ActionSetTextureProperty (const std::string& name, int passIndex, int textureIndex, const std::string& key, const std::string& value)
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: mName(name), mPassIndex(passIndex), mTextureIndex(textureIndex), mKey(key), mValue(value) {}
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virtual void execute();
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private:
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std::string mName;
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int mPassIndex;
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int mTextureIndex;
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std::string mKey;
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std::string mValue;
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};
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class ActionDeleteTextureProperty : public Action
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{
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public:
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ActionDeleteTextureProperty (const std::string& name, int passIndex, int textureIndex, const std::string& key)
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: mName(name), mPassIndex(passIndex), mTextureIndex(textureIndex), mKey(key) {}
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virtual void execute();
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private:
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std::string mName;
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int mPassIndex;
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int mTextureIndex;
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std::string mKey;
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};
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}
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#endif
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