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Add simple external console server/client
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parent
de7087caf4
commit
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8 changed files with 433 additions and 9 deletions
177
components/commandserver/server.cpp
Executable file
177
components/commandserver/server.cpp
Executable file
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#include "server.hpp"
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using boost::asio::ip::tcp;
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//
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// Namespace for containing implementation details that the
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// rest of OpenMW doesn't need to worry about
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//
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namespace OMW { namespace CommandServer { namespace Detail {
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///
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/// Tracks an active connection to the CommandServer
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///
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class Connection
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{
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public:
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Connection (boost::asio::io_service& io_service, Server* pServer);
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void start();
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void stop();
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tcp::socket& socket();
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protected:
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void handle ();
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tcp::socket mSocket;
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Server* mpServer;
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boost::thread* mpThread;
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};
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Connection::Connection (boost::asio::io_service& io_service, Server* pServer)
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: mSocket (io_service)
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, mpServer (pServer)
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{
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}
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void Connection::start()
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{
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mpThread = new boost::thread(boost::bind(&Connection::handle, this));
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}
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///
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/// Stops and disconnects the connection
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///
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void Connection::stop()
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{
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mSocket.close();
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mpThread->join();
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}
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tcp::socket& Connection::socket()
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{
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return mSocket;
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}
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void Connection::handle ()
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{
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bool bDone = false;
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while (!bDone)
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{
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struct Header
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{
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char magic[4];
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size_t dataLength;
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} header;
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// Read the header
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boost::system::error_code error;
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mSocket.read_some(boost::asio::buffer(&header, sizeof(Header)), error);
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if (error != boost::asio::error::eof)
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{
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if (strncmp(header.magic, "OMW0", 4) == 0)
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{
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std::vector<char> msg;
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msg.resize(header.dataLength);
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boost::system::error_code error;
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mSocket.read_some(boost::asio::buffer(&msg[0], header.dataLength), error);
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if (!error)
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mpServer->postMessage( &msg[0] );
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else
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bDone = true;
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}
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else
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throw std::exception("Unexpected header!");
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}
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else
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bDone = true;
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}
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mpServer->removeConnection(this);
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}
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}}}
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namespace OMW { namespace CommandServer {
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using namespace Detail;
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Server::Server (Deque* pDeque, const int port)
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: mAcceptor (mIOService, tcp::endpoint(tcp::v4(), port))
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, mpCommands (pDeque)
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, mbStopping (false)
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{
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}
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void Server::start()
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{
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mIOService.run();
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mpThread = new boost::thread(boost::bind(&Server::threadMain, this));
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}
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void Server::stop()
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{
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// (1) Stop accepting new connections
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// (2) Wait for the listener thread to finish
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mAcceptor.close();
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mpThread->join();
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// Now that no new connections are possible, close any existing
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// open connections
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{
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boost::mutex::scoped_lock lock(mConnectionsMutex);
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mbStopping = true;
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for (ConnectionSet::iterator it = mConnections.begin();
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it != mConnections.end();
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++it)
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{
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(*it)->stop();
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}
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}
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}
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void Server::removeConnection (Connection* ptr)
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{
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// If the server is shutting down (rather the client closing the
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// connection), don't remove the connection from the list: that
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// would corrupt the iterator the server is using to shutdown all
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// clients.
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if (!mbStopping)
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{
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boost::mutex::scoped_lock lock(mConnectionsMutex);
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std::set<Connection*>::iterator it = mConnections.find(ptr);
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if (it != mConnections.end())
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mConnections.erase(it);
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}
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delete ptr;
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}
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void Server::postMessage (const char* s)
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{
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mpCommands->push_back(s);
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}
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void Server::threadMain()
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{
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// Loop until accept() fails, which will cause the break statement to be hit
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while (true)
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{
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std::auto_ptr<Connection> spConnection(new Connection(mAcceptor.io_service(), this));
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boost::system::error_code ec;
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mAcceptor.accept(spConnection->socket(), ec);
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if (!ec)
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{
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boost::mutex::scoped_lock lock(mConnectionsMutex);
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mConnections.insert(spConnection.get());
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spConnection->start();
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spConnection.release();
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}
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else
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break;
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}
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}
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}}
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