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Closes #1086: Implement blood effects
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20 changed files with 263 additions and 23 deletions
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@ -25,16 +25,20 @@ struct Creature
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// Default is 0x48?
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enum Flags
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{
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Biped = 0x001,
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Respawn = 0x002,
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Weapon = 0x004, // Has weapon and shield
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None = 0x008, // ??
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// Movement types
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Bipedal = 0x001,
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Swims = 0x010,
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Flies = 0x020, // Don't know what happens if several
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Walks = 0x040, // of these are set
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Respawn = 0x002,
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Weapon = 0x004, // Has weapon and shield
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None = 0x008, // ??
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Essential = 0x080,
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Skeleton = 0x400, // Does not have normal blood
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Metal = 0x800 // Has 'golden' blood
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// Blood types
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Skeleton = 0x400,
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Metal = 0x800
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};
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enum Type
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