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Added fonts and paths documents
We should have paths on RTD as well because if we change the paths again, we want the versioning to reflect that without a million notes informing us of the change. Also fixed an autocount to work correctly.
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8 changed files with 141 additions and 10 deletions
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@ -23,3 +23,24 @@ If this boolean setting is true, the player character will always use the most p
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The default value is false. This setting can be toggled with the Always Use Best Attack button in the Prefs panel of the Options menu.
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difficulty
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----------
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:Type: integer
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:Range: -500 to 500
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:Default: 0
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This integer setting adjusts the difficulty of the game and is intended to be in the range -100 to 100 inclusive. Given the default game setting for fDifficultyMult of 5.0, a value of -100 results in the player taking 80% of the usual damage, doing 6 times the normal damage. A value of 100 results in the player taking 6 times as much damage, but inflicting only 80% of the usual damage. Values less than -500 will result in the player receiving no damage, and values greater than 500 will result in the player inflicting no damage.
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The default value is 0. This setting can be controlled in game with the Difficulty slider in the Prefs panel of the Options menu.
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show effect duration
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--------------------
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:Type: boolean
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:Range: True/False
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:Default: False
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Show the remaining duration of magic effects and lights if this boolean setting is true. The remaining duration is displayed in the tooltip by hovering over the magical effect.
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The default value is false. This setting can only be configured by editing the settings configuration file.
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@ -2,14 +2,7 @@
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Advanced Settings Configuration
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###############################
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This part of the guide will cover how to make modifications to the more arcane settings in OpenMW, most of which are not available from in-game menus, to optimize or customize your OpenMW experience. If you are familiar with ``.ini`` tweaks in Morrowind or the other games, this will be quite similar. All settings described in this section are changed in ``settings.cfg``, located in your OpenMW user directory. This directory is located differently depending on your operating system, shown below:
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Windows:
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``C:\Users\<username>\Documents\my games\openmw`` (hard drive, username and language may vary)
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Mac OSX:
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``$HOME/Library/Preferences/openmw``
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Linux:
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``$HOME/.config/openmw``
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This part of the guide will cover how to make modifications to the more arcane settings in OpenMW, most of which are not available from in-game menus, to optimize or customize your OpenMW experience. If you are familiar with ``.ini`` tweaks in Morrowind or the other games, this will be quite similar. All settings described in this section are changed in ``settings.cfg``, located in your OpenMW user directory. See :doc:`paths` for this location.
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Although this guide attempts to be comprehensive and up to date. You will always be able to find the full list of settings available and their default values in ``settings-default.cfg`` in your main OpenMW installation directory. The ranges I have included with each setting are the physically possible ranges, not recommendations.
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@ -80,6 +80,17 @@ This integer setting determines the minimum size of the sound buffer cache in me
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The default value is 14. This setting can only be configured by editing the settings configuration file. This setting was added in OpenMW version 0.38.
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buffer cache max
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----------------
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:Type: integer
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:Range: > 0
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:Default: 16
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This integer setting determines the maximum size of the sound buffer cache in megabytes. When the cache reaches this size, old buffers will be unloaded until it reaches the size specified by the buffer cache min setting. This setting must be greater than or equal to the buffer cache min setting.
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The default value is 16. This setting can only be configured by editing the settings configuration file. This setting was added in OpenMW version 0.38.
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hrtf enable
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-----------
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