mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-05-13 14:06:42 +03:00
Control active Lua scripts from openmw.cfg
This commit is contained in:
parent
8c6d303730
commit
87b5afb9bf
5 changed files with 52 additions and 5 deletions
|
@ -493,6 +493,11 @@ void OMW::Engine::addGroundcoverFile(const std::string& file)
|
|||
mGroundcoverFiles.emplace_back(file);
|
||||
}
|
||||
|
||||
void OMW::Engine::addLuaScriptListFile(const std::string& file)
|
||||
{
|
||||
mLuaScriptListFiles.push_back(file);
|
||||
}
|
||||
|
||||
void OMW::Engine::setSkipMenu (bool skipMenu, bool newGame)
|
||||
{
|
||||
mSkipMenu = skipMenu;
|
||||
|
@ -707,7 +712,7 @@ void OMW::Engine::prepareEngine (Settings::Manager & settings)
|
|||
|
||||
mViewer->addEventHandler(mScreenCaptureHandler);
|
||||
|
||||
mLuaManager = new MWLua::LuaManager(mVFS.get());
|
||||
mLuaManager = new MWLua::LuaManager(mVFS.get(), mLuaScriptListFiles);
|
||||
mEnvironment.setLuaManager(mLuaManager);
|
||||
|
||||
// Create input and UI first to set up a bootstrapping environment for
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue