mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-05-01 06:17:58 +03:00
removed a redundant check
This commit is contained in:
parent
5b681e2199
commit
42b3233bda
1 changed files with 6 additions and 8 deletions
|
@ -227,8 +227,7 @@ void MWState::StateManager::quickSave(std::string name) {
|
||||||
if(MWBase::Environment::get().getWorld()->getGlobalInt ("chargenstate")==-1) { //ensure you're not in character creation
|
if(MWBase::Environment::get().getWorld()->getGlobalInt ("chargenstate")==-1) { //ensure you're not in character creation
|
||||||
const MWState::Slot* slot = NULL;
|
const MWState::Slot* slot = NULL;
|
||||||
MWState::Character* mCurrentCharacter = MWBase::Environment::get().getStateManager()->getCurrentCharacter(true); //Get current character
|
MWState::Character* mCurrentCharacter = MWBase::Environment::get().getStateManager()->getCurrentCharacter(true); //Get current character
|
||||||
if (mCurrentCharacter) //Ensure one exists
|
|
||||||
{
|
|
||||||
//Find quicksave slot
|
//Find quicksave slot
|
||||||
for (MWState::Character::SlotIterator it = mCurrentCharacter->begin(); it != mCurrentCharacter->end(); ++it)
|
for (MWState::Character::SlotIterator it = mCurrentCharacter->begin(); it != mCurrentCharacter->end(); ++it)
|
||||||
{
|
{
|
||||||
|
@ -237,7 +236,6 @@ void MWState::StateManager::quickSave(std::string name) {
|
||||||
}
|
}
|
||||||
MWBase::Environment::get().getStateManager()->saveGame(name, slot);
|
MWBase::Environment::get().getStateManager()->saveGame(name, slot);
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void MWState::StateManager::loadGame (const Character *character, const Slot *slot)
|
void MWState::StateManager::loadGame (const Character *character, const Slot *slot)
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue