diff --git a/files/lua_api/openmw/self.lua b/files/lua_api/openmw/self.lua index 4da5fa3ee9..3a45bd68d8 100644 --- a/files/lua_api/openmw/self.lua +++ b/files/lua_api/openmw/self.lua @@ -45,7 +45,7 @@ -- @field [parent=#ActorControls] #boolean run true - run, false - walk -- @field [parent=#ActorControls] #boolean sneak If true - sneak -- @field [parent=#ActorControls] #boolean jump If true - initiate a jump --- @field [parent=#ActorControls] #ATTACK_TYPE use Activates the readied weapon/spell according to a provided value. For weapons, keeping this value modified will charge the attack until set to @{#ATTACK_TYPE.NoAttack}. If an @#ATTACK_TYPE} not appropriate for a currently equipped weapon provided - an appropriate @{#ATTACK_TYPE} will be used instead. +-- @field [parent=#ActorControls] #ATTACK_TYPE use Activates the readied weapon/spell according to a provided value. For weapons, keeping this value modified will charge the attack until set to @{#ATTACK_TYPE.NoAttack}. If an @{#ATTACK_TYPE} not appropriate for a currently equipped weapon provided - an appropriate @{#ATTACK_TYPE} will be used instead. --- -- Enables or disables standard AI (enabled by default). diff --git a/files/lua_api/openmw/types.lua b/files/lua_api/openmw/types.lua index e1b814f8b3..0012a51c41 100644 --- a/files/lua_api/openmw/types.lua +++ b/files/lua_api/openmw/types.lua @@ -1123,7 +1123,7 @@ -- @field #string id The record ID of the NPC -- @field #string name -- @field #string race --- @field #string class Name of the NPC's class (e. g. Acrobat) +-- @field #string class ID of the NPC's class (e.g. acrobat) -- @field #string model Path to the model associated with this NPC, used for animations. -- @field #string mwscript MWScript on this NPC (can be nil) -- @field #string hair Path to the hair body part model