Change terminology of gameSecond/gameHour to simulationTime/gameTime

This commit is contained in:
Petr Mikheev 2021-12-01 21:28:05 +01:00
parent 8ee8f81619
commit 2d1b100239
20 changed files with 342 additions and 164 deletions

View file

@ -29,6 +29,36 @@
-- @param #number gridY
-- @return openmw.core#Cell
-------------------------------------------------------------------------------
-- Simulation time in seconds.
-- The number of simulation seconds passed in the game world since starting a new game.
-- @function [parent=#core] getSimulationTime
-- @return #number
-------------------------------------------------------------------------------
-- The scale of simulation time relative to real time.
-- @function [parent=#core] getSimulationTimeScale
-- @return #number
-------------------------------------------------------------------------------
-- Game time in seconds.
-- @function [parent=#core] getGameTime
-- @return #number
-------------------------------------------------------------------------------
-- The scale of game time relative to simulation time.
-- @function [parent=#core] getGameTimeScale
-- @return #number
-------------------------------------------------------------------------------
-- Set the ratio of game time speed to simulation time speed.
-- @function [parent=#world] setGameTimeScale
-- @param #number ratio
-------------------------------------------------------------------------------
-- Whether the world is paused (onUpdate doesn't work when the world is paused).
-- @function [parent=#world] isWorldPaused
-- @return #boolean
return nil