mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-05-02 14:57:59 +03:00
Resolve merge conflict
This commit is contained in:
commit
508113f271
196 changed files with 1998 additions and 2648 deletions
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@ -607,8 +607,8 @@ if (WIN32)
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foreach( OUTPUTCONFIG ${CMAKE_CONFIGURATION_TYPES} )
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foreach( OUTPUTCONFIG ${CMAKE_CONFIGURATION_TYPES} )
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string( TOUPPER ${OUTPUTCONFIG} OUTPUTCONFIG )
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string( TOUPPER ${OUTPUTCONFIG} OUTPUTCONFIG )
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set( CMAKE_RUNTIME_OUTPUT_DIRECTORY_${OUTPUTCONFIG} "$(SolutionDir)$(Configuration)\" )
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set( CMAKE_RUNTIME_OUTPUT_DIRECTORY_${OUTPUTCONFIG} "$(SolutionDir)$(Configuration)" )
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set( CMAKE_LIBRARY_OUTPUT_DIRECTORY_${OUTPUTCONFIG} "$(ProjectDir)$(Configuration)\" )
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set( CMAKE_LIBRARY_OUTPUT_DIRECTORY_${OUTPUTCONFIG} "$(ProjectDir)$(Configuration)" )
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endforeach( OUTPUTCONFIG )
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endforeach( OUTPUTCONFIG )
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if (USE_DEBUG_CONSOLE)
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if (USE_DEBUG_CONSOLE)
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File diff suppressed because it is too large
Load diff
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@ -412,7 +412,7 @@ void Record<ESM::Armor>::print()
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std::cout << " Armor: " << mData.mData.mArmor << std::endl;
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std::cout << " Armor: " << mData.mData.mArmor << std::endl;
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std::cout << " Enchantment Points: " << mData.mData.mEnchant << std::endl;
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std::cout << " Enchantment Points: " << mData.mData.mEnchant << std::endl;
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std::vector<ESM::PartReference>::iterator pit;
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std::vector<ESM::PartReference>::iterator pit;
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for (pit = mData.mParts.mParts.begin(); pit != mData.mParts.mParts.end(); pit++)
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for (pit = mData.mParts.mParts.begin(); pit != mData.mParts.mParts.end(); ++pit)
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{
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{
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std::cout << " Body Part: " << bodyPartLabel(pit->mPart)
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std::cout << " Body Part: " << bodyPartLabel(pit->mPart)
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<< " (" << (int)(pit->mPart) << ")" << std::endl;
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<< " (" << (int)(pit->mPart) << ")" << std::endl;
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@ -484,7 +484,7 @@ void Record<ESM::BirthSign>::print()
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std::cout << " Texture: " << mData.mTexture << std::endl;
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std::cout << " Texture: " << mData.mTexture << std::endl;
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std::cout << " Description: " << mData.mDescription << std::endl;
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std::cout << " Description: " << mData.mDescription << std::endl;
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std::vector<std::string>::iterator pit;
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std::vector<std::string>::iterator pit;
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for (pit = mData.mPowers.mList.begin(); pit != mData.mPowers.mList.end(); pit++)
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for (pit = mData.mPowers.mList.begin(); pit != mData.mPowers.mList.end(); ++pit)
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std::cout << " Power: " << *pit << std::endl;
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std::cout << " Power: " << *pit << std::endl;
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}
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}
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@ -554,7 +554,7 @@ void Record<ESM::Clothing>::print()
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std::cout << " Value: " << mData.mData.mValue << std::endl;
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std::cout << " Value: " << mData.mData.mValue << std::endl;
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std::cout << " Enchantment Points: " << mData.mData.mEnchant << std::endl;
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std::cout << " Enchantment Points: " << mData.mData.mEnchant << std::endl;
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std::vector<ESM::PartReference>::iterator pit;
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std::vector<ESM::PartReference>::iterator pit;
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for (pit = mData.mParts.mParts.begin(); pit != mData.mParts.mParts.end(); pit++)
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for (pit = mData.mParts.mParts.begin(); pit != mData.mParts.mParts.end(); ++pit)
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{
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{
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std::cout << " Body Part: " << bodyPartLabel(pit->mPart)
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std::cout << " Body Part: " << bodyPartLabel(pit->mPart)
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<< " (" << (int)(pit->mPart) << ")" << std::endl;
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<< " (" << (int)(pit->mPart) << ")" << std::endl;
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@ -574,7 +574,7 @@ void Record<ESM::Container>::print()
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std::cout << " Flags: " << containerFlags(mData.mFlags) << std::endl;
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std::cout << " Flags: " << containerFlags(mData.mFlags) << std::endl;
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std::cout << " Weight: " << mData.mWeight << std::endl;
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std::cout << " Weight: " << mData.mWeight << std::endl;
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std::vector<ESM::ContItem>::iterator cit;
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std::vector<ESM::ContItem>::iterator cit;
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for (cit = mData.mInventory.mList.begin(); cit != mData.mInventory.mList.end(); cit++)
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for (cit = mData.mInventory.mList.begin(); cit != mData.mInventory.mList.end(); ++cit)
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std::cout << " Inventory: Count: " << boost::format("%4d") % cit->mCount
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std::cout << " Inventory: Count: " << boost::format("%4d") % cit->mCount
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<< " Item: " << cit->mItem.toString() << std::endl;
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<< " Item: " << cit->mItem.toString() << std::endl;
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}
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}
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@ -619,12 +619,12 @@ void Record<ESM::Creature>::print()
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std::cout << " Gold: " << mData.mData.mGold << std::endl;
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std::cout << " Gold: " << mData.mData.mGold << std::endl;
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std::vector<ESM::ContItem>::iterator cit;
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std::vector<ESM::ContItem>::iterator cit;
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for (cit = mData.mInventory.mList.begin(); cit != mData.mInventory.mList.end(); cit++)
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for (cit = mData.mInventory.mList.begin(); cit != mData.mInventory.mList.end(); ++cit)
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std::cout << " Inventory: Count: " << boost::format("%4d") % cit->mCount
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std::cout << " Inventory: Count: " << boost::format("%4d") % cit->mCount
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<< " Item: " << cit->mItem.toString() << std::endl;
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<< " Item: " << cit->mItem.toString() << std::endl;
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std::vector<std::string>::iterator sit;
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std::vector<std::string>::iterator sit;
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for (sit = mData.mSpells.mList.begin(); sit != mData.mSpells.mList.end(); sit++)
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for (sit = mData.mSpells.mList.begin(); sit != mData.mSpells.mList.end(); ++sit)
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std::cout << " Spell: " << *sit << std::endl;
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std::cout << " Spell: " << *sit << std::endl;
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std::cout << " Artifical Intelligence: " << mData.mHasAI << std::endl;
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std::cout << " Artifical Intelligence: " << mData.mHasAI << std::endl;
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@ -639,7 +639,7 @@ void Record<ESM::Creature>::print()
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std::cout << " AI Services:" << boost::format("0x%08X") % mData.mAiData.mServices << std::endl;
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std::cout << " AI Services:" << boost::format("0x%08X") % mData.mAiData.mServices << std::endl;
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std::vector<ESM::AIPackage>::iterator pit;
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std::vector<ESM::AIPackage>::iterator pit;
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for (pit = mData.mAiPackage.mList.begin(); pit != mData.mAiPackage.mList.end(); pit++)
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for (pit = mData.mAiPackage.mList.begin(); pit != mData.mAiPackage.mList.end(); ++pit)
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printAIPackage(*pit);
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printAIPackage(*pit);
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}
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}
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@ -706,7 +706,7 @@ void Record<ESM::Faction>::print()
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<< mData.mData.mRankData[i].mFactReaction << std::endl;
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<< mData.mData.mRankData[i].mFactReaction << std::endl;
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}
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}
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std::map<std::string, int>::iterator rit;
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std::map<std::string, int>::iterator rit;
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for (rit = mData.mReactions.begin(); rit != mData.mReactions.end(); rit++)
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for (rit = mData.mReactions.begin(); rit != mData.mReactions.end(); ++rit)
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std::cout << " Reaction: " << rit->second << " = " << rit->first << std::endl;
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std::cout << " Reaction: " << rit->second << " = " << rit->first << std::endl;
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}
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}
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@ -763,7 +763,7 @@ void Record<ESM::DialInfo>::print()
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std::cout << " Unknown2: " << (int)mData.mData.mUnknown2 << std::endl;
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std::cout << " Unknown2: " << (int)mData.mData.mUnknown2 << std::endl;
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std::vector<ESM::DialInfo::SelectStruct>::iterator sit;
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std::vector<ESM::DialInfo::SelectStruct>::iterator sit;
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for (sit = mData.mSelects.begin(); sit != mData.mSelects.end(); sit++)
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for (sit = mData.mSelects.begin(); sit != mData.mSelects.end(); ++sit)
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std::cout << " Select Rule: " << ruleString(*sit) << std::endl;
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std::cout << " Select Rule: " << ruleString(*sit) << std::endl;
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if (mData.mResultScript != "")
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if (mData.mResultScript != "")
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@ -835,7 +835,7 @@ void Record<ESM::CreatureLevList>::print()
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std::cout << " Flags: " << creatureListFlags(mData.mFlags) << std::endl;
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std::cout << " Flags: " << creatureListFlags(mData.mFlags) << std::endl;
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std::cout << " Number of items: " << mData.mList.size() << std::endl;
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std::cout << " Number of items: " << mData.mList.size() << std::endl;
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std::vector<ESM::LeveledListBase::LevelItem>::iterator iit;
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std::vector<ESM::LeveledListBase::LevelItem>::iterator iit;
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for (iit = mData.mList.begin(); iit != mData.mList.end(); iit++)
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for (iit = mData.mList.begin(); iit != mData.mList.end(); ++iit)
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std::cout << " Creature: Level: " << iit->mLevel
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std::cout << " Creature: Level: " << iit->mLevel
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<< " Creature: " << iit->mId << std::endl;
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<< " Creature: " << iit->mId << std::endl;
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}
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}
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@ -847,7 +847,7 @@ void Record<ESM::ItemLevList>::print()
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std::cout << " Flags: " << itemListFlags(mData.mFlags) << std::endl;
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std::cout << " Flags: " << itemListFlags(mData.mFlags) << std::endl;
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std::cout << " Number of items: " << mData.mList.size() << std::endl;
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std::cout << " Number of items: " << mData.mList.size() << std::endl;
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std::vector<ESM::LeveledListBase::LevelItem>::iterator iit;
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std::vector<ESM::LeveledListBase::LevelItem>::iterator iit;
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for (iit = mData.mList.begin(); iit != mData.mList.end(); iit++)
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for (iit = mData.mList.begin(); iit != mData.mList.end(); ++iit)
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std::cout << " Inventory: Level: " << iit->mLevel
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std::cout << " Inventory: Level: " << iit->mLevel
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<< " Item: " << iit->mId << std::endl;
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<< " Item: " << iit->mId << std::endl;
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}
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}
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@ -1031,16 +1031,16 @@ void Record<ESM::NPC>::print()
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}
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}
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std::vector<ESM::ContItem>::iterator cit;
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std::vector<ESM::ContItem>::iterator cit;
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for (cit = mData.mInventory.mList.begin(); cit != mData.mInventory.mList.end(); cit++)
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for (cit = mData.mInventory.mList.begin(); cit != mData.mInventory.mList.end(); ++cit)
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std::cout << " Inventory: Count: " << boost::format("%4d") % cit->mCount
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std::cout << " Inventory: Count: " << boost::format("%4d") % cit->mCount
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<< " Item: " << cit->mItem.toString() << std::endl;
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<< " Item: " << cit->mItem.toString() << std::endl;
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std::vector<std::string>::iterator sit;
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std::vector<std::string>::iterator sit;
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for (sit = mData.mSpells.mList.begin(); sit != mData.mSpells.mList.end(); sit++)
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for (sit = mData.mSpells.mList.begin(); sit != mData.mSpells.mList.end(); ++sit)
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std::cout << " Spell: " << *sit << std::endl;
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std::cout << " Spell: " << *sit << std::endl;
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std::vector<ESM::NPC::Dest>::iterator dit;
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std::vector<ESM::NPC::Dest>::iterator dit;
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for (dit = mData.mTransport.begin(); dit != mData.mTransport.end(); dit++)
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for (dit = mData.mTransport.begin(); dit != mData.mTransport.end(); ++dit)
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{
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{
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std::cout << " Destination Position: "
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std::cout << " Destination Position: "
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<< boost::format("%12.3f") % dit->mPos.pos[0] << ","
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<< boost::format("%12.3f") % dit->mPos.pos[0] << ","
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@ -1066,7 +1066,7 @@ void Record<ESM::NPC>::print()
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std::cout << " AI Services:" << boost::format("0x%08X") % mData.mAiData.mServices << std::endl;
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std::cout << " AI Services:" << boost::format("0x%08X") % mData.mAiData.mServices << std::endl;
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std::vector<ESM::AIPackage>::iterator pit;
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std::vector<ESM::AIPackage>::iterator pit;
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for (pit = mData.mAiPackage.mList.begin(); pit != mData.mAiPackage.mList.end(); pit++)
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for (pit = mData.mAiPackage.mList.begin(); pit != mData.mAiPackage.mList.end(); ++pit)
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printAIPackage(*pit);
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printAIPackage(*pit);
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}
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}
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@ -1140,7 +1140,7 @@ void Record<ESM::Race>::print()
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<< mData.mData.mBonus[i].mBonus << std::endl;
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<< mData.mData.mBonus[i].mBonus << std::endl;
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std::vector<std::string>::iterator sit;
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std::vector<std::string>::iterator sit;
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for (sit = mData.mPowers.mList.begin(); sit != mData.mPowers.mList.end(); sit++)
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for (sit = mData.mPowers.mList.begin(); sit != mData.mPowers.mList.end(); ++sit)
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std::cout << " Power: " << *sit << std::endl;
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std::cout << " Power: " << *sit << std::endl;
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}
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}
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@ -1164,7 +1164,7 @@ void Record<ESM::Region>::print()
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if (mData.mSleepList != "")
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if (mData.mSleepList != "")
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std::cout << " Sleep List: " << mData.mSleepList << std::endl;
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std::cout << " Sleep List: " << mData.mSleepList << std::endl;
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std::vector<ESM::Region::SoundRef>::iterator sit;
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std::vector<ESM::Region::SoundRef>::iterator sit;
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for (sit = mData.mSoundList.begin(); sit != mData.mSoundList.end(); sit++)
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for (sit = mData.mSoundList.begin(); sit != mData.mSoundList.end(); ++sit)
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std::cout << " Sound: " << (int)sit->mChance << " = " << sit->mSound.toString() << std::endl;
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std::cout << " Sound: " << (int)sit->mChance << " = " << sit->mSound.toString() << std::endl;
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}
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}
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@ -1181,12 +1181,12 @@ void Record<ESM::Script>::print()
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|
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std::vector<std::string>::iterator vit;
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std::vector<std::string>::iterator vit;
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for (vit = mData.mVarNames.begin(); vit != mData.mVarNames.end(); vit++)
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for (vit = mData.mVarNames.begin(); vit != mData.mVarNames.end(); ++vit)
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std::cout << " Variable: " << *vit << std::endl;
|
std::cout << " Variable: " << *vit << std::endl;
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|
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std::cout << " ByteCode: ";
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std::cout << " ByteCode: ";
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std::vector<unsigned char>::iterator cit;
|
std::vector<unsigned char>::iterator cit;
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for (cit = mData.mScriptData.begin(); cit != mData.mScriptData.end(); cit++)
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for (cit = mData.mScriptData.begin(); cit != mData.mScriptData.end(); ++cit)
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std::cout << boost::format("%02X") % (int)(*cit);
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std::cout << boost::format("%02X") % (int)(*cit);
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std::cout << std::endl;
|
std::cout << std::endl;
|
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|
|
||||||
|
|
|
@ -15,6 +15,7 @@ namespace bfs = boost::filesystem;
|
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|
|
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MwIniImporter::MwIniImporter()
|
MwIniImporter::MwIniImporter()
|
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: mVerbose(false)
|
: mVerbose(false)
|
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|
, mEncoding(ToUTF8::WINDOWS_1250)
|
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{
|
{
|
||||||
const char *map[][2] =
|
const char *map[][2] =
|
||||||
{
|
{
|
||||||
|
@ -709,8 +710,7 @@ MwIniImporter::multistrmap MwIniImporter::loadIniFile(const std::string& filenam
|
||||||
continue;
|
continue;
|
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}
|
}
|
||||||
|
|
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multistrmap::iterator it;
|
if(map.find(key) == map.end()) {
|
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if((it = map.find(key)) == map.end()) {
|
|
||||||
map.insert( std::make_pair (key, std::vector<std::string>() ) );
|
map.insert( std::make_pair (key, std::vector<std::string>() ) );
|
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}
|
}
|
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map[key].push_back(value);
|
map[key].push_back(value);
|
||||||
|
@ -746,8 +746,7 @@ MwIniImporter::multistrmap MwIniImporter::loadCfgFile(const std::string& filenam
|
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std::string key(line.substr(0,pos));
|
std::string key(line.substr(0,pos));
|
||||||
std::string value(line.substr(pos+1));
|
std::string value(line.substr(pos+1));
|
||||||
|
|
||||||
multistrmap::iterator it;
|
if(map.find(key) == map.end()) {
|
||||||
if((it = map.find(key)) == map.end()) {
|
|
||||||
map.insert( std::make_pair (key, std::vector<std::string>() ) );
|
map.insert( std::make_pair (key, std::vector<std::string>() ) );
|
||||||
}
|
}
|
||||||
map[key].push_back(value);
|
map[key].push_back(value);
|
||||||
|
|
|
@ -37,6 +37,8 @@ public:
|
||||||
char **get() const { return const_cast<char **>(argv); }
|
char **get() const { return const_cast<char **>(argv); }
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
utf8argv(const utf8argv&);
|
||||||
|
utf8argv& operator=(const utf8argv&);
|
||||||
|
|
||||||
const char **argv;
|
const char **argv;
|
||||||
std::vector<std::string> args;
|
std::vector<std::string> args;
|
||||||
|
|
|
@ -103,11 +103,6 @@ namespace CSMDoc
|
||||||
if (state==CSMWorld::RecordBase::State_Modified ||
|
if (state==CSMWorld::RecordBase::State_Modified ||
|
||||||
state==CSMWorld::RecordBase::State_ModifiedOnly)
|
state==CSMWorld::RecordBase::State_ModifiedOnly)
|
||||||
{
|
{
|
||||||
std::string type;
|
|
||||||
for (int i=0; i<4; ++i)
|
|
||||||
/// \todo make endianess agnostic (change ESMWriter interface?)
|
|
||||||
type += reinterpret_cast<const char *> (&mCollection.getRecord (stage).mModified.sRecordId)[i];
|
|
||||||
|
|
||||||
mState.getWriter().startRecord (mCollection.getRecord (stage).mModified.sRecordId);
|
mState.getWriter().startRecord (mCollection.getRecord (stage).mModified.sRecordId);
|
||||||
mState.getWriter().writeHNCString ("NAME", mCollection.getId (stage));
|
mState.getWriter().writeHNCString ("NAME", mCollection.getId (stage));
|
||||||
mCollection.getRecord (stage).mModified.save (mState.getWriter());
|
mCollection.getRecord (stage).mModified.save (mState.getWriter());
|
||||||
|
|
|
@ -11,9 +11,14 @@ float CSVRender::Navigation::getFactor (bool mouse) const
|
||||||
return factor;
|
return factor;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
CSVRender::Navigation::Navigation()
|
||||||
|
: mFastModeFactor(1)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
CSVRender::Navigation::~Navigation() {}
|
CSVRender::Navigation::~Navigation() {}
|
||||||
|
|
||||||
void CSVRender::Navigation::setFastModeFactor (float factor)
|
void CSVRender::Navigation::setFastModeFactor (float factor)
|
||||||
{
|
{
|
||||||
mFastModeFactor = factor;
|
mFastModeFactor = factor;
|
||||||
}
|
}
|
||||||
|
|
|
@ -20,6 +20,7 @@ namespace CSVRender
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
|
Navigation();
|
||||||
virtual ~Navigation();
|
virtual ~Navigation();
|
||||||
|
|
||||||
void setFastModeFactor (float factor);
|
void setFastModeFactor (float factor);
|
||||||
|
|
|
@ -361,11 +361,6 @@ namespace CSVRender
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
int SceneWidget::getFastFactor() const
|
|
||||||
{
|
|
||||||
return mFast ? mFastFactor : 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
void SceneWidget::setLighting (Lighting *lighting)
|
void SceneWidget::setLighting (Lighting *lighting)
|
||||||
{
|
{
|
||||||
if (mLighting)
|
if (mLighting)
|
||||||
|
|
|
@ -80,8 +80,6 @@ namespace CSVRender
|
||||||
|
|
||||||
void updateOgreWindow();
|
void updateOgreWindow();
|
||||||
|
|
||||||
int getFastFactor() const;
|
|
||||||
|
|
||||||
void setLighting (Lighting *lighting);
|
void setLighting (Lighting *lighting);
|
||||||
///< \attention The ownership of \a lighting is not transferred to *this.
|
///< \attention The ownership of \a lighting is not transferred to *this.
|
||||||
|
|
||||||
|
|
|
@ -38,7 +38,7 @@ void CSVWorld::DataDisplayDelegate::buildPixmaps ()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CSVWorld::DataDisplayDelegate::setIconSize(const QSize size)
|
void CSVWorld::DataDisplayDelegate::setIconSize(const QSize& size)
|
||||||
{
|
{
|
||||||
mIconSize = size;
|
mIconSize = size;
|
||||||
buildPixmaps();
|
buildPixmaps();
|
||||||
|
|
|
@ -50,7 +50,7 @@ namespace CSVWorld
|
||||||
virtual void paint (QPainter *painter, const QStyleOptionViewItem &option, const QModelIndex &index) const;
|
virtual void paint (QPainter *painter, const QStyleOptionViewItem &option, const QModelIndex &index) const;
|
||||||
|
|
||||||
/// pass a QSize defining height / width of icon. Default is QSize (16,16).
|
/// pass a QSize defining height / width of icon. Default is QSize (16,16).
|
||||||
void setIconSize (const QSize icon);
|
void setIconSize (const QSize& icon);
|
||||||
|
|
||||||
/// offset the horizontal position of the icon from the left edge of the cell. Default is 3 pixels.
|
/// offset the horizontal position of the icon from the left edge of the cell. Default is 3 pixels.
|
||||||
void setIconLeftOffset (int offset);
|
void setIconLeftOffset (int offset);
|
||||||
|
|
|
@ -32,7 +32,7 @@ add_openmw_dir (mwinput
|
||||||
add_openmw_dir (mwgui
|
add_openmw_dir (mwgui
|
||||||
textinput widgets race class birth review windowmanagerimp console dialogue
|
textinput widgets race class birth review windowmanagerimp console dialogue
|
||||||
windowbase statswindow messagebox journalwindow charactercreation
|
windowbase statswindow messagebox journalwindow charactercreation
|
||||||
mapwindow windowpinnablebase tooltips scrollwindow bookwindow list
|
mapwindow windowpinnablebase tooltips scrollwindow bookwindow
|
||||||
formatting inventorywindow container hud countdialog tradewindow settingswindow
|
formatting inventorywindow container hud countdialog tradewindow settingswindow
|
||||||
confirmationdialog alchemywindow referenceinterface spellwindow mainmenu quickkeysmenu
|
confirmationdialog alchemywindow referenceinterface spellwindow mainmenu quickkeysmenu
|
||||||
itemselection spellbuyingwindow loadingscreen levelupdialog waitdialog spellcreationdialog
|
itemselection spellbuyingwindow loadingscreen levelupdialog waitdialog spellcreationdialog
|
||||||
|
|
|
@ -127,7 +127,6 @@ static int (*cc_user_info)(char*, char*);
|
||||||
static void gdb_info(pid_t pid)
|
static void gdb_info(pid_t pid)
|
||||||
{
|
{
|
||||||
char respfile[64];
|
char respfile[64];
|
||||||
char cmd_buf[128];
|
|
||||||
FILE *f;
|
FILE *f;
|
||||||
int fd;
|
int fd;
|
||||||
|
|
||||||
|
@ -156,6 +155,7 @@ static void gdb_info(pid_t pid)
|
||||||
fclose(f);
|
fclose(f);
|
||||||
|
|
||||||
/* Run gdb and print process info. */
|
/* Run gdb and print process info. */
|
||||||
|
char cmd_buf[128];
|
||||||
snprintf(cmd_buf, sizeof(cmd_buf), "gdb --quiet --batch --command=%s", respfile);
|
snprintf(cmd_buf, sizeof(cmd_buf), "gdb --quiet --batch --command=%s", respfile);
|
||||||
printf("Executing: %s\n", cmd_buf);
|
printf("Executing: %s\n", cmd_buf);
|
||||||
fflush(stdout);
|
fflush(stdout);
|
||||||
|
|
|
@ -62,7 +62,6 @@ void validate(boost::any &v, std::vector<std::string> const &tokens, FallbackMap
|
||||||
|
|
||||||
FallbackMap *map = boost::any_cast<FallbackMap>(&v);
|
FallbackMap *map = boost::any_cast<FallbackMap>(&v);
|
||||||
|
|
||||||
std::map<std::string,std::string>::iterator mapIt;
|
|
||||||
for(std::vector<std::string>::const_iterator it=tokens.begin(); it != tokens.end(); ++it)
|
for(std::vector<std::string>::const_iterator it=tokens.begin(); it != tokens.end(); ++it)
|
||||||
{
|
{
|
||||||
int sep = it->find(",");
|
int sep = it->find(",");
|
||||||
|
@ -76,7 +75,7 @@ void validate(boost::any &v, std::vector<std::string> const &tokens, FallbackMap
|
||||||
std::string key(it->substr(0,sep));
|
std::string key(it->substr(0,sep));
|
||||||
std::string value(it->substr(sep+1));
|
std::string value(it->substr(sep+1));
|
||||||
|
|
||||||
if((mapIt = map->mMap.find(key)) == map->mMap.end())
|
if(map->mMap.find(key) == map->mMap.end())
|
||||||
{
|
{
|
||||||
map->mMap.insert(std::make_pair (key,value));
|
map->mMap.insert(std::make_pair (key,value));
|
||||||
}
|
}
|
||||||
|
|
|
@ -128,7 +128,8 @@ namespace MWBase
|
||||||
OffenseType type, int arg=0) = 0;
|
OffenseType type, int arg=0) = 0;
|
||||||
virtual void reportCrime (const MWWorld::Ptr& ptr, const MWWorld::Ptr& victim,
|
virtual void reportCrime (const MWWorld::Ptr& ptr, const MWWorld::Ptr& victim,
|
||||||
OffenseType type, int arg=0) = 0;
|
OffenseType type, int arg=0) = 0;
|
||||||
virtual void actorAttacked (const MWWorld::Ptr& victim, const MWWorld::Ptr& attacker) = 0;
|
/// @return false if the attack was considered a "friendly hit" and forgiven
|
||||||
|
virtual bool actorAttacked (const MWWorld::Ptr& victim, const MWWorld::Ptr& attacker) = 0;
|
||||||
/// Utility to check if taking this item is illegal and calling commitCrime if so
|
/// Utility to check if taking this item is illegal and calling commitCrime if so
|
||||||
virtual void itemTaken (const MWWorld::Ptr& ptr, const MWWorld::Ptr& item, int count) = 0;
|
virtual void itemTaken (const MWWorld::Ptr& ptr, const MWWorld::Ptr& item, int count) = 0;
|
||||||
/// Utility to check if opening (i.e. unlocking) this object is illegal and calling commitCrime if so
|
/// Utility to check if opening (i.e. unlocking) this object is illegal and calling commitCrime if so
|
||||||
|
|
|
@ -225,7 +225,6 @@ namespace MWBase
|
||||||
|
|
||||||
virtual void showCrosshair(bool show) = 0;
|
virtual void showCrosshair(bool show) = 0;
|
||||||
virtual bool getSubtitlesEnabled() = 0;
|
virtual bool getSubtitlesEnabled() = 0;
|
||||||
virtual void toggleHud() = 0;
|
|
||||||
virtual bool toggleGui() = 0;
|
virtual bool toggleGui() = 0;
|
||||||
|
|
||||||
virtual void disallowMouse() = 0;
|
virtual void disallowMouse() = 0;
|
||||||
|
|
|
@ -338,11 +338,12 @@ namespace MWClass
|
||||||
getCreatureStats(ptr).setAttacked(true);
|
getCreatureStats(ptr).setAttacked(true);
|
||||||
|
|
||||||
// Self defense
|
// Self defense
|
||||||
|
bool setOnPcHitMe = true; // Note OnPcHitMe is not set for friendly hits.
|
||||||
if ((canWalk(ptr) || canFly(ptr) || canSwim(ptr)) // No retaliation for totally static creatures
|
if ((canWalk(ptr) || canFly(ptr) || canSwim(ptr)) // No retaliation for totally static creatures
|
||||||
// (they have no movement or attacks anyway)
|
// (they have no movement or attacks anyway)
|
||||||
&& !attacker.isEmpty())
|
&& !attacker.isEmpty())
|
||||||
{
|
{
|
||||||
MWBase::Environment::get().getMechanicsManager()->actorAttacked(ptr, attacker);
|
setOnPcHitMe = MWBase::Environment::get().getMechanicsManager()->actorAttacked(ptr, attacker);
|
||||||
}
|
}
|
||||||
|
|
||||||
if(!successful)
|
if(!successful)
|
||||||
|
@ -357,7 +358,7 @@ namespace MWClass
|
||||||
if(!object.isEmpty())
|
if(!object.isEmpty())
|
||||||
getCreatureStats(ptr).setLastHitObject(object.getClass().getId(object));
|
getCreatureStats(ptr).setLastHitObject(object.getClass().getId(object));
|
||||||
|
|
||||||
if(!attacker.isEmpty() && attacker.getRefData().getHandle() == "player")
|
if(setOnPcHitMe && !attacker.isEmpty() && attacker.getRefData().getHandle() == "player")
|
||||||
{
|
{
|
||||||
const std::string &script = ptr.get<ESM::Creature>()->mBase->mScript;
|
const std::string &script = ptr.get<ESM::Creature>()->mBase->mScript;
|
||||||
/* Set the OnPCHitMe script variable. The script is responsible for clearing it. */
|
/* Set the OnPCHitMe script variable. The script is responsible for clearing it. */
|
||||||
|
|
|
@ -644,11 +644,13 @@ namespace MWClass
|
||||||
|
|
||||||
bool wasDead = getCreatureStats(ptr).isDead();
|
bool wasDead = getCreatureStats(ptr).isDead();
|
||||||
|
|
||||||
|
// Note OnPcHitMe is not set for friendly hits.
|
||||||
|
bool setOnPcHitMe = true;
|
||||||
if (!attacker.isEmpty() && !ptr.getClass().getCreatureStats(ptr).getAiSequence().isInCombat(attacker))
|
if (!attacker.isEmpty() && !ptr.getClass().getCreatureStats(ptr).getAiSequence().isInCombat(attacker))
|
||||||
{
|
{
|
||||||
getCreatureStats(ptr).setAttacked(true);
|
getCreatureStats(ptr).setAttacked(true);
|
||||||
|
|
||||||
MWBase::Environment::get().getMechanicsManager()->actorAttacked(ptr, attacker);
|
setOnPcHitMe = MWBase::Environment::get().getMechanicsManager()->actorAttacked(ptr, attacker);
|
||||||
}
|
}
|
||||||
|
|
||||||
if(!successful)
|
if(!successful)
|
||||||
|
@ -663,7 +665,7 @@ namespace MWClass
|
||||||
if(!object.isEmpty())
|
if(!object.isEmpty())
|
||||||
getCreatureStats(ptr).setLastHitObject(object.getClass().getId(object));
|
getCreatureStats(ptr).setLastHitObject(object.getClass().getId(object));
|
||||||
|
|
||||||
if(!attacker.isEmpty() && attacker.getRefData().getHandle() == "player")
|
if(setOnPcHitMe && !attacker.isEmpty() && attacker.getRefData().getHandle() == "player")
|
||||||
{
|
{
|
||||||
const std::string &script = ptr.getClass().getScript(ptr);
|
const std::string &script = ptr.getClass().getScript(ptr);
|
||||||
/* Set the OnPCHitMe script variable. The script is responsible for clearing it. */
|
/* Set the OnPCHitMe script variable. The script is responsible for clearing it. */
|
||||||
|
@ -1123,10 +1125,13 @@ namespace MWClass
|
||||||
return cast.cast(id);
|
return cast.cast(id);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Npc::skillUsageSucceeded (const MWWorld::Ptr& ptr, int skill, int usageType) const
|
void Npc::skillUsageSucceeded (const MWWorld::Ptr& ptr, int skill, int usageType, float extraFactor) const
|
||||||
{
|
{
|
||||||
MWMechanics::NpcStats& stats = getNpcStats (ptr);
|
MWMechanics::NpcStats& stats = getNpcStats (ptr);
|
||||||
|
|
||||||
|
if (stats.isWerewolf())
|
||||||
|
return;
|
||||||
|
|
||||||
MWWorld::LiveCellRef<ESM::NPC> *ref = ptr.get<ESM::NPC>();
|
MWWorld::LiveCellRef<ESM::NPC> *ref = ptr.get<ESM::NPC>();
|
||||||
|
|
||||||
const ESM::Class *class_ =
|
const ESM::Class *class_ =
|
||||||
|
@ -1134,7 +1139,7 @@ namespace MWClass
|
||||||
ref->mBase->mClass
|
ref->mBase->mClass
|
||||||
);
|
);
|
||||||
|
|
||||||
stats.useSkill (skill, *class_, usageType);
|
stats.useSkill (skill, *class_, usageType, extraFactor);
|
||||||
}
|
}
|
||||||
|
|
||||||
float Npc::getArmorRating (const MWWorld::Ptr& ptr) const
|
float Npc::getArmorRating (const MWWorld::Ptr& ptr) const
|
||||||
|
@ -1185,13 +1190,6 @@ namespace MWClass
|
||||||
+ shield;
|
+ shield;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void Npc::adjustRotation(const MWWorld::Ptr& ptr,float& x,float& y,float& z) const
|
|
||||||
{
|
|
||||||
y = 0;
|
|
||||||
x = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Npc::adjustScale(const MWWorld::Ptr &ptr, float &scale) const
|
void Npc::adjustScale(const MWWorld::Ptr &ptr, float &scale) const
|
||||||
{
|
{
|
||||||
MWWorld::LiveCellRef<ESM::NPC> *ref =
|
MWWorld::LiveCellRef<ESM::NPC> *ref =
|
||||||
|
|
|
@ -136,11 +136,9 @@ namespace MWClass
|
||||||
|
|
||||||
virtual void adjustScale (const MWWorld::Ptr &ptr, float &scale) const;
|
virtual void adjustScale (const MWWorld::Ptr &ptr, float &scale) const;
|
||||||
|
|
||||||
virtual void skillUsageSucceeded (const MWWorld::Ptr& ptr, int skill, int usageType) const;
|
virtual void skillUsageSucceeded (const MWWorld::Ptr& ptr, int skill, int usageType, float extraFactor=1.f) const;
|
||||||
///< Inform actor \a ptr that a skill use has succeeded.
|
///< Inform actor \a ptr that a skill use has succeeded.
|
||||||
|
|
||||||
virtual void adjustRotation(const MWWorld::Ptr& ptr,float& x,float& y,float& z) const;
|
|
||||||
|
|
||||||
virtual bool isEssential (const MWWorld::Ptr& ptr) const;
|
virtual bool isEssential (const MWWorld::Ptr& ptr) const;
|
||||||
///< Is \a ptr essential? (i.e. may losing \a ptr make the game unwinnable)
|
///< Is \a ptr essential? (i.e. may losing \a ptr make the game unwinnable)
|
||||||
|
|
||||||
|
|
|
@ -729,10 +729,10 @@ namespace MWDialogue
|
||||||
{
|
{
|
||||||
std::vector<HyperTextToken> result;
|
std::vector<HyperTextToken> result;
|
||||||
MyGUI::UString utext(text);
|
MyGUI::UString utext(text);
|
||||||
size_t pos_begin, pos_end, iteration_pos = 0;
|
size_t pos_end, iteration_pos = 0;
|
||||||
for(;;)
|
for(;;)
|
||||||
{
|
{
|
||||||
pos_begin = utext.find('@', iteration_pos);
|
size_t pos_begin = utext.find('@', iteration_pos);
|
||||||
if (pos_begin != std::string::npos)
|
if (pos_begin != std::string::npos)
|
||||||
pos_end = utext.find('#', pos_begin);
|
pos_end = utext.find('#', pos_begin);
|
||||||
|
|
||||||
|
@ -758,12 +758,12 @@ namespace MWDialogue
|
||||||
size_t RemovePseudoAsterisks(std::string& phrase)
|
size_t RemovePseudoAsterisks(std::string& phrase)
|
||||||
{
|
{
|
||||||
size_t pseudoAsterisksCount = 0;
|
size_t pseudoAsterisksCount = 0;
|
||||||
const char specialPseudoAsteriskCharacter = 127;
|
|
||||||
|
|
||||||
if( !phrase.empty() )
|
if( !phrase.empty() )
|
||||||
{
|
{
|
||||||
std::string::reverse_iterator rit = phrase.rbegin();
|
std::string::reverse_iterator rit = phrase.rbegin();
|
||||||
|
|
||||||
|
const char specialPseudoAsteriskCharacter = 127;
|
||||||
while( rit != phrase.rend() && *rit == specialPseudoAsteriskCharacter )
|
while( rit != phrase.rend() && *rit == specialPseudoAsteriskCharacter )
|
||||||
{
|
{
|
||||||
pseudoAsterisksCount++;
|
pseudoAsterisksCount++;
|
||||||
|
|
|
@ -277,7 +277,6 @@ namespace MWGui
|
||||||
|
|
||||||
InfoBoxDialog::InfoBoxDialog()
|
InfoBoxDialog::InfoBoxDialog()
|
||||||
: WindowModal("openmw_infobox.layout")
|
: WindowModal("openmw_infobox.layout")
|
||||||
, mCurrentButton(-1)
|
|
||||||
{
|
{
|
||||||
getWidget(mTextBox, "TextBox");
|
getWidget(mTextBox, "TextBox");
|
||||||
getWidget(mText, "Text");
|
getWidget(mText, "Text");
|
||||||
|
@ -306,7 +305,6 @@ namespace MWGui
|
||||||
MyGUI::Gui::getInstance().destroyWidget(*it);
|
MyGUI::Gui::getInstance().destroyWidget(*it);
|
||||||
}
|
}
|
||||||
this->mButtons.clear();
|
this->mButtons.clear();
|
||||||
mCurrentButton = -1;
|
|
||||||
|
|
||||||
// TODO: The buttons should be generated from a template in the layout file, ie. cloning an existing widget
|
// TODO: The buttons should be generated from a template in the layout file, ie. cloning an existing widget
|
||||||
MyGUI::Button* button;
|
MyGUI::Button* button;
|
||||||
|
@ -336,11 +334,6 @@ namespace MWGui
|
||||||
center();
|
center();
|
||||||
}
|
}
|
||||||
|
|
||||||
int InfoBoxDialog::getChosenButton() const
|
|
||||||
{
|
|
||||||
return mCurrentButton;
|
|
||||||
}
|
|
||||||
|
|
||||||
void InfoBoxDialog::onButtonClicked(MyGUI::Widget* _sender)
|
void InfoBoxDialog::onButtonClicked(MyGUI::Widget* _sender)
|
||||||
{
|
{
|
||||||
std::vector<MyGUI::Button*>::const_iterator end = mButtons.end();
|
std::vector<MyGUI::Button*>::const_iterator end = mButtons.end();
|
||||||
|
@ -349,7 +342,6 @@ namespace MWGui
|
||||||
{
|
{
|
||||||
if (*it == _sender)
|
if (*it == _sender)
|
||||||
{
|
{
|
||||||
mCurrentButton = i;
|
|
||||||
eventButtonSelected(i);
|
eventButtonSelected(i);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -671,8 +663,6 @@ namespace MWGui
|
||||||
// Centre dialog
|
// Centre dialog
|
||||||
center();
|
center();
|
||||||
|
|
||||||
setText("LabelT", MWBase::Environment::get().getWindowManager()->getGameSettingString("sSpecializationMenu1", ""));
|
|
||||||
|
|
||||||
getWidget(mSpecialization0, "Specialization0");
|
getWidget(mSpecialization0, "Specialization0");
|
||||||
getWidget(mSpecialization1, "Specialization1");
|
getWidget(mSpecialization1, "Specialization1");
|
||||||
getWidget(mSpecialization2, "Specialization2");
|
getWidget(mSpecialization2, "Specialization2");
|
||||||
|
@ -694,7 +684,6 @@ namespace MWGui
|
||||||
|
|
||||||
MyGUI::Button* cancelButton;
|
MyGUI::Button* cancelButton;
|
||||||
getWidget(cancelButton, "CancelButton");
|
getWidget(cancelButton, "CancelButton");
|
||||||
cancelButton->setCaption(MWBase::Environment::get().getWindowManager()->getGameSettingString("sCancel", ""));
|
|
||||||
cancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SelectSpecializationDialog::onCancelClicked);
|
cancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SelectSpecializationDialog::onCancelClicked);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -737,8 +726,6 @@ namespace MWGui
|
||||||
// Centre dialog
|
// Centre dialog
|
||||||
center();
|
center();
|
||||||
|
|
||||||
setText("LabelT", MWBase::Environment::get().getWindowManager()->getGameSettingString("sAttributesMenu1", ""));
|
|
||||||
|
|
||||||
for (int i = 0; i < 8; ++i)
|
for (int i = 0; i < 8; ++i)
|
||||||
{
|
{
|
||||||
Widgets::MWAttributePtr attribute;
|
Widgets::MWAttributePtr attribute;
|
||||||
|
@ -752,7 +739,6 @@ namespace MWGui
|
||||||
|
|
||||||
MyGUI::Button* cancelButton;
|
MyGUI::Button* cancelButton;
|
||||||
getWidget(cancelButton, "CancelButton");
|
getWidget(cancelButton, "CancelButton");
|
||||||
cancelButton->setCaption(MWBase::Environment::get().getWindowManager()->getGameSettingString("sCancel", ""));
|
|
||||||
cancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SelectAttributeDialog::onCancelClicked);
|
cancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SelectAttributeDialog::onCancelClicked);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -788,11 +774,6 @@ namespace MWGui
|
||||||
// Centre dialog
|
// Centre dialog
|
||||||
center();
|
center();
|
||||||
|
|
||||||
setText("LabelT", MWBase::Environment::get().getWindowManager()->getGameSettingString("sSkillsMenu1", ""));
|
|
||||||
setText("CombatLabelT", MWBase::Environment::get().getWindowManager()->getGameSettingString("sSpecializationCombat", ""));
|
|
||||||
setText("MagicLabelT", MWBase::Environment::get().getWindowManager()->getGameSettingString("sSpecializationMagic", ""));
|
|
||||||
setText("StealthLabelT", MWBase::Environment::get().getWindowManager()->getGameSettingString("sSpecializationStealth", ""));
|
|
||||||
|
|
||||||
for(int i = 0; i < 9; i++)
|
for(int i = 0; i < 9; i++)
|
||||||
{
|
{
|
||||||
char theIndex = '0'+i;
|
char theIndex = '0'+i;
|
||||||
|
@ -849,7 +830,6 @@ namespace MWGui
|
||||||
|
|
||||||
MyGUI::Button* cancelButton;
|
MyGUI::Button* cancelButton;
|
||||||
getWidget(cancelButton, "CancelButton");
|
getWidget(cancelButton, "CancelButton");
|
||||||
cancelButton->setCaption(MWBase::Environment::get().getWindowManager()->getGameSettingString("sCancel", ""));
|
|
||||||
cancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SelectSkillDialog::onCancelClicked);
|
cancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SelectSkillDialog::onCancelClicked);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -24,7 +24,6 @@ namespace MWGui
|
||||||
void setButtons(ButtonList &buttons);
|
void setButtons(ButtonList &buttons);
|
||||||
|
|
||||||
virtual void open();
|
virtual void open();
|
||||||
int getChosenButton() const;
|
|
||||||
|
|
||||||
// Events
|
// Events
|
||||||
typedef MyGUI::delegates::CMultiDelegate1<int> EventHandle_Int;
|
typedef MyGUI::delegates::CMultiDelegate1<int> EventHandle_Int;
|
||||||
|
@ -41,7 +40,6 @@ namespace MWGui
|
||||||
|
|
||||||
void fitToText(MyGUI::TextBox* widget);
|
void fitToText(MyGUI::TextBox* widget);
|
||||||
void layoutVertically(MyGUI::Widget* widget, int margin);
|
void layoutVertically(MyGUI::Widget* widget, int margin);
|
||||||
int mCurrentButton;
|
|
||||||
MyGUI::Widget* mTextBox;
|
MyGUI::Widget* mTextBox;
|
||||||
MyGUI::TextBox* mText;
|
MyGUI::TextBox* mText;
|
||||||
MyGUI::Widget* mButtonBar;
|
MyGUI::Widget* mButtonBar;
|
||||||
|
|
|
@ -155,11 +155,6 @@ namespace MWGui
|
||||||
mCommandLine->setFontName(fntName);
|
mCommandLine->setFontName(fntName);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Console::clearHistory()
|
|
||||||
{
|
|
||||||
mHistory->setCaption("");
|
|
||||||
}
|
|
||||||
|
|
||||||
void Console::print(const std::string &msg)
|
void Console::print(const std::string &msg)
|
||||||
{
|
{
|
||||||
mHistory->addText(msg);
|
mHistory->addText(msg);
|
||||||
|
|
|
@ -48,8 +48,6 @@ namespace MWGui
|
||||||
|
|
||||||
void onResChange(int width, int height);
|
void onResChange(int width, int height);
|
||||||
|
|
||||||
void clearHistory();
|
|
||||||
|
|
||||||
// Print a message to the console. Messages may contain color
|
// Print a message to the console. Messages may contain color
|
||||||
// code, eg. "#FFFFFF this is white".
|
// code, eg. "#FFFFFF this is white".
|
||||||
void print(const std::string &msg);
|
void print(const std::string &msg);
|
||||||
|
|
|
@ -76,7 +76,7 @@ MWWorld::Ptr ContainerItemModel::copyItem (const ItemStack& item, size_t count,
|
||||||
const MWWorld::Ptr& source = mItemSources[mItemSources.size()-1];
|
const MWWorld::Ptr& source = mItemSources[mItemSources.size()-1];
|
||||||
if (item.mBase.getContainerStore() == &source.getClass().getContainerStore(source))
|
if (item.mBase.getContainerStore() == &source.getClass().getContainerStore(source))
|
||||||
throw std::runtime_error("Item to copy needs to be from a different container!");
|
throw std::runtime_error("Item to copy needs to be from a different container!");
|
||||||
return *source.getClass().getContainerStore(source).add(item.mBase, count, source);
|
return *source.getClass().getContainerStore(source).add(item.mBase, count, source, setNewOwner);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ContainerItemModel::removeItem (const ItemStack& item, size_t count)
|
void ContainerItemModel::removeItem (const ItemStack& item, size_t count)
|
||||||
|
|
|
@ -2,6 +2,8 @@
|
||||||
|
|
||||||
#include <boost/lexical_cast.hpp>
|
#include <boost/lexical_cast.hpp>
|
||||||
|
|
||||||
|
#include <components/widgets/numericeditbox.hpp>
|
||||||
|
|
||||||
#include "../mwbase/environment.hpp"
|
#include "../mwbase/environment.hpp"
|
||||||
#include "../mwbase/windowmanager.hpp"
|
#include "../mwbase/windowmanager.hpp"
|
||||||
|
|
||||||
|
@ -19,7 +21,7 @@ namespace MWGui
|
||||||
|
|
||||||
mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &CountDialog::onCancelButtonClicked);
|
mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &CountDialog::onCancelButtonClicked);
|
||||||
mOkButton->eventMouseButtonClick += MyGUI::newDelegate(this, &CountDialog::onOkButtonClicked);
|
mOkButton->eventMouseButtonClick += MyGUI::newDelegate(this, &CountDialog::onOkButtonClicked);
|
||||||
mItemEdit->eventEditTextChange += MyGUI::newDelegate(this, &CountDialog::onEditTextChange);
|
mItemEdit->eventValueChanged += MyGUI::newDelegate(this, &CountDialog::onEditValueChanged);
|
||||||
mSlider->eventScrollChangePosition += MyGUI::newDelegate(this, &CountDialog::onSliderMoved);
|
mSlider->eventScrollChangePosition += MyGUI::newDelegate(this, &CountDialog::onSliderMoved);
|
||||||
// make sure we read the enter key being pressed to accept multiple items
|
// make sure we read the enter key being pressed to accept multiple items
|
||||||
mItemEdit->eventEditSelectAccept += MyGUI::newDelegate(this, &CountDialog::onEnterKeyPressed);
|
mItemEdit->eventEditSelectAccept += MyGUI::newDelegate(this, &CountDialog::onEnterKeyPressed);
|
||||||
|
@ -46,7 +48,10 @@ namespace MWGui
|
||||||
MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mItemEdit);
|
MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mItemEdit);
|
||||||
|
|
||||||
mSlider->setScrollPosition(maxCount-1);
|
mSlider->setScrollPosition(maxCount-1);
|
||||||
mItemEdit->setCaption(boost::lexical_cast<std::string>(maxCount));
|
|
||||||
|
mItemEdit->setMinValue(1);
|
||||||
|
mItemEdit->setMaxValue(maxCount);
|
||||||
|
mItemEdit->setValue(maxCount);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CountDialog::cancel() //Keeping this here as I don't know if anything else relies on it.
|
void CountDialog::cancel() //Keeping this here as I don't know if anything else relies on it.
|
||||||
|
@ -80,30 +85,13 @@ namespace MWGui
|
||||||
setVisible(false);
|
setVisible(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CountDialog::onEditTextChange(MyGUI::EditBox* _sender)
|
void CountDialog::onEditValueChanged(int value)
|
||||||
{
|
{
|
||||||
if (_sender->getCaption() == "")
|
mSlider->setScrollPosition(value-1);
|
||||||
return;
|
|
||||||
|
|
||||||
unsigned int count;
|
|
||||||
try
|
|
||||||
{
|
|
||||||
count = boost::lexical_cast<unsigned int>(_sender->getCaption());
|
|
||||||
}
|
|
||||||
catch (std::bad_cast&)
|
|
||||||
{
|
|
||||||
count = 1;
|
|
||||||
}
|
|
||||||
if (count > mSlider->getScrollRange())
|
|
||||||
{
|
|
||||||
count = mSlider->getScrollRange();
|
|
||||||
}
|
|
||||||
mSlider->setScrollPosition(count-1);
|
|
||||||
onSliderMoved(mSlider, count-1);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void CountDialog::onSliderMoved(MyGUI::ScrollBar* _sender, size_t _position)
|
void CountDialog::onSliderMoved(MyGUI::ScrollBar* _sender, size_t _position)
|
||||||
{
|
{
|
||||||
mItemEdit->setCaption(boost::lexical_cast<std::string>(_position+1));
|
mItemEdit->setValue(_position+1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -3,6 +3,11 @@
|
||||||
|
|
||||||
#include "windowbase.hpp"
|
#include "windowbase.hpp"
|
||||||
|
|
||||||
|
namespace Gui
|
||||||
|
{
|
||||||
|
class NumericEditBox;
|
||||||
|
}
|
||||||
|
|
||||||
namespace MWGui
|
namespace MWGui
|
||||||
{
|
{
|
||||||
class CountDialog : public WindowModal
|
class CountDialog : public WindowModal
|
||||||
|
@ -22,7 +27,7 @@ namespace MWGui
|
||||||
|
|
||||||
private:
|
private:
|
||||||
MyGUI::ScrollBar* mSlider;
|
MyGUI::ScrollBar* mSlider;
|
||||||
MyGUI::EditBox* mItemEdit;
|
Gui::NumericEditBox* mItemEdit;
|
||||||
MyGUI::TextBox* mItemText;
|
MyGUI::TextBox* mItemText;
|
||||||
MyGUI::TextBox* mLabelText;
|
MyGUI::TextBox* mLabelText;
|
||||||
MyGUI::Button* mOkButton;
|
MyGUI::Button* mOkButton;
|
||||||
|
@ -30,7 +35,7 @@ namespace MWGui
|
||||||
|
|
||||||
void onCancelButtonClicked(MyGUI::Widget* _sender);
|
void onCancelButtonClicked(MyGUI::Widget* _sender);
|
||||||
void onOkButtonClicked(MyGUI::Widget* _sender);
|
void onOkButtonClicked(MyGUI::Widget* _sender);
|
||||||
void onEditTextChange(MyGUI::EditBox* _sender);
|
void onEditValueChanged(int value);
|
||||||
void onSliderMoved(MyGUI::ScrollBar* _sender, size_t _position);
|
void onSliderMoved(MyGUI::ScrollBar* _sender, size_t _position);
|
||||||
void onEnterKeyPressed(MyGUI::EditBox* _sender);
|
void onEnterKeyPressed(MyGUI::EditBox* _sender);
|
||||||
};
|
};
|
||||||
|
|
|
@ -3,6 +3,8 @@
|
||||||
#include <boost/bind.hpp>
|
#include <boost/bind.hpp>
|
||||||
#include <boost/lexical_cast.hpp>
|
#include <boost/lexical_cast.hpp>
|
||||||
|
|
||||||
|
#include <components/widgets/list.hpp>
|
||||||
|
|
||||||
#include "../mwbase/environment.hpp"
|
#include "../mwbase/environment.hpp"
|
||||||
#include "../mwbase/windowmanager.hpp"
|
#include "../mwbase/windowmanager.hpp"
|
||||||
#include "../mwbase/mechanicsmanager.hpp"
|
#include "../mwbase/mechanicsmanager.hpp"
|
||||||
|
@ -17,7 +19,6 @@
|
||||||
#include "../mwdialogue/dialoguemanagerimp.hpp"
|
#include "../mwdialogue/dialoguemanagerimp.hpp"
|
||||||
|
|
||||||
#include "widgets.hpp"
|
#include "widgets.hpp"
|
||||||
#include "list.hpp"
|
|
||||||
#include "tradewindow.hpp"
|
#include "tradewindow.hpp"
|
||||||
#include "spellbuyingwindow.hpp"
|
#include "spellbuyingwindow.hpp"
|
||||||
#include "travelwindow.hpp"
|
#include "travelwindow.hpp"
|
||||||
|
@ -124,10 +125,10 @@ namespace MWGui
|
||||||
// We need this copy for when @# hyperlinks are replaced
|
// We need this copy for when @# hyperlinks are replaced
|
||||||
std::string text = mText;
|
std::string text = mText;
|
||||||
|
|
||||||
size_t pos_begin, pos_end;
|
size_t pos_end;
|
||||||
for(;;)
|
for(;;)
|
||||||
{
|
{
|
||||||
pos_begin = text.find('@');
|
size_t pos_begin = text.find('@');
|
||||||
if (pos_begin != std::string::npos)
|
if (pos_begin != std::string::npos)
|
||||||
pos_end = text.find('#', pos_begin);
|
pos_end = text.find('#', pos_begin);
|
||||||
|
|
||||||
|
|
|
@ -8,14 +8,14 @@
|
||||||
|
|
||||||
#include "keywordsearch.hpp"
|
#include "keywordsearch.hpp"
|
||||||
|
|
||||||
|
namespace Gui
|
||||||
|
{
|
||||||
|
class MWList;
|
||||||
|
}
|
||||||
|
|
||||||
namespace MWGui
|
namespace MWGui
|
||||||
{
|
{
|
||||||
class WindowManager;
|
class WindowManager;
|
||||||
|
|
||||||
namespace Widgets
|
|
||||||
{
|
|
||||||
class MWList;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
@ -169,7 +169,7 @@ namespace MWGui
|
||||||
KeywordSearchT mKeywordSearch;
|
KeywordSearchT mKeywordSearch;
|
||||||
|
|
||||||
BookPage* mHistory;
|
BookPage* mHistory;
|
||||||
Widgets::MWList* mTopicsList;
|
Gui::MWList* mTopicsList;
|
||||||
MyGUI::ScrollBar* mScrollBar;
|
MyGUI::ScrollBar* mScrollBar;
|
||||||
MyGUI::Progress* mDispositionBar;
|
MyGUI::Progress* mDispositionBar;
|
||||||
MyGUI::EditBox* mDispositionText;
|
MyGUI::EditBox* mDispositionText;
|
||||||
|
|
|
@ -198,12 +198,11 @@ namespace MWGui
|
||||||
paper->setNeedMouseFocus(false);
|
paper->setNeedMouseFocus(false);
|
||||||
|
|
||||||
BookTextParser parser(markup);
|
BookTextParser parser(markup);
|
||||||
BookTextParser::Events event;
|
|
||||||
|
|
||||||
bool brBeforeLastTag = false;
|
bool brBeforeLastTag = false;
|
||||||
for (;;)
|
for (;;)
|
||||||
{
|
{
|
||||||
event = parser.next();
|
BookTextParser::Events event = parser.next();
|
||||||
if (event == BookTextParser::Event_BrTag || event == BookTextParser::Event_PTag)
|
if (event == BookTextParser::Event_BrTag || event == BookTextParser::Event_PTag)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
|
|
|
@ -278,14 +278,14 @@ namespace MWGui
|
||||||
if (item.mType == ItemStack::Type_Barter)
|
if (item.mType == ItemStack::Type_Barter)
|
||||||
{
|
{
|
||||||
// this was an item borrowed to us by the merchant
|
// this was an item borrowed to us by the merchant
|
||||||
MWBase::Environment::get().getWindowManager()->getTradeWindow()->returnItem(mSelectedItem, count);
|
|
||||||
mTradeModel->returnItemBorrowedToUs(mSelectedItem, count);
|
mTradeModel->returnItemBorrowedToUs(mSelectedItem, count);
|
||||||
|
MWBase::Environment::get().getWindowManager()->getTradeWindow()->returnItem(mSelectedItem, count);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// borrow item to the merchant
|
// borrow item to the merchant
|
||||||
MWBase::Environment::get().getWindowManager()->getTradeWindow()->borrowItem(mSelectedItem, count);
|
|
||||||
mTradeModel->borrowItemFromUs(mSelectedItem, count);
|
mTradeModel->borrowItemFromUs(mSelectedItem, count);
|
||||||
|
MWBase::Environment::get().getWindowManager()->getTradeWindow()->borrowItem(mSelectedItem, count);
|
||||||
}
|
}
|
||||||
|
|
||||||
mItemView->update();
|
mItemView->update();
|
||||||
|
|
|
@ -36,7 +36,8 @@ namespace MWGui
|
||||||
Misc::StringUtils::toLower(currentGMSTID);
|
Misc::StringUtils::toLower(currentGMSTID);
|
||||||
|
|
||||||
// Don't bother checking this GMST if it's not a sMagicBound* one.
|
// Don't bother checking this GMST if it's not a sMagicBound* one.
|
||||||
if (currentGMSTID.find("smagicbound") != 0)
|
const std::string& toFind = "smagicbound";
|
||||||
|
if (currentGMSTID.compare(0, toFind.length(), toFind) != 0)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
// All sMagicBound* GMST's should be of type string
|
// All sMagicBound* GMST's should be of type string
|
||||||
|
|
|
@ -113,10 +113,10 @@ struct JournalViewModelImpl : JournalViewModel
|
||||||
|
|
||||||
utf8text = getText ();
|
utf8text = getText ();
|
||||||
|
|
||||||
size_t pos_begin, pos_end;
|
size_t pos_end = 0;
|
||||||
for(;;)
|
for(;;)
|
||||||
{
|
{
|
||||||
pos_begin = utf8text.find('@');
|
size_t pos_begin = utf8text.find('@');
|
||||||
if (pos_begin != std::string::npos)
|
if (pos_begin != std::string::npos)
|
||||||
pos_end = utf8text.find('#', pos_begin);
|
pos_end = utf8text.find('#', pos_begin);
|
||||||
|
|
||||||
|
@ -223,15 +223,6 @@ struct JournalViewModelImpl : JournalViewModel
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void visitQuestName (QuestId questId, boost::function <void (Utf8Span)> visitor) const
|
|
||||||
{
|
|
||||||
MWDialogue::Quest const * quest = reinterpret_cast <MWDialogue::Quest const *> (questId);
|
|
||||||
|
|
||||||
std::string name = quest->getName ();
|
|
||||||
|
|
||||||
visitor (toUtf8Span (name));
|
|
||||||
}
|
|
||||||
|
|
||||||
template <typename iterator_t>
|
template <typename iterator_t>
|
||||||
struct JournalEntryImpl : BaseEntry <iterator_t, JournalEntry>
|
struct JournalEntryImpl : BaseEntry <iterator_t, JournalEntry>
|
||||||
{
|
{
|
||||||
|
@ -301,11 +292,6 @@ struct JournalViewModelImpl : JournalViewModel
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void visitTopics (boost::function <void (TopicId, Utf8Span)> visitor) const
|
|
||||||
{
|
|
||||||
throw std::runtime_error ("not implemented");
|
|
||||||
}
|
|
||||||
|
|
||||||
void visitTopicName (TopicId topicId, boost::function <void (Utf8Span)> visitor) const
|
void visitTopicName (TopicId topicId, boost::function <void (Utf8Span)> visitor) const
|
||||||
{
|
{
|
||||||
MWDialogue::Topic const & topic = * reinterpret_cast <MWDialogue::Topic const *> (topicId);
|
MWDialogue::Topic const & topic = * reinterpret_cast <MWDialogue::Topic const *> (topicId);
|
||||||
|
|
|
@ -67,9 +67,6 @@ namespace MWGui
|
||||||
/// returns true if their are no journal entries to display
|
/// returns true if their are no journal entries to display
|
||||||
virtual bool isEmpty () const = 0;
|
virtual bool isEmpty () const = 0;
|
||||||
|
|
||||||
/// provides access to the name of the quest with the specified identifier
|
|
||||||
virtual void visitQuestName (TopicId topicId, boost::function <void (Utf8Span)> visitor) const = 0;
|
|
||||||
|
|
||||||
/// walks the active and optionally completed, quests providing the name
|
/// walks the active and optionally completed, quests providing the name
|
||||||
virtual void visitQuestNames (bool active_only, boost::function <void (const std::string&)> visitor) const = 0;
|
virtual void visitQuestNames (bool active_only, boost::function <void (const std::string&)> visitor) const = 0;
|
||||||
|
|
||||||
|
|
|
@ -4,7 +4,6 @@
|
||||||
#include "../mwbase/soundmanager.hpp"
|
#include "../mwbase/soundmanager.hpp"
|
||||||
#include "../mwbase/windowmanager.hpp"
|
#include "../mwbase/windowmanager.hpp"
|
||||||
#include "../mwbase/journal.hpp"
|
#include "../mwbase/journal.hpp"
|
||||||
#include "list.hpp"
|
|
||||||
|
|
||||||
#include <sstream>
|
#include <sstream>
|
||||||
#include <set>
|
#include <set>
|
||||||
|
@ -16,12 +15,12 @@
|
||||||
#include "boost/lexical_cast.hpp"
|
#include "boost/lexical_cast.hpp"
|
||||||
|
|
||||||
#include <components/widgets/imagebutton.hpp>
|
#include <components/widgets/imagebutton.hpp>
|
||||||
|
#include <components/widgets/list.hpp>
|
||||||
|
|
||||||
#include "bookpage.hpp"
|
#include "bookpage.hpp"
|
||||||
#include "windowbase.hpp"
|
#include "windowbase.hpp"
|
||||||
#include "journalviewmodel.hpp"
|
#include "journalviewmodel.hpp"
|
||||||
#include "journalbooks.hpp"
|
#include "journalbooks.hpp"
|
||||||
#include "list.hpp"
|
|
||||||
|
|
||||||
namespace
|
namespace
|
||||||
{
|
{
|
||||||
|
@ -111,10 +110,10 @@ namespace
|
||||||
adviseButtonClick (ShowAllBTN, &JournalWindowImpl::notifyShowAll );
|
adviseButtonClick (ShowAllBTN, &JournalWindowImpl::notifyShowAll );
|
||||||
adviseButtonClick (ShowActiveBTN, &JournalWindowImpl::notifyShowActive);
|
adviseButtonClick (ShowActiveBTN, &JournalWindowImpl::notifyShowActive);
|
||||||
|
|
||||||
MWGui::Widgets::MWList* list = getWidget<MWGui::Widgets::MWList>(QuestsList);
|
Gui::MWList* list = getWidget<Gui::MWList>(QuestsList);
|
||||||
list->eventItemSelected += MyGUI::newDelegate(this, &JournalWindowImpl::notifyQuestClicked);
|
list->eventItemSelected += MyGUI::newDelegate(this, &JournalWindowImpl::notifyQuestClicked);
|
||||||
|
|
||||||
MWGui::Widgets::MWList* topicsList = getWidget<MWGui::Widgets::MWList>(TopicsList);
|
Gui::MWList* topicsList = getWidget<Gui::MWList>(TopicsList);
|
||||||
topicsList->eventItemSelected += MyGUI::newDelegate(this, &JournalWindowImpl::notifyTopicSelected);
|
topicsList->eventItemSelected += MyGUI::newDelegate(this, &JournalWindowImpl::notifyTopicSelected);
|
||||||
|
|
||||||
{
|
{
|
||||||
|
@ -394,25 +393,13 @@ namespace
|
||||||
popBook ();
|
popBook ();
|
||||||
}
|
}
|
||||||
|
|
||||||
void showList (char const * listId, char const * pageId, Book book)
|
|
||||||
{
|
|
||||||
std::pair <int, int> size = book->getSize ();
|
|
||||||
|
|
||||||
getPage (pageId)->showPage (book, 0);
|
|
||||||
|
|
||||||
// Canvas size must be expressed with VScroll disabled, otherwise MyGUI would expand the scroll area when the scrollbar is hidden
|
|
||||||
getWidget <MyGUI::ScrollView> (listId)->setVisibleVScroll(false);
|
|
||||||
getWidget <MyGUI::ScrollView> (listId)->setCanvasSize (size.first, size.second);
|
|
||||||
getWidget <MyGUI::ScrollView> (listId)->setVisibleVScroll(true);
|
|
||||||
}
|
|
||||||
|
|
||||||
void notifyIndexLinkClicked (MWGui::TypesetBook::InteractiveId character)
|
void notifyIndexLinkClicked (MWGui::TypesetBook::InteractiveId character)
|
||||||
{
|
{
|
||||||
setVisible (LeftTopicIndex, false);
|
setVisible (LeftTopicIndex, false);
|
||||||
setVisible (RightTopicIndex, false);
|
setVisible (RightTopicIndex, false);
|
||||||
setVisible (TopicsList, true);
|
setVisible (TopicsList, true);
|
||||||
|
|
||||||
MWGui::Widgets::MWList* list = getWidget<MWGui::Widgets::MWList>(TopicsList);
|
Gui::MWList* list = getWidget<Gui::MWList>(TopicsList);
|
||||||
list->clear();
|
list->clear();
|
||||||
|
|
||||||
AddNamesToList add(list);
|
AddNamesToList add(list);
|
||||||
|
@ -435,9 +422,9 @@ namespace
|
||||||
|
|
||||||
struct AddNamesToList
|
struct AddNamesToList
|
||||||
{
|
{
|
||||||
AddNamesToList(MWGui::Widgets::MWList* list) : mList(list) {}
|
AddNamesToList(Gui::MWList* list) : mList(list) {}
|
||||||
|
|
||||||
MWGui::Widgets::MWList* mList;
|
Gui::MWList* mList;
|
||||||
void operator () (const std::string& name)
|
void operator () (const std::string& name)
|
||||||
{
|
{
|
||||||
mList->addItem(name);
|
mList->addItem(name);
|
||||||
|
@ -455,7 +442,7 @@ namespace
|
||||||
setVisible (ShowAllBTN, !mAllQuests);
|
setVisible (ShowAllBTN, !mAllQuests);
|
||||||
setVisible (ShowActiveBTN, mAllQuests);
|
setVisible (ShowActiveBTN, mAllQuests);
|
||||||
|
|
||||||
MWGui::Widgets::MWList* list = getWidget<MWGui::Widgets::MWList>(QuestsList);
|
Gui::MWList* list = getWidget<Gui::MWList>(QuestsList);
|
||||||
list->clear();
|
list->clear();
|
||||||
|
|
||||||
AddNamesToList add(list);
|
AddNamesToList add(list);
|
||||||
|
|
|
@ -140,7 +140,7 @@ namespace MWGui
|
||||||
// Vanilla uses thief.dds for custom classes.
|
// Vanilla uses thief.dds for custom classes.
|
||||||
// Choosing Stealth specialization and Speed/Agility as attributes, if possible. Otherwise fall back to first class found.
|
// Choosing Stealth specialization and Speed/Agility as attributes, if possible. Otherwise fall back to first class found.
|
||||||
MWWorld::SharedIterator<ESM::Class> it = world->getStore().get<ESM::Class>().begin();
|
MWWorld::SharedIterator<ESM::Class> it = world->getStore().get<ESM::Class>().begin();
|
||||||
for(; it != world->getStore().get<ESM::Class>().end(); it++)
|
for(; it != world->getStore().get<ESM::Class>().end(); ++it)
|
||||||
{
|
{
|
||||||
if(it->mData.mIsPlayable && it->mData.mSpecialization == 2 && it->mData.mAttribute[0] == 4 && it->mData.mAttribute[1] == 3)
|
if(it->mData.mIsPlayable && it->mData.mSpecialization == 2 && it->mData.mAttribute[0] == 4 && it->mData.mAttribute[1] == 3)
|
||||||
break;
|
break;
|
||||||
|
|
|
@ -1,169 +0,0 @@
|
||||||
#include "list.hpp"
|
|
||||||
|
|
||||||
#include <MyGUI_Gui.h>
|
|
||||||
#include <MyGUI_Button.h>
|
|
||||||
#include <MyGUI_ImageBox.h>
|
|
||||||
#include <MyGUI_ScrollBar.h>
|
|
||||||
|
|
||||||
namespace MWGui
|
|
||||||
{
|
|
||||||
|
|
||||||
namespace Widgets
|
|
||||||
{
|
|
||||||
|
|
||||||
MWList::MWList() :
|
|
||||||
mClient(0)
|
|
||||||
, mScrollView(0)
|
|
||||||
, mItemHeight(0)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
void MWList::initialiseOverride()
|
|
||||||
{
|
|
||||||
Base::initialiseOverride();
|
|
||||||
|
|
||||||
assignWidget(mClient, "Client");
|
|
||||||
if (mClient == 0)
|
|
||||||
mClient = this;
|
|
||||||
|
|
||||||
mScrollView = mClient->createWidgetReal<MyGUI::ScrollView>(
|
|
||||||
"MW_ScrollView", MyGUI::FloatCoord(0.0, 0.0, 1.0, 1.0),
|
|
||||||
MyGUI::Align::Top | MyGUI::Align::Left | MyGUI::Align::Stretch, getName() + "_ScrollView");
|
|
||||||
}
|
|
||||||
|
|
||||||
void MWList::addItem(const std::string& name)
|
|
||||||
{
|
|
||||||
mItems.push_back(name);
|
|
||||||
}
|
|
||||||
|
|
||||||
void MWList::addSeparator()
|
|
||||||
{
|
|
||||||
mItems.push_back("");
|
|
||||||
}
|
|
||||||
|
|
||||||
void MWList::adjustSize()
|
|
||||||
{
|
|
||||||
redraw();
|
|
||||||
}
|
|
||||||
|
|
||||||
void MWList::redraw(bool scrollbarShown)
|
|
||||||
{
|
|
||||||
const int _scrollBarWidth = 20; // fetch this from skin?
|
|
||||||
const int scrollBarWidth = scrollbarShown ? _scrollBarWidth : 0;
|
|
||||||
const int spacing = 3;
|
|
||||||
size_t viewPosition = -mScrollView->getViewOffset().top;
|
|
||||||
|
|
||||||
while (mScrollView->getChildCount())
|
|
||||||
{
|
|
||||||
MyGUI::Gui::getInstance().destroyWidget(mScrollView->getChildAt(0));
|
|
||||||
}
|
|
||||||
|
|
||||||
mItemHeight = 0;
|
|
||||||
int i=0;
|
|
||||||
for (std::vector<std::string>::const_iterator it=mItems.begin();
|
|
||||||
it!=mItems.end(); ++it)
|
|
||||||
{
|
|
||||||
if (*it != "")
|
|
||||||
{
|
|
||||||
if (mListItemSkin.empty())
|
|
||||||
throw std::runtime_error("MWList needs a ListItemSkin property");
|
|
||||||
MyGUI::Button* button = mScrollView->createWidget<MyGUI::Button>(
|
|
||||||
mListItemSkin, MyGUI::IntCoord(0, mItemHeight, mScrollView->getSize().width - scrollBarWidth - 2, 24),
|
|
||||||
MyGUI::Align::Left | MyGUI::Align::Top, getName() + "_item_" + (*it));
|
|
||||||
button->setCaption((*it));
|
|
||||||
button->getSubWidgetText()->setWordWrap(true);
|
|
||||||
button->getSubWidgetText()->setTextAlign(MyGUI::Align::Left);
|
|
||||||
button->eventMouseWheel += MyGUI::newDelegate(this, &MWList::onMouseWheel);
|
|
||||||
button->eventMouseButtonClick += MyGUI::newDelegate(this, &MWList::onItemSelected);
|
|
||||||
|
|
||||||
int height = button->getTextSize().height;
|
|
||||||
button->setSize(MyGUI::IntSize(button->getSize().width, height));
|
|
||||||
button->setUserData(i);
|
|
||||||
|
|
||||||
mItemHeight += height + spacing;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MyGUI::ImageBox* separator = mScrollView->createWidget<MyGUI::ImageBox>("MW_HLine",
|
|
||||||
MyGUI::IntCoord(2, mItemHeight, mScrollView->getWidth() - scrollBarWidth - 4, 18),
|
|
||||||
MyGUI::Align::Left | MyGUI::Align::Top | MyGUI::Align::HStretch);
|
|
||||||
separator->setNeedMouseFocus(false);
|
|
||||||
|
|
||||||
mItemHeight += 18 + spacing;
|
|
||||||
}
|
|
||||||
++i;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Canvas size must be expressed with VScroll disabled, otherwise MyGUI would expand the scroll area when the scrollbar is hidden
|
|
||||||
mScrollView->setVisibleVScroll(false);
|
|
||||||
mScrollView->setCanvasSize(mClient->getSize().width, std::max(mItemHeight, mClient->getSize().height));
|
|
||||||
mScrollView->setVisibleVScroll(true);
|
|
||||||
|
|
||||||
if (!scrollbarShown && mItemHeight > mClient->getSize().height)
|
|
||||||
redraw(true);
|
|
||||||
|
|
||||||
size_t viewRange = mScrollView->getCanvasSize().height;
|
|
||||||
if(viewPosition > viewRange)
|
|
||||||
viewPosition = viewRange;
|
|
||||||
mScrollView->setViewOffset(MyGUI::IntPoint(0, viewPosition * -1));
|
|
||||||
}
|
|
||||||
|
|
||||||
void MWList::setPropertyOverride(const std::string &_key, const std::string &_value)
|
|
||||||
{
|
|
||||||
if (_key == "ListItemSkin")
|
|
||||||
mListItemSkin = _value;
|
|
||||||
else
|
|
||||||
Base::setPropertyOverride(_key, _value);
|
|
||||||
}
|
|
||||||
|
|
||||||
bool MWList::hasItem(const std::string& name)
|
|
||||||
{
|
|
||||||
return (std::find(mItems.begin(), mItems.end(), name) != mItems.end());
|
|
||||||
}
|
|
||||||
|
|
||||||
unsigned int MWList::getItemCount()
|
|
||||||
{
|
|
||||||
return mItems.size();
|
|
||||||
}
|
|
||||||
|
|
||||||
std::string MWList::getItemNameAt(unsigned int at)
|
|
||||||
{
|
|
||||||
assert(at < mItems.size() && "List item out of bounds");
|
|
||||||
return mItems[at];
|
|
||||||
}
|
|
||||||
|
|
||||||
void MWList::removeItem(const std::string& name)
|
|
||||||
{
|
|
||||||
assert( std::find(mItems.begin(), mItems.end(), name) != mItems.end() );
|
|
||||||
mItems.erase( std::find(mItems.begin(), mItems.end(), name) );
|
|
||||||
}
|
|
||||||
|
|
||||||
void MWList::clear()
|
|
||||||
{
|
|
||||||
mItems.clear();
|
|
||||||
}
|
|
||||||
|
|
||||||
void MWList::onMouseWheel(MyGUI::Widget* _sender, int _rel)
|
|
||||||
{
|
|
||||||
//NB view offset is negative
|
|
||||||
if (mScrollView->getViewOffset().top + _rel*0.3 > 0)
|
|
||||||
mScrollView->setViewOffset(MyGUI::IntPoint(0, 0));
|
|
||||||
else
|
|
||||||
mScrollView->setViewOffset(MyGUI::IntPoint(0, mScrollView->getViewOffset().top + _rel*0.3));
|
|
||||||
}
|
|
||||||
|
|
||||||
void MWList::onItemSelected(MyGUI::Widget* _sender)
|
|
||||||
{
|
|
||||||
std::string name = _sender->castType<MyGUI::Button>()->getCaption();
|
|
||||||
int id = *_sender->getUserData<int>();
|
|
||||||
eventItemSelected(name, id);
|
|
||||||
eventWidgetSelected(_sender);
|
|
||||||
}
|
|
||||||
|
|
||||||
MyGUI::Widget* MWList::getItemWidget(const std::string& name)
|
|
||||||
{
|
|
||||||
return mScrollView->findWidget (getName() + "_item_" + name);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,74 +0,0 @@
|
||||||
#ifndef MWGUI_LIST_HPP
|
|
||||||
#define MWGUI_LIST_HPP
|
|
||||||
|
|
||||||
#include <MyGUI_ScrollView.h>
|
|
||||||
|
|
||||||
namespace MWGui
|
|
||||||
{
|
|
||||||
namespace Widgets
|
|
||||||
{
|
|
||||||
/**
|
|
||||||
* \brief a very simple list widget that supports word-wrapping entries
|
|
||||||
* \note if the width or height of the list changes, you must call adjustSize() method
|
|
||||||
*/
|
|
||||||
class MWList : public MyGUI::Widget
|
|
||||||
{
|
|
||||||
MYGUI_RTTI_DERIVED(MWList)
|
|
||||||
public:
|
|
||||||
MWList();
|
|
||||||
|
|
||||||
typedef MyGUI::delegates::CMultiDelegate2<const std::string&, int> EventHandle_StringInt;
|
|
||||||
typedef MyGUI::delegates::CMultiDelegate1<MyGUI::Widget*> EventHandle_Widget;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Event: Item selected with the mouse.
|
|
||||||
* signature: void method(std::string itemName, int index)
|
|
||||||
*/
|
|
||||||
EventHandle_StringInt eventItemSelected;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Event: Item selected with the mouse.
|
|
||||||
* signature: void method(MyGUI::Widget* sender)
|
|
||||||
*/
|
|
||||||
EventHandle_Widget eventWidgetSelected;
|
|
||||||
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Call after the size of the list changed, or items were inserted/removed
|
|
||||||
*/
|
|
||||||
void adjustSize();
|
|
||||||
|
|
||||||
void addItem(const std::string& name);
|
|
||||||
void addSeparator(); ///< add a seperator between the current and the next item.
|
|
||||||
void removeItem(const std::string& name);
|
|
||||||
bool hasItem(const std::string& name);
|
|
||||||
unsigned int getItemCount();
|
|
||||||
std::string getItemNameAt(unsigned int at); ///< \attention if there are separators, this method will return "" at the place where the separator is
|
|
||||||
void clear();
|
|
||||||
|
|
||||||
MyGUI::Widget* getItemWidget(const std::string& name);
|
|
||||||
///< get widget for an item name, useful to set up tooltip
|
|
||||||
|
|
||||||
virtual void setPropertyOverride(const std::string& _key, const std::string& _value);
|
|
||||||
|
|
||||||
protected:
|
|
||||||
void initialiseOverride();
|
|
||||||
|
|
||||||
void redraw(bool scrollbarShown = false);
|
|
||||||
|
|
||||||
void onMouseWheel(MyGUI::Widget* _sender, int _rel);
|
|
||||||
void onItemSelected(MyGUI::Widget* _sender);
|
|
||||||
|
|
||||||
private:
|
|
||||||
MyGUI::ScrollView* mScrollView;
|
|
||||||
MyGUI::Widget* mClient;
|
|
||||||
std::string mListItemSkin;
|
|
||||||
|
|
||||||
std::vector<std::string> mItems;
|
|
||||||
|
|
||||||
int mItemHeight; // height of all items
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
|
@ -26,15 +26,55 @@ namespace
|
||||||
|
|
||||||
const int cellSize = 8192;
|
const int cellSize = 8192;
|
||||||
|
|
||||||
enum WidgetDepth
|
enum LocalMapWidgetDepth
|
||||||
{
|
{
|
||||||
CompassLayer = 0,
|
Local_CompassLayer = 0,
|
||||||
MarkerAboveFogLayer = 1,
|
Local_MarkerAboveFogLayer = 1,
|
||||||
FogLayer = 2,
|
Local_FogLayer = 2,
|
||||||
MarkerLayer = 3,
|
Local_MarkerLayer = 3,
|
||||||
MapLayer = 4
|
Local_MapLayer = 4
|
||||||
};
|
};
|
||||||
|
|
||||||
|
enum GlobalMapWidgetDepth
|
||||||
|
{
|
||||||
|
Global_CompassLayer = 0,
|
||||||
|
Global_MarkerLayer = 1,
|
||||||
|
Global_ExploreOverlayLayer = 2,
|
||||||
|
Global_MapLayer = 3
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
/// @brief A widget that changes its color when hovered.
|
||||||
|
class MarkerWidget: public MyGUI::Widget
|
||||||
|
{
|
||||||
|
MYGUI_RTTI_DERIVED(MarkerWidget)
|
||||||
|
|
||||||
|
public:
|
||||||
|
void setNormalColour(const MyGUI::Colour& colour)
|
||||||
|
{
|
||||||
|
mNormalColour = colour;
|
||||||
|
setColour(colour);
|
||||||
|
}
|
||||||
|
|
||||||
|
void setHoverColour(const MyGUI::Colour& colour)
|
||||||
|
{
|
||||||
|
mHoverColour = colour;
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
MyGUI::Colour mNormalColour;
|
||||||
|
MyGUI::Colour mHoverColour;
|
||||||
|
|
||||||
|
void onMouseLostFocus(MyGUI::Widget* _new)
|
||||||
|
{
|
||||||
|
setColour(mNormalColour);
|
||||||
|
}
|
||||||
|
|
||||||
|
void onMouseSetFocus(MyGUI::Widget* _old)
|
||||||
|
{
|
||||||
|
setColour(mHoverColour);
|
||||||
|
}
|
||||||
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
namespace MWGui
|
namespace MWGui
|
||||||
|
@ -140,7 +180,7 @@ namespace MWGui
|
||||||
mLocalMap = widget;
|
mLocalMap = widget;
|
||||||
mCompass = compass;
|
mCompass = compass;
|
||||||
|
|
||||||
mCompass->setDepth(CompassLayer);
|
mCompass->setDepth(Local_CompassLayer);
|
||||||
mCompass->setNeedMouseFocus(false);
|
mCompass->setNeedMouseFocus(false);
|
||||||
|
|
||||||
// create 3x3 map widgets, 512x512 each, holding a 1024x1024 texture each
|
// create 3x3 map widgets, 512x512 each, holding a 1024x1024 texture each
|
||||||
|
@ -151,12 +191,12 @@ namespace MWGui
|
||||||
MyGUI::ImageBox* map = mLocalMap->createWidget<MyGUI::ImageBox>("ImageBox",
|
MyGUI::ImageBox* map = mLocalMap->createWidget<MyGUI::ImageBox>("ImageBox",
|
||||||
MyGUI::IntCoord(mx*widgetSize, my*widgetSize, widgetSize, widgetSize),
|
MyGUI::IntCoord(mx*widgetSize, my*widgetSize, widgetSize, widgetSize),
|
||||||
MyGUI::Align::Top | MyGUI::Align::Left);
|
MyGUI::Align::Top | MyGUI::Align::Left);
|
||||||
map->setDepth(MapLayer);
|
map->setDepth(Local_MapLayer);
|
||||||
|
|
||||||
MyGUI::ImageBox* fog = mLocalMap->createWidget<MyGUI::ImageBox>("ImageBox",
|
MyGUI::ImageBox* fog = mLocalMap->createWidget<MyGUI::ImageBox>("ImageBox",
|
||||||
MyGUI::IntCoord(mx*widgetSize, my*widgetSize, widgetSize, widgetSize),
|
MyGUI::IntCoord(mx*widgetSize, my*widgetSize, widgetSize, widgetSize),
|
||||||
MyGUI::Align::Top | MyGUI::Align::Left);
|
MyGUI::Align::Top | MyGUI::Align::Left);
|
||||||
fog->setDepth(FogLayer);
|
fog->setDepth(Local_FogLayer);
|
||||||
|
|
||||||
map->setNeedMouseFocus(false);
|
map->setNeedMouseFocus(false);
|
||||||
fog->setNeedMouseFocus(false);
|
fog->setNeedMouseFocus(false);
|
||||||
|
@ -273,16 +313,17 @@ namespace MWGui
|
||||||
MyGUI::IntCoord widgetCoord(widgetPos.left - 4,
|
MyGUI::IntCoord widgetCoord(widgetPos.left - 4,
|
||||||
widgetPos.top - 4,
|
widgetPos.top - 4,
|
||||||
8, 8);
|
8, 8);
|
||||||
MyGUI::Button* markerWidget = mLocalMap->createWidget<MyGUI::Button>("ButtonImage",
|
MarkerWidget* markerWidget = mLocalMap->createWidget<MarkerWidget>("MarkerButton",
|
||||||
widgetCoord, MyGUI::Align::Default);
|
widgetCoord, MyGUI::Align::Default);
|
||||||
markerWidget->setDepth(MarkerAboveFogLayer);
|
markerWidget->setDepth(Local_MarkerAboveFogLayer);
|
||||||
markerWidget->setImageResource("DoorMarker");
|
|
||||||
markerWidget->setUserString("ToolTipType", "Layout");
|
markerWidget->setUserString("ToolTipType", "Layout");
|
||||||
markerWidget->setUserString("ToolTipLayout", "TextToolTipOneLine");
|
markerWidget->setUserString("ToolTipLayout", "TextToolTipOneLine");
|
||||||
markerWidget->setUserString("Caption_TextOneLine", MyGUI::TextIterator::toTagsString(marker.mNote));
|
markerWidget->setUserString("Caption_TextOneLine", MyGUI::TextIterator::toTagsString(marker.mNote));
|
||||||
markerWidget->setColour(MyGUI::Colour(1.0,0.3,0.3));
|
markerWidget->setNormalColour(MyGUI::Colour(1.0,0.3,0.3));
|
||||||
|
markerWidget->setHoverColour(MyGUI::Colour(1.0,0.5,0.5));
|
||||||
markerWidget->setUserData(marker);
|
markerWidget->setUserData(marker);
|
||||||
markerWidget->eventMouseButtonDoubleClick += MyGUI::newDelegate(this, &LocalMapBase::onCustomMarkerDoubleClicked);
|
markerWidget->setNeedMouseFocus(true);
|
||||||
|
customMarkerCreated(markerWidget);
|
||||||
mCustomMarkerWidgets.push_back(markerWidget);
|
mCustomMarkerWidgets.push_back(markerWidget);
|
||||||
}
|
}
|
||||||
redraw();
|
redraw();
|
||||||
|
@ -357,16 +398,19 @@ namespace MWGui
|
||||||
widgetPos.top - 4,
|
widgetPos.top - 4,
|
||||||
8, 8);
|
8, 8);
|
||||||
++counter;
|
++counter;
|
||||||
MyGUI::Button* markerWidget = mLocalMap->createWidget<MyGUI::Button>("ButtonImage",
|
MarkerWidget* markerWidget = mLocalMap->createWidget<MarkerWidget>("MarkerButton",
|
||||||
widgetCoord, MyGUI::Align::Default);
|
widgetCoord, MyGUI::Align::Default);
|
||||||
markerWidget->setDepth(MarkerLayer);
|
markerWidget->setNormalColour(MyGUI::Colour::parse(MyGUI::LanguageManager::getInstance().replaceTags("#{fontcolour=normal}")));
|
||||||
markerWidget->setImageResource("DoorMarker");
|
markerWidget->setHoverColour(MyGUI::Colour::parse(MyGUI::LanguageManager::getInstance().replaceTags("#{fontcolour=normal_over}")));
|
||||||
|
markerWidget->setDepth(Local_MarkerLayer);
|
||||||
|
markerWidget->setNeedMouseFocus(true);
|
||||||
markerWidget->setUserString("ToolTipType", "Layout");
|
markerWidget->setUserString("ToolTipType", "Layout");
|
||||||
markerWidget->setUserString("ToolTipLayout", "TextToolTipOneLine");
|
markerWidget->setUserString("ToolTipLayout", "TextToolTipOneLine");
|
||||||
markerWidget->setUserString("Caption_TextOneLine", marker.name);
|
markerWidget->setUserString("Caption_TextOneLine", marker.name);
|
||||||
// Used by tooltips to not show the tooltip if marker is hidden by fog of war
|
// Used by tooltips to not show the tooltip if marker is hidden by fog of war
|
||||||
markerWidget->setUserString("IsMarker", "true");
|
markerWidget->setUserString("IsMarker", "true");
|
||||||
markerWidget->setUserData(markerPos);
|
markerWidget->setUserData(markerPos);
|
||||||
|
doorMarkerCreated(markerWidget);
|
||||||
|
|
||||||
mDoorMarkerWidgets.push_back(markerWidget);
|
mDoorMarkerWidgets.push_back(markerWidget);
|
||||||
}
|
}
|
||||||
|
@ -458,7 +502,7 @@ namespace MWGui
|
||||||
++counter;
|
++counter;
|
||||||
MyGUI::ImageBox* markerWidget = mLocalMap->createWidget<MyGUI::ImageBox>("ImageBox",
|
MyGUI::ImageBox* markerWidget = mLocalMap->createWidget<MyGUI::ImageBox>("ImageBox",
|
||||||
widgetCoord, MyGUI::Align::Default);
|
widgetCoord, MyGUI::Align::Default);
|
||||||
markerWidget->setDepth(MarkerAboveFogLayer);
|
markerWidget->setDepth(Local_MarkerAboveFogLayer);
|
||||||
markerWidget->setImageTexture(markerTexture);
|
markerWidget->setImageTexture(markerTexture);
|
||||||
markerWidget->setUserString("IsMarker", "true");
|
markerWidget->setUserString("IsMarker", "true");
|
||||||
markerWidget->setUserData(markerPos);
|
markerWidget->setUserData(markerPos);
|
||||||
|
@ -503,7 +547,7 @@ namespace MWGui
|
||||||
8, 8);
|
8, 8);
|
||||||
MyGUI::ImageBox* markerWidget = mLocalMap->createWidget<MyGUI::ImageBox>("ImageBox",
|
MyGUI::ImageBox* markerWidget = mLocalMap->createWidget<MyGUI::ImageBox>("ImageBox",
|
||||||
widgetCoord, MyGUI::Align::Default);
|
widgetCoord, MyGUI::Align::Default);
|
||||||
markerWidget->setDepth(MarkerAboveFogLayer);
|
markerWidget->setDepth(Local_MarkerAboveFogLayer);
|
||||||
markerWidget->setImageTexture("textures\\menu_map_smark.dds");
|
markerWidget->setImageTexture("textures\\menu_map_smark.dds");
|
||||||
markerWidget->setUserString("IsMarker", "true");
|
markerWidget->setUserString("IsMarker", "true");
|
||||||
markerWidget->setUserData(markerPos);
|
markerWidget->setUserData(markerPos);
|
||||||
|
@ -523,7 +567,18 @@ namespace MWGui
|
||||||
, mGlobalMap(0)
|
, mGlobalMap(0)
|
||||||
, mGlobalMapRender(0)
|
, mGlobalMapRender(0)
|
||||||
, mEditNoteDialog()
|
, mEditNoteDialog()
|
||||||
|
, mEventBoxGlobal(NULL)
|
||||||
|
, mEventBoxLocal(NULL)
|
||||||
|
, mGlobalMapImage(NULL)
|
||||||
|
, mGlobalMapOverlay(NULL)
|
||||||
{
|
{
|
||||||
|
static bool registered = false;
|
||||||
|
if (!registered)
|
||||||
|
{
|
||||||
|
MyGUI::FactoryManager::getInstance().registerFactory<MarkerWidget>("Widget");
|
||||||
|
registered = true;
|
||||||
|
}
|
||||||
|
|
||||||
mEditNoteDialog.setVisible(false);
|
mEditNoteDialog.setVisible(false);
|
||||||
mEditNoteDialog.eventOkClicked += MyGUI::newDelegate(this, &MapWindow::onNoteEditOk);
|
mEditNoteDialog.eventOkClicked += MyGUI::newDelegate(this, &MapWindow::onNoteEditOk);
|
||||||
mEditNoteDialog.eventDeleteClicked += MyGUI::newDelegate(this, &MapWindow::onNoteEditDelete);
|
mEditNoteDialog.eventDeleteClicked += MyGUI::newDelegate(this, &MapWindow::onNoteEditDelete);
|
||||||
|
@ -537,6 +592,11 @@ namespace MWGui
|
||||||
getWidget(mPlayerArrowLocal, "CompassLocal");
|
getWidget(mPlayerArrowLocal, "CompassLocal");
|
||||||
getWidget(mPlayerArrowGlobal, "CompassGlobal");
|
getWidget(mPlayerArrowGlobal, "CompassGlobal");
|
||||||
|
|
||||||
|
mPlayerArrowGlobal->setDepth(Global_CompassLayer);
|
||||||
|
mPlayerArrowGlobal->setNeedMouseFocus(false);
|
||||||
|
mGlobalMapImage->setDepth(Global_MapLayer);
|
||||||
|
mGlobalMapOverlay->setDepth(Global_ExploreOverlayLayer);
|
||||||
|
|
||||||
mLastScrollWindowCoordinates = mLocalMap->getCoord();
|
mLastScrollWindowCoordinates = mLocalMap->getCoord();
|
||||||
mLocalMap->eventChangeCoord += MyGUI::newDelegate(this, &MapWindow::onChangeScrollWindowCoord);
|
mLocalMap->eventChangeCoord += MyGUI::newDelegate(this, &MapWindow::onChangeScrollWindowCoord);
|
||||||
|
|
||||||
|
@ -549,6 +609,8 @@ namespace MWGui
|
||||||
getWidget(mEventBoxGlobal, "EventBoxGlobal");
|
getWidget(mEventBoxGlobal, "EventBoxGlobal");
|
||||||
mEventBoxGlobal->eventMouseDrag += MyGUI::newDelegate(this, &MapWindow::onMouseDrag);
|
mEventBoxGlobal->eventMouseDrag += MyGUI::newDelegate(this, &MapWindow::onMouseDrag);
|
||||||
mEventBoxGlobal->eventMouseButtonPressed += MyGUI::newDelegate(this, &MapWindow::onDragStart);
|
mEventBoxGlobal->eventMouseButtonPressed += MyGUI::newDelegate(this, &MapWindow::onDragStart);
|
||||||
|
mEventBoxGlobal->setDepth(Global_ExploreOverlayLayer);
|
||||||
|
|
||||||
getWidget(mEventBoxLocal, "EventBoxLocal");
|
getWidget(mEventBoxLocal, "EventBoxLocal");
|
||||||
mEventBoxLocal->eventMouseDrag += MyGUI::newDelegate(this, &MapWindow::onMouseDrag);
|
mEventBoxLocal->eventMouseDrag += MyGUI::newDelegate(this, &MapWindow::onMouseDrag);
|
||||||
mEventBoxLocal->eventMouseButtonPressed += MyGUI::newDelegate(this, &MapWindow::onDragStart);
|
mEventBoxLocal->eventMouseButtonPressed += MyGUI::newDelegate(this, &MapWindow::onDragStart);
|
||||||
|
@ -672,34 +734,32 @@ namespace MWGui
|
||||||
|
|
||||||
void MapWindow::addVisitedLocation(const std::string& name, int x, int y)
|
void MapWindow::addVisitedLocation(const std::string& name, int x, int y)
|
||||||
{
|
{
|
||||||
float worldX, worldY;
|
|
||||||
mGlobalMapRender->cellTopLeftCornerToImageSpace (x, y, worldX, worldY);
|
|
||||||
|
|
||||||
MyGUI::IntCoord widgetCoord(
|
|
||||||
worldX * mGlobalMapRender->getWidth()+6,
|
|
||||||
worldY * mGlobalMapRender->getHeight()+6,
|
|
||||||
12, 12);
|
|
||||||
|
|
||||||
static int _counter=0;
|
|
||||||
MyGUI::Button* markerWidget = mGlobalMapOverlay->createWidget<MyGUI::Button>("ButtonImage",
|
|
||||||
widgetCoord, MyGUI::Align::Default);
|
|
||||||
markerWidget->setImageResource("DoorMarker");
|
|
||||||
markerWidget->setUserString("ToolTipType", "Layout");
|
|
||||||
markerWidget->setUserString("ToolTipLayout", "TextToolTipOneLine");
|
|
||||||
markerWidget->setUserString("Caption_TextOneLine", name);
|
|
||||||
++_counter;
|
|
||||||
|
|
||||||
markerWidget = mEventBoxGlobal->createWidget<MyGUI::Button>("",
|
|
||||||
widgetCoord, MyGUI::Align::Default);
|
|
||||||
markerWidget->setNeedMouseFocus (true);
|
|
||||||
markerWidget->setUserString("ToolTipType", "Layout");
|
|
||||||
markerWidget->setUserString("ToolTipLayout", "TextToolTipOneLine");
|
|
||||||
markerWidget->setUserString("Caption_TextOneLine", name);
|
|
||||||
|
|
||||||
CellId cell;
|
CellId cell;
|
||||||
cell.first = x;
|
cell.first = x;
|
||||||
cell.second = y;
|
cell.second = y;
|
||||||
mMarkers.push_back(cell);
|
if (mMarkers.insert(cell).second)
|
||||||
|
{
|
||||||
|
float worldX, worldY;
|
||||||
|
mGlobalMapRender->cellTopLeftCornerToImageSpace (x, y, worldX, worldY);
|
||||||
|
|
||||||
|
int markerSize = 12;
|
||||||
|
int offset = mGlobalMapRender->getCellSize()/2 - markerSize/2;
|
||||||
|
MyGUI::IntCoord widgetCoord(
|
||||||
|
worldX * mGlobalMapRender->getWidth()+offset,
|
||||||
|
worldY * mGlobalMapRender->getHeight()+offset,
|
||||||
|
markerSize, markerSize);
|
||||||
|
|
||||||
|
MyGUI::Widget* markerWidget = mGlobalMap->createWidget<MyGUI::Widget>("MarkerButton",
|
||||||
|
widgetCoord, MyGUI::Align::Default);
|
||||||
|
markerWidget->setNeedMouseFocus(true);
|
||||||
|
markerWidget->setColour(MyGUI::Colour::parse(MyGUI::LanguageManager::getInstance().replaceTags("#{fontcolour=normal}")));
|
||||||
|
markerWidget->setUserString("ToolTipType", "Layout");
|
||||||
|
markerWidget->setUserString("ToolTipLayout", "TextToolTipOneLine");
|
||||||
|
markerWidget->setUserString("Caption_TextOneLine", name);
|
||||||
|
markerWidget->setDepth(Global_MarkerLayer);
|
||||||
|
markerWidget->eventMouseDrag += MyGUI::newDelegate(this, &MapWindow::onMouseDrag);
|
||||||
|
markerWidget->eventMouseButtonPressed += MyGUI::newDelegate(this, &MapWindow::onDragStart);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void MapWindow::cellExplored(int x, int y)
|
void MapWindow::cellExplored(int x, int y)
|
||||||
|
@ -827,8 +887,6 @@ namespace MWGui
|
||||||
|
|
||||||
while (mEventBoxGlobal->getChildCount())
|
while (mEventBoxGlobal->getChildCount())
|
||||||
MyGUI::Gui::getInstance().destroyWidget(mEventBoxGlobal->getChildAt(0));
|
MyGUI::Gui::getInstance().destroyWidget(mEventBoxGlobal->getChildAt(0));
|
||||||
while (mGlobalMapOverlay->getChildCount())
|
|
||||||
MyGUI::Gui::getInstance().destroyWidget(mGlobalMapOverlay->getChildAt(0));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void MapWindow::write(ESM::ESMWriter &writer, Loading::Listener& progress)
|
void MapWindow::write(ESM::ESMWriter &writer, Loading::Listener& progress)
|
||||||
|
@ -853,7 +911,7 @@ namespace MWGui
|
||||||
|
|
||||||
mGlobalMapRender->read(map);
|
mGlobalMapRender->read(map);
|
||||||
|
|
||||||
for (std::vector<ESM::GlobalMap::CellId>::iterator it = map.mMarkers.begin(); it != map.mMarkers.end(); ++it)
|
for (std::set<ESM::GlobalMap::CellId>::iterator it = map.mMarkers.begin(); it != map.mMarkers.end(); ++it)
|
||||||
{
|
{
|
||||||
const ESM::Cell* cell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Cell>().search(it->first, it->second);
|
const ESM::Cell* cell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Cell>().search(it->first, it->second);
|
||||||
if (cell && !cell->mName.empty())
|
if (cell && !cell->mName.empty())
|
||||||
|
@ -871,6 +929,19 @@ namespace MWGui
|
||||||
(*it)->setVisible(alpha == 1);
|
(*it)->setVisible(alpha == 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void MapWindow::customMarkerCreated(MyGUI::Widget *marker)
|
||||||
|
{
|
||||||
|
marker->eventMouseDrag += MyGUI::newDelegate(this, &MapWindow::onMouseDrag);
|
||||||
|
marker->eventMouseButtonPressed += MyGUI::newDelegate(this, &MapWindow::onDragStart);
|
||||||
|
marker->eventMouseButtonDoubleClick += MyGUI::newDelegate(this, &MapWindow::onCustomMarkerDoubleClicked);
|
||||||
|
}
|
||||||
|
|
||||||
|
void MapWindow::doorMarkerCreated(MyGUI::Widget *marker)
|
||||||
|
{
|
||||||
|
marker->eventMouseDrag += MyGUI::newDelegate(this, &MapWindow::onMouseDrag);
|
||||||
|
marker->eventMouseButtonPressed += MyGUI::newDelegate(this, &MapWindow::onDragStart);
|
||||||
|
}
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
|
|
||||||
EditNoteDialog::EditNoteDialog()
|
EditNoteDialog::EditNoteDialog()
|
||||||
|
|
|
@ -119,7 +119,8 @@ namespace MWGui
|
||||||
virtual void notifyPlayerUpdate() {}
|
virtual void notifyPlayerUpdate() {}
|
||||||
virtual void notifyMapChanged() {}
|
virtual void notifyMapChanged() {}
|
||||||
|
|
||||||
virtual void onCustomMarkerDoubleClicked(MyGUI::Widget* sender) {}
|
virtual void customMarkerCreated(MyGUI::Widget* marker) {}
|
||||||
|
virtual void doorMarkerCreated(MyGUI::Widget* marker) {}
|
||||||
|
|
||||||
void updateMagicMarkers();
|
void updateMagicMarkers();
|
||||||
void addDetectionMarkers(int type);
|
void addDetectionMarkers(int type);
|
||||||
|
@ -199,6 +200,7 @@ namespace MWGui
|
||||||
void onMouseDrag(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id);
|
void onMouseDrag(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id);
|
||||||
void onWorldButtonClicked(MyGUI::Widget* _sender);
|
void onWorldButtonClicked(MyGUI::Widget* _sender);
|
||||||
void onMapDoubleClicked(MyGUI::Widget* sender);
|
void onMapDoubleClicked(MyGUI::Widget* sender);
|
||||||
|
void onCustomMarkerDoubleClicked(MyGUI::Widget* sender);
|
||||||
void onNoteEditOk();
|
void onNoteEditOk();
|
||||||
void onNoteEditDelete();
|
void onNoteEditDelete();
|
||||||
void onNoteEditDeleteConfirm();
|
void onNoteEditDeleteConfirm();
|
||||||
|
@ -219,7 +221,7 @@ namespace MWGui
|
||||||
|
|
||||||
// Markers on global map
|
// Markers on global map
|
||||||
typedef std::pair<int, int> CellId;
|
typedef std::pair<int, int> CellId;
|
||||||
std::vector<CellId> mMarkers;
|
std::set<CellId> mMarkers;
|
||||||
|
|
||||||
// Cells that should be explored in the next frame (i.e. their map revealed on the global map)
|
// Cells that should be explored in the next frame (i.e. their map revealed on the global map)
|
||||||
// We can't do this immediately, because the map update is not immediate either (see mNeedMapUpdate in scene.cpp)
|
// We can't do this immediately, because the map update is not immediate either (see mNeedMapUpdate in scene.cpp)
|
||||||
|
@ -235,7 +237,9 @@ namespace MWGui
|
||||||
|
|
||||||
virtual void onPinToggled();
|
virtual void onPinToggled();
|
||||||
virtual void onTitleDoubleClicked();
|
virtual void onTitleDoubleClicked();
|
||||||
virtual void onCustomMarkerDoubleClicked(MyGUI::Widget* sender);
|
|
||||||
|
virtual void doorMarkerCreated(MyGUI::Widget* marker);
|
||||||
|
virtual void customMarkerCreated(MyGUI::Widget *marker);
|
||||||
|
|
||||||
virtual void notifyPlayerUpdate();
|
virtual void notifyPlayerUpdate();
|
||||||
|
|
||||||
|
|
|
@ -139,11 +139,6 @@ namespace MWGui
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
void MessageBoxManager::setMessageBoxSpeed (int speed)
|
|
||||||
{
|
|
||||||
mMessageBoxSpeed = speed;
|
|
||||||
}
|
|
||||||
|
|
||||||
int MessageBoxManager::readPressedButton ()
|
int MessageBoxManager::readPressedButton ()
|
||||||
{
|
{
|
||||||
int pressed = mLastButtonPressed;
|
int pressed = mLastButtonPressed;
|
||||||
|
@ -218,7 +213,6 @@ namespace MWGui
|
||||||
MyGUI::IntSize gameWindowSize = MyGUI::RenderManager::getInstance().getViewSize();
|
MyGUI::IntSize gameWindowSize = MyGUI::RenderManager::getInstance().getViewSize();
|
||||||
|
|
||||||
int biggestButtonWidth = 0;
|
int biggestButtonWidth = 0;
|
||||||
int buttonWidth = 0;
|
|
||||||
int buttonsWidth = 0;
|
int buttonsWidth = 0;
|
||||||
int buttonsHeight = 0;
|
int buttonsHeight = 0;
|
||||||
int buttonHeight = 0;
|
int buttonHeight = 0;
|
||||||
|
@ -241,7 +235,7 @@ namespace MWGui
|
||||||
if (buttonsWidth != 0)
|
if (buttonsWidth != 0)
|
||||||
buttonsWidth += buttonLeftPadding;
|
buttonsWidth += buttonLeftPadding;
|
||||||
|
|
||||||
buttonWidth = button->getTextSize().width + 2*buttonPadding;
|
int buttonWidth = button->getTextSize().width + 2*buttonPadding;
|
||||||
buttonsWidth += buttonWidth;
|
buttonsWidth += buttonWidth;
|
||||||
|
|
||||||
buttonHeight = button->getTextSize().height + 2*buttonPadding;
|
buttonHeight = button->getTextSize().height + 2*buttonPadding;
|
||||||
|
|
|
@ -34,7 +34,6 @@ namespace MWGui
|
||||||
void clear();
|
void clear();
|
||||||
|
|
||||||
bool removeMessageBox (MessageBox *msgbox);
|
bool removeMessageBox (MessageBox *msgbox);
|
||||||
void setMessageBoxSpeed (int speed);
|
|
||||||
|
|
||||||
int readPressedButton ();
|
int readPressedButton ();
|
||||||
|
|
||||||
|
|
|
@ -393,7 +393,6 @@ namespace MWGui
|
||||||
if (mCurrentRaceId.empty())
|
if (mCurrentRaceId.empty())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
Widgets::MWSpellPtr spellPowerWidget;
|
|
||||||
const int lineHeight = 18;
|
const int lineHeight = 18;
|
||||||
MyGUI::IntCoord coord(0, 0, mSpellPowerList->getWidth(), 18);
|
MyGUI::IntCoord coord(0, 0, mSpellPowerList->getWidth(), 18);
|
||||||
|
|
||||||
|
@ -405,7 +404,7 @@ namespace MWGui
|
||||||
for (int i = 0; it != end; ++it)
|
for (int i = 0; it != end; ++it)
|
||||||
{
|
{
|
||||||
const std::string &spellpower = *it;
|
const std::string &spellpower = *it;
|
||||||
spellPowerWidget = mSpellPowerList->createWidget<Widgets::MWSpell>("MW_StatName", coord, MyGUI::Align::Default, std::string("SpellPower") + boost::lexical_cast<std::string>(i));
|
Widgets::MWSpellPtr spellPowerWidget = mSpellPowerList->createWidget<Widgets::MWSpell>("MW_StatName", coord, MyGUI::Align::Default, std::string("SpellPower") + boost::lexical_cast<std::string>(i));
|
||||||
spellPowerWidget->setSpellId(spellpower);
|
spellPowerWidget->setSpellId(spellpower);
|
||||||
spellPowerWidget->setUserString("ToolTipType", "Spell");
|
spellPowerWidget->setUserString("ToolTipType", "Spell");
|
||||||
spellPowerWidget->setUserString("Spell", spellpower);
|
spellPowerWidget->setUserString("Spell", spellpower);
|
||||||
|
|
|
@ -362,8 +362,7 @@ namespace MWGui
|
||||||
|
|
||||||
void SettingsWindow::onShaderModeToggled(MyGUI::Widget* _sender)
|
void SettingsWindow::onShaderModeToggled(MyGUI::Widget* _sender)
|
||||||
{
|
{
|
||||||
std::string val = _sender->castType<MyGUI::Button>()->getCaption();
|
std::string val = hlslGlsl();
|
||||||
val = hlslGlsl();
|
|
||||||
|
|
||||||
_sender->castType<MyGUI::Button>()->setCaption(val);
|
_sender->castType<MyGUI::Button>()->setCaption(val);
|
||||||
|
|
||||||
|
|
|
@ -39,6 +39,7 @@ namespace MWGui
|
||||||
EditEffectDialog::EditEffectDialog()
|
EditEffectDialog::EditEffectDialog()
|
||||||
: WindowModal("openmw_edit_effect.layout")
|
: WindowModal("openmw_edit_effect.layout")
|
||||||
, mEditing(false)
|
, mEditing(false)
|
||||||
|
, mMagicEffect(NULL)
|
||||||
{
|
{
|
||||||
getWidget(mCancelButton, "CancelButton");
|
getWidget(mCancelButton, "CancelButton");
|
||||||
getWidget(mOkButton, "OkButton");
|
getWidget(mOkButton, "OkButton");
|
||||||
|
@ -181,7 +182,7 @@ namespace MWGui
|
||||||
{
|
{
|
||||||
mAreaBox->setPosition(mAreaBox->getPosition().left, curY);
|
mAreaBox->setPosition(mAreaBox->getPosition().left, curY);
|
||||||
mAreaBox->setVisible (true);
|
mAreaBox->setVisible (true);
|
||||||
curY += mAreaBox->getSize().height;
|
//curY += mAreaBox->getSize().height;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -522,7 +523,7 @@ namespace MWGui
|
||||||
updateEffectsView ();
|
updateEffectsView ();
|
||||||
}
|
}
|
||||||
|
|
||||||
void EffectEditorBase::setWidgets (Widgets::MWList *availableEffectsList, MyGUI::ScrollView *usedEffectsView)
|
void EffectEditorBase::setWidgets (Gui::MWList *availableEffectsList, MyGUI::ScrollView *usedEffectsView)
|
||||||
{
|
{
|
||||||
mAvailableEffectsList = availableEffectsList;
|
mAvailableEffectsList = availableEffectsList;
|
||||||
mUsedEffectsView = usedEffectsView;
|
mUsedEffectsView = usedEffectsView;
|
||||||
|
|
|
@ -1,9 +1,10 @@
|
||||||
#ifndef MWGUI_SPELLCREATION_H
|
#ifndef MWGUI_SPELLCREATION_H
|
||||||
#define MWGUI_SPELLCREATION_H
|
#define MWGUI_SPELLCREATION_H
|
||||||
|
|
||||||
|
#include <components/widgets/list.hpp>
|
||||||
|
|
||||||
#include "windowbase.hpp"
|
#include "windowbase.hpp"
|
||||||
#include "referenceinterface.hpp"
|
#include "referenceinterface.hpp"
|
||||||
#include "list.hpp"
|
|
||||||
#include "widgets.hpp"
|
#include "widgets.hpp"
|
||||||
|
|
||||||
namespace MWGui
|
namespace MWGui
|
||||||
|
@ -97,7 +98,7 @@ namespace MWGui
|
||||||
protected:
|
protected:
|
||||||
std::map<int, short> mButtonMapping; // maps button ID to effect ID
|
std::map<int, short> mButtonMapping; // maps button ID to effect ID
|
||||||
|
|
||||||
Widgets::MWList* mAvailableEffectsList;
|
Gui::MWList* mAvailableEffectsList;
|
||||||
MyGUI::ScrollView* mUsedEffectsView;
|
MyGUI::ScrollView* mUsedEffectsView;
|
||||||
|
|
||||||
EditEffectDialog mAddEffectDialog;
|
EditEffectDialog mAddEffectDialog;
|
||||||
|
@ -124,7 +125,7 @@ namespace MWGui
|
||||||
void updateEffectsView();
|
void updateEffectsView();
|
||||||
|
|
||||||
void startEditing();
|
void startEditing();
|
||||||
void setWidgets (Widgets::MWList* availableEffectsList, MyGUI::ScrollView* usedEffectsView);
|
void setWidgets (Gui::MWList* availableEffectsList, MyGUI::ScrollView* usedEffectsView);
|
||||||
|
|
||||||
virtual void notifyEffectsChanged () {}
|
virtual void notifyEffectsChanged () {}
|
||||||
|
|
||||||
|
@ -157,8 +158,6 @@ namespace MWGui
|
||||||
MyGUI::Button* mCancelButton;
|
MyGUI::Button* mCancelButton;
|
||||||
MyGUI::TextBox* mPriceLabel;
|
MyGUI::TextBox* mPriceLabel;
|
||||||
|
|
||||||
Widgets::MWEffectList* mUsedEffectsList;
|
|
||||||
|
|
||||||
ESM::Spell mSpell;
|
ESM::Spell mSpell;
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
|
@ -119,7 +119,7 @@ namespace MWGui
|
||||||
return mBorrowedToUs;
|
return mBorrowedToUs;
|
||||||
}
|
}
|
||||||
|
|
||||||
void TradeItemModel::transferItems()
|
void TradeItemModel::transferItems(const MWWorld::Ptr& transferFrom)
|
||||||
{
|
{
|
||||||
std::vector<ItemStack>::iterator it = mBorrowedToUs.begin();
|
std::vector<ItemStack>::iterator it = mBorrowedToUs.begin();
|
||||||
for (; it != mBorrowedToUs.end(); ++it)
|
for (; it != mBorrowedToUs.end(); ++it)
|
||||||
|
@ -135,9 +135,11 @@ namespace MWGui
|
||||||
if (i == sourceModel->getItemCount())
|
if (i == sourceModel->getItemCount())
|
||||||
throw std::runtime_error("The borrowed item disappeared");
|
throw std::runtime_error("The borrowed item disappeared");
|
||||||
|
|
||||||
// reset owner while copying, but only for items bought by the player
|
|
||||||
bool setNewOwner = (mMerchant.isEmpty());
|
|
||||||
const ItemStack& item = sourceModel->getItem(i);
|
const ItemStack& item = sourceModel->getItem(i);
|
||||||
|
|
||||||
|
bool setNewOwner = Misc::StringUtils::ciEqual(item.mBase.getCellRef().getOwner(), transferFrom.getCellRef().getRefId())
|
||||||
|
|| item.mBase.getCellRef().getOwner().empty();
|
||||||
|
|
||||||
// copy the borrowed items to our model
|
// copy the borrowed items to our model
|
||||||
copyItem(item, it->mCount, setNewOwner);
|
copyItem(item, it->mCount, setNewOwner);
|
||||||
// then remove them from the source model
|
// then remove them from the source model
|
||||||
|
|
|
@ -30,7 +30,8 @@ namespace MWGui
|
||||||
void returnItemBorrowedFromUs (ModelIndex itemIndex, ItemModel* source, size_t count);
|
void returnItemBorrowedFromUs (ModelIndex itemIndex, ItemModel* source, size_t count);
|
||||||
|
|
||||||
/// Permanently transfers items that were borrowed to us from another model to this model
|
/// Permanently transfers items that were borrowed to us from another model to this model
|
||||||
void transferItems ();
|
/// @param transferFrom the actor that lent us the items
|
||||||
|
void transferItems (const MWWorld::Ptr& transferFrom);
|
||||||
/// Aborts trade
|
/// Aborts trade
|
||||||
void abort();
|
void abort();
|
||||||
|
|
||||||
|
|
|
@ -2,6 +2,8 @@
|
||||||
|
|
||||||
#include <boost/lexical_cast.hpp>
|
#include <boost/lexical_cast.hpp>
|
||||||
|
|
||||||
|
#include <components/widgets/numericeditbox.hpp>
|
||||||
|
|
||||||
#include "../mwbase/environment.hpp"
|
#include "../mwbase/environment.hpp"
|
||||||
#include "../mwbase/world.hpp"
|
#include "../mwbase/world.hpp"
|
||||||
#include "../mwbase/soundmanager.hpp"
|
#include "../mwbase/soundmanager.hpp"
|
||||||
|
@ -86,7 +88,7 @@ namespace MWGui
|
||||||
mDecreaseButton->eventMouseButtonPressed += MyGUI::newDelegate(this, &TradeWindow::onDecreaseButtonPressed);
|
mDecreaseButton->eventMouseButtonPressed += MyGUI::newDelegate(this, &TradeWindow::onDecreaseButtonPressed);
|
||||||
mDecreaseButton->eventMouseButtonReleased += MyGUI::newDelegate(this, &TradeWindow::onBalanceButtonReleased);
|
mDecreaseButton->eventMouseButtonReleased += MyGUI::newDelegate(this, &TradeWindow::onBalanceButtonReleased);
|
||||||
|
|
||||||
mTotalBalance->eventEditTextChange += MyGUI::newDelegate(this, &TradeWindow::onBalanceEdited);
|
mTotalBalance->eventValueChanged += MyGUI::newDelegate(this, &TradeWindow::onBalanceValueChanged);
|
||||||
|
|
||||||
setCoord(400, 0, 400, 300);
|
setCoord(400, 0, 400, 300);
|
||||||
}
|
}
|
||||||
|
@ -324,12 +326,12 @@ namespace MWGui
|
||||||
const MWMechanics::CreatureStats &sellerStats = mPtr.getClass().getCreatureStats(mPtr);
|
const MWMechanics::CreatureStats &sellerStats = mPtr.getClass().getCreatureStats(mPtr);
|
||||||
const MWMechanics::CreatureStats &playerStats = player.getClass().getCreatureStats(player);
|
const MWMechanics::CreatureStats &playerStats = player.getClass().getCreatureStats(player);
|
||||||
|
|
||||||
float a1 = std::min(player.getClass().getSkill(player, ESM::Skill::Mercantile), 100);
|
float a1 = player.getClass().getSkill(player, ESM::Skill::Mercantile);
|
||||||
float b1 = std::min(0.1f * playerStats.getAttribute(ESM::Attribute::Luck).getModified(), 10.f);
|
float b1 = 0.1f * playerStats.getAttribute(ESM::Attribute::Luck).getModified();
|
||||||
float c1 = std::min(0.2f * playerStats.getAttribute(ESM::Attribute::Personality).getModified(), 10.f);
|
float c1 = 0.2f * playerStats.getAttribute(ESM::Attribute::Personality).getModified();
|
||||||
float d1 = std::min(mPtr.getClass().getSkill(mPtr, ESM::Skill::Mercantile), 100);
|
float d1 = mPtr.getClass().getSkill(mPtr, ESM::Skill::Mercantile);
|
||||||
float e1 = std::min(0.1f * sellerStats.getAttribute(ESM::Attribute::Luck).getModified(), 10.f);
|
float e1 = 0.1f * sellerStats.getAttribute(ESM::Attribute::Luck).getModified();
|
||||||
float f1 = std::min(0.2f * sellerStats.getAttribute(ESM::Attribute::Personality).getModified(), 10.f);
|
float f1 = 0.2f * sellerStats.getAttribute(ESM::Attribute::Personality).getModified();
|
||||||
|
|
||||||
float pcTerm = (clampedDisposition - 50 + a1 + b1 + c1) * playerStats.getFatigueTerm();
|
float pcTerm = (clampedDisposition - 50 + a1 + b1 + c1) * playerStats.getFatigueTerm();
|
||||||
float npcTerm = (d1 + e1 + f1) * sellerStats.getFatigueTerm();
|
float npcTerm = (d1 + e1 + f1) * sellerStats.getFatigueTerm();
|
||||||
|
@ -352,7 +354,15 @@ namespace MWGui
|
||||||
}
|
}
|
||||||
|
|
||||||
//skill use!
|
//skill use!
|
||||||
player.getClass().skillUsageSucceeded(player, ESM::Skill::Mercantile, 0);
|
float skillGain = 0.f;
|
||||||
|
int finalPrice = std::abs(mCurrentBalance);
|
||||||
|
int initialMerchantOffer = std::abs(mCurrentMerchantOffer);
|
||||||
|
if (!buying && (finalPrice > initialMerchantOffer) && finalPrice > 0)
|
||||||
|
skillGain = int(100 * (finalPrice - initialMerchantOffer) / float(finalPrice));
|
||||||
|
else if (buying && (finalPrice < initialMerchantOffer) && initialMerchantOffer > 0)
|
||||||
|
skillGain = int(100 * (initialMerchantOffer - finalPrice) / float(initialMerchantOffer));
|
||||||
|
|
||||||
|
player.getClass().skillUsageSucceeded(player, ESM::Skill::Mercantile, 0, skillGain);
|
||||||
}
|
}
|
||||||
|
|
||||||
int iBarterSuccessDisposition = gmst.find("iBarterSuccessDisposition")->getInt();
|
int iBarterSuccessDisposition = gmst.find("iBarterSuccessDisposition")->getInt();
|
||||||
|
@ -360,8 +370,8 @@ namespace MWGui
|
||||||
MWBase::Environment::get().getDialogueManager()->applyDispositionChange(iBarterSuccessDisposition);
|
MWBase::Environment::get().getDialogueManager()->applyDispositionChange(iBarterSuccessDisposition);
|
||||||
|
|
||||||
// make the item transfer
|
// make the item transfer
|
||||||
mTradeModel->transferItems();
|
mTradeModel->transferItems(player);
|
||||||
playerItemModel->transferItems();
|
playerItemModel->transferItems(mPtr);
|
||||||
|
|
||||||
// transfer the gold
|
// transfer the gold
|
||||||
if (mCurrentBalance != 0)
|
if (mCurrentBalance != 0)
|
||||||
|
@ -425,21 +435,14 @@ namespace MWGui
|
||||||
MyGUI::ControllerManager::getInstance().removeItem(_sender);
|
MyGUI::ControllerManager::getInstance().removeItem(_sender);
|
||||||
}
|
}
|
||||||
|
|
||||||
void TradeWindow::onBalanceEdited(MyGUI::EditBox *_sender)
|
void TradeWindow::onBalanceValueChanged(int value)
|
||||||
{
|
{
|
||||||
try
|
// Entering a "-" sign inverts the buying/selling state
|
||||||
{
|
mCurrentBalance = (mCurrentBalance >= 0 ? 1 : -1) * value;
|
||||||
unsigned int count = boost::lexical_cast<unsigned int>(_sender->getCaption());
|
updateLabels();
|
||||||
mCurrentBalance = count * (mCurrentBalance >= 0 ? 1 : -1);
|
|
||||||
updateLabels();
|
if (value != std::abs(value))
|
||||||
}
|
mTotalBalance->setValue(std::abs(value));
|
||||||
catch (std::bad_cast&)
|
|
||||||
{
|
|
||||||
if (_sender->getCaption().empty())
|
|
||||||
mTotalBalance->setCaption("0");
|
|
||||||
else
|
|
||||||
mTotalBalance->setCaption(boost::lexical_cast<std::string>(std::abs(mCurrentBalance)));
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void TradeWindow::onIncreaseButtonTriggered()
|
void TradeWindow::onIncreaseButtonTriggered()
|
||||||
|
@ -463,41 +466,52 @@ namespace MWGui
|
||||||
|
|
||||||
mPlayerGold->setCaptionWithReplacing("#{sYourGold} " + boost::lexical_cast<std::string>(playerGold));
|
mPlayerGold->setCaptionWithReplacing("#{sYourGold} " + boost::lexical_cast<std::string>(playerGold));
|
||||||
|
|
||||||
std::string balanceCaption;
|
|
||||||
if (mCurrentBalance > 0)
|
if (mCurrentBalance > 0)
|
||||||
{
|
{
|
||||||
mTotalBalanceLabel->setCaptionWithReplacing("#{sTotalSold}");
|
mTotalBalanceLabel->setCaptionWithReplacing("#{sTotalSold}");
|
||||||
balanceCaption = boost::lexical_cast<std::string>(mCurrentBalance);
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
mTotalBalanceLabel->setCaptionWithReplacing("#{sTotalCost}");
|
mTotalBalanceLabel->setCaptionWithReplacing("#{sTotalCost}");
|
||||||
balanceCaption = boost::lexical_cast<std::string>(-mCurrentBalance);
|
|
||||||
}
|
}
|
||||||
if (balanceCaption != mTotalBalance->getCaption().asUTF8()) // Don't reset text cursor if text doesn't need to be changed
|
|
||||||
mTotalBalance->setCaption(balanceCaption);
|
mTotalBalance->setValue(std::abs(mCurrentBalance));
|
||||||
|
|
||||||
mMerchantGold->setCaptionWithReplacing("#{sSellerGold} " + boost::lexical_cast<std::string>(getMerchantGold()));
|
mMerchantGold->setCaptionWithReplacing("#{sSellerGold} " + boost::lexical_cast<std::string>(getMerchantGold()));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void TradeWindow::updateOffer()
|
||||||
|
{
|
||||||
|
TradeItemModel* playerTradeModel = MWBase::Environment::get().getWindowManager()->getInventoryWindow()->getTradeModel();
|
||||||
|
|
||||||
|
int merchantOffer = 0;
|
||||||
|
|
||||||
|
std::vector<ItemStack> playerBorrowed = playerTradeModel->getItemsBorrowedToUs();
|
||||||
|
for (std::vector<ItemStack>::const_iterator it = playerBorrowed.begin(); it != playerBorrowed.end(); ++it)
|
||||||
|
{
|
||||||
|
merchantOffer -= MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr, getEffectiveValue(it->mBase, it->mCount), true);
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<ItemStack> merchantBorrowed = mTradeModel->getItemsBorrowedToUs();
|
||||||
|
for (std::vector<ItemStack>::const_iterator it = merchantBorrowed.begin(); it != merchantBorrowed.end(); ++it)
|
||||||
|
{
|
||||||
|
merchantOffer += MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr, getEffectiveValue(it->mBase, it->mCount), false);
|
||||||
|
}
|
||||||
|
|
||||||
|
int diff = merchantOffer - mCurrentMerchantOffer;
|
||||||
|
mCurrentMerchantOffer = merchantOffer;
|
||||||
|
mCurrentBalance += diff;
|
||||||
|
updateLabels();
|
||||||
|
}
|
||||||
|
|
||||||
void TradeWindow::sellToNpc(const MWWorld::Ptr& item, int count, bool boughtItem)
|
void TradeWindow::sellToNpc(const MWWorld::Ptr& item, int count, bool boughtItem)
|
||||||
{
|
{
|
||||||
int diff = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr, getEffectiveValue(item, count), boughtItem);
|
updateOffer();
|
||||||
|
|
||||||
mCurrentBalance += diff;
|
|
||||||
mCurrentMerchantOffer += diff;
|
|
||||||
|
|
||||||
updateLabels();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void TradeWindow::buyFromNpc(const MWWorld::Ptr& item, int count, bool soldItem)
|
void TradeWindow::buyFromNpc(const MWWorld::Ptr& item, int count, bool soldItem)
|
||||||
{
|
{
|
||||||
int diff = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr, getEffectiveValue(item, count), !soldItem);
|
updateOffer();
|
||||||
|
|
||||||
mCurrentBalance -= diff;
|
|
||||||
mCurrentMerchantOffer -= diff;
|
|
||||||
|
|
||||||
updateLabels();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void TradeWindow::onReferenceUnavailable()
|
void TradeWindow::onReferenceUnavailable()
|
||||||
|
|
|
@ -3,10 +3,9 @@
|
||||||
|
|
||||||
#include "container.hpp"
|
#include "container.hpp"
|
||||||
|
|
||||||
namespace MyGUI
|
namespace Gui
|
||||||
{
|
{
|
||||||
class Gui;
|
class NumericEditBox;
|
||||||
class Widget;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
namespace MWGui
|
namespace MWGui
|
||||||
|
@ -54,7 +53,7 @@ namespace MWGui
|
||||||
MyGUI::Button* mIncreaseButton;
|
MyGUI::Button* mIncreaseButton;
|
||||||
MyGUI::Button* mDecreaseButton;
|
MyGUI::Button* mDecreaseButton;
|
||||||
MyGUI::TextBox* mTotalBalanceLabel;
|
MyGUI::TextBox* mTotalBalanceLabel;
|
||||||
MyGUI::EditBox* mTotalBalance;
|
Gui::NumericEditBox* mTotalBalance;
|
||||||
|
|
||||||
MyGUI::Widget* mBottomPane;
|
MyGUI::Widget* mBottomPane;
|
||||||
|
|
||||||
|
@ -72,6 +71,8 @@ namespace MWGui
|
||||||
void sellToNpc(const MWWorld::Ptr& item, int count, bool boughtItem); ///< only used for adjusting the gold balance
|
void sellToNpc(const MWWorld::Ptr& item, int count, bool boughtItem); ///< only used for adjusting the gold balance
|
||||||
void buyFromNpc(const MWWorld::Ptr& item, int count, bool soldItem); ///< only used for adjusting the gold balance
|
void buyFromNpc(const MWWorld::Ptr& item, int count, bool soldItem); ///< only used for adjusting the gold balance
|
||||||
|
|
||||||
|
void updateOffer();
|
||||||
|
|
||||||
void onItemSelected (int index);
|
void onItemSelected (int index);
|
||||||
void sellItem (MyGUI::Widget* sender, int count);
|
void sellItem (MyGUI::Widget* sender, int count);
|
||||||
|
|
||||||
|
@ -82,7 +83,7 @@ namespace MWGui
|
||||||
void onIncreaseButtonPressed(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id);
|
void onIncreaseButtonPressed(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id);
|
||||||
void onDecreaseButtonPressed(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id);
|
void onDecreaseButtonPressed(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id);
|
||||||
void onBalanceButtonReleased(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id);
|
void onBalanceButtonReleased(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id);
|
||||||
void onBalanceEdited(MyGUI::EditBox* _sender);
|
void onBalanceValueChanged(int value);
|
||||||
void onRepeatClick(MyGUI::Widget* widget, MyGUI::ControllerItem* controller);
|
void onRepeatClick(MyGUI::Widget* widget, MyGUI::ControllerItem* controller);
|
||||||
|
|
||||||
void addRepeatController(MyGUI::Widget* widget);
|
void addRepeatController(MyGUI::Widget* widget);
|
||||||
|
|
|
@ -225,11 +225,10 @@ namespace MWGui
|
||||||
const ESM::Spell *spell = store.get<ESM::Spell>().search(mId);
|
const ESM::Spell *spell = store.get<ESM::Spell>().search(mId);
|
||||||
MYGUI_ASSERT(spell, "spell with id '" << mId << "' not found");
|
MYGUI_ASSERT(spell, "spell with id '" << mId << "' not found");
|
||||||
|
|
||||||
MWSpellEffectPtr effect = NULL;
|
|
||||||
std::vector<ESM::ENAMstruct>::const_iterator end = spell->mEffects.mList.end();
|
std::vector<ESM::ENAMstruct>::const_iterator end = spell->mEffects.mList.end();
|
||||||
for (std::vector<ESM::ENAMstruct>::const_iterator it = spell->mEffects.mList.begin(); it != end; ++it)
|
for (std::vector<ESM::ENAMstruct>::const_iterator it = spell->mEffects.mList.begin(); it != end; ++it)
|
||||||
{
|
{
|
||||||
effect = creator->createWidget<MWSpellEffect>("MW_EffectImage", coord, MyGUI::Align::Default);
|
MWSpellEffectPtr effect = creator->createWidget<MWSpellEffect>("MW_EffectImage", coord, MyGUI::Align::Default);
|
||||||
SpellEffectParams params;
|
SpellEffectParams params;
|
||||||
params.mEffectID = it->mEffectID;
|
params.mEffectID = it->mEffectID;
|
||||||
params.mSkill = it->mSkill;
|
params.mSkill = it->mSkill;
|
||||||
|
@ -565,22 +564,6 @@ namespace MWGui
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void MWScrollBar::setEnableRepeat(bool enable)
|
|
||||||
{
|
|
||||||
mEnableRepeat = enable;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool MWScrollBar::getEnableRepeat()
|
|
||||||
{
|
|
||||||
return mEnableRepeat;
|
|
||||||
}
|
|
||||||
|
|
||||||
void MWScrollBar::getRepeat(float &trigger, float &step)
|
|
||||||
{
|
|
||||||
trigger = mRepeatTriggerTime;
|
|
||||||
step = mRepeatStepTime;
|
|
||||||
}
|
|
||||||
|
|
||||||
void MWScrollBar::setRepeat(float trigger, float step)
|
void MWScrollBar::setRepeat(float trigger, float step)
|
||||||
{
|
{
|
||||||
mRepeatTriggerTime = trigger;
|
mRepeatTriggerTime = trigger;
|
||||||
|
|
|
@ -307,9 +307,6 @@ namespace MWGui
|
||||||
MWScrollBar();
|
MWScrollBar();
|
||||||
virtual ~MWScrollBar();
|
virtual ~MWScrollBar();
|
||||||
|
|
||||||
void setEnableRepeat(bool enable);
|
|
||||||
bool getEnableRepeat();
|
|
||||||
void getRepeat(float &trigger, float &step);
|
|
||||||
void setRepeat(float trigger, float step);
|
void setRepeat(float trigger, float step);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
|
|
|
@ -18,7 +18,8 @@
|
||||||
|
|
||||||
#include <components/fontloader/fontloader.hpp>
|
#include <components/fontloader/fontloader.hpp>
|
||||||
|
|
||||||
#include <components/widgets/box.hpp>
|
#include <components/widgets/widgets.hpp>
|
||||||
|
#include <components/widgets/tags.hpp>
|
||||||
|
|
||||||
#include "../mwbase/inputmanager.hpp"
|
#include "../mwbase/inputmanager.hpp"
|
||||||
#include "../mwbase/statemanager.hpp"
|
#include "../mwbase/statemanager.hpp"
|
||||||
|
@ -164,13 +165,6 @@ namespace MWGui
|
||||||
MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Widgets::MWEffectList>("Widget");
|
MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Widgets::MWEffectList>("Widget");
|
||||||
MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Widgets::MWSpellEffect>("Widget");
|
MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Widgets::MWSpellEffect>("Widget");
|
||||||
MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Widgets::MWDynamicStat>("Widget");
|
MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Widgets::MWDynamicStat>("Widget");
|
||||||
MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Widgets::MWList>("Widget");
|
|
||||||
MyGUI::FactoryManager::getInstance().registerFactory<Gui::HBox>("Widget");
|
|
||||||
MyGUI::FactoryManager::getInstance().registerFactory<Gui::VBox>("Widget");
|
|
||||||
MyGUI::FactoryManager::getInstance().registerFactory<Gui::AutoSizedTextBox>("Widget");
|
|
||||||
MyGUI::FactoryManager::getInstance().registerFactory<Gui::AutoSizedEditBox>("Widget");
|
|
||||||
MyGUI::FactoryManager::getInstance().registerFactory<Gui::AutoSizedButton>("Widget");
|
|
||||||
MyGUI::FactoryManager::getInstance().registerFactory<Gui::ImageButton>("Widget");
|
|
||||||
MyGUI::FactoryManager::getInstance().registerFactory<MWGui::ExposedWindow>("Widget");
|
MyGUI::FactoryManager::getInstance().registerFactory<MWGui::ExposedWindow>("Widget");
|
||||||
MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Widgets::MWScrollBar>("Widget");
|
MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Widgets::MWScrollBar>("Widget");
|
||||||
MyGUI::FactoryManager::getInstance().registerFactory<VideoWidget>("Widget");
|
MyGUI::FactoryManager::getInstance().registerFactory<VideoWidget>("Widget");
|
||||||
|
@ -178,6 +172,7 @@ namespace MWGui
|
||||||
BookPage::registerMyGUIComponents ();
|
BookPage::registerMyGUIComponents ();
|
||||||
ItemView::registerComponents();
|
ItemView::registerComponents();
|
||||||
ItemWidget::registerComponents();
|
ItemWidget::registerComponents();
|
||||||
|
Gui::registerAllWidgets();
|
||||||
|
|
||||||
MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Controllers::ControllerRepeatEvent>("Controller");
|
MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Controllers::ControllerRepeatEvent>("Controller");
|
||||||
MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Controllers::ControllerFollowMouse>("Controller");
|
MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Controllers::ControllerFollowMouse>("Controller");
|
||||||
|
@ -991,50 +986,13 @@ namespace MWGui
|
||||||
std::string tokenToFind = "sCell=";
|
std::string tokenToFind = "sCell=";
|
||||||
size_t tokenLength = tokenToFind.length();
|
size_t tokenLength = tokenToFind.length();
|
||||||
|
|
||||||
std::string fontcolour = "fontcolour=";
|
|
||||||
size_t fontcolourLength = fontcolour.length();
|
|
||||||
|
|
||||||
std::string fontcolourhtml = "fontcolourhtml=";
|
|
||||||
size_t fontcolourhtmlLength = fontcolourhtml.length();
|
|
||||||
|
|
||||||
if (tag.compare(0, tokenLength, tokenToFind) == 0)
|
if (tag.compare(0, tokenLength, tokenToFind) == 0)
|
||||||
{
|
{
|
||||||
_result = mTranslationDataStorage.translateCellName(tag.substr(tokenLength));
|
_result = mTranslationDataStorage.translateCellName(tag.substr(tokenLength));
|
||||||
}
|
}
|
||||||
else if (tag.compare(0, fontcolourLength, fontcolour) == 0)
|
else if (Gui::replaceTag(tag, _result, mFallbackMap))
|
||||||
{
|
{
|
||||||
std::string fallbackName = "FontColor_color_" + tag.substr(fontcolourLength);
|
return;
|
||||||
std::map<std::string, std::string>::const_iterator it = mFallbackMap.find(fallbackName);
|
|
||||||
if (it == mFallbackMap.end())
|
|
||||||
throw std::runtime_error("Unknown fallback name: " + fallbackName);
|
|
||||||
std::string str = it->second;
|
|
||||||
|
|
||||||
std::string ret[3];
|
|
||||||
unsigned int j=0;
|
|
||||||
for(unsigned int i=0;i<str.length();++i){
|
|
||||||
if(str[i]==',') j++;
|
|
||||||
else if (str[i] != ' ') ret[j]+=str[i];
|
|
||||||
}
|
|
||||||
MyGUI::Colour col (MyGUI::utility::parseInt(ret[0])/255.f,MyGUI::utility::parseInt(ret[1])/255.f,MyGUI::utility::parseInt(ret[2])/255.f);
|
|
||||||
_result = col.print();
|
|
||||||
}
|
|
||||||
else if (tag.compare(0, fontcolourhtmlLength, fontcolourhtml) == 0)
|
|
||||||
{
|
|
||||||
std::string fallbackName = "FontColor_color_" + tag.substr(fontcolourhtmlLength);
|
|
||||||
std::map<std::string, std::string>::const_iterator it = mFallbackMap.find(fallbackName);
|
|
||||||
if (it == mFallbackMap.end())
|
|
||||||
throw std::runtime_error("Unknown fallback name: " + fallbackName);
|
|
||||||
std::string str = it->second;
|
|
||||||
|
|
||||||
std::string ret[3];
|
|
||||||
unsigned int j=0;
|
|
||||||
for(unsigned int i=0;i<str.length();++i){
|
|
||||||
if(str[i]==',') j++;
|
|
||||||
else if (str[i] != ' ') ret[j]+=str[i];
|
|
||||||
}
|
|
||||||
std::stringstream html;
|
|
||||||
html << "#" << std::hex << MyGUI::utility::parseInt(ret[0]) << MyGUI::utility::parseInt(ret[1]) << MyGUI::utility::parseInt(ret[2]);
|
|
||||||
_result = html.str();
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -1390,12 +1348,6 @@ namespace MWGui
|
||||||
return mSubtitlesEnabled;
|
return mSubtitlesEnabled;
|
||||||
}
|
}
|
||||||
|
|
||||||
void WindowManager::toggleHud ()
|
|
||||||
{
|
|
||||||
mHudEnabled = !mHudEnabled;
|
|
||||||
mHud->setVisible (mHudEnabled);
|
|
||||||
}
|
|
||||||
|
|
||||||
bool WindowManager::toggleGui()
|
bool WindowManager::toggleGui()
|
||||||
{
|
{
|
||||||
mGuiEnabled = !mGuiEnabled;
|
mGuiEnabled = !mGuiEnabled;
|
||||||
|
@ -1711,7 +1663,7 @@ namespace MWGui
|
||||||
|
|
||||||
WindowModal* WindowManager::getCurrentModal() const
|
WindowModal* WindowManager::getCurrentModal() const
|
||||||
{
|
{
|
||||||
if(mCurrentModals.size() > 0)
|
if(!mCurrentModals.empty())
|
||||||
return mCurrentModals.top();
|
return mCurrentModals.top();
|
||||||
else
|
else
|
||||||
return NULL;
|
return NULL;
|
||||||
|
@ -1721,7 +1673,7 @@ namespace MWGui
|
||||||
{
|
{
|
||||||
// Only remove the top if it matches the current pointer. A lot of things hide their visibility before showing it,
|
// Only remove the top if it matches the current pointer. A lot of things hide their visibility before showing it,
|
||||||
//so just popping the top would cause massive issues.
|
//so just popping the top would cause massive issues.
|
||||||
if(mCurrentModals.size() > 0)
|
if(!mCurrentModals.empty())
|
||||||
if(input == mCurrentModals.top())
|
if(input == mCurrentModals.top())
|
||||||
mCurrentModals.pop();
|
mCurrentModals.pop();
|
||||||
}
|
}
|
||||||
|
|
|
@ -222,7 +222,6 @@ namespace MWGui
|
||||||
|
|
||||||
virtual void showCrosshair(bool show);
|
virtual void showCrosshair(bool show);
|
||||||
virtual bool getSubtitlesEnabled();
|
virtual bool getSubtitlesEnabled();
|
||||||
virtual void toggleHud();
|
|
||||||
|
|
||||||
/// Turn visibility of *all* GUI elements on or off (HUD and all windows, except the console)
|
/// Turn visibility of *all* GUI elements on or off (HUD and all windows, except the console)
|
||||||
virtual bool toggleGui();
|
virtual bool toggleGui();
|
||||||
|
|
|
@ -323,8 +323,9 @@ namespace MWMechanics
|
||||||
for (std::list<MWWorld::Ptr>::const_iterator it = followers.begin(); it != followers.end(); ++it)
|
for (std::list<MWWorld::Ptr>::const_iterator it = followers.begin(); it != followers.end(); ++it)
|
||||||
{
|
{
|
||||||
// need to check both ways since player doesn't use AI packages
|
// need to check both ways since player doesn't use AI packages
|
||||||
if (creatureStats2.getAiSequence().isInCombat(*it)
|
if ((creatureStats2.getAiSequence().isInCombat(*it)
|
||||||
|| it->getClass().getCreatureStats(*it).getAiSequence().isInCombat(actor2))
|
|| it->getClass().getCreatureStats(*it).getAiSequence().isInCombat(actor2))
|
||||||
|
&& !creatureStats.getAiSequence().isInCombat(*it))
|
||||||
aggressive = true;
|
aggressive = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -337,6 +338,9 @@ namespace MWMechanics
|
||||||
if (followTarget.isEmpty())
|
if (followTarget.isEmpty())
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
|
if (creatureStats.getAiSequence().isInCombat(followTarget))
|
||||||
|
continue;
|
||||||
|
|
||||||
// need to check both ways since player doesn't use AI packages
|
// need to check both ways since player doesn't use AI packages
|
||||||
if (creatureStats2.getAiSequence().isInCombat(followTarget)
|
if (creatureStats2.getAiSequence().isInCombat(followTarget)
|
||||||
|| followTarget.getClass().getCreatureStats(followTarget).getAiSequence().isInCombat(actor2))
|
|| followTarget.getClass().getCreatureStats(followTarget).getAiSequence().isInCombat(actor2))
|
||||||
|
@ -1175,14 +1179,26 @@ namespace MWMechanics
|
||||||
iter->second->updateContinuousVfx();
|
iter->second->updateContinuousVfx();
|
||||||
|
|
||||||
// Animation/movement update
|
// Animation/movement update
|
||||||
|
CharacterController* playerCharacter = NULL;
|
||||||
for(PtrControllerMap::iterator iter(mActors.begin()); iter != mActors.end(); ++iter)
|
for(PtrControllerMap::iterator iter(mActors.begin()); iter != mActors.end(); ++iter)
|
||||||
{
|
{
|
||||||
if (iter->first.getClass().getCreatureStats(iter->first).getMagicEffects().get(
|
if (iter->first.getClass().getCreatureStats(iter->first).getMagicEffects().get(
|
||||||
ESM::MagicEffect::Paralyze).getMagnitude() > 0)
|
ESM::MagicEffect::Paralyze).getMagnitude() > 0)
|
||||||
iter->second->skipAnim();
|
iter->second->skipAnim();
|
||||||
|
|
||||||
|
// Handle player last, in case a cell transition occurs by casting a teleportation spell
|
||||||
|
// (would invalidate the iterator)
|
||||||
|
if (iter->first.getCellRef().getRefId() == "player")
|
||||||
|
{
|
||||||
|
playerCharacter = iter->second;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
iter->second->update(duration);
|
iter->second->update(duration);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (playerCharacter)
|
||||||
|
playerCharacter->update(duration);
|
||||||
|
|
||||||
for(PtrControllerMap::iterator iter(mActors.begin()); iter != mActors.end(); ++iter)
|
for(PtrControllerMap::iterator iter(mActors.begin()); iter != mActors.end(); ++iter)
|
||||||
{
|
{
|
||||||
const MWWorld::Class &cls = iter->first.getClass();
|
const MWWorld::Class &cls = iter->first.getClass();
|
||||||
|
@ -1220,14 +1236,14 @@ namespace MWMechanics
|
||||||
}
|
}
|
||||||
|
|
||||||
static float sneakTimer = 0.f; // times update of sneak icon
|
static float sneakTimer = 0.f; // times update of sneak icon
|
||||||
static float sneakSkillTimer = 0.f; // times sneak skill progress from "avoid notice"
|
|
||||||
|
|
||||||
// if player is in sneak state see if anyone detects him
|
// if player is in sneak state see if anyone detects him
|
||||||
if (player.getClass().getCreatureStats(player).getMovementFlag(MWMechanics::CreatureStats::Flag_Sneak))
|
if (player.getClass().getCreatureStats(player).getMovementFlag(MWMechanics::CreatureStats::Flag_Sneak))
|
||||||
{
|
{
|
||||||
|
static float sneakSkillTimer = 0.f; // times sneak skill progress from "avoid notice"
|
||||||
|
|
||||||
const MWWorld::ESMStore& esmStore = MWBase::Environment::get().getWorld()->getStore();
|
const MWWorld::ESMStore& esmStore = MWBase::Environment::get().getWorld()->getStore();
|
||||||
const int radius = esmStore.get<ESM::GameSetting>().find("fSneakUseDist")->getInt();
|
const int radius = esmStore.get<ESM::GameSetting>().find("fSneakUseDist")->getInt();
|
||||||
bool detected = false;
|
|
||||||
|
|
||||||
static float fSneakUseDelay = esmStore.get<ESM::GameSetting>().find("fSneakUseDelay")->getFloat();
|
static float fSneakUseDelay = esmStore.get<ESM::GameSetting>().find("fSneakUseDelay")->getFloat();
|
||||||
|
|
||||||
|
@ -1239,6 +1255,8 @@ namespace MWMechanics
|
||||||
// Set when an NPC is within line of sight and distance, but is still unaware. Used for skill progress.
|
// Set when an NPC is within line of sight and distance, but is still unaware. Used for skill progress.
|
||||||
bool avoidedNotice = false;
|
bool avoidedNotice = false;
|
||||||
|
|
||||||
|
bool detected = false;
|
||||||
|
|
||||||
for (PtrControllerMap::iterator iter(mActors.begin()); iter != mActors.end(); ++iter)
|
for (PtrControllerMap::iterator iter(mActors.begin()); iter != mActors.end(); ++iter)
|
||||||
{
|
{
|
||||||
if (iter->first == player) // not the player
|
if (iter->first == player) // not the player
|
||||||
|
@ -1406,7 +1424,7 @@ namespace MWMechanics
|
||||||
std::list<MWWorld::Ptr> Actors::getActorsFollowing(const MWWorld::Ptr& actor)
|
std::list<MWWorld::Ptr> Actors::getActorsFollowing(const MWWorld::Ptr& actor)
|
||||||
{
|
{
|
||||||
std::list<MWWorld::Ptr> list;
|
std::list<MWWorld::Ptr> list;
|
||||||
for(PtrControllerMap::iterator iter(mActors.begin());iter != mActors.end();iter++)
|
for(PtrControllerMap::iterator iter(mActors.begin());iter != mActors.end();++iter)
|
||||||
{
|
{
|
||||||
const MWWorld::Class &cls = iter->first.getClass();
|
const MWWorld::Class &cls = iter->first.getClass();
|
||||||
CreatureStats &stats = cls.getCreatureStats(iter->first);
|
CreatureStats &stats = cls.getCreatureStats(iter->first);
|
||||||
|
@ -1438,7 +1456,7 @@ namespace MWMechanics
|
||||||
getObjectsInRange(position,
|
getObjectsInRange(position,
|
||||||
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fAlarmRadius")->getFloat(),
|
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fAlarmRadius")->getFloat(),
|
||||||
neighbors); //only care about those within the alarm disance
|
neighbors); //only care about those within the alarm disance
|
||||||
for(std::vector<MWWorld::Ptr>::iterator iter(neighbors.begin());iter != neighbors.end();iter++)
|
for(std::vector<MWWorld::Ptr>::iterator iter(neighbors.begin());iter != neighbors.end();++iter)
|
||||||
{
|
{
|
||||||
const MWWorld::Class &cls = iter->getClass();
|
const MWWorld::Class &cls = iter->getClass();
|
||||||
CreatureStats &stats = cls.getCreatureStats(*iter);
|
CreatureStats &stats = cls.getCreatureStats(*iter);
|
||||||
|
|
|
@ -35,8 +35,6 @@ namespace MWMechanics
|
||||||
|
|
||||||
private:
|
private:
|
||||||
std::string mObjectId;
|
std::string mObjectId;
|
||||||
int mCellX;
|
|
||||||
int mCellY;
|
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
#endif // GAME_MWMECHANICS_AIACTIVATE_H
|
#endif // GAME_MWMECHANICS_AIACTIVATE_H
|
||||||
|
|
|
@ -64,7 +64,7 @@ bool MWMechanics::AiAvoidDoor::execute (const MWWorld::Ptr& actor,float duration
|
||||||
// Make all nearby actors also avoid the door
|
// Make all nearby actors also avoid the door
|
||||||
std::vector<MWWorld::Ptr> actors;
|
std::vector<MWWorld::Ptr> actors;
|
||||||
MWBase::Environment::get().getMechanicsManager()->getActorsInRange(Ogre::Vector3(pos.pos[0],pos.pos[1],pos.pos[2]),100,actors);
|
MWBase::Environment::get().getMechanicsManager()->getActorsInRange(Ogre::Vector3(pos.pos[0],pos.pos[1],pos.pos[2]),100,actors);
|
||||||
for(std::vector<MWWorld::Ptr>::iterator it = actors.begin(); it != actors.end(); it++) {
|
for(std::vector<MWWorld::Ptr>::iterator it = actors.begin(); it != actors.end(); ++it) {
|
||||||
if(*it != MWBase::Environment::get().getWorld()->getPlayerPtr()) { //Not the player
|
if(*it != MWBase::Environment::get().getWorld()->getPlayerPtr()) { //Not the player
|
||||||
MWMechanics::AiSequence& seq = it->getClass().getCreatureStats(*it).getAiSequence();
|
MWMechanics::AiSequence& seq = it->getClass().getCreatureStats(*it).getAiSequence();
|
||||||
if(seq.getTypeId() != MWMechanics::AiPackage::TypeIdAvoidDoor) { //Only add it once
|
if(seq.getTypeId() != MWMechanics::AiPackage::TypeIdAvoidDoor) { //Only add it once
|
||||||
|
|
|
@ -301,18 +301,20 @@ namespace MWMechanics
|
||||||
if (!target.isEmpty() && target.getClass().getCreatureStats(target).getAttribute(effect.mAttribute).getModified() <= 0)
|
if (!target.isEmpty() && target.getClass().getCreatureStats(target).getAttribute(effect.mAttribute).getModified() <= 0)
|
||||||
return 0.f;
|
return 0.f;
|
||||||
{
|
{
|
||||||
const float attributePriorities[ESM::Attribute::Length] = {
|
|
||||||
1.f, // Strength
|
|
||||||
0.5, // Intelligence
|
|
||||||
0.6, // Willpower
|
|
||||||
0.7, // Agility
|
|
||||||
0.5, // Speed
|
|
||||||
0.8, // Endurance
|
|
||||||
0.7, // Personality
|
|
||||||
0.3 // Luck
|
|
||||||
};
|
|
||||||
if (effect.mAttribute >= 0 && effect.mAttribute < ESM::Attribute::Length)
|
if (effect.mAttribute >= 0 && effect.mAttribute < ESM::Attribute::Length)
|
||||||
|
{
|
||||||
|
const float attributePriorities[ESM::Attribute::Length] = {
|
||||||
|
1.f, // Strength
|
||||||
|
0.5, // Intelligence
|
||||||
|
0.6, // Willpower
|
||||||
|
0.7, // Agility
|
||||||
|
0.5, // Speed
|
||||||
|
0.8, // Endurance
|
||||||
|
0.7, // Personality
|
||||||
|
0.3 // Luck
|
||||||
|
};
|
||||||
rating *= attributePriorities[effect.mAttribute];
|
rating *= attributePriorities[effect.mAttribute];
|
||||||
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
|
|
@ -54,6 +54,7 @@ namespace MWMechanics
|
||||||
, mCellY(std::numeric_limits<int>::max())
|
, mCellY(std::numeric_limits<int>::max())
|
||||||
, mCellId(escort->mCellId)
|
, mCellId(escort->mCellId)
|
||||||
, mRemainingDuration(escort->mRemainingDuration)
|
, mRemainingDuration(escort->mRemainingDuration)
|
||||||
|
, mMaxDist(450)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -50,11 +50,6 @@ bool MWMechanics::AiFollow::execute (const MWWorld::Ptr& actor,float duration)
|
||||||
)
|
)
|
||||||
return true; //Target doesn't exist
|
return true; //Target doesn't exist
|
||||||
|
|
||||||
// Only the player can be actively followed. AiFollow packages with targets other than the player
|
|
||||||
// are only used for defining combat alliances, since NPCs will defend whoever they are following or being followed by.
|
|
||||||
if (target != MWBase::Environment::get().getWorld()->getPlayerPtr())
|
|
||||||
return false;
|
|
||||||
|
|
||||||
actor.getClass().getCreatureStats(actor).setDrawState(DrawState_Nothing);
|
actor.getClass().getCreatureStats(actor).setDrawState(DrawState_Nothing);
|
||||||
|
|
||||||
ESM::Position pos = actor.getRefData().getPosition(); //position of the actor
|
ESM::Position pos = actor.getRefData().getPosition(); //position of the actor
|
||||||
|
|
|
@ -69,7 +69,6 @@ namespace MWMechanics
|
||||||
PathFinder mPathFinder;
|
PathFinder mPathFinder;
|
||||||
ObstacleCheck mObstacleCheck;
|
ObstacleCheck mObstacleCheck;
|
||||||
|
|
||||||
float mDoorCheckDuration;
|
|
||||||
float mTimer;
|
float mTimer;
|
||||||
float mStuckTimer;
|
float mStuckTimer;
|
||||||
|
|
||||||
|
|
|
@ -41,8 +41,6 @@ namespace MWMechanics
|
||||||
private:
|
private:
|
||||||
|
|
||||||
int mTargetActorId; // The actor to pursue
|
int mTargetActorId; // The actor to pursue
|
||||||
int mCellX;
|
|
||||||
int mCellY;
|
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -31,9 +31,11 @@ void AiSequence::copy (const AiSequence& sequence)
|
||||||
|
|
||||||
AiSequence::AiSequence() : mDone (false), mLastAiPackage(-1) {}
|
AiSequence::AiSequence() : mDone (false), mLastAiPackage(-1) {}
|
||||||
|
|
||||||
AiSequence::AiSequence (const AiSequence& sequence) : mDone (false)
|
AiSequence::AiSequence (const AiSequence& sequence)
|
||||||
{
|
{
|
||||||
copy (sequence);
|
copy (sequence);
|
||||||
|
mDone = sequence.mDone;
|
||||||
|
mLastAiPackage = sequence.mLastAiPackage;
|
||||||
}
|
}
|
||||||
|
|
||||||
AiSequence& AiSequence::operator= (const AiSequence& sequence)
|
AiSequence& AiSequence::operator= (const AiSequence& sequence)
|
||||||
|
@ -43,6 +45,7 @@ AiSequence& AiSequence::operator= (const AiSequence& sequence)
|
||||||
clear();
|
clear();
|
||||||
copy (sequence);
|
copy (sequence);
|
||||||
mDone = sequence.mDone;
|
mDone = sequence.mDone;
|
||||||
|
mLastAiPackage = sequence.mLastAiPackage;
|
||||||
}
|
}
|
||||||
|
|
||||||
return *this;
|
return *this;
|
||||||
|
@ -120,33 +123,6 @@ bool AiSequence::isInCombat(const MWWorld::Ptr &actor) const
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool AiSequence::canAddTarget(const ESM::Position& actorPos, float distToTarget) const
|
|
||||||
{
|
|
||||||
bool firstCombatFound = false;
|
|
||||||
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
|
|
||||||
|
|
||||||
for(std::list<AiPackage*>::const_iterator it = mPackages.begin(); it != mPackages.end(); ++it)
|
|
||||||
{
|
|
||||||
if ((*it)->getTypeId() == AiPackage::TypeIdCombat)
|
|
||||||
{
|
|
||||||
firstCombatFound = true;
|
|
||||||
|
|
||||||
const AiCombat *combat = static_cast<const AiCombat *>(*it);
|
|
||||||
if (combat->getTarget() != player ) return false; // only 1 non-player target allowed
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// add new target only if current target (player) is farther
|
|
||||||
const ESM::Position &targetPos = combat->getTarget().getRefData().getPosition();
|
|
||||||
|
|
||||||
float distToCurrTarget = (Ogre::Vector3(targetPos.pos) - Ogre::Vector3(actorPos.pos)).length();
|
|
||||||
return (distToCurrTarget > distToTarget);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (firstCombatFound) break; // assumes combat packages go one-by-one in packages list
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
void AiSequence::stopCombat()
|
void AiSequence::stopCombat()
|
||||||
{
|
{
|
||||||
while (getTypeId() == AiPackage::TypeIdCombat)
|
while (getTypeId() == AiPackage::TypeIdCombat)
|
||||||
|
@ -295,11 +271,6 @@ void AiSequence::stack (const AiPackage& package, const MWWorld::Ptr& actor)
|
||||||
mPackages.push_front (package.clone());
|
mPackages.push_front (package.clone());
|
||||||
}
|
}
|
||||||
|
|
||||||
void AiSequence::queue (const AiPackage& package)
|
|
||||||
{
|
|
||||||
mPackages.push_back (package.clone());
|
|
||||||
}
|
|
||||||
|
|
||||||
AiPackage* MWMechanics::AiSequence::getActivePackage()
|
AiPackage* MWMechanics::AiSequence::getActivePackage()
|
||||||
{
|
{
|
||||||
if(mPackages.empty())
|
if(mPackages.empty())
|
||||||
|
|
|
@ -98,10 +98,6 @@ namespace MWMechanics
|
||||||
@param actor The actor that owns this AiSequence **/
|
@param actor The actor that owns this AiSequence **/
|
||||||
void stack (const AiPackage& package, const MWWorld::Ptr& actor);
|
void stack (const AiPackage& package, const MWWorld::Ptr& actor);
|
||||||
|
|
||||||
/// Add \a package to the end of the sequence
|
|
||||||
/** Executed after all other packages have been completed **/
|
|
||||||
void queue (const AiPackage& package);
|
|
||||||
|
|
||||||
/// Return the current active package.
|
/// Return the current active package.
|
||||||
/** If there is no active package, it will throw an exception **/
|
/** If there is no active package, it will throw an exception **/
|
||||||
AiPackage* getActivePackage();
|
AiPackage* getActivePackage();
|
||||||
|
|
|
@ -686,16 +686,15 @@ namespace MWMechanics
|
||||||
}
|
}
|
||||||
|
|
||||||
AiWander::AiWander (const ESM::AiSequence::AiWander* wander)
|
AiWander::AiWander (const ESM::AiSequence::AiWander* wander)
|
||||||
|
: mDistance(wander->mData.mDistance)
|
||||||
|
, mDuration(wander->mData.mDuration)
|
||||||
|
, mStartTime(MWWorld::TimeStamp(wander->mStartTime))
|
||||||
|
, mTimeOfDay(wander->mData.mTimeOfDay)
|
||||||
|
, mRepeat(wander->mData.mShouldRepeat)
|
||||||
{
|
{
|
||||||
mDistance = wander->mData.mDistance;
|
|
||||||
mDuration = wander->mData.mDuration;
|
|
||||||
mStartTime = MWWorld::TimeStamp(wander->mStartTime);
|
|
||||||
mTimeOfDay = wander->mData.mTimeOfDay;
|
|
||||||
for (int i=0; i<8; ++i)
|
for (int i=0; i<8; ++i)
|
||||||
mIdle.push_back(wander->mData.mIdle[i]);
|
mIdle.push_back(wander->mData.mIdle[i]);
|
||||||
|
|
||||||
mRepeat = wander->mData.mShouldRepeat;
|
|
||||||
|
|
||||||
init();
|
init();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -27,6 +27,11 @@
|
||||||
#include "creaturestats.hpp"
|
#include "creaturestats.hpp"
|
||||||
#include "npcstats.hpp"
|
#include "npcstats.hpp"
|
||||||
|
|
||||||
|
MWMechanics::Alchemy::Alchemy()
|
||||||
|
: mValue(0)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
std::set<MWMechanics::EffectKey> MWMechanics::Alchemy::listEffects() const
|
std::set<MWMechanics::EffectKey> MWMechanics::Alchemy::listEffects() const
|
||||||
{
|
{
|
||||||
std::map<EffectKey, int> effects;
|
std::map<EffectKey, int> effects;
|
||||||
|
|
|
@ -22,6 +22,8 @@ namespace MWMechanics
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
|
Alchemy();
|
||||||
|
|
||||||
typedef std::vector<MWWorld::Ptr> TToolsContainer;
|
typedef std::vector<MWWorld::Ptr> TToolsContainer;
|
||||||
typedef TToolsContainer::const_iterator TToolsIterator;
|
typedef TToolsContainer::const_iterator TToolsIterator;
|
||||||
|
|
||||||
|
|
|
@ -193,13 +193,11 @@ namespace MWMechanics
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
float damage = 0.0f;
|
|
||||||
|
|
||||||
float fDamageStrengthBase = gmst.find("fDamageStrengthBase")->getFloat();
|
float fDamageStrengthBase = gmst.find("fDamageStrengthBase")->getFloat();
|
||||||
float fDamageStrengthMult = gmst.find("fDamageStrengthMult")->getFloat();
|
float fDamageStrengthMult = gmst.find("fDamageStrengthMult")->getFloat();
|
||||||
|
|
||||||
const unsigned char* attack = weapon.get<ESM::Weapon>()->mBase->mData.mChop;
|
const unsigned char* attack = weapon.get<ESM::Weapon>()->mBase->mData.mChop;
|
||||||
damage = attack[0] + ((attack[1]-attack[0])*attackerStats.getAttackStrength()); // Bow/crossbow damage
|
float damage = attack[0] + ((attack[1]-attack[0])*attackerStats.getAttackStrength()); // Bow/crossbow damage
|
||||||
if (weapon != projectile)
|
if (weapon != projectile)
|
||||||
{
|
{
|
||||||
// Arrow/bolt damage
|
// Arrow/bolt damage
|
||||||
|
|
|
@ -120,11 +120,6 @@ namespace MWMechanics
|
||||||
return mSpells;
|
return mSpells;
|
||||||
}
|
}
|
||||||
|
|
||||||
void CreatureStats::setSpells(const Spells &spells)
|
|
||||||
{
|
|
||||||
mSpells = spells;
|
|
||||||
}
|
|
||||||
|
|
||||||
ActiveSpells &CreatureStats::getActiveSpells()
|
ActiveSpells &CreatureStats::getActiveSpells()
|
||||||
{
|
{
|
||||||
return mActiveSpells;
|
return mActiveSpells;
|
||||||
|
@ -200,11 +195,6 @@ namespace MWMechanics
|
||||||
mLevel = level;
|
mLevel = level;
|
||||||
}
|
}
|
||||||
|
|
||||||
void CreatureStats::setActiveSpells(const ActiveSpells &active)
|
|
||||||
{
|
|
||||||
mActiveSpells = active;
|
|
||||||
}
|
|
||||||
|
|
||||||
void CreatureStats::modifyMagicEffects(const MagicEffects &effects)
|
void CreatureStats::modifyMagicEffects(const MagicEffects &effects)
|
||||||
{
|
{
|
||||||
if (effects.get(ESM::MagicEffect::FortifyMaximumMagicka).getModifier()
|
if (effects.get(ESM::MagicEffect::FortifyMaximumMagicka).getModifier()
|
||||||
|
@ -536,7 +526,6 @@ namespace MWMechanics
|
||||||
|
|
||||||
mLastRestock = MWWorld::TimeStamp(state.mTradeTime);
|
mLastRestock = MWWorld::TimeStamp(state.mTradeTime);
|
||||||
mGoldPool = state.mGoldPool;
|
mGoldPool = state.mGoldPool;
|
||||||
mFallHeight = state.mFallHeight;
|
|
||||||
|
|
||||||
mDead = state.mDead;
|
mDead = state.mDead;
|
||||||
mDied = state.mDied;
|
mDied = state.mDied;
|
||||||
|
|
|
@ -40,7 +40,6 @@ namespace MWMechanics
|
||||||
bool mTalkedTo;
|
bool mTalkedTo;
|
||||||
bool mAlarmed;
|
bool mAlarmed;
|
||||||
bool mAttacked;
|
bool mAttacked;
|
||||||
bool mHostile;
|
|
||||||
bool mAttackingOrSpell;
|
bool mAttackingOrSpell;
|
||||||
bool mKnockdown;
|
bool mKnockdown;
|
||||||
bool mKnockdownOneFrame;
|
bool mKnockdownOneFrame;
|
||||||
|
@ -138,10 +137,6 @@ namespace MWMechanics
|
||||||
|
|
||||||
void setDynamic (int index, const DynamicStat<float> &value);
|
void setDynamic (int index, const DynamicStat<float> &value);
|
||||||
|
|
||||||
void setSpells(const Spells &spells);
|
|
||||||
|
|
||||||
void setActiveSpells(const ActiveSpells &active);
|
|
||||||
|
|
||||||
/// Set Modifier for each magic effect according to \a effects. Does not touch Base values.
|
/// Set Modifier for each magic effect according to \a effects. Does not touch Base values.
|
||||||
void modifyMagicEffects(const MagicEffects &effects);
|
void modifyMagicEffects(const MagicEffects &effects);
|
||||||
|
|
||||||
|
|
|
@ -166,16 +166,15 @@ namespace MWMechanics
|
||||||
|
|
||||||
float enchantmentCost = 0;
|
float enchantmentCost = 0;
|
||||||
int effectsLeftCnt = mEffects.size();
|
int effectsLeftCnt = mEffects.size();
|
||||||
float baseCost, magnitudeCost, areaCost;
|
|
||||||
int magMin, magMax, area;
|
|
||||||
for (std::vector<ESM::ENAMstruct>::const_iterator it = mEffects.begin(); it != mEffects.end(); ++it)
|
for (std::vector<ESM::ENAMstruct>::const_iterator it = mEffects.begin(); it != mEffects.end(); ++it)
|
||||||
{
|
{
|
||||||
baseCost = (store.get<ESM::MagicEffect>().find(it->mEffectID))->mData.mBaseCost;
|
float baseCost = (store.get<ESM::MagicEffect>().find(it->mEffectID))->mData.mBaseCost;
|
||||||
// To reflect vanilla behavior
|
// To reflect vanilla behavior
|
||||||
magMin = (it->mMagnMin == 0) ? 1 : it->mMagnMin;
|
int magMin = (it->mMagnMin == 0) ? 1 : it->mMagnMin;
|
||||||
magMax = (it->mMagnMax == 0) ? 1 : it->mMagnMax;
|
int magMax = (it->mMagnMax == 0) ? 1 : it->mMagnMax;
|
||||||
area = (it->mArea == 0) ? 1 : it->mArea;
|
int area = (it->mArea == 0) ? 1 : it->mArea;
|
||||||
|
|
||||||
|
float magnitudeCost = 0;
|
||||||
if (mCastStyle == ESM::Enchantment::ConstantEffect)
|
if (mCastStyle == ESM::Enchantment::ConstantEffect)
|
||||||
{
|
{
|
||||||
magnitudeCost = (magMin + magMax) * baseCost * 2.5;
|
magnitudeCost = (magMin + magMax) * baseCost * 2.5;
|
||||||
|
@ -187,7 +186,7 @@ namespace MWMechanics
|
||||||
magnitudeCost *= 1.5;
|
magnitudeCost *= 1.5;
|
||||||
}
|
}
|
||||||
|
|
||||||
areaCost = area * 0.025 * baseCost;
|
float areaCost = area * 0.025 * baseCost;
|
||||||
if (it->mRange == ESM::RT_Target)
|
if (it->mRange == ESM::RT_Target)
|
||||||
areaCost *= 1.5;
|
areaCost *= 1.5;
|
||||||
|
|
||||||
|
|
|
@ -1111,10 +1111,10 @@ namespace MWMechanics
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void MechanicsManager::actorAttacked(const MWWorld::Ptr &ptr, const MWWorld::Ptr &attacker)
|
bool MechanicsManager::actorAttacked(const MWWorld::Ptr &ptr, const MWWorld::Ptr &attacker)
|
||||||
{
|
{
|
||||||
if (ptr == MWBase::Environment::get().getWorld()->getPlayerPtr())
|
if (ptr == MWBase::Environment::get().getWorld()->getPlayerPtr())
|
||||||
return;
|
return false;
|
||||||
|
|
||||||
std::list<MWWorld::Ptr> followers = getActorsFollowing(attacker);
|
std::list<MWWorld::Ptr> followers = getActorsFollowing(attacker);
|
||||||
if (std::find(followers.begin(), followers.end(), ptr) != followers.end())
|
if (std::find(followers.begin(), followers.end(), ptr) != followers.end())
|
||||||
|
@ -1124,13 +1124,25 @@ namespace MWMechanics
|
||||||
if (ptr.getClass().getCreatureStats(ptr).getFriendlyHits() < 4)
|
if (ptr.getClass().getCreatureStats(ptr).getFriendlyHits() < 4)
|
||||||
{
|
{
|
||||||
MWBase::Environment::get().getDialogueManager()->say(ptr, "hit");
|
MWBase::Environment::get().getDialogueManager()->say(ptr, "hit");
|
||||||
return;
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Attacking an NPC that is already in combat with any other NPC is not a crime
|
||||||
|
AiSequence& seq = ptr.getClass().getCreatureStats(ptr).getAiSequence();
|
||||||
|
bool isFightingNpc = false;
|
||||||
|
for (std::list<AiPackage*>::const_iterator it = seq.begin(); it != seq.end(); ++it)
|
||||||
|
{
|
||||||
|
if ((*it)->getTypeId() == AiPackage::TypeIdCombat)
|
||||||
|
{
|
||||||
|
MWWorld::Ptr target = static_cast<AiCombat*>(*it)->getTarget();
|
||||||
|
if (!target.isEmpty() && target.getClass().isNpc())
|
||||||
|
isFightingNpc = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Attacking peaceful NPCs is a crime
|
|
||||||
if (ptr.getClass().isNpc() && !attacker.isEmpty() && !ptr.getClass().getCreatureStats(ptr).getAiSequence().isInCombat(attacker)
|
if (ptr.getClass().isNpc() && !attacker.isEmpty() && !ptr.getClass().getCreatureStats(ptr).getAiSequence().isInCombat(attacker)
|
||||||
&& !isAggressive(ptr, attacker))
|
&& !isAggressive(ptr, attacker) && !isFightingNpc)
|
||||||
commitCrime(attacker, ptr, MWBase::MechanicsManager::OT_Assault);
|
commitCrime(attacker, ptr, MWBase::MechanicsManager::OT_Assault);
|
||||||
|
|
||||||
if (!attacker.isEmpty() && (attacker.getClass().getCreatureStats(attacker).getAiSequence().isInCombat(ptr)
|
if (!attacker.isEmpty() && (attacker.getClass().getCreatureStats(attacker).getAiSequence().isInCombat(ptr)
|
||||||
|
@ -1141,6 +1153,8 @@ namespace MWMechanics
|
||||||
// Note: accidental or collateral damage attacks are ignored.
|
// Note: accidental or collateral damage attacks are ignored.
|
||||||
startCombat(ptr, attacker);
|
startCombat(ptr, attacker);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool MechanicsManager::awarenessCheck(const MWWorld::Ptr &ptr, const MWWorld::Ptr &observer)
|
bool MechanicsManager::awarenessCheck(const MWWorld::Ptr &ptr, const MWWorld::Ptr &observer)
|
||||||
|
|
|
@ -120,7 +120,8 @@ namespace MWMechanics
|
||||||
OffenseType type, int arg=0);
|
OffenseType type, int arg=0);
|
||||||
virtual void reportCrime (const MWWorld::Ptr& ptr, const MWWorld::Ptr& victim,
|
virtual void reportCrime (const MWWorld::Ptr& ptr, const MWWorld::Ptr& victim,
|
||||||
OffenseType type, int arg=0);
|
OffenseType type, int arg=0);
|
||||||
virtual void actorAttacked (const MWWorld::Ptr& victim, const MWWorld::Ptr& attacker);
|
/// @return false if the attack was considered a "friendly hit" and forgiven
|
||||||
|
virtual bool actorAttacked (const MWWorld::Ptr& victim, const MWWorld::Ptr& attacker);
|
||||||
/// Utility to check if taking this item is illegal and calling commitCrime if so
|
/// Utility to check if taking this item is illegal and calling commitCrime if so
|
||||||
virtual void itemTaken (const MWWorld::Ptr& ptr, const MWWorld::Ptr& item, int count);
|
virtual void itemTaken (const MWWorld::Ptr& ptr, const MWWorld::Ptr& item, int count);
|
||||||
/// Utility to check if opening (i.e. unlocking) this object is illegal and calling commitCrime if so
|
/// Utility to check if opening (i.e. unlocking) this object is illegal and calling commitCrime if so
|
||||||
|
|
|
@ -107,7 +107,7 @@ bool MWMechanics::NpcStats::isSameFaction (const NpcStats& npcStats) const
|
||||||
}
|
}
|
||||||
|
|
||||||
float MWMechanics::NpcStats::getSkillGain (int skillIndex, const ESM::Class& class_, int usageType,
|
float MWMechanics::NpcStats::getSkillGain (int skillIndex, const ESM::Class& class_, int usageType,
|
||||||
int level) const
|
int level, float extraFactor) const
|
||||||
{
|
{
|
||||||
if (level<0)
|
if (level<0)
|
||||||
level = static_cast<int> (getSkill (skillIndex).getBase());
|
level = static_cast<int> (getSkill (skillIndex).getBase());
|
||||||
|
@ -131,6 +131,8 @@ float MWMechanics::NpcStats::getSkillGain (int skillIndex, const ESM::Class& cla
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
skillFactor *= extraFactor;
|
||||||
|
|
||||||
const MWWorld::Store<ESM::GameSetting> &gmst =
|
const MWWorld::Store<ESM::GameSetting> &gmst =
|
||||||
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
|
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
|
||||||
|
|
||||||
|
@ -167,7 +169,7 @@ float MWMechanics::NpcStats::getSkillGain (int skillIndex, const ESM::Class& cla
|
||||||
return 1.0 / ((level+1) * (1.0/skillFactor) * typeFactor * specialisationFactor);
|
return 1.0 / ((level+1) * (1.0/skillFactor) * typeFactor * specialisationFactor);
|
||||||
}
|
}
|
||||||
|
|
||||||
void MWMechanics::NpcStats::useSkill (int skillIndex, const ESM::Class& class_, int usageType)
|
void MWMechanics::NpcStats::useSkill (int skillIndex, const ESM::Class& class_, int usageType, float extraFactor)
|
||||||
{
|
{
|
||||||
// Don't increase skills as a werewolf
|
// Don't increase skills as a werewolf
|
||||||
if(mIsWerewolf)
|
if(mIsWerewolf)
|
||||||
|
@ -175,7 +177,7 @@ void MWMechanics::NpcStats::useSkill (int skillIndex, const ESM::Class& class_,
|
||||||
|
|
||||||
MWMechanics::SkillValue& value = getSkill (skillIndex);
|
MWMechanics::SkillValue& value = getSkill (skillIndex);
|
||||||
|
|
||||||
value.setProgress(value.getProgress() + getSkillGain (skillIndex, class_, usageType));
|
value.setProgress(value.getProgress() + getSkillGain (skillIndex, class_, usageType, -1, extraFactor));
|
||||||
|
|
||||||
if (value.getProgress()>=1)
|
if (value.getProgress()>=1)
|
||||||
{
|
{
|
||||||
|
|
|
@ -81,12 +81,12 @@ namespace MWMechanics
|
||||||
///< Do *this and \a npcStats share a faction?
|
///< Do *this and \a npcStats share a faction?
|
||||||
|
|
||||||
float getSkillGain (int skillIndex, const ESM::Class& class_, int usageType = -1,
|
float getSkillGain (int skillIndex, const ESM::Class& class_, int usageType = -1,
|
||||||
int level = -1) const;
|
int level = -1, float extraFactor=1.f) const;
|
||||||
///< \param usageType: Usage specific factor, specified in the respective skill record;
|
///< \param usageType: Usage specific factor, specified in the respective skill record;
|
||||||
/// -1: use a factor of 1.0 instead.
|
/// -1: use a factor of 1.0 instead.
|
||||||
/// \param level Level to base calculation on; -1: use current level.
|
/// \param level Level to base calculation on; -1: use current level.
|
||||||
|
|
||||||
void useSkill (int skillIndex, const ESM::Class& class_, int usageType = -1);
|
void useSkill (int skillIndex, const ESM::Class& class_, int usageType = -1, float extraFactor=1.f);
|
||||||
///< Increase skill by usage.
|
///< Increase skill by usage.
|
||||||
|
|
||||||
void increaseSkill (int skillIndex, const ESM::Class& class_, bool preserveProgress);
|
void increaseSkill (int skillIndex, const ESM::Class& class_, bool preserveProgress);
|
||||||
|
|
|
@ -283,13 +283,6 @@ namespace MWMechanics
|
||||||
return Ogre::Radian(Ogre::Math::ACos(directionY / directionResult) * sgn(Ogre::Math::ASin(directionX / directionResult))).valueDegrees();
|
return Ogre::Radian(Ogre::Math::ACos(directionY / directionResult) * sgn(Ogre::Math::ASin(directionX / directionResult))).valueDegrees();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Used by AiCombat, use Euclidean distance
|
|
||||||
float PathFinder::getDistToNext(float x, float y, float z)
|
|
||||||
{
|
|
||||||
ESM::Pathgrid::Point nextPoint = *mPath.begin();
|
|
||||||
return distance(nextPoint, x, y, z);
|
|
||||||
}
|
|
||||||
|
|
||||||
bool PathFinder::checkWaypoint(float x, float y, float z)
|
bool PathFinder::checkWaypoint(float x, float y, float z)
|
||||||
{
|
{
|
||||||
if(mPath.empty())
|
if(mPath.empty())
|
||||||
|
|
|
@ -47,8 +47,6 @@ namespace MWMechanics
|
||||||
|
|
||||||
float getZAngleToNext(float x, float y) const;
|
float getZAngleToNext(float x, float y) const;
|
||||||
|
|
||||||
float getDistToNext(float x, float y, float z);
|
|
||||||
|
|
||||||
bool isPathConstructed() const
|
bool isPathConstructed() const
|
||||||
{
|
{
|
||||||
return mIsPathConstructed;
|
return mIsPathConstructed;
|
||||||
|
|
|
@ -521,7 +521,7 @@ float Animation::getVelocity(const std::string &groupname) const
|
||||||
{
|
{
|
||||||
/* Look in reverse; last-inserted source has priority. */
|
/* Look in reverse; last-inserted source has priority. */
|
||||||
AnimSourceList::const_reverse_iterator animsrc(mAnimSources.rbegin());
|
AnimSourceList::const_reverse_iterator animsrc(mAnimSources.rbegin());
|
||||||
for(;animsrc != mAnimSources.rend();animsrc++)
|
for(;animsrc != mAnimSources.rend();++animsrc)
|
||||||
{
|
{
|
||||||
const NifOgre::TextKeyMap &keys = (*animsrc)->mTextKeys;
|
const NifOgre::TextKeyMap &keys = (*animsrc)->mTextKeys;
|
||||||
if(findGroupStart(keys, groupname) != keys.end())
|
if(findGroupStart(keys, groupname) != keys.end())
|
||||||
|
@ -831,8 +831,7 @@ void Animation::handleTextKey(AnimState &state, const std::string &groupname, co
|
||||||
|
|
||||||
void Animation::changeGroups(const std::string &groupname, int groups)
|
void Animation::changeGroups(const std::string &groupname, int groups)
|
||||||
{
|
{
|
||||||
AnimStateMap::iterator stateiter = mStates.begin();
|
AnimStateMap::iterator stateiter = mStates.find(groupname);
|
||||||
stateiter = mStates.find(groupname);
|
|
||||||
if(stateiter != mStates.end())
|
if(stateiter != mStates.end())
|
||||||
{
|
{
|
||||||
if(stateiter->second.mGroups != groups)
|
if(stateiter->second.mGroups != groups)
|
||||||
|
|
|
@ -26,7 +26,6 @@ namespace MWRender
|
||||||
mNearest(30.f),
|
mNearest(30.f),
|
||||||
mFurthest(800.f),
|
mFurthest(800.f),
|
||||||
mIsNearest(false),
|
mIsNearest(false),
|
||||||
mIsFurthest(false),
|
|
||||||
mHeight(128.f),
|
mHeight(128.f),
|
||||||
mCameraDistance(300.f),
|
mCameraDistance(300.f),
|
||||||
mDistanceAdjusted(false),
|
mDistanceAdjusted(false),
|
||||||
|
@ -292,7 +291,6 @@ namespace MWRender
|
||||||
if(mFirstPersonView && !mPreviewMode && !mVanity.enabled)
|
if(mFirstPersonView && !mPreviewMode && !mVanity.enabled)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
mIsFurthest = false;
|
|
||||||
mIsNearest = false;
|
mIsNearest = false;
|
||||||
|
|
||||||
Ogre::Vector3 v(0.f, 0.f, dist);
|
Ogre::Vector3 v(0.f, 0.f, dist);
|
||||||
|
@ -301,7 +299,6 @@ namespace MWRender
|
||||||
}
|
}
|
||||||
if (v.z >= mFurthest) {
|
if (v.z >= mFurthest) {
|
||||||
v.z = mFurthest;
|
v.z = mFurthest;
|
||||||
mIsFurthest = true;
|
|
||||||
} else if (!override && v.z < 10.f) {
|
} else if (!override && v.z < 10.f) {
|
||||||
v.z = 10.f;
|
v.z = 10.f;
|
||||||
} else if (override && v.z <= mNearest) {
|
} else if (override && v.z <= mNearest) {
|
||||||
|
@ -389,9 +386,4 @@ namespace MWRender
|
||||||
{
|
{
|
||||||
return mIsNearest;
|
return mIsNearest;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Camera::isFurthest()
|
|
||||||
{
|
|
||||||
return mIsFurthest;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -36,7 +36,6 @@ namespace MWRender
|
||||||
float mNearest;
|
float mNearest;
|
||||||
float mFurthest;
|
float mFurthest;
|
||||||
bool mIsNearest;
|
bool mIsNearest;
|
||||||
bool mIsFurthest;
|
|
||||||
|
|
||||||
struct {
|
struct {
|
||||||
bool enabled, allowed;
|
bool enabled, allowed;
|
||||||
|
@ -118,8 +117,6 @@ namespace MWRender
|
||||||
bool isVanityOrPreviewModeEnabled();
|
bool isVanityOrPreviewModeEnabled();
|
||||||
|
|
||||||
bool isNearest();
|
bool isNearest();
|
||||||
|
|
||||||
bool isFurthest();
|
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -281,9 +281,9 @@ namespace MWRender
|
||||||
RaceSelectionPreview::RaceSelectionPreview()
|
RaceSelectionPreview::RaceSelectionPreview()
|
||||||
: CharacterPreview(MWBase::Environment::get().getWorld()->getPlayerPtr(),
|
: CharacterPreview(MWBase::Environment::get().getWorld()->getPlayerPtr(),
|
||||||
512, 512, "CharacterHeadPreview", Ogre::Vector3(0, 6, -35), Ogre::Vector3(0,125,0))
|
512, 512, "CharacterHeadPreview", Ogre::Vector3(0, 6, -35), Ogre::Vector3(0,125,0))
|
||||||
|
, mBase (*mCharacter.get<ESM::NPC>()->mBase)
|
||||||
, mRef(&mBase)
|
, mRef(&mBase)
|
||||||
{
|
{
|
||||||
mBase = *mCharacter.get<ESM::NPC>()->mBase;
|
|
||||||
mCharacter = MWWorld::Ptr(&mRef, NULL);
|
mCharacter = MWWorld::Ptr(&mRef, NULL);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -150,7 +150,7 @@ void CreatureWeaponAnimation::updatePart(NifOgre::ObjectScenePtr& scene, int slo
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<Ogre::Controller<Ogre::Real> >::iterator ctrl(scene->mControllers.begin());
|
std::vector<Ogre::Controller<Ogre::Real> >::iterator ctrl(scene->mControllers.begin());
|
||||||
for(;ctrl != scene->mControllers.end();ctrl++)
|
for(;ctrl != scene->mControllers.end();++ctrl)
|
||||||
{
|
{
|
||||||
if(ctrl->getSource().isNull())
|
if(ctrl->getSource().isNull())
|
||||||
{
|
{
|
||||||
|
|
|
@ -29,6 +29,7 @@ namespace MWRender
|
||||||
, mWidth(0)
|
, mWidth(0)
|
||||||
, mHeight(0)
|
, mHeight(0)
|
||||||
{
|
{
|
||||||
|
mCellSize = Settings::Manager::getInt("global map cell size", "Map");
|
||||||
}
|
}
|
||||||
|
|
||||||
GlobalMap::~GlobalMap()
|
GlobalMap::~GlobalMap()
|
||||||
|
@ -57,9 +58,8 @@ namespace MWRender
|
||||||
mMaxY = it->getGridY();
|
mMaxY = it->getGridY();
|
||||||
}
|
}
|
||||||
|
|
||||||
int cellSize = 24;
|
mWidth = mCellSize*(mMaxX-mMinX+1);
|
||||||
mWidth = cellSize*(mMaxX-mMinX+1);
|
mHeight = mCellSize*(mMaxY-mMinY+1);
|
||||||
mHeight = cellSize*(mMaxY-mMinY+1);
|
|
||||||
|
|
||||||
loadingListener->loadingOn();
|
loadingListener->loadingOn();
|
||||||
loadingListener->setLabel("Creating map");
|
loadingListener->setLabel("Creating map");
|
||||||
|
@ -90,29 +90,29 @@ namespace MWRender
|
||||||
land->loadData(mask);
|
land->loadData(mask);
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int cellY=0; cellY<cellSize; ++cellY)
|
for (int cellY=0; cellY<mCellSize; ++cellY)
|
||||||
{
|
{
|
||||||
for (int cellX=0; cellX<cellSize; ++cellX)
|
for (int cellX=0; cellX<mCellSize; ++cellX)
|
||||||
{
|
{
|
||||||
int vertexX = float(cellX)/float(cellSize) * ESM::Land::LAND_SIZE;
|
int vertexX = float(cellX)/float(mCellSize) * ESM::Land::LAND_SIZE;
|
||||||
int vertexY = float(cellY)/float(cellSize) * ESM::Land::LAND_SIZE;
|
int vertexY = float(cellY)/float(mCellSize) * ESM::Land::LAND_SIZE;
|
||||||
|
|
||||||
|
|
||||||
int texelX = (x-mMinX) * cellSize + cellX;
|
int texelX = (x-mMinX) * mCellSize + cellX;
|
||||||
int texelY = (mHeight-1) - ((y-mMinY) * cellSize + cellY);
|
int texelY = (mHeight-1) - ((y-mMinY) * mCellSize + cellY);
|
||||||
|
|
||||||
unsigned char r,g,b;
|
unsigned char r,g,b;
|
||||||
|
|
||||||
if (land)
|
if (land)
|
||||||
{
|
{
|
||||||
const float landHeight = land->mLandData->mHeights[vertexY * ESM::Land::LAND_SIZE + vertexX];
|
const float landHeight = land->mLandData->mHeights[vertexY * ESM::Land::LAND_SIZE + vertexX];
|
||||||
const float mountainHeight = 15000.f;
|
|
||||||
const float hillHeight = 2500.f;
|
|
||||||
|
|
||||||
if (landHeight >= 0)
|
if (landHeight >= 0)
|
||||||
{
|
{
|
||||||
|
const float hillHeight = 2500.f;
|
||||||
if (landHeight >= hillHeight)
|
if (landHeight >= hillHeight)
|
||||||
{
|
{
|
||||||
|
const float mountainHeight = 15000.f;
|
||||||
float factor = std::min(1.f, float(landHeight-hillHeight)/mountainHeight);
|
float factor = std::min(1.f, float(landHeight-hillHeight)/mountainHeight);
|
||||||
r = (hillColour.r * (1-factor) + mountainColour.r * factor) * 255;
|
r = (hillColour.r * (1-factor) + mountainColour.r * factor) * 255;
|
||||||
g = (hillColour.g * (1-factor) + mountainColour.g * factor) * 255;
|
g = (hillColour.g * (1-factor) + mountainColour.g * factor) * 255;
|
||||||
|
@ -197,11 +197,9 @@ namespace MWRender
|
||||||
|
|
||||||
void GlobalMap::exploreCell(int cellX, int cellY)
|
void GlobalMap::exploreCell(int cellX, int cellY)
|
||||||
{
|
{
|
||||||
const int size = 24;
|
float originX = (cellX - mMinX) * mCellSize;
|
||||||
|
|
||||||
float originX = (cellX - mMinX) * size;
|
|
||||||
// NB y + 1, because we want the top left corner, not bottom left where the origin of the cell is
|
// NB y + 1, because we want the top left corner, not bottom left where the origin of the cell is
|
||||||
float originY = mHeight - (cellY+1 - mMinY) * size;
|
float originY = mHeight - (cellY+1 - mMinY) * mCellSize;
|
||||||
|
|
||||||
if (cellX > mMaxX || cellX < mMinX || cellY > mMaxY || cellY < mMinY)
|
if (cellX > mMaxX || cellX < mMinX || cellY > mMaxY || cellY < mMinY)
|
||||||
return;
|
return;
|
||||||
|
@ -213,17 +211,17 @@ namespace MWRender
|
||||||
{
|
{
|
||||||
mOverlayTexture->load();
|
mOverlayTexture->load();
|
||||||
mOverlayTexture->getBuffer()->blit(localMapTexture->getBuffer(), Ogre::Image::Box(0,0,512,512),
|
mOverlayTexture->getBuffer()->blit(localMapTexture->getBuffer(), Ogre::Image::Box(0,0,512,512),
|
||||||
Ogre::Image::Box(originX,originY,originX+size,originY+size));
|
Ogre::Image::Box(originX,originY,originX+mCellSize,originY+mCellSize));
|
||||||
|
|
||||||
Ogre::Image backup;
|
Ogre::Image backup;
|
||||||
std::vector<Ogre::uchar> data;
|
std::vector<Ogre::uchar> data;
|
||||||
data.resize(size*size*4, 0);
|
data.resize(mCellSize*mCellSize*4, 0);
|
||||||
backup.loadDynamicImage(&data[0], size, size, Ogre::PF_A8B8G8R8);
|
backup.loadDynamicImage(&data[0], mCellSize, mCellSize, Ogre::PF_A8B8G8R8);
|
||||||
|
|
||||||
localMapTexture->getBuffer()->blitToMemory(Ogre::Image::Box(0,0,512,512), backup.getPixelBox());
|
localMapTexture->getBuffer()->blitToMemory(Ogre::Image::Box(0,0,512,512), backup.getPixelBox());
|
||||||
|
|
||||||
for (int x=0; x<size; ++x)
|
for (int x=0; x<mCellSize; ++x)
|
||||||
for (int y=0; y<size; ++y)
|
for (int y=0; y<mCellSize; ++y)
|
||||||
{
|
{
|
||||||
assert (originX+x < mOverlayImage.getWidth());
|
assert (originX+x < mOverlayImage.getWidth());
|
||||||
assert (originY+y < mOverlayImage.getHeight());
|
assert (originY+y < mOverlayImage.getHeight());
|
||||||
|
@ -292,7 +290,7 @@ namespace MWRender
|
||||||
// If cell bounds of the currently loaded content and the loaded savegame do not match,
|
// If cell bounds of the currently loaded content and the loaded savegame do not match,
|
||||||
// we need to resize source/dest boxes to accommodate
|
// we need to resize source/dest boxes to accommodate
|
||||||
// This means nonexisting cells will be dropped silently
|
// This means nonexisting cells will be dropped silently
|
||||||
int cellImageSizeDst = 24;
|
int cellImageSizeDst = mCellSize;
|
||||||
|
|
||||||
// Completely off-screen? -> no need to blit anything
|
// Completely off-screen? -> no need to blit anything
|
||||||
if (bounds.mMaxX < mMinX
|
if (bounds.mMaxX < mMinX
|
||||||
|
@ -326,7 +324,8 @@ namespace MWRender
|
||||||
mOverlayTexture->getBuffer()->blit(tex->getBuffer(), srcBox, destBox);
|
mOverlayTexture->getBuffer()->blit(tex->getBuffer(), srcBox, destBox);
|
||||||
|
|
||||||
if (srcBox.left == destBox.left && srcBox.right == destBox.right
|
if (srcBox.left == destBox.left && srcBox.right == destBox.right
|
||||||
&& srcBox.top == destBox.top && srcBox.bottom == destBox.bottom)
|
&& srcBox.top == destBox.top && srcBox.bottom == destBox.bottom
|
||||||
|
&& int(image.getWidth()) == mWidth && int(image.getHeight()) == mHeight)
|
||||||
mOverlayImage = image;
|
mOverlayImage = image;
|
||||||
else
|
else
|
||||||
mOverlayTexture->convertToImage(mOverlayImage);
|
mOverlayTexture->convertToImage(mOverlayImage);
|
||||||
|
|
|
@ -26,8 +26,10 @@ namespace MWRender
|
||||||
|
|
||||||
void render(Loading::Listener* loadingListener);
|
void render(Loading::Listener* loadingListener);
|
||||||
|
|
||||||
int getWidth() { return mWidth; }
|
int getWidth() const { return mWidth; }
|
||||||
int getHeight() { return mHeight; }
|
int getHeight() const { return mHeight; }
|
||||||
|
|
||||||
|
int getCellSize() const { return mCellSize; }
|
||||||
|
|
||||||
void worldPosToImageSpace(float x, float z, float& imageX, float& imageY);
|
void worldPosToImageSpace(float x, float z, float& imageX, float& imageY);
|
||||||
|
|
||||||
|
@ -46,6 +48,8 @@ namespace MWRender
|
||||||
private:
|
private:
|
||||||
std::string mCacheDir;
|
std::string mCacheDir;
|
||||||
|
|
||||||
|
int mCellSize;
|
||||||
|
|
||||||
std::vector< std::pair<int,int> > mExploredCells;
|
std::vector< std::pair<int,int> > mExploredCells;
|
||||||
|
|
||||||
Ogre::TexturePtr mOverlayTexture;
|
Ogre::TexturePtr mOverlayTexture;
|
||||||
|
|
|
@ -410,15 +410,18 @@ void NpcAnimation::updateParts()
|
||||||
// Remember body parts so we only have to search through the store once for each race/gender/viewmode combination
|
// Remember body parts so we only have to search through the store once for each race/gender/viewmode combination
|
||||||
static std::map< std::pair<std::string,int>,std::vector<const ESM::BodyPart*> > sRaceMapping;
|
static std::map< std::pair<std::string,int>,std::vector<const ESM::BodyPart*> > sRaceMapping;
|
||||||
|
|
||||||
static const int Flag_Female = 1<<0;
|
|
||||||
static const int Flag_FirstPerson = 1<<1;
|
|
||||||
|
|
||||||
bool isWerewolf = (mNpcType == Type_Werewolf);
|
bool isWerewolf = (mNpcType == Type_Werewolf);
|
||||||
int flags = (isWerewolf ? -1 : 0);
|
int flags = (isWerewolf ? -1 : 0);
|
||||||
if(!mNpc->isMale())
|
if(!mNpc->isMale())
|
||||||
|
{
|
||||||
|
static const int Flag_Female = 1<<0;
|
||||||
flags |= Flag_Female;
|
flags |= Flag_Female;
|
||||||
|
}
|
||||||
if(mViewMode == VM_FirstPerson)
|
if(mViewMode == VM_FirstPerson)
|
||||||
|
{
|
||||||
|
static const int Flag_FirstPerson = 1<<1;
|
||||||
flags |= Flag_FirstPerson;
|
flags |= Flag_FirstPerson;
|
||||||
|
}
|
||||||
|
|
||||||
std::string race = (isWerewolf ? "werewolf" : Misc::StringUtils::lowerCase(mNpc->mRace));
|
std::string race = (isWerewolf ? "werewolf" : Misc::StringUtils::lowerCase(mNpc->mRace));
|
||||||
std::pair<std::string, int> thisCombination = std::make_pair(race, flags);
|
std::pair<std::string, int> thisCombination = std::make_pair(race, flags);
|
||||||
|
@ -604,7 +607,7 @@ Ogre::Vector3 NpcAnimation::runAnimation(float timepassed)
|
||||||
if (mObjectParts[i].isNull())
|
if (mObjectParts[i].isNull())
|
||||||
continue;
|
continue;
|
||||||
std::vector<Ogre::Controller<Ogre::Real> >::iterator ctrl(mObjectParts[i]->mControllers.begin());
|
std::vector<Ogre::Controller<Ogre::Real> >::iterator ctrl(mObjectParts[i]->mControllers.begin());
|
||||||
for(;ctrl != mObjectParts[i]->mControllers.end();ctrl++)
|
for(;ctrl != mObjectParts[i]->mControllers.end();++ctrl)
|
||||||
ctrl->update();
|
ctrl->update();
|
||||||
|
|
||||||
Ogre::Entity *ent = mObjectParts[i]->mSkelBase;
|
Ogre::Entity *ent = mObjectParts[i]->mSkelBase;
|
||||||
|
@ -678,7 +681,7 @@ bool NpcAnimation::addOrReplaceIndividualPart(ESM::PartReferenceType type, int g
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<Ogre::Controller<Ogre::Real> >::iterator ctrl(mObjectParts[type]->mControllers.begin());
|
std::vector<Ogre::Controller<Ogre::Real> >::iterator ctrl(mObjectParts[type]->mControllers.begin());
|
||||||
for(;ctrl != mObjectParts[type]->mControllers.end();ctrl++)
|
for(;ctrl != mObjectParts[type]->mControllers.end();++ctrl)
|
||||||
{
|
{
|
||||||
if(ctrl->getSource().isNull())
|
if(ctrl->getSource().isNull())
|
||||||
{
|
{
|
||||||
|
@ -715,7 +718,7 @@ void NpcAnimation::addPartGroup(int group, int priority, const std::vector<ESM::
|
||||||
|
|
||||||
const char *ext = (mViewMode == VM_FirstPerson) ? ".1st" : "";
|
const char *ext = (mViewMode == VM_FirstPerson) ? ".1st" : "";
|
||||||
std::vector<ESM::PartReference>::const_iterator part(parts.begin());
|
std::vector<ESM::PartReference>::const_iterator part(parts.begin());
|
||||||
for(;part != parts.end();part++)
|
for(;part != parts.end();++part)
|
||||||
{
|
{
|
||||||
const ESM::BodyPart *bodypart = 0;
|
const ESM::BodyPart *bodypart = 0;
|
||||||
if(!mNpc->isMale() && !part->mFemale.empty())
|
if(!mNpc->isMale() && !part->mFemale.empty())
|
||||||
|
|
|
@ -574,24 +574,6 @@ void RenderingManager::configureAmbient(MWWorld::CellStore &mCell)
|
||||||
sunEnable(false);
|
sunEnable(false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// Switch through lighting modes.
|
|
||||||
|
|
||||||
void RenderingManager::toggleLight()
|
|
||||||
{
|
|
||||||
if (mAmbientMode==2)
|
|
||||||
mAmbientMode = 0;
|
|
||||||
else
|
|
||||||
++mAmbientMode;
|
|
||||||
|
|
||||||
switch (mAmbientMode)
|
|
||||||
{
|
|
||||||
case 0: std::cout << "Setting lights to normal\n"; break;
|
|
||||||
case 1: std::cout << "Turning the lights up\n"; break;
|
|
||||||
case 2: std::cout << "Turning the lights to full\n"; break;
|
|
||||||
}
|
|
||||||
|
|
||||||
setAmbientMode();
|
|
||||||
}
|
|
||||||
|
|
||||||
void RenderingManager::setSunColour(const Ogre::ColourValue& colour)
|
void RenderingManager::setSunColour(const Ogre::ColourValue& colour)
|
||||||
{
|
{
|
||||||
|
@ -695,11 +677,6 @@ void RenderingManager::enableLights(bool sun)
|
||||||
sunEnable(sun);
|
sunEnable(sun);
|
||||||
}
|
}
|
||||||
|
|
||||||
Shadows* RenderingManager::getShadows()
|
|
||||||
{
|
|
||||||
return mShadows;
|
|
||||||
}
|
|
||||||
|
|
||||||
void RenderingManager::notifyWorldSpaceChanged()
|
void RenderingManager::notifyWorldSpaceChanged()
|
||||||
{
|
{
|
||||||
mEffectManager->clear();
|
mEffectManager->clear();
|
||||||
|
|
|
@ -93,7 +93,6 @@ public:
|
||||||
|
|
||||||
MWRender::Camera* getCamera() const;
|
MWRender::Camera* getCamera() const;
|
||||||
|
|
||||||
void toggleLight();
|
|
||||||
bool toggleRenderMode(int mode);
|
bool toggleRenderMode(int mode);
|
||||||
|
|
||||||
void removeCell (MWWorld::CellStore *store);
|
void removeCell (MWWorld::CellStore *store);
|
||||||
|
@ -157,8 +156,6 @@ public:
|
||||||
|
|
||||||
float getTerrainHeightAt (Ogre::Vector3 worldPos);
|
float getTerrainHeightAt (Ogre::Vector3 worldPos);
|
||||||
|
|
||||||
Shadows* getShadows();
|
|
||||||
|
|
||||||
void notifyWorldSpaceChanged();
|
void notifyWorldSpaceChanged();
|
||||||
|
|
||||||
void getTriangleBatchCount(unsigned int &triangles, unsigned int &batches);
|
void getTriangleBatchCount(unsigned int &triangles, unsigned int &batches);
|
||||||
|
|
|
@ -41,6 +41,9 @@ public:
|
||||||
void updateEmitterPtr (const MWWorld::Ptr& old, const MWWorld::Ptr& ptr);
|
void updateEmitterPtr (const MWWorld::Ptr& old, const MWWorld::Ptr& ptr);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
RippleSimulation(const RippleSimulation&);
|
||||||
|
RippleSimulation& operator=(const RippleSimulation&);
|
||||||
|
|
||||||
std::vector<Emitter> mEmitters;
|
std::vector<Emitter> mEmitters;
|
||||||
|
|
||||||
Ogre::RenderTexture* mRenderTargets[4];
|
Ogre::RenderTexture* mRenderTargets[4];
|
||||||
|
|
|
@ -186,13 +186,3 @@ PSSMShadowCameraSetup* Shadows::getPSSMSetup()
|
||||||
{
|
{
|
||||||
return mPSSMSetup;
|
return mPSSMSetup;
|
||||||
}
|
}
|
||||||
|
|
||||||
float Shadows::getShadowFar() const
|
|
||||||
{
|
|
||||||
return mShadowFar;
|
|
||||||
}
|
|
||||||
|
|
||||||
float Shadows::getFadeStart() const
|
|
||||||
{
|
|
||||||
return mFadeStart;
|
|
||||||
}
|
|
||||||
|
|
|
@ -23,8 +23,6 @@ namespace MWRender
|
||||||
void recreate();
|
void recreate();
|
||||||
|
|
||||||
Ogre::PSSMShadowCameraSetup* getPSSMSetup();
|
Ogre::PSSMShadowCameraSetup* getPSSMSetup();
|
||||||
float getShadowFar() const;
|
|
||||||
float getFadeStart() const;
|
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
OEngine::Render::OgreRenderer* mRendering;
|
OEngine::Render::OgreRenderer* mRendering;
|
||||||
|
|
|
@ -188,11 +188,6 @@ void Moon::setPhase(const Moon::Phase& phase)
|
||||||
mPhase = phase;
|
mPhase = phase;
|
||||||
}
|
}
|
||||||
|
|
||||||
Moon::Phase Moon::getPhase() const
|
|
||||||
{
|
|
||||||
return mPhase;
|
|
||||||
}
|
|
||||||
|
|
||||||
unsigned int Moon::getPhaseInt() const
|
unsigned int Moon::getPhaseInt() const
|
||||||
{
|
{
|
||||||
if (mPhase == Moon::Phase_New) return 0;
|
if (mPhase == Moon::Phase_New) return 0;
|
||||||
|
@ -418,7 +413,6 @@ void SkyManager::updateRain(float dt)
|
||||||
|
|
||||||
// Spawn new rain
|
// Spawn new rain
|
||||||
float rainFrequency = mRainFrequency;
|
float rainFrequency = mRainFrequency;
|
||||||
float startHeight = 700;
|
|
||||||
if (mRainEnabled)
|
if (mRainEnabled)
|
||||||
{
|
{
|
||||||
mRainTimer += dt;
|
mRainTimer += dt;
|
||||||
|
@ -434,6 +428,7 @@ void SkyManager::updateRain(float dt)
|
||||||
|
|
||||||
// Create a separate node to control the offset, since a node with setInheritOrientation(false) will still
|
// Create a separate node to control the offset, since a node with setInheritOrientation(false) will still
|
||||||
// consider the orientation of the parent node for its position, just not for its orientation
|
// consider the orientation of the parent node for its position, just not for its orientation
|
||||||
|
float startHeight = 700;
|
||||||
Ogre::SceneNode* offsetNode = sceneNode->createChildSceneNode(Ogre::Vector3(xOffs,yOffs,startHeight));
|
Ogre::SceneNode* offsetNode = sceneNode->createChildSceneNode(Ogre::Vector3(xOffs,yOffs,startHeight));
|
||||||
|
|
||||||
NifOgre::ObjectScenePtr objects = NifOgre::Loader::createObjects(offsetNode, mRainEffect);
|
NifOgre::ObjectScenePtr objects = NifOgre::Loader::createObjects(offsetNode, mRainEffect);
|
||||||
|
@ -752,16 +747,6 @@ void SkyManager::setLightningStrength(const float factor)
|
||||||
else
|
else
|
||||||
mLightning->setVisible(false);
|
mLightning->setVisible(false);
|
||||||
}
|
}
|
||||||
void SkyManager::setLightningEnabled(bool enabled)
|
|
||||||
{
|
|
||||||
/// \todo
|
|
||||||
}
|
|
||||||
|
|
||||||
void SkyManager::setLightningDirection(const Ogre::Vector3& dir)
|
|
||||||
{
|
|
||||||
if (!mCreated) return;
|
|
||||||
mLightning->setDirection (dir);
|
|
||||||
}
|
|
||||||
|
|
||||||
void SkyManager::setMasserFade(const float fade)
|
void SkyManager::setMasserFade(const float fade)
|
||||||
{
|
{
|
||||||
|
|
|
@ -103,7 +103,6 @@ namespace MWRender
|
||||||
void setPhase(const Phase& phase);
|
void setPhase(const Phase& phase);
|
||||||
void setType(const Type& type);
|
void setType(const Type& type);
|
||||||
|
|
||||||
Phase getPhase() const;
|
|
||||||
unsigned int getPhaseInt() const;
|
unsigned int getPhaseInt() const;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
@ -169,8 +168,6 @@ namespace MWRender
|
||||||
void secundaDisable();
|
void secundaDisable();
|
||||||
|
|
||||||
void setLightningStrength(const float factor);
|
void setLightningStrength(const float factor);
|
||||||
void setLightningDirection(const Ogre::Vector3& dir);
|
|
||||||
void setLightningEnabled(bool enabled); ///< disable prior to map render
|
|
||||||
|
|
||||||
void setGlare(const float glare);
|
void setGlare(const float glare);
|
||||||
void setGlareEnabled(bool enabled);
|
void setGlareEnabled(bool enabled);
|
||||||
|
|
|
@ -864,7 +864,6 @@ void VideoState::video_thread_loop(VideoState *self)
|
||||||
AVPacket pkt1, *packet = &pkt1;
|
AVPacket pkt1, *packet = &pkt1;
|
||||||
int frameFinished;
|
int frameFinished;
|
||||||
AVFrame *pFrame;
|
AVFrame *pFrame;
|
||||||
double pts;
|
|
||||||
|
|
||||||
pFrame = av_frame_alloc();
|
pFrame = av_frame_alloc();
|
||||||
|
|
||||||
|
@ -879,7 +878,7 @@ void VideoState::video_thread_loop(VideoState *self)
|
||||||
if(avcodec_decode_video2((*self->video_st)->codec, pFrame, &frameFinished, packet) < 0)
|
if(avcodec_decode_video2((*self->video_st)->codec, pFrame, &frameFinished, packet) < 0)
|
||||||
throw std::runtime_error("Error decoding video frame");
|
throw std::runtime_error("Error decoding video frame");
|
||||||
|
|
||||||
pts = 0;
|
double pts = 0;
|
||||||
if(IS_NOTEQ_NOPTS_VAL(packet->dts))
|
if(IS_NOTEQ_NOPTS_VAL(packet->dts))
|
||||||
pts = packet->dts;
|
pts = packet->dts;
|
||||||
else if(pFrame->opaque && IS_NOTEQ_NOPTS_VAL_PTR(pFrame->opaque))
|
else if(pFrame->opaque && IS_NOTEQ_NOPTS_VAL_PTR(pFrame->opaque))
|
||||||
|
@ -1232,11 +1231,6 @@ int VideoPlayer::getVideoHeight()
|
||||||
return height;
|
return height;
|
||||||
}
|
}
|
||||||
|
|
||||||
void VideoPlayer::stopVideo ()
|
|
||||||
{
|
|
||||||
close();
|
|
||||||
}
|
|
||||||
|
|
||||||
void VideoPlayer::close()
|
void VideoPlayer::close()
|
||||||
{
|
{
|
||||||
if(mState)
|
if(mState)
|
||||||
|
|
|
@ -21,7 +21,6 @@ namespace MWRender
|
||||||
void update();
|
void update();
|
||||||
|
|
||||||
void close();
|
void close();
|
||||||
void stopVideo();
|
|
||||||
|
|
||||||
bool isPlaying();
|
bool isPlaying();
|
||||||
|
|
||||||
|
@ -32,9 +31,6 @@ namespace MWRender
|
||||||
|
|
||||||
private:
|
private:
|
||||||
VideoState* mState;
|
VideoState* mState;
|
||||||
|
|
||||||
int mWidth;
|
|
||||||
int mHeight;
|
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -480,12 +480,6 @@ namespace MWScript
|
||||||
mActivationHandled = true;
|
mActivationHandled = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void InterpreterContext::clearActivation()
|
|
||||||
{
|
|
||||||
mActivated = MWWorld::Ptr();
|
|
||||||
mActivationHandled = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
float InterpreterContext::getSecondsPassed() const
|
float InterpreterContext::getSecondsPassed() const
|
||||||
{
|
{
|
||||||
return MWBase::Environment::get().getFrameDuration();
|
return MWBase::Environment::get().getFrameDuration();
|
||||||
|
|
|
@ -146,9 +146,6 @@ namespace MWScript
|
||||||
void executeActivation(MWWorld::Ptr ptr, MWWorld::Ptr actor);
|
void executeActivation(MWWorld::Ptr ptr, MWWorld::Ptr actor);
|
||||||
///< Execute the activation action for this ptr. If ptr is mActivated, mark activation as handled.
|
///< Execute the activation action for this ptr. If ptr is mActivated, mark activation as handled.
|
||||||
|
|
||||||
void clearActivation();
|
|
||||||
///< Discard the action defined by the last activate call.
|
|
||||||
|
|
||||||
virtual float getSecondsPassed() const;
|
virtual float getSecondsPassed() const;
|
||||||
|
|
||||||
virtual bool isDisabled (const std::string& id = "") const;
|
virtual bool isDisabled (const std::string& id = "") const;
|
||||||
|
|
|
@ -617,7 +617,7 @@ namespace MWScript
|
||||||
virtual void execute (Interpreter::Runtime& runtime)
|
virtual void execute (Interpreter::Runtime& runtime)
|
||||||
{
|
{
|
||||||
MWWorld::Ptr ptr = R()(runtime);
|
MWWorld::Ptr ptr = R()(runtime);
|
||||||
runtime.push (MWBase::Environment::get().getWorld()->getPlayerStandingOn(ptr));
|
runtime.push (MWBase::Environment::get().getWorld()->getPlayerCollidingWith(ptr));
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -629,7 +629,7 @@ namespace MWScript
|
||||||
virtual void execute (Interpreter::Runtime& runtime)
|
virtual void execute (Interpreter::Runtime& runtime)
|
||||||
{
|
{
|
||||||
MWWorld::Ptr ptr = R()(runtime);
|
MWWorld::Ptr ptr = R()(runtime);
|
||||||
runtime.push (MWBase::Environment::get().getWorld()->getActorStandingOn(ptr));
|
runtime.push (MWBase::Environment::get().getWorld()->getActorCollidingWith(ptr));
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -43,13 +43,12 @@ namespace MWScript
|
||||||
mParser.reset();
|
mParser.reset();
|
||||||
mErrorHandler.reset();
|
mErrorHandler.reset();
|
||||||
|
|
||||||
bool Success = true;
|
|
||||||
|
|
||||||
if (const ESM::Script *script = mStore.get<ESM::Script>().find (name))
|
if (const ESM::Script *script = mStore.get<ESM::Script>().find (name))
|
||||||
{
|
{
|
||||||
if (mVerbose)
|
if (mVerbose)
|
||||||
std::cout << "compiling script: " << name << std::endl;
|
std::cout << "compiling script: " << name << std::endl;
|
||||||
|
|
||||||
|
bool Success = true;
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
std::istringstream input (script->mScriptText);
|
std::istringstream input (script->mScriptText);
|
||||||
|
|
|
@ -83,7 +83,7 @@ bool FFmpeg_Decoder::getNextPacket()
|
||||||
|
|
||||||
bool FFmpeg_Decoder::getAVAudioData()
|
bool FFmpeg_Decoder::getAVAudioData()
|
||||||
{
|
{
|
||||||
int got_frame, len;
|
int got_frame;
|
||||||
|
|
||||||
if((*mStream)->codec->codec_type != AVMEDIA_TYPE_AUDIO)
|
if((*mStream)->codec->codec_type != AVMEDIA_TYPE_AUDIO)
|
||||||
return false;
|
return false;
|
||||||
|
@ -93,6 +93,7 @@ bool FFmpeg_Decoder::getAVAudioData()
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
/* Decode some data, and check for errors */
|
/* Decode some data, and check for errors */
|
||||||
|
int len = 0;
|
||||||
if((len=avcodec_decode_audio4((*mStream)->codec, mFrame, &got_frame, &mPacket)) < 0)
|
if((len=avcodec_decode_audio4((*mStream)->codec, mFrame, &got_frame, &mPacket)) < 0)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
|
|
Some files were not shown because too many files have changed in this diff Show more
Loading…
Add table
Add a link
Reference in a new issue