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Make arguments passed to LuaManager::synchronizedUpdate consistent with arguments passed to LuaManager::update. Fixes #6431.
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@ -295,7 +295,7 @@ bool OMW::Engine::frame(float frametime)
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// Should be called after input manager update and before any change to the game world.
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// It applies to the game world queued changes from the previous frame.
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mLuaManager->synchronizedUpdate(paused, frametime);
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mLuaManager->synchronizedUpdate(mEnvironment.getWindowManager()->isGuiMode(), frametime);
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// update game state
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{
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