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initial reverse-z depth implementation
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46 changed files with 614 additions and 92 deletions
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@ -85,6 +85,10 @@ namespace SceneUtil {
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virtual void disableFrontFaceCulling();
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virtual void enableReverseZ();
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virtual void disableReverseZ();
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virtual void setupCastingShader(Shader::ShaderManager &shaderManager);
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class ComputeLightSpaceBounds : public osg::NodeVisitor, public osg::CullStack
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@ -266,6 +270,8 @@ namespace SceneUtil {
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float _shadowFadeStart = 0.0;
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bool _reverseZ = false;
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class DebugHUD final : public osg::Referenced
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{
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public:
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