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Merge branch 'charactername' into 'master'
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Revise saved game dialog save info layout (#8313) Closes #8313 See merge request OpenMW/openmw!4545
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commit
4262426d9f
3 changed files with 28 additions and 13 deletions
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@ -43,6 +43,7 @@ namespace MWGui
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{
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getWidget(mScreenshot, "Screenshot");
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getWidget(mCharacterSelection, "SelectCharacter");
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getWidget(mCellName, "CellName");
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getWidget(mInfoText, "InfoText");
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getWidget(mOkButton, "OkButton");
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getWidget(mCancelButton, "CancelButton");
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@ -196,7 +197,8 @@ namespace MWGui
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title << " (#{OMWEngine:Level} " << signature.mPlayerLevel << " "
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<< MyGUI::TextIterator::toTagsString(MyGUI::UString(className)) << ")";
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mCharacterSelection->addItem(MyGUI::LanguageManager::getInstance().replaceTags(title.str()));
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const MyGUI::UString playerDesc = MyGUI::LanguageManager::getInstance().replaceTags(title.str());
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mCharacterSelection->addItem(playerDesc, signature.mPlayerName);
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if (mCurrentCharacter == &*it
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|| (!mCurrentCharacter && !mSaving
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@ -390,6 +392,7 @@ namespace MWGui
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if (pos == MyGUI::ITEM_NONE || !mCurrentCharacter)
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{
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mCurrentSlot = nullptr;
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mCellName->setCaption({});
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mInfoText->setCaption({});
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mScreenshot->setImageTexture({});
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return;
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@ -411,15 +414,21 @@ namespace MWGui
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std::stringstream text;
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text << Misc::fileTimeToString(mCurrentSlot->mTimeStamp, "%Y.%m.%d %T") << "\n";
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const size_t profileIndex = mCharacterSelection->getIndexSelected();
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const std::string& slotPlayerName = mCurrentSlot->mProfile.mPlayerName;
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const std::string& profilePlayerName = *mCharacterSelection->getItemDataAt<std::string>(profileIndex);
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if (slotPlayerName != profilePlayerName)
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text << slotPlayerName << "\n";
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text << "#{OMWEngine:Level} " << mCurrentSlot->mProfile.mPlayerLevel << "\n";
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if (mCurrentSlot->mProfile.mCurrentDay > 0)
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text << "#{Calendar:day} " << mCurrentSlot->mProfile.mCurrentDay << "\n";
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if (mCurrentSlot->mProfile.mMaximumHealth > 0)
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text << "#{OMWEngine:Health} " << static_cast<int>(mCurrentSlot->mProfile.mCurrentHealth) << "/"
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<< static_cast<int>(mCurrentSlot->mProfile.mMaximumHealth) << "\n";
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text << "#{OMWEngine:Level} " << mCurrentSlot->mProfile.mPlayerLevel << "\n";
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text << "#{sCell=" << mCurrentSlot->mProfile.mPlayerCellName << "}\n";
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int hour = int(mCurrentSlot->mProfile.mInGameTime.mGameHour);
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bool pm = hour >= 12;
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if (hour >= 13)
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@ -427,20 +436,19 @@ namespace MWGui
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if (hour == 0)
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hour = 12;
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if (mCurrentSlot->mProfile.mCurrentDay > 0)
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text << "#{Calendar:day} " << mCurrentSlot->mProfile.mCurrentDay << "\n";
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text << mCurrentSlot->mProfile.mInGameTime.mDay << " "
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<< MWBase::Environment::get().getWorld()->getTimeManager()->getMonthName(
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mCurrentSlot->mProfile.mInGameTime.mMonth)
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<< " " << hour << " " << (pm ? "#{Calendar:pm}" : "#{Calendar:am}");
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<< " " << hour << " " << (pm ? "#{Calendar:pm}" : "#{Calendar:am}") << "\n";
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if (mCurrentSlot->mProfile.mTimePlayed > 0)
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{
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text << "\n"
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<< "#{OMWEngine:TimePlayed}: " << formatTimeplayed(mCurrentSlot->mProfile.mTimePlayed);
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text << "#{OMWEngine:TimePlayed}: " << formatTimeplayed(mCurrentSlot->mProfile.mTimePlayed) << "\n";
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}
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text << Misc::fileTimeToString(mCurrentSlot->mTimeStamp, "%Y.%m.%d %T") << "\n";
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mCellName->setCaptionWithReplacing("#{sCell=" + mCurrentSlot->mProfile.mPlayerCellName + "}");
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mInfoText->setCaptionWithReplacing(text.str());
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// Reset the image for the case we're unable to recover a screenshot
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@ -57,6 +57,7 @@ namespace MWGui
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bool mSaving;
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MyGUI::ComboBox* mCharacterSelection;
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MyGUI::EditBox* mCellName;
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MyGUI::EditBox* mInfoText;
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MyGUI::Button* mOkButton;
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MyGUI::Button* mCancelButton;
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@ -37,14 +37,20 @@
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<Widget type="ImageBox" skin="ImageBox" position="2 2 259 133" name="Screenshot"/>
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</Widget>
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<Widget type="AutoSizedEditBox" skin="NormalText" position="0 0 263 0" name="CellName">
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<Property key="Static" value="true"/>
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<Property key="MultiLine" value="true"/>
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<Property key="WordWrap" value="true"/>
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<Property key="NeedKey" value="false"/>
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<Property key="TextAlign" value="Center"/>
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</Widget>
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<Widget type="AutoSizedEditBox" skin="SandText" position="0 0 263 0" name="InfoText">
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<Property key="Static" value="true"/>
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<Property key="MultiLine" value="true"/>
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<Property key="WordWrap" value="true"/>
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<Property key="NeedKey" value="false"/>
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</Widget>
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</Widget>
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</Widget>
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