Add to ESMStore the records that are needed to render ESM4 actors; cleanup usage of records.hpp

This commit is contained in:
Petr Mikheev 2023-07-30 18:16:55 +02:00
parent 5d54ca6fdb
commit 957880d515
8 changed files with 213 additions and 136 deletions

View file

@ -1,51 +1,53 @@
#ifndef OPENMW_ESM_RECORDS_H
#define OPENMW_ESM_RECORDS_H
#include "components/esm3/loadacti.hpp"
#include "components/esm3/loadalch.hpp"
#include "components/esm3/loadappa.hpp"
#include "components/esm3/loadarmo.hpp"
#include "components/esm3/loadbody.hpp"
#include "components/esm3/loadbook.hpp"
#include "components/esm3/loadbsgn.hpp"
#include "components/esm3/loadcell.hpp"
#include "components/esm3/loadclas.hpp"
#include "components/esm3/loadclot.hpp"
#include "components/esm3/loadcont.hpp"
#include "components/esm3/loadcrea.hpp"
#include "components/esm3/loaddial.hpp"
#include "components/esm3/loaddoor.hpp"
#include "components/esm3/loadench.hpp"
#include "components/esm3/loadfact.hpp"
#include "components/esm3/loadglob.hpp"
#include "components/esm3/loadgmst.hpp"
#include "components/esm3/loadinfo.hpp"
#include "components/esm3/loadingr.hpp"
#include "components/esm3/loadland.hpp"
#include "components/esm3/loadlevlist.hpp"
#include "components/esm3/loadligh.hpp"
#include "components/esm3/loadlock.hpp"
#include "components/esm3/loadltex.hpp"
#include "components/esm3/loadmgef.hpp"
#include "components/esm3/loadmisc.hpp"
#include "components/esm3/loadnpc.hpp"
#include "components/esm3/loadpgrd.hpp"
#include "components/esm3/loadprob.hpp"
#include "components/esm3/loadrace.hpp"
#include "components/esm3/loadregn.hpp"
#include "components/esm3/loadrepa.hpp"
#include "components/esm3/loadscpt.hpp"
#include "components/esm3/loadskil.hpp"
#include "components/esm3/loadsndg.hpp"
#include "components/esm3/loadsoun.hpp"
#include "components/esm3/loadspel.hpp"
#include "components/esm3/loadsscr.hpp"
#include "components/esm3/loadstat.hpp"
#include "components/esm3/loadweap.hpp"
#include <components/esm3/loadacti.hpp>
#include <components/esm3/loadalch.hpp>
#include <components/esm3/loadappa.hpp>
#include <components/esm3/loadarmo.hpp>
#include <components/esm3/loadbody.hpp>
#include <components/esm3/loadbook.hpp>
#include <components/esm3/loadbsgn.hpp>
#include <components/esm3/loadcell.hpp>
#include <components/esm3/loadclas.hpp>
#include <components/esm3/loadclot.hpp>
#include <components/esm3/loadcont.hpp>
#include <components/esm3/loadcrea.hpp>
#include <components/esm3/loaddial.hpp>
#include <components/esm3/loaddoor.hpp>
#include <components/esm3/loadench.hpp>
#include <components/esm3/loadfact.hpp>
#include <components/esm3/loadglob.hpp>
#include <components/esm3/loadgmst.hpp>
#include <components/esm3/loadinfo.hpp>
#include <components/esm3/loadingr.hpp>
#include <components/esm3/loadland.hpp>
#include <components/esm3/loadlevlist.hpp>
#include <components/esm3/loadligh.hpp>
#include <components/esm3/loadlock.hpp>
#include <components/esm3/loadltex.hpp>
#include <components/esm3/loadmgef.hpp>
#include <components/esm3/loadmisc.hpp>
#include <components/esm3/loadnpc.hpp>
#include <components/esm3/loadpgrd.hpp>
#include <components/esm3/loadprob.hpp>
#include <components/esm3/loadrace.hpp>
#include <components/esm3/loadregn.hpp>
#include <components/esm3/loadrepa.hpp>
#include <components/esm3/loadscpt.hpp>
#include <components/esm3/loadskil.hpp>
#include <components/esm3/loadsndg.hpp>
#include <components/esm3/loadsoun.hpp>
#include <components/esm3/loadspel.hpp>
#include <components/esm3/loadsscr.hpp>
#include <components/esm3/loadstat.hpp>
#include <components/esm3/loadweap.hpp>
#include <components/esm4/loadachr.hpp>
#include <components/esm4/loadacti.hpp>
#include <components/esm4/loadalch.hpp>
#include <components/esm4/loadammo.hpp>
#include <components/esm4/loadarma.hpp>
#include <components/esm4/loadarmo.hpp>
#include <components/esm4/loadbook.hpp>
#include <components/esm4/loadcell.hpp>
@ -54,20 +56,24 @@
#include <components/esm4/loadcrea.hpp>
#include <components/esm4/loaddoor.hpp>
#include <components/esm4/loadfurn.hpp>
#include <components/esm4/loadhair.hpp>
#include <components/esm4/loadhdpt.hpp>
#include <components/esm4/loadingr.hpp>
#include <components/esm4/loadland.hpp>
#include <components/esm4/loadligh.hpp>
#include <components/esm4/loadlvlc.hpp>
#include <components/esm4/loadlvli.hpp>
#include <components/esm4/loadlvln.hpp>
#include <components/esm4/loadmisc.hpp>
#include <components/esm4/loadnpc.hpp>
#include <components/esm4/loadotft.hpp>
#include <components/esm4/loadrace.hpp>
#include <components/esm4/loadrefr.hpp>
#include <components/esm4/loadstat.hpp>
#include <components/esm4/loadtree.hpp>
#include <components/esm4/loadweap.hpp>
#include "defs.hpp"
#include <components/esm4/loadwrld.hpp>
// Special records which are not loaded from ESM
#include "components/esm/attr.hpp"
#include <components/esm/attr.hpp>
#endif