mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-04-30 05:47:57 +03:00
Imported Upstream version 0.26.0
This commit is contained in:
commit
9a2b6c69b6
1398 changed files with 212217 additions and 0 deletions
303
components/nifbullet/bulletnifloader.cpp
Normal file
303
components/nifbullet/bulletnifloader.cpp
Normal file
|
@ -0,0 +1,303 @@
|
|||
/*
|
||||
OpenMW - The completely unofficial reimplementation of Morrowind
|
||||
Copyright (C) 2008-2010 Nicolay Korslund
|
||||
Email: < korslund@gmail.com >
|
||||
WWW: http://openmw.sourceforge.net/
|
||||
|
||||
This file (ogre_nif_loader.cpp) is part of the OpenMW package.
|
||||
|
||||
OpenMW is distributed as free software: you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License
|
||||
version 3, as published by the Free Software Foundation.
|
||||
|
||||
This program is distributed in the hope that it will be useful, but
|
||||
WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
version 3 along with this program. If not, see
|
||||
http://www.gnu.org/licenses/ .
|
||||
|
||||
*/
|
||||
|
||||
#include "bulletnifloader.hpp"
|
||||
|
||||
#include <cstdio>
|
||||
|
||||
|
||||
#include <components/misc/stringops.hpp>
|
||||
|
||||
#include "../nif/niffile.hpp"
|
||||
#include "../nif/node.hpp"
|
||||
#include "../nif/data.hpp"
|
||||
#include "../nif/property.hpp"
|
||||
#include "../nif/controller.hpp"
|
||||
#include "../nif/extra.hpp"
|
||||
#include <libs/platform/strings.h>
|
||||
|
||||
#include <vector>
|
||||
#include <list>
|
||||
// For warning messages
|
||||
#include <iostream>
|
||||
|
||||
// float infinity
|
||||
#include <limits>
|
||||
|
||||
typedef unsigned char ubyte;
|
||||
|
||||
namespace NifBullet
|
||||
{
|
||||
|
||||
struct TriangleMeshShape : public btBvhTriangleMeshShape
|
||||
{
|
||||
TriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression)
|
||||
: btBvhTriangleMeshShape(meshInterface, useQuantizedAabbCompression)
|
||||
{
|
||||
}
|
||||
|
||||
virtual ~TriangleMeshShape()
|
||||
{
|
||||
delete getTriangleInfoMap();
|
||||
delete m_meshInterface;
|
||||
}
|
||||
};
|
||||
|
||||
ManualBulletShapeLoader::~ManualBulletShapeLoader()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
btVector3 ManualBulletShapeLoader::getbtVector(Ogre::Vector3 const &v)
|
||||
{
|
||||
return btVector3(v[0], v[1], v[2]);
|
||||
}
|
||||
|
||||
void ManualBulletShapeLoader::loadResource(Ogre::Resource *resource)
|
||||
{
|
||||
mShape = static_cast<OEngine::Physic::BulletShape *>(resource);
|
||||
mResourceName = mShape->getName();
|
||||
mShape->mCollide = false;
|
||||
mBoundingBox = NULL;
|
||||
mShape->mBoxTranslation = Ogre::Vector3(0,0,0);
|
||||
mShape->mBoxRotation = Ogre::Quaternion::IDENTITY;
|
||||
mHasShape = false;
|
||||
|
||||
btTriangleMesh* mesh1 = new btTriangleMesh();
|
||||
|
||||
// Load the NIF. TODO: Wrap this in a try-catch block once we're out
|
||||
// of the early stages of development. Right now we WANT to catch
|
||||
// every error as early and intrusively as possible, as it's most
|
||||
// likely a sign of incomplete code rather than faulty input.
|
||||
Nif::NIFFile::ptr pnif (Nif::NIFFile::create (mResourceName.substr(0, mResourceName.length()-7)));
|
||||
Nif::NIFFile & nif = *pnif.get ();
|
||||
if (nif.numRoots() < 1)
|
||||
{
|
||||
warn("Found no root nodes in NIF.");
|
||||
return;
|
||||
}
|
||||
|
||||
Nif::Record *r = nif.getRoot(0);
|
||||
assert(r != NULL);
|
||||
|
||||
Nif::Node *node = dynamic_cast<Nif::Node*>(r);
|
||||
if (node == NULL)
|
||||
{
|
||||
warn("First root in file was not a node, but a " +
|
||||
r->recName + ". Skipping file.");
|
||||
return;
|
||||
}
|
||||
|
||||
mShape->mHasCollisionNode = hasRootCollisionNode(node);
|
||||
|
||||
//do a first pass
|
||||
handleNode(mesh1, node,0,false,false,false);
|
||||
|
||||
if(mBoundingBox != NULL)
|
||||
{
|
||||
mShape->mCollisionShape = mBoundingBox;
|
||||
delete mesh1;
|
||||
}
|
||||
else if (mHasShape && mShape->mCollide)
|
||||
{
|
||||
mShape->mCollisionShape = new TriangleMeshShape(mesh1,true);
|
||||
}
|
||||
else
|
||||
delete mesh1;
|
||||
|
||||
//second pass which create a shape for raycasting.
|
||||
mResourceName = mShape->getName();
|
||||
mShape->mCollide = false;
|
||||
mBoundingBox = NULL;
|
||||
mShape->mBoxTranslation = Ogre::Vector3(0,0,0);
|
||||
mShape->mBoxRotation = Ogre::Quaternion::IDENTITY;
|
||||
mHasShape = false;
|
||||
|
||||
btTriangleMesh* mesh2 = new btTriangleMesh();
|
||||
|
||||
handleNode(mesh2, node,0,true,true,false);
|
||||
|
||||
if(mBoundingBox != NULL)
|
||||
{
|
||||
mShape->mRaycastingShape = mBoundingBox;
|
||||
delete mesh2;
|
||||
}
|
||||
else if (mHasShape)
|
||||
{
|
||||
mShape->mRaycastingShape = new TriangleMeshShape(mesh2,true);
|
||||
}
|
||||
else
|
||||
delete mesh2;
|
||||
}
|
||||
|
||||
bool ManualBulletShapeLoader::hasRootCollisionNode(Nif::Node const * node)
|
||||
{
|
||||
if(node->recType == Nif::RC_RootCollisionNode)
|
||||
return true;
|
||||
|
||||
const Nif::NiNode *ninode = dynamic_cast<const Nif::NiNode*>(node);
|
||||
if(ninode)
|
||||
{
|
||||
const Nif::NodeList &list = ninode->children;
|
||||
for(size_t i = 0;i < list.length();i++)
|
||||
{
|
||||
if(!list[i].empty())
|
||||
{
|
||||
if(hasRootCollisionNode(list[i].getPtr()))
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void ManualBulletShapeLoader::handleNode(btTriangleMesh* mesh, const Nif::Node *node, int flags,
|
||||
bool isCollisionNode,
|
||||
bool raycasting, bool isMarker)
|
||||
{
|
||||
// Accumulate the flags from all the child nodes. This works for all
|
||||
// the flags we currently use, at least.
|
||||
flags |= node->flags;
|
||||
|
||||
if (!raycasting)
|
||||
isCollisionNode = isCollisionNode || (node->recType == Nif::RC_RootCollisionNode);
|
||||
else
|
||||
isCollisionNode = isCollisionNode && (node->recType != Nif::RC_RootCollisionNode);
|
||||
|
||||
// Don't collide with AvoidNode shapes
|
||||
if(node->recType == Nif::RC_AvoidNode)
|
||||
flags |= 0x800;
|
||||
|
||||
// Marker objects
|
||||
/// \todo don't do this in the editor
|
||||
std::string nodename = node->name;
|
||||
Misc::StringUtils::toLower(nodename);
|
||||
if (nodename.find("marker") != std::string::npos)
|
||||
isMarker = true;
|
||||
|
||||
// Check for extra data
|
||||
Nif::Extra const *e = node;
|
||||
while (!e->extra.empty())
|
||||
{
|
||||
// Get the next extra data in the list
|
||||
e = e->extra.getPtr();
|
||||
assert(e != NULL);
|
||||
|
||||
if (e->recType == Nif::RC_NiStringExtraData)
|
||||
{
|
||||
// String markers may contain important information
|
||||
// affecting the entire subtree of this node
|
||||
Nif::NiStringExtraData *sd = (Nif::NiStringExtraData*)e;
|
||||
|
||||
// not sure what the difference between NCO and NCC is, or if there even is one
|
||||
if (sd->string == "NCO" || sd->string == "NCC")
|
||||
{
|
||||
// No collision. Use an internal flag setting to mark this.
|
||||
flags |= 0x800;
|
||||
}
|
||||
else if (sd->string == "MRK")
|
||||
// Marker objects. These are only visible in the
|
||||
// editor. Until and unless we add an editor component to
|
||||
// the engine, just skip this entire node.
|
||||
isMarker = true;
|
||||
}
|
||||
}
|
||||
|
||||
if ( (isCollisionNode || (!mShape->mHasCollisionNode && !raycasting))
|
||||
&& (!isMarker || (mShape->mHasCollisionNode && !raycasting)))
|
||||
{
|
||||
if(node->hasBounds)
|
||||
{
|
||||
mShape->mBoxTranslation = node->boundPos;
|
||||
mShape->mBoxRotation = node->boundRot;
|
||||
mBoundingBox = new btBoxShape(getbtVector(node->boundXYZ));
|
||||
}
|
||||
else if(node->recType == Nif::RC_NiTriShape)
|
||||
{
|
||||
mShape->mCollide = !(flags&0x800);
|
||||
handleNiTriShape(mesh, static_cast<const Nif::NiTriShape*>(node), flags, node->getWorldTransform(), raycasting);
|
||||
}
|
||||
}
|
||||
|
||||
// For NiNodes, loop through children
|
||||
const Nif::NiNode *ninode = dynamic_cast<const Nif::NiNode*>(node);
|
||||
if(ninode)
|
||||
{
|
||||
const Nif::NodeList &list = ninode->children;
|
||||
for(size_t i = 0;i < list.length();i++)
|
||||
{
|
||||
if(!list[i].empty())
|
||||
handleNode(mesh, list[i].getPtr(), flags, isCollisionNode, raycasting, isMarker);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ManualBulletShapeLoader::handleNiTriShape(btTriangleMesh* mesh, const Nif::NiTriShape *shape, int flags, const Ogre::Matrix4 &transform,
|
||||
bool raycasting)
|
||||
{
|
||||
assert(shape != NULL);
|
||||
|
||||
// Interpret flags
|
||||
bool hidden = (flags&Nif::NiNode::Flag_Hidden) != 0;
|
||||
bool collide = (flags&Nif::NiNode::Flag_MeshCollision) != 0;
|
||||
bool bbcollide = (flags&Nif::NiNode::Flag_BBoxCollision) != 0;
|
||||
|
||||
// If the object was marked "NCO" earlier, it shouldn't collide with
|
||||
// anything. So don't do anything.
|
||||
if ((flags & 0x800) && !raycasting)
|
||||
{
|
||||
collide = false;
|
||||
bbcollide = false;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!collide && !bbcollide && hidden && !raycasting)
|
||||
// This mesh apparently isn't being used for anything, so don't
|
||||
// bother setting it up.
|
||||
return;
|
||||
|
||||
mHasShape = true;
|
||||
|
||||
const Nif::NiTriShapeData *data = shape->data.getPtr();
|
||||
const std::vector<Ogre::Vector3> &vertices = data->vertices;
|
||||
const short *triangles = &data->triangles[0];
|
||||
for(size_t i = 0;i < data->triangles.size();i+=3)
|
||||
{
|
||||
Ogre::Vector3 b1 = transform*vertices[triangles[i+0]];
|
||||
Ogre::Vector3 b2 = transform*vertices[triangles[i+1]];
|
||||
Ogre::Vector3 b3 = transform*vertices[triangles[i+2]];
|
||||
mesh->addTriangle(btVector3(b1.x,b1.y,b1.z),btVector3(b2.x,b2.y,b2.z),btVector3(b3.x,b3.y,b3.z));
|
||||
}
|
||||
}
|
||||
|
||||
void ManualBulletShapeLoader::load(const std::string &name,const std::string &group)
|
||||
{
|
||||
// Check if the resource already exists
|
||||
Ogre::ResourcePtr ptr = OEngine::Physic::BulletShapeManager::getSingleton().getByName(name, group);
|
||||
if (!ptr.isNull())
|
||||
return;
|
||||
OEngine::Physic::BulletShapeManager::getSingleton().create(name,group,true,this);
|
||||
}
|
||||
|
||||
} // namespace NifBullet
|
113
components/nifbullet/bulletnifloader.hpp
Normal file
113
components/nifbullet/bulletnifloader.hpp
Normal file
|
@ -0,0 +1,113 @@
|
|||
/*
|
||||
OpenMW - The completely unofficial reimplementation of Morrowind
|
||||
Copyright (C) 2008-2010 Nicolay Korslund
|
||||
Email: < korslund@gmail.com >
|
||||
WWW: http://openmw.sourceforge.net/
|
||||
|
||||
This file (ogre_nif_loader.h) is part of the OpenMW package.
|
||||
|
||||
OpenMW is distributed as free software: you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License
|
||||
version 3, as published by the Free Software Foundation.
|
||||
|
||||
This program is distributed in the hope that it will be useful, but
|
||||
WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
version 3 along with this program. If not, see
|
||||
http://www.gnu.org/licenses/ .
|
||||
|
||||
*/
|
||||
|
||||
#ifndef OPENMW_COMPONENTS_NIFBULLET_BULLETNIFLOADER_HPP
|
||||
#define OPENMW_COMPONENTS_NIFBULLET_BULLETNIFLOADER_HPP
|
||||
|
||||
#include <cassert>
|
||||
#include <string>
|
||||
#include <BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h>
|
||||
#include <BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h>
|
||||
#include <btBulletDynamicsCommon.h>
|
||||
#include <openengine/bullet/BulletShapeLoader.h>
|
||||
|
||||
// For warning messages
|
||||
#include <iostream>
|
||||
|
||||
namespace Nif
|
||||
{
|
||||
class Node;
|
||||
class Transformation;
|
||||
class NiTriShape;
|
||||
}
|
||||
|
||||
namespace NifBullet
|
||||
{
|
||||
|
||||
/**
|
||||
*Load bulletShape from NIF files.
|
||||
*/
|
||||
class ManualBulletShapeLoader : public OEngine::Physic::BulletShapeLoader
|
||||
{
|
||||
public:
|
||||
ManualBulletShapeLoader()
|
||||
: mShape(NULL)
|
||||
, mBoundingBox(NULL)
|
||||
, mHasShape(false)
|
||||
{
|
||||
}
|
||||
|
||||
virtual ~ManualBulletShapeLoader();
|
||||
|
||||
void warn(const std::string &msg)
|
||||
{
|
||||
std::cerr << "NIFLoader: Warn:" << msg << "\n";
|
||||
}
|
||||
|
||||
void fail(const std::string &msg)
|
||||
{
|
||||
std::cerr << "NIFLoader: Fail: "<< msg << std::endl;
|
||||
abort();
|
||||
}
|
||||
|
||||
/**
|
||||
*This function should not be called manualy. Use load instead. (this is called by the BulletShapeManager when you use load).
|
||||
*/
|
||||
void loadResource(Ogre::Resource *resource);
|
||||
|
||||
/**
|
||||
*This function load a new bulletShape from a NIF file into the BulletShapeManager.
|
||||
*When the file is loaded, you can then use BulletShapeManager::getByName() to retrive the bulletShape.
|
||||
*Warning: this function will just crash if the resourceGroup doesn't exist!
|
||||
*/
|
||||
void load(const std::string &name,const std::string &group);
|
||||
|
||||
private:
|
||||
btVector3 getbtVector(Ogre::Vector3 const &v);
|
||||
|
||||
/**
|
||||
*Parse a node.
|
||||
*/
|
||||
void handleNode(btTriangleMesh* mesh, Nif::Node const *node, int flags, bool isCollisionNode, bool raycasting, bool isMarker);
|
||||
|
||||
/**
|
||||
*Helper function
|
||||
*/
|
||||
bool hasRootCollisionNode(const Nif::Node *node);
|
||||
|
||||
/**
|
||||
*convert a NiTriShape to a bullet trishape.
|
||||
*/
|
||||
void handleNiTriShape(btTriangleMesh* mesh, const Nif::NiTriShape *shape, int flags, const Ogre::Matrix4 &transform, bool raycasting);
|
||||
|
||||
std::string mResourceName;
|
||||
|
||||
OEngine::Physic::BulletShape* mShape;//current shape
|
||||
btBoxShape *mBoundingBox;
|
||||
|
||||
bool mHasShape;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
209
components/nifbullet/test/test.cpp
Normal file
209
components/nifbullet/test/test.cpp
Normal file
|
@ -0,0 +1,209 @@
|
|||
#include "bullet_nif_loader.hpp"
|
||||
#include "..\nifogre\ogre_nif_loader.hpp"
|
||||
#include "..\bsa\bsa_archive.hpp"
|
||||
#include "..\nifogre\ogre_nif_loader.hpp"
|
||||
#include <Ogre.h>
|
||||
#include <OIS.h>
|
||||
#include <btBulletDynamicsCommon.h>
|
||||
#include <btBulletCollisionCommon.h>
|
||||
#include "BtOgrePG.h"
|
||||
#include "BtOgreGP.h"
|
||||
#include "BtOgreExtras.h"
|
||||
|
||||
const char* mesh = "meshes\\x\\ex_hlaalu_b_24.nif";
|
||||
|
||||
class MyMotionState : public btMotionState {
|
||||
public:
|
||||
MyMotionState(const btTransform &initialpos, Ogre::SceneNode *node) {
|
||||
mVisibleobj = node;
|
||||
mPos1 = initialpos;
|
||||
node->setPosition(initialpos.getOrigin().x(),initialpos.getOrigin().y(),initialpos.getOrigin().z());
|
||||
}
|
||||
|
||||
virtual ~MyMotionState() {
|
||||
}
|
||||
|
||||
void setNode(Ogre::SceneNode *node) {
|
||||
mVisibleobj = node;
|
||||
}
|
||||
|
||||
virtual void getWorldTransform(btTransform &worldTrans) const {
|
||||
worldTrans = mPos1;
|
||||
}
|
||||
|
||||
virtual void setWorldTransform(const btTransform &worldTrans) {
|
||||
if(NULL == mVisibleobj) return; // silently return before we set a node
|
||||
btQuaternion rot = worldTrans.getRotation();
|
||||
mVisibleobj->setOrientation(rot.w(), rot.x(), rot.y(), rot.z());
|
||||
btVector3 pos = worldTrans.getOrigin();
|
||||
mVisibleobj->setPosition(pos.x(), pos.y(), pos.z());
|
||||
}
|
||||
|
||||
protected:
|
||||
Ogre::SceneNode *mVisibleobj;
|
||||
btTransform mPos1;
|
||||
};
|
||||
|
||||
|
||||
int main()
|
||||
{
|
||||
try
|
||||
{
|
||||
//Ogre stuff
|
||||
|
||||
Ogre::Root* pRoot = new Ogre::Root();
|
||||
pRoot->showConfigDialog();
|
||||
|
||||
BulletShapeManager* manag = new BulletShapeManager();
|
||||
|
||||
Ogre::RenderWindow* win = pRoot->initialise(true,"test");
|
||||
Ogre::SceneManager* scmg = pRoot->createSceneManager(Ogre::ST_GENERIC,"MonGestionnaireDeScene");
|
||||
Ogre::Camera* pCamera = scmg->createCamera("test");
|
||||
Ogre::Viewport* pViewport = win->addViewport(pCamera);
|
||||
pCamera->setPosition(-50,0,0);
|
||||
pCamera->setFarClipDistance(10000);
|
||||
pCamera->setNearClipDistance(1.);
|
||||
pCamera->lookAt(0,0,0);
|
||||
//Ogre::ResourceGroupManager::getSingleton().addResourceLocation("C++/OgreSK/media/models","FileSystem","General");
|
||||
Ogre::ResourceGroupManager::getSingleton().addResourceLocation("","FileSystem","General");
|
||||
/*Ogre::ResourceGroupManager::getSingleton().addResourceLocation("C++/OgreSK/media/materials/scripts","FileSystem","General");
|
||||
Ogre::ResourceGroupManager::getSingleton().addResourceLocation("C++/OgreSK/media/materials/textures","FileSystem","General");
|
||||
Ogre::ResourceGroupManager::getSingleton().addResourceLocation("C++/OgreSK/media/materials/programs","FileSystem","General");*/
|
||||
|
||||
|
||||
//OIS stuff
|
||||
OIS::ParamList pl;
|
||||
size_t windowHnd = 0;
|
||||
std::ostringstream windowHndStr;
|
||||
win->getCustomAttribute("WINDOW", &windowHnd);
|
||||
windowHndStr << windowHnd;
|
||||
pl.insert(std::make_pair(std::string("WINDOW"), windowHndStr.str()));
|
||||
OIS::InputManager *pInputManager = OIS::InputManager::createInputSystem( pl );
|
||||
OIS::Mouse *pMouse = static_cast<OIS::Mouse*>(pInputManager->createInputObject(OIS::OISMouse, false));
|
||||
OIS::Keyboard* pKeyboard = static_cast<OIS::Keyboard*>(pInputManager->createInputObject(OIS::OISKeyboard, false));
|
||||
unsigned int width, height, depth;
|
||||
int top, left;
|
||||
win->getMetrics(width, height, depth, left, top);
|
||||
const OIS::MouseState &ms = pMouse->getMouseState();
|
||||
ms.width = width;
|
||||
ms.height = height;
|
||||
|
||||
|
||||
//Ressources stuff
|
||||
Bsa::addBSA("Morrowind.bsa");
|
||||
//Ogre::ResourceGroupManager::getSingleton().createResourceGroup("general");
|
||||
|
||||
Ogre::ResourcePtr ptr = BulletShapeManager::getSingleton().getByName(mesh,"General");
|
||||
NifBullet::ManualBulletShapeLoader* ShapeLoader = new NifBullet::ManualBulletShapeLoader();
|
||||
|
||||
ShapeLoader->load(mesh,"General");
|
||||
//BulletShapeManager::getSingleton().unload(mesh);
|
||||
//ShapeLoader->load(mesh,"General");
|
||||
|
||||
NIFLoader::load(mesh);
|
||||
|
||||
Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
|
||||
//BulletShapeManager::getSingleton().
|
||||
BulletShapePtr shape = BulletShapeManager::getSingleton().getByName(mesh,"General");
|
||||
BulletShapeManager::getSingleton().load(mesh,"General");
|
||||
BulletShapeManager::getSingleton().unload(mesh);
|
||||
BulletShapeManager::getSingleton().load(mesh,"General");
|
||||
BulletShapeManager::getSingleton().load(mesh,"General");
|
||||
//shape->load();
|
||||
//shape->unload();
|
||||
//shape->load();
|
||||
|
||||
//Bullet init
|
||||
btBroadphaseInterface* broadphase = new btDbvtBroadphase();
|
||||
|
||||
// Set up the collision configuration and dispatcher
|
||||
btDefaultCollisionConfiguration* collisionConfiguration = new btDefaultCollisionConfiguration();
|
||||
btCollisionDispatcher* dispatcher = new btCollisionDispatcher(collisionConfiguration);
|
||||
|
||||
// The actual physics solver
|
||||
btSequentialImpulseConstraintSolver* solver = new btSequentialImpulseConstraintSolver;
|
||||
|
||||
// The world.
|
||||
btDiscreteDynamicsWorld* dynamicsWorld = new btDiscreteDynamicsWorld(dispatcher,broadphase,solver,collisionConfiguration);
|
||||
dynamicsWorld->setGravity(btVector3(0,-10,0));
|
||||
|
||||
|
||||
|
||||
//le sol?
|
||||
Ogre::SceneNode *node = scmg->getRootSceneNode()->createChildSceneNode("node");
|
||||
Ogre::Entity *ent = scmg->createEntity("Mesh1",mesh);
|
||||
node->attachObject(ent);
|
||||
MyMotionState* mst = new MyMotionState(btTransform::getIdentity(),node);
|
||||
|
||||
btRigidBody::btRigidBodyConstructionInfo groundRigidBodyCI(0,mst,shape->Shape,btVector3(0,0,0));
|
||||
btRigidBody* groundRigidBody = new btRigidBody(groundRigidBodyCI);
|
||||
dynamicsWorld->addRigidBody(groundRigidBody);
|
||||
|
||||
//une balle:
|
||||
Ogre::SceneNode *node2 = scmg->getRootSceneNode()->createChildSceneNode("node2");
|
||||
Ogre::Entity *ent2 = scmg->createEntity("Mesh2","ogrehead.mesh");
|
||||
node2->attachObject(ent2);
|
||||
node2->setPosition(0,500,0);
|
||||
btTransform iT;
|
||||
iT.setIdentity();
|
||||
iT.setOrigin(btVector3(0,5000,0));
|
||||
MyMotionState* mst2 = new MyMotionState(btTransform::getIdentity(),node2);
|
||||
|
||||
btSphereShape* sphereshape = new btSphereShape(10);
|
||||
btRigidBody::btRigidBodyConstructionInfo sphereCI(10,mst2,sphereshape,btVector3(0,0,0));
|
||||
btRigidBody* sphere = new btRigidBody(sphereCI);
|
||||
dynamicsWorld->addRigidBody(sphere);
|
||||
|
||||
|
||||
//btOgre!
|
||||
BtOgre::DebugDrawer* mDebugDrawer = new BtOgre::DebugDrawer(scmg->getRootSceneNode(), dynamicsWorld);
|
||||
dynamicsWorld->setDebugDrawer(mDebugDrawer);
|
||||
|
||||
Ogre::Timer timer;
|
||||
timer.reset();
|
||||
bool cont = true;
|
||||
while(cont)
|
||||
{
|
||||
if(timer.getMilliseconds()>30)
|
||||
{
|
||||
pMouse->capture();
|
||||
pKeyboard->capture();
|
||||
|
||||
Ogre::Vector3 a(0,0,0);
|
||||
|
||||
if(pKeyboard->isKeyDown(OIS::KC_UP))
|
||||
{
|
||||
a = a + Ogre::Vector3(0,0,-20);
|
||||
}
|
||||
if(pKeyboard->isKeyDown(OIS::KC_DOWN))
|
||||
{
|
||||
a = a + Ogre::Vector3(0,0,20);
|
||||
}
|
||||
if(pKeyboard->isKeyDown(OIS::KC_ESCAPE))
|
||||
{
|
||||
cont = false;
|
||||
}
|
||||
OIS::MouseState MS = pMouse->getMouseState();
|
||||
pCamera->yaw(-Ogre::Degree(MS.X.rel));
|
||||
pCamera->pitch(-Ogre::Degree(MS.Y.rel));
|
||||
pCamera->moveRelative(a);
|
||||
|
||||
pRoot->renderOneFrame();
|
||||
mDebugDrawer->step();
|
||||
timer.reset();
|
||||
dynamicsWorld->stepSimulation(0.03);
|
||||
}
|
||||
}
|
||||
std::cout << "cool";
|
||||
delete manag;
|
||||
delete pRoot;
|
||||
char a;
|
||||
std::cin >> a;
|
||||
}
|
||||
catch(Ogre::Exception& e)
|
||||
{
|
||||
std::cout << e.getFullDescription();
|
||||
char a;
|
||||
std::cin >> a;
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue