Reimplement --script-all-dialogue to be more useful to modders

This commit is contained in:
Evil Eye 2022-11-03 20:54:44 +01:00
parent 45e673564f
commit 29a46b0fc0
4 changed files with 187 additions and 95 deletions

View file

@ -814,8 +814,7 @@ void OMW::Engine::prepareEngine()
{
std::pair<int, int> result = MWDialogue::ScriptTest::compileAll(&mExtensions, mWarningsMode);
if (result.first)
Log(Debug::Info) << "compiled " << result.second << " of " << result.first
<< " dialogue script/actor combinations a("
Log(Debug::Info) << "compiled " << result.second << " of " << result.first << " dialogue scripts ("
<< 100 * static_cast<double>(result.second) / result.first << "%)";
}