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OpenCS: add lighting mask
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5 changed files with 7 additions and 4 deletions
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@ -23,7 +23,7 @@ namespace SceneUtil
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/// @param lightMask Mask to assign to the newly created LightSource.
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/// @param isExterior Is the light outside? May be used for deciding which attenuation settings to use.
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/// @par Attenuation parameters come from the game INI file.
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void addLight (osg::Group* node, const ESM::Light* esmLight, int partsysMask, int lightMask, bool isExterior, bool outQuadInLin, bool useQuadratic,
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void addLight (osg::Group* node, const ESM::Light* esmLight, unsigned int partsysMask, unsigned int lightMask, bool isExterior, bool outQuadInLin, bool useQuadratic,
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float quadraticValue, float quadraticRadiusMult, bool useLinear, float linearRadiusMult,
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float linearValue);
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