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Reimplement --script-all-dialogue to be more useful to modders
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4 changed files with 187 additions and 95 deletions
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@ -814,8 +814,7 @@ void OMW::Engine::prepareEngine()
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{
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std::pair<int, int> result = MWDialogue::ScriptTest::compileAll(&mExtensions, mWarningsMode);
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if (result.first)
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Log(Debug::Info) << "compiled " << result.second << " of " << result.first
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<< " dialogue script/actor combinations a("
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Log(Debug::Info) << "compiled " << result.second << " of " << result.first << " dialogue scripts ("
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<< 100 * static_cast<double>(result.second) / result.first << "%)";
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}
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