Turning on shadows will now force shaders on

This commit is contained in:
AnyOldName3 2018-03-03 15:50:36 +00:00
parent e46bf28e5f
commit 6d29375d5e
3 changed files with 4 additions and 5 deletions

View file

@ -13,9 +13,8 @@ enable shadows
Enable or disable the rendering of shadows.
Unlike in the original Morrowind engine, 'Shadow Mapping' is used, which can have a performance impact, but has more realistic results.
When used in fixed-function mode, shadowed regions will appear completely black.
To prevent this, enable :ref:`force-shaders-label`.
A keen developer may be able to implement something better using the advice of `this post <https://github.com/OpenMW/openmw/pull/1547#issuecomment-369657381>`_, but it may be more difficult than it seems.
Bear in mind that this will force OpenMW to use shaders as if :ref:`force-shaders-label` was enabled.
A keen developer may be able to implement compatibility with fixed-function mode using the advice of `this post <https://github.com/OpenMW/openmw/pull/1547#issuecomment-369657381>`_, but it may be more difficult than it seems.
number of shadow maps