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fix black objects with OP batch debug due to unitialized uniform
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@ -364,6 +364,7 @@ namespace MWRender
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osg::ref_ptr<osg::StateSet> stateset = node.getStateSet() ? osg::clone(node.getStateSet(), osg::CopyOp::SHALLOW_COPY) : new osg::StateSet;
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osg::ref_ptr<osg::StateSet> stateset = node.getStateSet() ? osg::clone(node.getStateSet(), osg::CopyOp::SHALLOW_COPY) : new osg::StateSet;
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stateset->setAttribute(m);
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stateset->setAttribute(m);
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stateset->addUniform(new osg::Uniform("colorMode", 0));
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stateset->addUniform(new osg::Uniform("colorMode", 0));
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stateset->addUniform(new osg::Uniform("emissiveMult", 1.f));
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node.setStateSet(stateset);
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node.setStateSet(stateset);
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}
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}
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};
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};
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