Documentation Elab

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Zackhasacat 2023-08-28 12:35:53 -05:00
parent 65a15ff0b1
commit 3a053d7fd3

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@ -135,7 +135,7 @@
-- Create a new instance of the given record.
-- After creation the object is in the disabled state. Use :teleport to place to the world or :moveInto to put it into a container or an inventory.
-- @function [parent=#world] createObject
-- @param #string recordId Record ID in lowercase
-- @param #string recordId Record ID. Non-generated IDs are always lowercase. If a generated ID is provided, it must be provided exactly as generated.
-- @param #number count (optional, 1 by default) The number of objects in stack
-- @return openmw.core#GameObject
-- @usage -- put 100 gold on the ground at the position of `actor`
@ -144,9 +144,11 @@
-- @usage -- put 50 gold into the actor's inventory
-- money = world.createObject('gold_001', 50)
-- money:moveInto(types.Actor.inventory(actor))
-- @usage -- create the an object for the first generated item
-- potion = world.createObject('Generated:0x0', 1)
---
-- Creates a custom record in the world database.
-- Creates a custom record in the world database; the record ID from this record is case sensitive if generated.
-- Eventually meant to support all records, but the current
-- set of supported types is limited to:
-- * @{openmw.types#PotionRecord},
@ -155,7 +157,7 @@
-- * @{openmw.types#MiscellaneousRecord},
-- * @{openmw.types#ActivatorRecord}
-- @function [parent=#world] createRecord
-- @param #any record A record to be registered in the database. Must be one of the supported types.
-- @param #any record A record to be registered in the database. Must be one of the supported types. The id field is not used, one will be generated for you.
-- @return #any A new record added to the database. The type is the same as the input's.
return nil