mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-05-09 03:57:51 +03:00
Merge branch 'reset' into 'master'
AI reset argument Closes #6177 and #1465 See merge request OpenMW/openmw!1405
This commit is contained in:
commit
53e14eb238
22 changed files with 153 additions and 112 deletions
|
@ -30,7 +30,7 @@ void printAIPackage(const ESM::AIPackage& p)
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{
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std::cout << " Travel Coordinates: (" << p.mTravel.mX << ","
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<< p.mTravel.mY << "," << p.mTravel.mZ << ")" << std::endl;
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std::cout << " Travel Unknown: " << p.mTravel.mUnk << std::endl;
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std::cout << " Should repeat: " << p.mTravel.mShouldRepeat << std::endl;
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}
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else if (p.mType == ESM::AI_Follow || p.mType == ESM::AI_Escort)
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{
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@ -38,12 +38,12 @@ void printAIPackage(const ESM::AIPackage& p)
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<< p.mTarget.mY << "," << p.mTarget.mZ << ")" << std::endl;
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std::cout << " Duration: " << p.mTarget.mDuration << std::endl;
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std::cout << " Target ID: " << p.mTarget.mId.toString() << std::endl;
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std::cout << " Unknown: " << p.mTarget.mUnk << std::endl;
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std::cout << " Should repeat: " << p.mTarget.mShouldRepeat << std::endl;
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}
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else if (p.mType == ESM::AI_Activate)
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{
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std::cout << " Name: " << p.mActivate.mName.toString() << std::endl;
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std::cout << " Activate Unknown: " << p.mActivate.mUnk << std::endl;
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std::cout << " Should repeat: " << p.mActivate.mShouldRepeat << std::endl;
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}
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else {
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std::cout << " BadPackage: " << Misc::StringUtils::format("0x%08X", p.mType) << std::endl;
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@ -255,7 +255,7 @@ namespace CSMWorld
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{ ColumnId_AiWanderDist, "Wander Dist" },
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{ ColumnId_AiDuration, "Ai Duration" },
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{ ColumnId_AiWanderToD, "Wander ToD" },
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{ ColumnId_AiWanderRepeat, "Wander Repeat" },
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{ ColumnId_AiWanderRepeat, "Ai Repeat" },
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{ ColumnId_AiActivateName, "Activate" },
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{ ColumnId_AiTargetId, "Target ID" },
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{ ColumnId_AiTargetCell, "Target Cell" },
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@ -1678,7 +1678,7 @@ namespace CSMWorld
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newRow.mWander.mTimeOfDay = 0;
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for (int i = 0; i < 8; ++i)
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newRow.mWander.mIdle[i] = 0;
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newRow.mWander.mShouldRepeat = 0;
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newRow.mWander.mShouldRepeat = 1;
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newRow.mCellName = "";
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if (position >= (int)list.size())
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@ -1784,9 +1784,15 @@ namespace CSMWorld
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return static_cast<int>(content.mWander.mIdle[subColIndex-4]);
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else
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return QVariant();
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case 12: // wander repeat
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case 12: // repeat
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if (content.mType == ESM::AI_Wander)
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return content.mWander.mShouldRepeat != 0;
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else if (content.mType == ESM::AI_Travel)
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return content.mTravel.mShouldRepeat != 0;
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else if (content.mType == ESM::AI_Follow || content.mType == ESM::AI_Escort)
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return content.mTarget.mShouldRepeat != 0;
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else if (content.mType == ESM::AI_Activate)
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return content.mActivate.mShouldRepeat != 0;
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else
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return QVariant();
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case 13: // activate name
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@ -1895,6 +1901,12 @@ namespace CSMWorld
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case 12:
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if (content.mType == ESM::AI_Wander)
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content.mWander.mShouldRepeat = static_cast<unsigned char>(value.toInt());
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else if (content.mType == ESM::AI_Travel)
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content.mTravel.mShouldRepeat = static_cast<unsigned char>(value.toInt());
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else if (content.mType == ESM::AI_Follow || content.mType == ESM::AI_Escort)
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content.mTarget.mShouldRepeat = static_cast<unsigned char>(value.toInt());
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else if (content.mType == ESM::AI_Activate)
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content.mActivate.mShouldRepeat = static_cast<unsigned char>(value.toInt());
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else
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return; // return without saving
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|
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@ -13,8 +13,8 @@
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namespace MWMechanics
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{
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AiActivate::AiActivate(const std::string &objectId)
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: mObjectId(objectId)
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AiActivate::AiActivate(const std::string &objectId, bool repeat)
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: TypedAiPackage<AiActivate>(repeat), mObjectId(objectId)
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{
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}
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@ -48,6 +48,7 @@ namespace MWMechanics
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{
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std::unique_ptr<ESM::AiSequence::AiActivate> activate(new ESM::AiSequence::AiActivate());
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activate->mTargetId = mObjectId;
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activate->mRepeat = getRepeat();
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ESM::AiSequence::AiPackageContainer package;
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package.mType = ESM::AiSequence::Ai_Activate;
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@ -56,7 +57,7 @@ namespace MWMechanics
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}
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AiActivate::AiActivate(const ESM::AiSequence::AiActivate *activate)
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: mObjectId(activate->mTargetId)
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: AiActivate(activate->mTargetId, activate->mRepeat)
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{
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}
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}
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|
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@ -24,7 +24,7 @@ namespace MWMechanics
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public:
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/// Constructor
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/** \param objectId Reference to object to activate **/
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explicit AiActivate(const std::string &objectId);
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explicit AiActivate(const std::string &objectId, bool repeat);
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explicit AiActivate(const ESM::AiSequence::AiActivate* activate);
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|
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@ -20,16 +20,16 @@
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namespace MWMechanics
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{
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AiEscort::AiEscort(const std::string &actorId, int duration, float x, float y, float z)
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: mX(x), mY(y), mZ(z), mDuration(duration), mRemainingDuration(static_cast<float>(duration))
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AiEscort::AiEscort(const std::string &actorId, int duration, float x, float y, float z, bool repeat)
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: TypedAiPackage<AiEscort>(repeat), mX(x), mY(y), mZ(z), mDuration(duration), mRemainingDuration(static_cast<float>(duration))
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, mCellX(std::numeric_limits<int>::max())
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, mCellY(std::numeric_limits<int>::max())
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{
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mTargetActorRefId = actorId;
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}
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AiEscort::AiEscort(const std::string &actorId, const std::string &cellId, int duration, float x, float y, float z)
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: mCellId(cellId), mX(x), mY(y), mZ(z), mDuration(duration), mRemainingDuration(static_cast<float>(duration))
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AiEscort::AiEscort(const std::string &actorId, const std::string &cellId, int duration, float x, float y, float z, bool repeat)
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: TypedAiPackage<AiEscort>(repeat), mCellId(cellId), mX(x), mY(y), mZ(z), mDuration(duration), mRemainingDuration(static_cast<float>(duration))
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, mCellX(std::numeric_limits<int>::max())
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, mCellY(std::numeric_limits<int>::max())
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{
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@ -37,11 +37,8 @@ namespace MWMechanics
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}
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AiEscort::AiEscort(const ESM::AiSequence::AiEscort *escort)
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: mCellId(escort->mCellId), mX(escort->mData.mX), mY(escort->mData.mY), mZ(escort->mData.mZ)
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// mDuration isn't saved in the save file, so just giving it "1" for now if the package has a duration.
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// The exact value of mDuration only matters for repeating packages.
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// Previously mRemainingDuration could be negative even when mDuration was 0. Checking for > 0 should fix old saves.
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, mDuration(escort->mRemainingDuration > 0)
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: TypedAiPackage<AiEscort>(escort->mRepeat), mCellId(escort->mCellId), mX(escort->mData.mX), mY(escort->mData.mY), mZ(escort->mData.mZ)
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, mDuration(escort->mData.mDuration)
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, mRemainingDuration(escort->mRemainingDuration)
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, mCellX(std::numeric_limits<int>::max())
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, mCellY(std::numeric_limits<int>::max())
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@ -103,10 +100,12 @@ namespace MWMechanics
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escort->mData.mX = mX;
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escort->mData.mY = mY;
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escort->mData.mZ = mZ;
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escort->mData.mDuration = mDuration;
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escort->mTargetId = mTargetActorRefId;
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escort->mTargetActorId = mTargetActorId;
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escort->mRemainingDuration = mRemainingDuration;
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escort->mCellId = mCellId;
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escort->mRepeat = getRepeat();
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ESM::AiSequence::AiPackageContainer package;
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package.mType = ESM::AiSequence::Ai_Escort;
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@ -22,11 +22,11 @@ namespace MWMechanics
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/// Implementation of AiEscort
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/** The Actor will escort the specified actor to the world position x, y, z until they reach their position, or they run out of time
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\implement AiEscort **/
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AiEscort(const std::string &actorId, int duration, float x, float y, float z);
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AiEscort(const std::string &actorId, int duration, float x, float y, float z, bool repeat);
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/// Implementation of AiEscortCell
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/** The Actor will escort the specified actor to the cell position x, y, z until they reach their position, or they run out of time
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\implement AiEscortCell **/
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AiEscort(const std::string &actorId, const std::string &cellId, int duration, float x, float y, float z);
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AiEscort(const std::string &actorId, const std::string &cellId, int duration, float x, float y, float z, bool repeat);
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AiEscort(const ESM::AiSequence::AiEscort* escort);
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@ -28,36 +28,20 @@ namespace MWMechanics
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{
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int AiFollow::mFollowIndexCounter = 0;
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AiFollow::AiFollow(const std::string &actorId, float duration, float x, float y, float z)
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: mAlwaysFollow(false), mDuration(duration), mRemainingDuration(duration), mX(x), mY(y), mZ(z)
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AiFollow::AiFollow(const std::string &actorId, float duration, float x, float y, float z, bool repeat)
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: TypedAiPackage<AiFollow>(repeat), mAlwaysFollow(false), mDuration(duration), mRemainingDuration(duration), mX(x), mY(y), mZ(z)
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, mCellId(""), mActive(false), mFollowIndex(mFollowIndexCounter++)
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{
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mTargetActorRefId = actorId;
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}
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AiFollow::AiFollow(const std::string &actorId, const std::string &cellId, float duration, float x, float y, float z)
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: mAlwaysFollow(false), mDuration(duration), mRemainingDuration(duration), mX(x), mY(y), mZ(z)
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AiFollow::AiFollow(const std::string &actorId, const std::string &cellId, float duration, float x, float y, float z, bool repeat)
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: TypedAiPackage<AiFollow>(repeat), mAlwaysFollow(false), mDuration(duration), mRemainingDuration(duration), mX(x), mY(y), mZ(z)
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, mCellId(cellId), mActive(false), mFollowIndex(mFollowIndexCounter++)
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{
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mTargetActorRefId = actorId;
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}
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AiFollow::AiFollow(const MWWorld::Ptr& actor, float duration, float x, float y, float z)
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: mAlwaysFollow(false), mDuration(duration), mRemainingDuration(duration), mX(x), mY(y), mZ(z)
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, mCellId(""), mActive(false), mFollowIndex(mFollowIndexCounter++)
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{
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mTargetActorRefId = actor.getCellRef().getRefId();
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mTargetActorId = actor.getClass().getCreatureStats(actor).getActorId();
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}
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AiFollow::AiFollow(const MWWorld::Ptr& actor, const std::string &cellId, float duration, float x, float y, float z)
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: mAlwaysFollow(false), mDuration(duration), mRemainingDuration(duration), mX(x), mY(y), mZ(z)
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, mCellId(cellId), mActive(false), mFollowIndex(mFollowIndexCounter++)
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{
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mTargetActorRefId = actor.getCellRef().getRefId();
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mTargetActorId = actor.getClass().getCreatureStats(actor).getActorId();
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}
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AiFollow::AiFollow(const MWWorld::Ptr& actor, bool commanded)
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: TypedAiPackage<AiFollow>(makeDefaultOptions().withShouldCancelPreviousAi(!commanded))
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, mAlwaysFollow(true), mDuration(0), mRemainingDuration(0), mX(0), mY(0), mZ(0)
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@ -68,12 +52,9 @@ AiFollow::AiFollow(const MWWorld::Ptr& actor, bool commanded)
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}
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AiFollow::AiFollow(const ESM::AiSequence::AiFollow *follow)
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: TypedAiPackage<AiFollow>(makeDefaultOptions().withShouldCancelPreviousAi(!follow->mCommanded))
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: TypedAiPackage<AiFollow>(makeDefaultOptions().withShouldCancelPreviousAi(!follow->mCommanded).withRepeat(follow->mRepeat))
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, mAlwaysFollow(follow->mAlwaysFollow)
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// mDuration isn't saved in the save file, so just giving it "1" for now if the package had a duration.
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// The exact value of mDuration only matters for repeating packages.
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// Previously mRemainingDuration could be negative even when mDuration was 0. Checking for > 0 should fix old saves.
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, mDuration(follow->mRemainingDuration)
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, mDuration(follow->mData.mDuration)
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, mRemainingDuration(follow->mRemainingDuration)
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, mX(follow->mData.mX), mY(follow->mData.mY), mZ(follow->mData.mZ)
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, mCellId(follow->mCellId), mActive(follow->mActive), mFollowIndex(mFollowIndexCounter++)
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|
@ -160,12 +141,15 @@ bool AiFollow::execute (const MWWorld::Ptr& actor, CharacterController& characte
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if (actor.getCell()->isExterior()) //Outside?
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{
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if (mCellId == "") //No cell to travel to
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{
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mRemainingDuration = mDuration;
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return true;
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}
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}
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else
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else if (mCellId == actor.getCell()->getCell()->mName) //Cell to travel to
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{
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if (mCellId == actor.getCell()->getCell()->mName) //Cell to travel to
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return true;
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mRemainingDuration = mDuration;
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return true;
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}
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}
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}
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|
@ -221,6 +205,7 @@ void AiFollow::writeState(ESM::AiSequence::AiSequence &sequence) const
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follow->mData.mX = mX;
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follow->mData.mY = mY;
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follow->mData.mZ = mZ;
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follow->mData.mDuration = mDuration;
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follow->mTargetId = mTargetActorRefId;
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follow->mTargetActorId = mTargetActorId;
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follow->mRemainingDuration = mRemainingDuration;
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|
@ -228,6 +213,7 @@ void AiFollow::writeState(ESM::AiSequence::AiSequence &sequence) const
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follow->mAlwaysFollow = mAlwaysFollow;
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follow->mCommanded = isCommanded();
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follow->mActive = mActive;
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follow->mRepeat = getRepeat();
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ESM::AiSequence::AiPackageContainer package;
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package.mType = ESM::AiSequence::Ai_Follow;
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|
|
|
@ -40,12 +40,10 @@ namespace MWMechanics
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class AiFollow final : public TypedAiPackage<AiFollow>
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{
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public:
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AiFollow(const std::string &actorId, float duration, float x, float y, float z);
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AiFollow(const std::string &actorId, const std::string &CellId, float duration, float x, float y, float z);
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/// Follow Actor for duration or until you arrive at a world position
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AiFollow(const MWWorld::Ptr& actor, float duration, float X, float Y, float Z);
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AiFollow(const std::string &actorId, float duration, float x, float y, float z, bool repeat);
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/// Follow Actor for duration or until you arrive at a position in a cell
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AiFollow(const MWWorld::Ptr& actor, const std::string &CellId, float duration, float X, float Y, float Z);
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AiFollow(const std::string &actorId, const std::string &CellId, float duration, float x, float y, float z, bool repeat);
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/// Follow Actor indefinitively
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AiFollow(const MWWorld::Ptr& actor, bool commanded=false);
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|
||||
|
|
|
@ -108,7 +108,7 @@ namespace MWMechanics
|
|||
/// Upon adding this Ai package, should the Ai Sequence attempt to cancel previous Ai packages (default true)?
|
||||
bool shouldCancelPreviousAi() const { return mOptions.mShouldCancelPreviousAi; }
|
||||
|
||||
/// Return true if this package should repeat. Currently only used for Wander packages.
|
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/// Return true if this package should repeat.
|
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bool getRepeat() const { return mOptions.mRepeat; }
|
||||
|
||||
virtual osg::Vec3f getDestination() const { return osg::Vec3f(0, 0, 0); }
|
||||
|
|
|
@ -31,14 +31,13 @@ void AiSequence::copy (const AiSequence& sequence)
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sequence.mAiState.copy<AiWanderStorage>(mAiState);
|
||||
}
|
||||
|
||||
AiSequence::AiSequence() : mDone (false), mRepeat(false), mLastAiPackage(AiPackageTypeId::None) {}
|
||||
AiSequence::AiSequence() : mDone (false), mLastAiPackage(AiPackageTypeId::None) {}
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||||
|
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AiSequence::AiSequence (const AiSequence& sequence)
|
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{
|
||||
copy (sequence);
|
||||
mDone = sequence.mDone;
|
||||
mLastAiPackage = sequence.mLastAiPackage;
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mRepeat = sequence.mRepeat;
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}
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|
||||
AiSequence& AiSequence::operator= (const AiSequence& sequence)
|
||||
|
@ -281,7 +280,7 @@ void AiSequence::execute (const MWWorld::Ptr& actor, CharacterController& charac
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|||
if (package->execute(actor, characterController, mAiState, duration))
|
||||
{
|
||||
// Put repeating noncombat AI packages on the end of the stack so they can be used again
|
||||
if (isActualAiPackage(packageTypeId) && (mRepeat || package->getRepeat()))
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||||
if (isActualAiPackage(packageTypeId) && package->getRepeat())
|
||||
{
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||||
package->reset();
|
||||
mPackages.push_back(package->clone());
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||||
|
@ -355,7 +354,6 @@ void AiSequence::stack (const AiPackage& package, const MWWorld::Ptr& actor, boo
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else
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||||
++it;
|
||||
}
|
||||
mRepeat=false;
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||||
}
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||||
|
||||
// insert new package in correct place depending on priority
|
||||
|
@ -401,10 +399,6 @@ const AiPackage& MWMechanics::AiSequence::getActivePackage()
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|||
|
||||
void AiSequence::fill(const ESM::AIPackageList &list)
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||||
{
|
||||
// If there is more than one package in the list, enable repeating
|
||||
if (list.mList.size() >= 2)
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||||
mRepeat = true;
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||||
|
||||
for (const auto& esmPackage : list.mList)
|
||||
{
|
||||
std::unique_ptr<MWMechanics::AiPackage> package;
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||||
|
@ -420,22 +414,22 @@ void AiSequence::fill(const ESM::AIPackageList &list)
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|||
else if (esmPackage.mType == ESM::AI_Escort)
|
||||
{
|
||||
ESM::AITarget data = esmPackage.mTarget;
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||||
package = std::make_unique<MWMechanics::AiEscort>(data.mId.toString(), data.mDuration, data.mX, data.mY, data.mZ);
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||||
package = std::make_unique<MWMechanics::AiEscort>(data.mId.toString(), data.mDuration, data.mX, data.mY, data.mZ, data.mShouldRepeat != 0);
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||||
}
|
||||
else if (esmPackage.mType == ESM::AI_Travel)
|
||||
{
|
||||
ESM::AITravel data = esmPackage.mTravel;
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||||
package = std::make_unique<MWMechanics::AiTravel>(data.mX, data.mY, data.mZ);
|
||||
package = std::make_unique<MWMechanics::AiTravel>(data.mX, data.mY, data.mZ, data.mShouldRepeat != 0);
|
||||
}
|
||||
else if (esmPackage.mType == ESM::AI_Activate)
|
||||
{
|
||||
ESM::AIActivate data = esmPackage.mActivate;
|
||||
package = std::make_unique<MWMechanics::AiActivate>(data.mName.toString());
|
||||
package = std::make_unique<MWMechanics::AiActivate>(data.mName.toString(), data.mShouldRepeat != 0);
|
||||
}
|
||||
else //if (esmPackage.mType == ESM::AI_Follow)
|
||||
{
|
||||
ESM::AITarget data = esmPackage.mTarget;
|
||||
package = std::make_unique<MWMechanics::AiFollow>(data.mId.toString(), data.mDuration, data.mX, data.mY, data.mZ);
|
||||
package = std::make_unique<MWMechanics::AiFollow>(data.mId.toString(), data.mDuration, data.mX, data.mY, data.mZ, data.mShouldRepeat != 0);
|
||||
}
|
||||
mPackages.push_back(std::move(package));
|
||||
}
|
||||
|
@ -454,24 +448,6 @@ void AiSequence::readState(const ESM::AiSequence::AiSequence &sequence)
|
|||
if (!sequence.mPackages.empty())
|
||||
clear();
|
||||
|
||||
// If there is more than one non-combat, non-pursue package in the list, enable repeating.
|
||||
int count = 0;
|
||||
for (auto& container : sequence.mPackages)
|
||||
{
|
||||
switch (container.mType)
|
||||
{
|
||||
case ESM::AiSequence::Ai_Wander:
|
||||
case ESM::AiSequence::Ai_Travel:
|
||||
case ESM::AiSequence::Ai_Escort:
|
||||
case ESM::AiSequence::Ai_Follow:
|
||||
case ESM::AiSequence::Ai_Activate:
|
||||
++count;
|
||||
}
|
||||
}
|
||||
|
||||
if (count > 1)
|
||||
mRepeat = true;
|
||||
|
||||
// Load packages
|
||||
for (auto& container : sequence.mPackages)
|
||||
{
|
||||
|
|
|
@ -43,9 +43,6 @@ namespace MWMechanics
|
|||
///Finished with top AIPackage, set for one frame
|
||||
bool mDone;
|
||||
|
||||
///Does this AI sequence repeat (repeating of Wander packages handled separately)
|
||||
bool mRepeat;
|
||||
|
||||
///Copy AiSequence
|
||||
void copy (const AiSequence& sequence);
|
||||
|
||||
|
|
|
@ -34,8 +34,8 @@ bool isWithinMaxRange(const osg::Vec3f& pos1, const osg::Vec3f& pos2)
|
|||
|
||||
namespace MWMechanics
|
||||
{
|
||||
AiTravel::AiTravel(float x, float y, float z, AiTravel*)
|
||||
: mX(x), mY(y), mZ(z), mHidden(false)
|
||||
AiTravel::AiTravel(float x, float y, float z, bool repeat, AiTravel*)
|
||||
: TypedAiPackage<AiTravel>(repeat), mX(x), mY(y), mZ(z), mHidden(false)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -44,13 +44,13 @@ namespace MWMechanics
|
|||
{
|
||||
}
|
||||
|
||||
AiTravel::AiTravel(float x, float y, float z)
|
||||
: AiTravel(x, y, z, this)
|
||||
AiTravel::AiTravel(float x, float y, float z, bool repeat)
|
||||
: AiTravel(x, y, z, repeat, this)
|
||||
{
|
||||
}
|
||||
|
||||
AiTravel::AiTravel(const ESM::AiSequence::AiTravel *travel)
|
||||
: mX(travel->mData.mX), mY(travel->mData.mY), mZ(travel->mData.mZ), mHidden(false)
|
||||
: TypedAiPackage<AiTravel>(travel->mRepeat), mX(travel->mData.mX), mY(travel->mData.mY), mZ(travel->mData.mZ), mHidden(false)
|
||||
{
|
||||
// Hidden ESM::AiSequence::AiTravel package should be converted into MWMechanics::AiInternalTravel type
|
||||
assert(!travel->mHidden);
|
||||
|
@ -125,6 +125,7 @@ namespace MWMechanics
|
|||
travel->mData.mY = mY;
|
||||
travel->mData.mZ = mZ;
|
||||
travel->mHidden = mHidden;
|
||||
travel->mRepeat = getRepeat();
|
||||
|
||||
ESM::AiSequence::AiPackageContainer package;
|
||||
package.mType = ESM::AiSequence::Ai_Travel;
|
||||
|
|
|
@ -19,11 +19,11 @@ namespace MWMechanics
|
|||
class AiTravel : public TypedAiPackage<AiTravel>
|
||||
{
|
||||
public:
|
||||
AiTravel(float x, float y, float z, AiTravel* derived);
|
||||
AiTravel(float x, float y, float z, bool repeat, AiTravel* derived);
|
||||
|
||||
AiTravel(float x, float y, float z, AiInternalTravel* derived);
|
||||
|
||||
AiTravel(float x, float y, float z);
|
||||
AiTravel(float x, float y, float z, bool repeat);
|
||||
|
||||
explicit AiTravel(const ESM::AiSequence::AiTravel* travel);
|
||||
|
||||
|
|
|
@ -105,7 +105,7 @@ namespace MWMechanics
|
|||
}
|
||||
|
||||
AiWander::AiWander(int distance, int duration, int timeOfDay, const std::vector<unsigned char>& idle, bool repeat):
|
||||
TypedAiPackage<AiWander>(makeDefaultOptions().withRepeat(repeat)),
|
||||
TypedAiPackage<AiWander>(repeat),
|
||||
mDistance(std::max(0, distance)),
|
||||
mDuration(std::max(0, duration)),
|
||||
mRemainingDuration(duration), mTimeOfDay(timeOfDay),
|
||||
|
|
|
@ -11,6 +11,9 @@ namespace MWMechanics
|
|||
TypedAiPackage() :
|
||||
AiPackage(T::getTypeId(), T::makeDefaultOptions()) {}
|
||||
|
||||
TypedAiPackage(bool repeat) :
|
||||
AiPackage(T::getTypeId(), T::makeDefaultOptions().withRepeat(repeat)) {}
|
||||
|
||||
TypedAiPackage(const Options& options) :
|
||||
AiPackage(T::getTypeId(), options) {}
|
||||
|
||||
|
|
|
@ -48,13 +48,14 @@ namespace MWScript
|
|||
std::string objectID = runtime.getStringLiteral (runtime[0].mInteger);
|
||||
runtime.pop();
|
||||
|
||||
// discard additional arguments (reset), because we have no idea what they mean.
|
||||
// The value of the reset argument doesn't actually matter
|
||||
bool repeat = arg0;
|
||||
for (unsigned int i=0; i<arg0; ++i) runtime.pop();
|
||||
|
||||
if (!ptr.getClass().isActor() || ptr == MWMechanics::getPlayer())
|
||||
return;
|
||||
|
||||
MWMechanics::AiActivate activatePackage(objectID);
|
||||
MWMechanics::AiActivate activatePackage(objectID, repeat);
|
||||
ptr.getClass().getCreatureStats (ptr).getAiSequence().stack(activatePackage, ptr);
|
||||
Log(Debug::Info) << "AiActivate";
|
||||
}
|
||||
|
@ -78,13 +79,14 @@ namespace MWScript
|
|||
Interpreter::Type_Float z = runtime[0].mFloat;
|
||||
runtime.pop();
|
||||
|
||||
// discard additional arguments (reset), because we have no idea what they mean.
|
||||
// The value of the reset argument doesn't actually matter
|
||||
bool repeat = arg0;
|
||||
for (unsigned int i=0; i<arg0; ++i) runtime.pop();
|
||||
|
||||
if (!ptr.getClass().isActor() || ptr == MWMechanics::getPlayer())
|
||||
return;
|
||||
|
||||
MWMechanics::AiTravel travelPackage(x, y, z);
|
||||
MWMechanics::AiTravel travelPackage(x, y, z, repeat);
|
||||
ptr.getClass().getCreatureStats (ptr).getAiSequence().stack(travelPackage, ptr);
|
||||
|
||||
Log(Debug::Info) << "AiTravel: " << x << ", " << y << ", " << z;
|
||||
|
@ -115,13 +117,14 @@ namespace MWScript
|
|||
Interpreter::Type_Float z = runtime[0].mFloat;
|
||||
runtime.pop();
|
||||
|
||||
// discard additional arguments (reset), because we have no idea what they mean.
|
||||
// The value of the reset argument doesn't actually matter
|
||||
bool repeat = arg0;
|
||||
for (unsigned int i=0; i<arg0; ++i) runtime.pop();
|
||||
|
||||
if (!ptr.getClass().isActor() || ptr == MWMechanics::getPlayer())
|
||||
return;
|
||||
|
||||
MWMechanics::AiEscort escortPackage(actorID, static_cast<int>(duration), x, y, z);
|
||||
MWMechanics::AiEscort escortPackage(actorID, static_cast<int>(duration), x, y, z, repeat);
|
||||
ptr.getClass().getCreatureStats (ptr).getAiSequence().stack(escortPackage, ptr);
|
||||
|
||||
Log(Debug::Info) << "AiEscort: " << x << ", " << y << ", " << z << ", " << duration;
|
||||
|
@ -155,7 +158,8 @@ namespace MWScript
|
|||
Interpreter::Type_Float z = runtime[0].mFloat;
|
||||
runtime.pop();
|
||||
|
||||
// discard additional arguments (reset), because we have no idea what they mean.
|
||||
// The value of the reset argument doesn't actually matter
|
||||
bool repeat = arg0;
|
||||
for (unsigned int i=0; i<arg0; ++i) runtime.pop();
|
||||
|
||||
if (!ptr.getClass().isActor() || ptr == MWMechanics::getPlayer())
|
||||
|
@ -167,7 +171,7 @@ namespace MWScript
|
|||
if (!MWBase::Environment::get().getWorld()->getStore().get<ESM::Cell>().search(cellID))
|
||||
return;
|
||||
|
||||
MWMechanics::AiEscort escortPackage(actorID, cellID, static_cast<int>(duration), x, y, z);
|
||||
MWMechanics::AiEscort escortPackage(actorID, cellID, static_cast<int>(duration), x, y, z, repeat);
|
||||
ptr.getClass().getCreatureStats (ptr).getAiSequence().stack(escortPackage, ptr);
|
||||
|
||||
Log(Debug::Info) << "AiEscort: " << x << ", " << y << ", " << z << ", " << duration;
|
||||
|
@ -237,7 +241,7 @@ namespace MWScript
|
|||
--arg0;
|
||||
}
|
||||
|
||||
// discard additional arguments (reset), because we have no idea what they mean.
|
||||
// discard additional arguments, because we have no idea what they mean.
|
||||
for (unsigned int i=0; i<arg0; ++i) runtime.pop();
|
||||
|
||||
if (!ptr.getClass().isActor() || ptr == MWMechanics::getPlayer())
|
||||
|
@ -331,13 +335,14 @@ namespace MWScript
|
|||
Interpreter::Type_Float z = runtime[0].mFloat;
|
||||
runtime.pop();
|
||||
|
||||
// discard additional arguments (reset), because we have no idea what they mean.
|
||||
// The value of the reset argument doesn't actually matter
|
||||
bool repeat = arg0;
|
||||
for (unsigned int i=0; i<arg0; ++i) runtime.pop();
|
||||
|
||||
if (!ptr.getClass().isActor() || ptr == MWMechanics::getPlayer())
|
||||
return;
|
||||
|
||||
MWMechanics::AiFollow followPackage(actorID, duration, x, y ,z);
|
||||
MWMechanics::AiFollow followPackage(actorID, duration, x, y, z, repeat);
|
||||
ptr.getClass().getCreatureStats (ptr).getAiSequence().stack(followPackage, ptr);
|
||||
|
||||
Log(Debug::Info) << "AiFollow: " << actorID << ", " << x << ", " << y << ", " << z << ", " << duration;
|
||||
|
@ -371,13 +376,14 @@ namespace MWScript
|
|||
Interpreter::Type_Float z = runtime[0].mFloat;
|
||||
runtime.pop();
|
||||
|
||||
// discard additional arguments (reset), because we have no idea what they mean.
|
||||
// The value of the reset argument doesn't actually matter
|
||||
bool repeat = arg0;
|
||||
for (unsigned int i=0; i<arg0; ++i) runtime.pop();
|
||||
|
||||
if (!ptr.getClass().isActor() || ptr == MWMechanics::getPlayer())
|
||||
return;
|
||||
|
||||
MWMechanics::AiFollow followPackage(actorID, cellID, duration, x, y ,z);
|
||||
MWMechanics::AiFollow followPackage(actorID, cellID, duration, x, y, z, repeat);
|
||||
ptr.getClass().getCreatureStats (ptr).getAiSequence().stack(followPackage, ptr);
|
||||
Log(Debug::Info) << "AiFollow: " << actorID << ", " << x << ", " << y << ", " << z << ", " << duration;
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue