Merge branch 'moar_noboost' into 'master'

Remove even more of boost::filesystem

See merge request OpenMW/openmw!1927
This commit is contained in:
Petr Mikheev 2022-05-25 18:29:04 +00:00
commit 29328867dc
9 changed files with 39 additions and 39 deletions

View file

@ -1,8 +1,8 @@
#include "importer.hpp"
#include <iomanip>
#include <boost/filesystem/fstream.hpp>
#include <filesystem>
#include <fstream>
#include <osgDB/ReadFile>
#include <osg/ImageUtils>
@ -345,7 +345,7 @@ namespace ESSImport
writer.setFormat (ESM::SavedGame::sCurrentFormat);
boost::filesystem::ofstream stream(boost::filesystem::path(mOutFile), std::ios::out | std::ios::binary);
std::ofstream stream(std::filesystem::path(mOutFile), std::ios::out | std::ios::binary);
// all unused
writer.setVersion(0);
writer.setType(0);

View file

@ -3,6 +3,7 @@
#include <iomanip>
#include <chrono>
#include <thread>
#include <filesystem>
#include <boost/filesystem/fstream.hpp>
@ -684,7 +685,7 @@ void OMW::Engine::createWindow()
void OMW::Engine::setWindowIcon()
{
boost::filesystem::ifstream windowIconStream;
std::ifstream windowIconStream;
std::string windowIcon = (mResDir / "mygui" / "openmw.png").string();
windowIconStream.open(windowIcon, std::ios_base::in | std::ios_base::binary);
if (windowIconStream.fail())
@ -759,13 +760,13 @@ void OMW::Engine::prepareEngine()
// showing a loading screen and keeping the window responsive while doing so
std::string keybinderUser = (mCfgMgr.getUserConfigPath() / "input_v3.xml").string();
bool keybinderUserExists = boost::filesystem::exists(keybinderUser);
bool keybinderUserExists = std::filesystem::exists(keybinderUser);
if(!keybinderUserExists)
{
std::string input2 = (mCfgMgr.getUserConfigPath() / "input_v2.xml").string();
if(boost::filesystem::exists(input2)) {
boost::filesystem::copy_file(input2, keybinderUser);
keybinderUserExists = boost::filesystem::exists(keybinderUser);
if(std::filesystem::exists(input2)) {
std::filesystem::copy_file(input2, keybinderUser);
keybinderUserExists = std::filesystem::exists(keybinderUser);
Log(Debug::Info) << "Loading keybindings file: " << keybinderUser;
}
}
@ -777,13 +778,13 @@ void OMW::Engine::prepareEngine()
const std::string globaldefault = mCfgMgr.getGlobalPath().string() + "/gamecontrollerdb.txt";
std::string userGameControllerdb;
if (boost::filesystem::exists(userdefault))
if (std::filesystem::exists(userdefault))
userGameControllerdb = userdefault;
std::string gameControllerdb;
if (boost::filesystem::exists(localdefault))
if (std::filesystem::exists(localdefault))
gameControllerdb = localdefault;
else if (boost::filesystem::exists(globaldefault))
else if (std::filesystem::exists(globaldefault))
gameControllerdb = globaldefault;
//else if it doesn't exist, pass in an empty string

View file

@ -14,8 +14,7 @@
#include <osgDB/ReadFile>
#include <boost/filesystem/path.hpp>
#include <boost/filesystem/fstream.hpp>
#include <fstream>
#include <osgUtil/IncrementalCompileOperation>
#include <osgUtil/CullVisitor>
@ -242,8 +241,7 @@ private:
osg::ref_ptr<osg::Image> readPngImage (const std::string& file)
{
// use boost in favor of osgDB::readImage, to handle utf-8 path issues on Windows
boost::filesystem::ifstream inStream;
std::ifstream inStream;
inStream.open(file, std::ios_base::in | std::ios_base::binary);
if (inStream.fail())
Log(Debug::Error) << "Error: Failed to open " << file;