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Merge branch 'quickerkeys' into 'master'
Allow activating quick keys menu in menus (bug #6898) Closes #6898 See merge request OpenMW/openmw!2178
This commit is contained in:
commit
59f1bcc966
4 changed files with 25 additions and 14 deletions
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@ -132,6 +132,7 @@
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Bug #6799: Game crashes if an NPC has no Class attached
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Bug #6799: Game crashes if an NPC has no Class attached
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Bug #6849: ImageButton texture is not scaled properly
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Bug #6849: ImageButton texture is not scaled properly
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Bug #6895: Removing a negative number of items from a script, makes the script terminate with an error
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Bug #6895: Removing a negative number of items from a script, makes the script terminate with an error
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Bug #6898: Accessing the Quick Inventory menu does not work while in menu mode
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Bug #6901: Morrowind.exe soul gem usage discrepancy
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Bug #6901: Morrowind.exe soul gem usage discrepancy
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Feature #890: OpenMW-CS: Column filtering
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Feature #890: OpenMW-CS: Column filtering
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Feature #1465: "Reset" argument for AI functions
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Feature #1465: "Reset" argument for AI functions
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@ -123,6 +123,18 @@ namespace MWGui
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}
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}
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}
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}
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void QuickKeysMenu::onClose()
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{
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WindowBase::onClose();
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if (mAssignDialog)
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mAssignDialog->setVisible(false);
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if (mItemSelectionDialog)
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mItemSelectionDialog->setVisible(false);
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if (mMagicSelectionDialog)
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mMagicSelectionDialog->setVisible(false);
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}
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void QuickKeysMenu::unassign(keyData* key)
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void QuickKeysMenu::unassign(keyData* key)
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{
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{
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key->button->clearUserStrings();
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key->button->clearUserStrings();
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@ -33,6 +33,7 @@ namespace MWGui
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void onAssignMagic (const std::string& spellId);
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void onAssignMagic (const std::string& spellId);
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void onAssignMagicCancel ();
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void onAssignMagicCancel ();
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void onOpen() override;
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void onOpen() override;
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void onClose() override;
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void activateQuickKey(int index);
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void activateQuickKey(int index);
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void updateActivatedQuickKey();
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void updateActivatedQuickKey();
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@ -477,22 +477,19 @@ namespace MWInput
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void ActionManager::showQuickKeysMenu()
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void ActionManager::showQuickKeysMenu()
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{
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{
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if (!MWBase::Environment::get().getWindowManager()->isGuiMode ()
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if (MWBase::Environment::get().getWindowManager()->getMode () == MWGui::GM_QuickKeysMenu)
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&& MWBase::Environment::get().getWorld()->getGlobalFloat ("chargenstate")==-1)
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{
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{
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if (!checkAllowedToUseItems())
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MWBase::Environment::get().getWindowManager()->exitCurrentGuiMode();
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return;
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return;
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}
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MWBase::Environment::get().getWindowManager()->pushGuiMode (MWGui::GM_QuickKeysMenu);
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if (MWBase::Environment::get().getWorld()->getGlobalFloat ("chargenstate") != -1)
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}
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return;
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else if (MWBase::Environment::get().getWindowManager()->getMode () == MWGui::GM_QuickKeysMenu)
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{
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if (!checkAllowedToUseItems())
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while (MyGUI::InputManager::getInstance().isModalAny())
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return;
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{ //Handle any open Modal windows
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MWBase::Environment::get().getWindowManager()->exitCurrentModal();
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MWBase::Environment::get().getWindowManager()->pushGuiMode (MWGui::GM_QuickKeysMenu);
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}
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MWBase::Environment::get().getWindowManager()->exitCurrentGuiMode(); //And handle the actual main window
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}
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}
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}
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void ActionManager::activate()
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void ActionManager::activate()
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