Drop fonts export - users are supposed to use TrueType fonts or mods with legacy format

This commit is contained in:
Andrei Kortunov 2022-07-18 10:40:03 +04:00
parent b60d14d434
commit 845a812ebf
7 changed files with 9 additions and 39 deletions

View file

@ -453,7 +453,6 @@ OMW::Engine::Engine(Files::ConfigurationManager& configurationManager)
, mScriptConsoleMode (false)
, mActivationDistanceOverride(-1)
, mGrab(true)
, mExportFonts(false)
, mRandomSeed(0)
, mFSStrict (false)
, mScriptBlacklistUse (true)
@ -823,7 +822,7 @@ void OMW::Engine::prepareEngine()
mWindowManager = std::make_unique<MWGui::WindowManager>(mWindow, mViewer, guiRoot, mResourceSystem.get(), mWorkQueue.get(),
mCfgMgr.getLogPath().string() + std::string("/"),
mScriptConsoleMode, mTranslationDataStorage, mEncoding, mExportFonts,
mScriptConsoleMode, mTranslationDataStorage, mEncoding,
Version::getOpenmwVersionDescription(mResDir.string()), shadersSupported);
mEnvironment.setWindowManager(*mWindowManager);
@ -1186,11 +1185,6 @@ void OMW::Engine::setScriptBlacklistUse (bool use)
mScriptBlacklistUse = use;
}
void OMW::Engine::enableFontExport(bool exportFonts)
{
mExportFonts = exportFonts;
}
void OMW::Engine::setSaveGameFile(const std::string &savegame)
{
mSaveGameFile = savegame;