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remove native GLESv* support, as it never worked; make things less complicated as result, fixed lighting.glsl to work with gl2es thanks to ptitSeb
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7 changed files with 8 additions and 122 deletions
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@ -91,7 +91,7 @@ void GraphicsWindowSDL2::init()
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SDL_Window *oldWin = SDL_GL_GetCurrentWindow();
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SDL_GLContext oldCtx = SDL_GL_GetCurrentContext();
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#if defined(OPENGL_ES) || defined(ANDROID)
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#if defined(ANDROID)
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int major = 1;
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int minor = 1;
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char *ver = getenv("OPENMW_GLES_VERSION");
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