create static functions to set/get hidden node mask; compromise on magic numbers to make things easier to understand

This commit is contained in:
Bret Curtis 2020-04-22 13:34:19 +02:00
parent e1a5435531
commit 68549828b4
7 changed files with 30 additions and 15 deletions

View file

@ -10,9 +10,6 @@ namespace CSVRender
/// @copydoc MWRender::VisMask
enum Mask
{
// internal use within NifLoader, do not change
Mask_UpdateVisitor = 0x1,
// elements that are part of the actual scene
Mask_Reference = 0x2,
Mask_Pathgrid = 0x4,

View file

@ -88,8 +88,6 @@ RenderWidget::RenderWidget(QWidget *parent, Qt::WindowFlags f)
// Add ability to signal osg to show its statistics for debugging purposes
mView->addEventHandler(new osgViewer::StatsHandler);
mView->getCamera()->setCullMask(~(Mask_UpdateVisitor));
viewer.addView(mView);
viewer.setDone(false);
viewer.realize();