Closes #1086: Implement blood effects

This commit is contained in:
scrawl 2014-01-17 10:52:44 +01:00
parent 240d96a0f1
commit 805843d7ff
20 changed files with 263 additions and 23 deletions

View file

@ -25,16 +25,20 @@ struct Creature
// Default is 0x48?
enum Flags
{
Biped = 0x001,
Respawn = 0x002,
Weapon = 0x004, // Has weapon and shield
None = 0x008, // ??
// Movement types
Bipedal = 0x001,
Swims = 0x010,
Flies = 0x020, // Don't know what happens if several
Walks = 0x040, // of these are set
Respawn = 0x002,
Weapon = 0x004, // Has weapon and shield
None = 0x008, // ??
Essential = 0x080,
Skeleton = 0x400, // Does not have normal blood
Metal = 0x800 // Has 'golden' blood
// Blood types
Skeleton = 0x400,
Metal = 0x800
};
enum Type