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Add layer size, make layers API more flexible
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parent
4be1e3deb1
commit
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4 changed files with 135 additions and 62 deletions
29
components/lua_ui/layers.cpp
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29
components/lua_ui/layers.cpp
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#include "layers.hpp"
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#include <components/debug/debuglog.hpp>
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namespace LuaUi
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{
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size_t Layer::indexOf(std::string_view name)
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{
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for (size_t i = 0; i < count(); i++)
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if (at(i)->getName() == name)
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return i;
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return count();
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}
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void Layer::insert(size_t index, std::string_view name, Options options)
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{
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if (index > count())
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throw std::logic_error("Invalid layer index");
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if (indexOf(name) < count())
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Log(Debug::Error) << "Layer \"" << name << "\" already exists";
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else
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{
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auto layer = MyGUI::LayerManager::getInstance()
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.createLayerAt(std::string(name), "OverlappedLayer", index);
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auto overlappedLayer = dynamic_cast<MyGUI::OverlappedLayer*>(layer);
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overlappedLayer->setPick(options.mInteractive);
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}
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}
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}
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