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Add Ogre::Light objects to the object list
Note that NIFs actually have NiLight-based light records which could be used to create Ogre::Light objects. However, no Morrowind NIF uses them, as far as I can tell.
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3 changed files with 5 additions and 1 deletions
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@ -43,6 +43,7 @@ struct ObjectList {
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Ogre::Entity *mSkelBase;
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std::vector<Ogre::Entity*> mEntities;
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std::vector<Ogre::ParticleSystem*> mParticles;
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std::vector<Ogre::Light*> mLights;
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std::map<int,TextKeyMap> mTextKeys;
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