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Bump us up to 0.50.0
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5 changed files with 12 additions and 5 deletions
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@ -1,3 +1,7 @@
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0.50.0
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------
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0.49.0
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------
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@ -80,7 +80,7 @@ endif()
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message(STATUS "Configuring OpenMW...")
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set(OPENMW_VERSION_MAJOR 0)
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set(OPENMW_VERSION_MINOR 49)
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set(OPENMW_VERSION_MINOR 50)
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set(OPENMW_VERSION_RELEASE 0)
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set(OPENMW_LUA_API_REVISION 69)
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set(OPENMW_POSTPROCESSING_API_REVISION 2)
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@ -5,7 +5,7 @@ OpenMW is an open-source open-world RPG game engine that supports playing Morrow
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OpenMW also comes with OpenMW-CS, a replacement for Bethesda's Construction Set.
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* Version: 0.49.0
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* Version: 0.50.0
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* License: GPLv3 (see [LICENSE](https://gitlab.com/OpenMW/openmw/-/raw/master/LICENSE) for more information)
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* Website: https://www.openmw.org
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* IRC: #openmw on irc.libera.chat
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@ -660,11 +660,13 @@ void MWState::StateManager::loadGame(const Character* character, const std::file
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// Report the last version still capable of reading this save
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if (e.getFormatVersion() <= ESM::OpenMW0_48SaveGameFormatVersion)
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release = "OpenMW 0.48.0";
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else if (e.getFormatVersion() <= ESM::OpenMW0_49SaveGameFormatVersion)
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release = "OpenMW 0.49.0";
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else
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{
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// Insert additional else if statements above to cover future releases
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static_assert(ESM::MinSupportedSaveGameFormatVersion <= ESM::OpenMW0_49SaveGameFormatVersion);
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release = "OpenMW 0.49.0";
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static_assert(ESM::MinSupportedSaveGameFormatVersion <= ESM::OpenMW0_50SaveGameFormatVersion);
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release = "OpenMW 0.50.0";
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}
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auto l10n = MWBase::Environment::get().getL10nManager()->getContext("OMWEngine");
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std::string error = l10n->formatMessage("LoadingRequiresOldVersionError", { "version" }, { release });
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@ -32,7 +32,8 @@ namespace ESM
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inline constexpr FormatVersion MinSupportedSaveGameFormatVersion = 5;
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inline constexpr FormatVersion OpenMW0_48SaveGameFormatVersion = 21;
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inline constexpr FormatVersion OpenMW0_49SaveGameFormatVersion = CurrentSaveGameFormatVersion;
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inline constexpr FormatVersion OpenMW0_49SaveGameFormatVersion = 34;
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inline constexpr FormatVersion OpenMW0_50SaveGameFormatVersion = CurrentSaveGameFormatVersion;
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}
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#endif
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