Add Ogre::Light objects to the object list

Note that NIFs actually have NiLight-based light records which could be
used to create Ogre::Light objects. However, no Morrowind NIF uses them,
as far as I can tell.
This commit is contained in:
Chris Robinson 2013-08-05 16:17:40 -07:00
parent a9cc3a2844
commit 57fb065a86
3 changed files with 5 additions and 1 deletions

View file

@ -43,6 +43,7 @@ struct ObjectList {
Ogre::Entity *mSkelBase;
std::vector<Ogre::Entity*> mEntities;
std::vector<Ogre::ParticleSystem*> mParticles;
std::vector<Ogre::Light*> mLights;
std::map<int,TextKeyMap> mTextKeys;