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Allow opting out of water culling (#7318)
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@ -205,3 +205,16 @@ object paging min size cost multiplier
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This setting adjusts the calculated cost of merging an object used in the mentioned functionality.
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The larger this value is, the less expensive objects can be before they are discarded.
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See the formula above to figure out the math.
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water culling
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-------------
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:Type: boolean
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:Range: True/False
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:Default: True
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Controls whether water culling is used.
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Water culling is an optimisation that prevents the expensive rendering of water when it is
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evaluated to be below any visible terrain chunk, potentially improving performance in many scenes.
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You may want to opt out of it if it causes framerate instability or inappropriately invisible water on your setup.
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