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Store attributes and skills values as floats (bug #4021)
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41 changed files with 153 additions and 124 deletions
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@ -31,8 +31,8 @@ namespace ESM
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int mCurrentCrimeId;
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int mPaidCrimeId;
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StatState<int> mSaveAttributes[ESM::Attribute::Length];
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StatState<int> mSaveSkills[ESM::Skill::Length];
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StatState<float> mSaveAttributes[ESM::Attribute::Length];
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StatState<float> mSaveSkills[ESM::Skill::Length];
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typedef std::map<std::string, std::string> PreviousItems; // previous equipped items, needed for bound spells
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PreviousItems mPreviousItems;
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