From 3a90bc71876c9b56aa06e51cc67f53349b25cedc Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=CE=B6eh=20Matt?= <5415177+ZehMatt@users.noreply.github.com> Date: Tue, 17 May 2022 17:39:37 +0300 Subject: [PATCH] Use World prng for head/blink animations --- apps/openmw/mwrender/npcanimation.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/apps/openmw/mwrender/npcanimation.cpp b/apps/openmw/mwrender/npcanimation.cpp index 7ce5594f96..8a7da4c800 100644 --- a/apps/openmw/mwrender/npcanimation.cpp +++ b/apps/openmw/mwrender/npcanimation.cpp @@ -142,7 +142,8 @@ void HeadAnimationTime::setEnabled(bool enabled) void HeadAnimationTime::resetBlinkTimer() { - mBlinkTimer = -(2.0f + Misc::Rng::rollDice(6)); + auto& prng = MWBase::Environment::get().getWorld()->getPrng(); + mBlinkTimer = -(2.0f + Misc::Rng::rollDice(6, prng)); } void HeadAnimationTime::update(float dt)