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Lua: change obj.rotation from Euler angles to Quaternion
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14 changed files with 175 additions and 30 deletions
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@ -152,9 +152,9 @@
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-- @field #boolean enabled Whether the object is enabled or disabled. Global scripts can set the value. Items in containers or inventories can't be disabled.
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-- @field openmw.util#Vector3 position Object position.
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-- @field #number scale Object scale.
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-- @field openmw.util#Vector3 rotation Object rotation (ZXY order).
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-- @field openmw.util#Transform rotation Object rotation.
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-- @field openmw.util#Vector3 startingPosition The object original position
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-- @field openmw.util#Vector3 startingRotation The object original rotation
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-- @field openmw.util#Transform startingRotation The object original rotation
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-- @field #string ownerRecordId NPC who owns the object (nil if missing). Global and self scripts can set the value.
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-- @field #string ownerFactionId Faction who owns the object (nil if missing). Global and self scripts can set the value.
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-- @field #number ownerFactionRank Rank required to be allowed to pick up the object. Global and self scripts can set the value.
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@ -228,12 +228,12 @@
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-- @param #any cellOrName A cell to define the destination worldspace; can be either #Cell, or cell name, or an empty string (empty string means the default exterior worldspace).
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-- If the worldspace has multiple cells (i.e. an exterior), the destination cell is calculated using `position`.
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-- @param openmw.util#Vector3 position New position.
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-- @param #TeleportOptions options (optional) Either table @{#TeleportOptions} or @{openmw.util#Vector3} rotation.
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-- @param #TeleportOptions options (optional) Either table @{#TeleportOptions} or @{openmw.util#Transform} rotation.
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---
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-- Either table with options or @{openmw.util#Vector3} rotation.
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-- @type TeleportOptions
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-- @field openmw.util#Vector3 rotation New rotation; if missing, then the current rotation is used.
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-- @field openmw.util#Transform rotation New rotation; if missing, then the current rotation is used.
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-- @field #boolean onGround If true, adjust destination position to the ground.
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---
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@ -1333,7 +1333,7 @@
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-- Destination rotation (only if a teleport door).
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-- @function [parent=#Door] destRotation
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-- @param openmw.core#GameObject object
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-- @return openmw.util#Vector3
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-- @return openmw.util#Transform
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---
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-- Destination cell (only if a teleport door).
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@ -1443,7 +1443,7 @@
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-- Destination rotation (only if a teleport door).
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-- @function [parent=#ESM4Door] destRotation
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-- @param openmw.core#GameObject object
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-- @return openmw.util#Vector3
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-- @return openmw.util#Transform
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---
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-- Destination cell (only if a teleport door).
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@ -501,6 +501,33 @@
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-- @param #Vector3 v
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-- @return #Vector3
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---
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-- Get yaw angle (radians)
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-- @function [parent=#Transform] getYaw
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-- @param self
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-- @return #number
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---
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-- Get pitch angle (radians)
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-- @function [parent=#Transform] getPitch
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-- @param self
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-- @return #number
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---
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-- Get Euler angles for XZ rotation order (pitch and yaw; radians)
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-- @function [parent=#Transform] getAnglesXZ
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-- @param self
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-- @return #number pitch (rotation around X axis)
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-- @return #number yaw (rotation around Z axis)
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---
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-- Get Euler angles for ZYX rotation order (radians)
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-- @function [parent=#Transform] getAnglesZYX
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-- @param self
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-- @return #number rotation around Z axis (first rotation)
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-- @return #number rotation around Y axis (second rotation)
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-- @return #number rotation around X axis (third rotation)
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---
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-- @type TRANSFORM
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-- @field [parent=#TRANSFORM] #Transform identity Empty transform.
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