Fix frame rate limit

Measure time at the computation end but before sleep. This allows to adjust
sleep interval for the next frame in case sleep is not precise due to syscall
overhead or too low timer resolution.

Remove old frame limiting mechanism.
This commit is contained in:
elsid 2021-02-11 18:19:55 +01:00
parent 5566f2b06b
commit 8ab5fd9b40
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5 changed files with 72 additions and 29 deletions

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#ifndef OPENMW_COMPONENTS_MISC_FRAMERATELIMITER_H
#define OPENMW_COMPONENTS_MISC_FRAMERATELIMITER_H
#include <chrono>
#include <thread>
namespace Misc
{
class FrameRateLimiter
{
public:
template <class Rep, class Ratio>
explicit FrameRateLimiter(std::chrono::duration<Rep, Ratio> maxFrameDuration,
std::chrono::steady_clock::time_point now = std::chrono::steady_clock::now())
: mMaxFrameDuration(std::chrono::duration_cast<std::chrono::steady_clock::duration>(maxFrameDuration))
, mLastMeasurement(now)
{}
std::chrono::steady_clock::duration getLastFrameDuration() const
{
return mLastFrameDuration;
}
void limit(std::chrono::steady_clock::time_point now = std::chrono::steady_clock::now())
{
const auto passed = now - mLastMeasurement;
const auto left = mMaxFrameDuration - passed;
if (left > left.zero())
{
std::this_thread::sleep_for(left);
mLastMeasurement = now + left;
mLastFrameDuration = mMaxFrameDuration;
}
else
{
mLastMeasurement = now;
mLastFrameDuration = passed;
}
}
private:
std::chrono::steady_clock::duration mMaxFrameDuration;
std::chrono::steady_clock::time_point mLastMeasurement;
std::chrono::steady_clock::duration mLastFrameDuration;
};
inline Misc::FrameRateLimiter makeFrameRateLimiter(float frameRateLimit)
{
if (frameRateLimit > 0.0f)
return Misc::FrameRateLimiter(std::chrono::duration<float>(1.0f / frameRateLimit));
else
return Misc::FrameRateLimiter(std::chrono::steady_clock::duration::zero());
}
}
#endif