Merge branch 'refactor/system-ownership' into 'master'

Make ownership explicit in Engine and Environment

See merge request OpenMW/openmw!1605
This commit is contained in:
psi29a 2022-02-06 10:44:15 +00:00
commit 7f4d4c0d70
3 changed files with 88 additions and 108 deletions

View file

@ -672,18 +672,18 @@ void OMW::Engine::setWindowIcon()
void OMW::Engine::prepareEngine (Settings::Manager & settings)
{
mEnvironment.setStateManager (
new MWState::StateManager (mCfgMgr.getUserDataPath() / "saves", mContentFiles));
std::make_unique<MWState::StateManager> (mCfgMgr.getUserDataPath() / "saves", mContentFiles));
createWindow(settings);
osg::ref_ptr<osg::Group> rootNode (new osg::Group);
mViewer->setSceneData(rootNode);
mVFS.reset(new VFS::Manager(mFSStrict));
mVFS = std::make_unique<VFS::Manager>(mFSStrict);
VFS::registerArchives(mVFS.get(), mFileCollections, mArchives, true);
mResourceSystem.reset(new Resource::ResourceSystem(mVFS.get()));
mResourceSystem = std::make_unique<Resource::ResourceSystem>(mVFS.get());
mResourceSystem->getSceneManager()->setUnRefImageDataAfterApply(false); // keep to Off for now to allow better state sharing
mResourceSystem->getSceneManager()->setFilterSettings(
Settings::Manager::getString("texture mag filter", "General"),
@ -712,8 +712,9 @@ void OMW::Engine::prepareEngine (Settings::Manager & settings)
mViewer->addEventHandler(mScreenCaptureHandler);
mLuaManager = new MWLua::LuaManager(mVFS.get(), (mResDir / "lua_libs").string());
mEnvironment.setLuaManager(mLuaManager);
auto luaMgr = std::make_unique<MWLua::LuaManager>(mVFS.get(), (mResDir / "lua_libs").string());
mLuaManager = luaMgr.get();
mEnvironment.setLuaManager(std::move(luaMgr));
// Create input and UI first to set up a bootstrapping environment for
// showing a loading screen and keeping the window responsive while doing so
@ -784,33 +785,35 @@ void OMW::Engine::prepareEngine (Settings::Manager & settings)
guiRoot->setName("GUI Root");
guiRoot->setNodeMask(MWRender::Mask_GUI);
rootNode->addChild(guiRoot);
MWGui::WindowManager* window = new MWGui::WindowManager(mWindow, mViewer, guiRoot, mResourceSystem.get(), mWorkQueue.get(),
auto windowMgr = std::make_unique<MWGui::WindowManager>(mWindow, mViewer, guiRoot, mResourceSystem.get(), mWorkQueue.get(),
mCfgMgr.getLogPath().string() + std::string("/"), myguiResources,
mScriptConsoleMode, mTranslationDataStorage, mEncoding, mExportFonts,
Version::getOpenmwVersionDescription(mResDir.string()), mCfgMgr.getUserConfigPath().string(), shadersSupported);
mEnvironment.setWindowManager (window);
auto* windowMgrInternal = windowMgr.get();
mEnvironment.setWindowManager (std::move(windowMgr));
MWInput::InputManager* input = new MWInput::InputManager (mWindow, mViewer, mScreenCaptureHandler, mScreenCaptureOperation, keybinderUser, keybinderUserExists, userGameControllerdb, gameControllerdb, mGrab);
mEnvironment.setInputManager (input);
auto inputMgr = std::make_unique<MWInput::InputManager>(mWindow, mViewer, mScreenCaptureHandler, mScreenCaptureOperation, keybinderUser, keybinderUserExists, userGameControllerdb, gameControllerdb, mGrab);
mEnvironment.setInputManager (std::move(inputMgr));
// Create sound system
mEnvironment.setSoundManager (new MWSound::SoundManager(mVFS.get(), mUseSound));
mEnvironment.setSoundManager (std::make_unique<MWSound::SoundManager>(mVFS.get(), mUseSound));
if (!mSkipMenu)
{
const std::string& logo = Fallback::Map::getString("Movies_Company_Logo");
if (!logo.empty())
window->playVideo(logo, true);
mEnvironment.getWindowManager()->playVideo(logo, true);
}
// Create the world
mEnvironment.setWorld( new MWWorld::World (mViewer, rootNode, mResourceSystem.get(), mWorkQueue.get(),
mEnvironment.setWorld(std::make_unique<MWWorld::World>(mViewer, rootNode, mResourceSystem.get(), mWorkQueue.get(),
mFileCollections, mContentFiles, mGroundcoverFiles, mEncoder, mActivationDistanceOverride, mCellName,
mStartupScript, mResDir.string(), mCfgMgr.getUserDataPath().string()));
mEnvironment.getWorld()->setupPlayer();
window->setStore(mEnvironment.getWorld()->getStore());
window->initUI();
windowMgrInternal->setStore(mEnvironment.getWorld()->getStore());
windowMgrInternal->initUI();
//Load translation data
mTranslationDataStorage.setEncoder(mEncoder);
@ -823,16 +826,15 @@ void OMW::Engine::prepareEngine (Settings::Manager & settings)
mScriptContext = new MWScript::CompilerContext (MWScript::CompilerContext::Type_Full);
mScriptContext->setExtensions (&mExtensions);
mEnvironment.setScriptManager (new MWScript::ScriptManager (mEnvironment.getWorld()->getStore(), *mScriptContext, mWarningsMode,
mEnvironment.setScriptManager (std::make_unique<MWScript::ScriptManager>(mEnvironment.getWorld()->getStore(), *mScriptContext, mWarningsMode,
mScriptBlacklistUse ? mScriptBlacklist : std::vector<std::string>()));
// Create game mechanics system
MWMechanics::MechanicsManager* mechanics = new MWMechanics::MechanicsManager;
mEnvironment.setMechanicsManager (mechanics);
mEnvironment.setMechanicsManager (std::make_unique<MWMechanics::MechanicsManager>());
// Create dialog system
mEnvironment.setJournal (new MWDialogue::Journal);
mEnvironment.setDialogueManager (new MWDialogue::DialogueManager (mExtensions, mTranslationDataStorage));
mEnvironment.setJournal (std::make_unique<MWDialogue::Journal>());
mEnvironment.setDialogueManager (std::make_unique<MWDialogue::DialogueManager>(mExtensions, mTranslationDataStorage));
mEnvironment.setResourceSystem(mResourceSystem.get());
// scripts