mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-04-28 12:58:00 +03:00
Remove some more remnants of 'allow shadow map overlap'
This commit is contained in:
parent
93aa887868
commit
5aa67abe47
2 changed files with 2 additions and 2 deletions
|
@ -221,7 +221,7 @@ split point uniform logarithmic ratio
|
|||
:Default: 0.5
|
||||
|
||||
Controls the ratio of :math:`C_i^{log}` versus :math:`C_i^{uniform}` used to form the Practical Split Scheme as described in the linked paper.
|
||||
When using a larger-than-default viewing distance and distant terrain, and you have `allow shadow map overlap`_ enabled, larger values will prevent nearby shadows losing quality.
|
||||
When using a larger-than-default viewing distance and distant terrain, larger values will prevent nearby shadows losing quality.
|
||||
It is therefore recommended that this isn't left at the default when the viewing distance is changed.
|
||||
|
||||
split point bias
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue