Remove all MyGUI version checks

This commit is contained in:
uramer 2021-12-16 19:22:07 +01:00
parent 94b2bde48a
commit 2bc81e47a6
6 changed files with 7 additions and 61 deletions

View file

@ -586,7 +586,6 @@ bool RenderManager::checkTexture(MyGUI::ITexture* _texture)
return true;
}
#if MYGUI_VERSION > MYGUI_DEFINE_VERSION(3, 4, 0)
void RenderManager::registerShader(
const std::string& _shaderName,
const std::string& _vertexProgramFile,
@ -594,6 +593,5 @@ void RenderManager::registerShader(
{
MYGUI_PLATFORM_LOG(Warning, "osgMyGUI::RenderManager::registerShader is not implemented");
}
#endif
}

View file

@ -116,17 +116,9 @@ public:
bool checkTexture(MyGUI::ITexture* _texture);
// setViewSize() is a part of MyGUI::RenderManager interface since 3.4.0 release
#if MYGUI_VERSION < MYGUI_DEFINE_VERSION(3, 4, 0)
void setViewSize(int width, int height);
#else
void setViewSize(int width, int height) override;
#endif
// registerShader() is a part of MyGUI::RenderManager interface since 3.4.1 release
#if MYGUI_VERSION > MYGUI_DEFINE_VERSION(3, 4, 0)
void registerShader(const std::string& _shaderName, const std::string& _vertexProgramFile, const std::string& _fragmentProgramFile) override;
#endif
/*internal:*/

View file

@ -165,8 +165,6 @@ namespace osgMyGUI
return nullptr;
}
#if MYGUI_VERSION > MYGUI_DEFINE_VERSION(3, 4, 0)
void OSGTexture::setShader(const std::string& _shaderName)
{ Log(Debug::Warning) << "OSGTexture::setShader is not implemented"; }
#endif
}

View file

@ -5,12 +5,6 @@
#include <osg/ref_ptr>
#if MYGUI_VERSION > MYGUI_DEFINE_VERSION(3, 4, 0)
#define OPENMW_MYGUI_CONST_GETTER_3_4_1 const
#else
#define OPENMW_MYGUI_CONST_GETTER_3_4_1
#endif
namespace osg
{
class Image;
@ -57,21 +51,18 @@ namespace osgMyGUI
void* lock(MyGUI::TextureUsage access) override;
void unlock() override;
bool isLocked() OPENMW_MYGUI_CONST_GETTER_3_4_1 override { return mLockedImage.valid(); }
bool isLocked() const override { return mLockedImage.valid(); }
int getWidth() OPENMW_MYGUI_CONST_GETTER_3_4_1 override { return mWidth; }
int getHeight() OPENMW_MYGUI_CONST_GETTER_3_4_1 override { return mHeight; }
int getWidth() const override { return mWidth; }
int getHeight() const override { return mHeight; }
MyGUI::PixelFormat getFormat() OPENMW_MYGUI_CONST_GETTER_3_4_1 override { return mFormat; }
MyGUI::TextureUsage getUsage() OPENMW_MYGUI_CONST_GETTER_3_4_1 override { return mUsage; }
size_t getNumElemBytes() OPENMW_MYGUI_CONST_GETTER_3_4_1 override { return mNumElemBytes; }
MyGUI::PixelFormat getFormat() const override { return mFormat; }
MyGUI::TextureUsage getUsage() const override { return mUsage; }
size_t getNumElemBytes() const override { return mNumElemBytes; }
MyGUI::IRenderTarget *getRenderTarget() override;
// setShader() is a part of MyGUI::RenderManager interface since 3.4.1 release
#if MYGUI_VERSION > MYGUI_DEFINE_VERSION(3, 4, 0)
void setShader(const std::string& _shaderName) override;
#endif
void setShader(const std::string& _shaderName) override;
/*internal:*/
osg::Texture2D *getTexture() const { return mTexture.get(); }