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Imported Upstream version 0.26.0
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98
components/esm/loadarmo.hpp
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98
components/esm/loadarmo.hpp
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#ifndef OPENMW_ESM_ARMO_H
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#define OPENMW_ESM_ARMO_H
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#include <vector>
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#include <string>
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namespace ESM
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{
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class ESMReader;
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class ESMWriter;
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enum PartReferenceType
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{
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PRT_Head = 0,
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PRT_Hair = 1,
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PRT_Neck = 2,
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PRT_Cuirass = 3,
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PRT_Groin = 4,
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PRT_Skirt = 5,
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PRT_RHand = 6,
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PRT_LHand = 7,
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PRT_RWrist = 8,
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PRT_LWrist = 9,
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PRT_Shield = 10,
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PRT_RForearm = 11,
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PRT_LForearm = 12,
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PRT_RUpperarm = 13,
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PRT_LUpperarm = 14,
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PRT_RFoot = 15,
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PRT_LFoot = 16,
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PRT_RAnkle = 17,
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PRT_LAnkle = 18,
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PRT_RKnee = 19,
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PRT_LKnee = 20,
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PRT_RLeg = 21,
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PRT_LLeg = 22,
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PRT_RPauldron = 23,
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PRT_LPauldron = 24,
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PRT_Weapon = 25,
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PRT_Tail = 26,
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PRT_Count = 27
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};
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// Reference to body parts
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struct PartReference
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{
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char mPart;
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std::string mMale, mFemale;
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};
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// A list of references to body parts
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struct PartReferenceList
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{
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std::vector<PartReference> mParts;
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void load(ESMReader &esm);
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void save(ESMWriter &esm);
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};
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struct Armor
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{
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enum Type
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{
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Helmet = 0,
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Cuirass = 1,
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LPauldron = 2,
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RPauldron = 3,
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Greaves = 4,
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Boots = 5,
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LGauntlet = 6,
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RGauntlet = 7,
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Shield = 8,
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LBracer = 9,
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RBracer = 10
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};
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struct AODTstruct
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{
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int mType;
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float mWeight;
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int mValue, mHealth, mEnchant, mArmor;
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};
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AODTstruct mData;
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PartReferenceList mParts;
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std::string mId, mName, mModel, mIcon, mScript, mEnchant;
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void load(ESMReader &esm);
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void save(ESMWriter &esm);
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void blank();
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///< Set record to default state (does not touch the ID).
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};
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}
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#endif
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