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Fixed non-compiling bullet code
git-svn-id: https://openmw.svn.sourceforge.net/svnroot/openmw/trunk@52 ea6a568a-9f4f-0410-981a-c910a81bb256
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5 changed files with 55 additions and 52 deletions
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@ -286,52 +286,6 @@ const short cube_tris[] =
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const int cube_num_verts = 8;
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const int cube_num_tris = 12;
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// Create a (trimesh) box with the given dimensions. Used for bounding
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// boxes. TODO: I guess we have to use the NIF-specified bounding box
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// for this, not our automatically calculated one.
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/*
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extern "C" void bullet_createBox(float xmin, float ymin, float zmin,
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float xmax, float ymax, float zmax,
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float *trans, float *matrix)
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{
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// Make a copy of the vertex buffer, since we need to change it
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float *vbuffer = (float*)copyBuffer(cube_verts, 12, cube_num_verts);
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// Calculate the widths
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float xwidth = xmax-xmin;
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float ywidth = ymax-ymin;
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float zwidth = zmax-zmin;
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// Transform the cube to (xmin,xmax) etc
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float *vb = vbuffer;
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for(int i=0; i<cube_num_verts; i++)
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{
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*vb = (*vb)*xwidth + xmin; vb++;
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*vb = (*vb)*ywidth + ymin; vb++;
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*vb = (*vb)*zwidth + zmin; vb++;
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}
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// Insert the trimesh
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createTriShape(cube_num_tris*3, cube_tris,
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cube_num_verts, vbuffer,
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trans, matrix);
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}
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*/
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// Create a triangle shape and insert it into the current index/vertex
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// array. If no array is active, create one.
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extern "C" void bullet_createTriShape(int32_t numFaces,
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void *triArray,
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int32_t numVerts,
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void *vertArray,
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float *trans,
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float *matrix)
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{
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createTriShape(numFaces, copyBuffer(triArray, 2, numFaces)
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numVerts, copyBuffer(vertArray, 12, numVerts),
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trans, matrix);
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}
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// Internal version that does not copy buffers
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void createTriShape(int32_t numFaces, void *triArray,
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int32_t numVerts, void *vertArray,
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@ -375,6 +329,52 @@ void createTriShape(int32_t numFaces, void *triArray,
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g_currentMesh->addIndexedMesh(im, PHY_SHORT);
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}
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// Create a (trimesh) box with the given dimensions. Used for bounding
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// boxes. TODO: I guess we have to use the NIF-specified bounding box
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// for this, not our automatically calculated one.
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/*
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extern "C" void bullet_createBox(float xmin, float ymin, float zmin,
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float xmax, float ymax, float zmax,
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float *trans, float *matrix)
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{
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// Make a copy of the vertex buffer, since we need to change it
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float *vbuffer = (float*)copyBuffer(cube_verts, 12, cube_num_verts);
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// Calculate the widths
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float xwidth = xmax-xmin;
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float ywidth = ymax-ymin;
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float zwidth = zmax-zmin;
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// Transform the cube to (xmin,xmax) etc
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float *vb = vbuffer;
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for(int i=0; i<cube_num_verts; i++)
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{
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*vb = (*vb)*xwidth + xmin; vb++;
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*vb = (*vb)*ywidth + ymin; vb++;
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*vb = (*vb)*zwidth + zmin; vb++;
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}
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// Insert the trimesh
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createTriShape(cube_num_tris*3, cube_tris,
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cube_num_verts, vbuffer,
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trans, matrix);
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}
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*/
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// Create a triangle shape and insert it into the current index/vertex
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// array. If no array is active, create one.
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extern "C" void bullet_createTriShape(int32_t numFaces,
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void *triArray,
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int32_t numVerts,
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void *vertArray,
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float *trans,
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float *matrix)
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{
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createTriShape(numFaces, copyBuffer(triArray, 2, numFaces),
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numVerts, copyBuffer(vertArray, 12, numVerts),
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trans, matrix);
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}
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// Get the shape built up so far, if any. This clears g_currentMesh,
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// so the next call to createTriShape will start a new shape.
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extern "C" btCollisionShape *bullet_getFinalShape()
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