remove native GLESv* support, as it never worked; make things less complicated as result, fixed lighting.glsl to work with gl2es thanks to ptitSeb

This commit is contained in:
bret curtis 2018-03-27 20:20:40 +02:00
parent 1e600de44e
commit 4890ecd357
7 changed files with 8 additions and 122 deletions

View file

@ -91,7 +91,7 @@ void GraphicsWindowSDL2::init()
SDL_Window *oldWin = SDL_GL_GetCurrentWindow();
SDL_GLContext oldCtx = SDL_GL_GetCurrentContext();
#if defined(OPENGL_ES) || defined(ANDROID)
#if defined(ANDROID)
int major = 1;
int minor = 1;
char *ver = getenv("OPENMW_GLES_VERSION");