Merge branch 'master' of https://github.com/OpenMW/openmw into osg

Conflicts:
	apps/launcher/graphicspage.cpp
	apps/opencs/editor.cpp
	apps/opencs/model/doc/document.cpp
	apps/opencs/view/render/cell.cpp
	apps/opencs/view/render/mousestate.cpp
	apps/opencs/view/render/textoverlay.cpp
	apps/opencs/view/render/worldspacewidget.cpp
	apps/openmw/mwclass/creature.cpp
	apps/openmw/mwclass/npc.cpp
	apps/openmw/mwgui/inventorywindow.cpp
	apps/openmw/mwgui/loadingscreen.cpp
	apps/openmw/mwgui/mapwindow.cpp
	apps/openmw/mwgui/pickpocketitemmodel.cpp
	apps/openmw/mwgui/waitdialog.cpp
	apps/openmw/mwmechanics/combat.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
	apps/openmw/mwrender/globalmap.cpp
	apps/openmw/mwworld/physicssystem.cpp
	apps/openmw/mwworld/refdata.cpp
	apps/openmw/mwworld/scene.cpp
	apps/openmw/mwworld/worldimp.cpp
	components/sdlutil/sdlinputwrapper.cpp
	extern/shiny/Main/Factory.cpp
	extern/shiny/Main/MaterialInstance.cpp
	extern/shiny/Main/Platform.cpp
	extern/shiny/Main/ShaderSet.cpp
This commit is contained in:
scrawl 2015-05-23 20:33:44 +02:00
commit 22f01b1232
130 changed files with 1332 additions and 418 deletions

View file

@ -11,26 +11,26 @@ namespace SDLUtil
InputWrapper::InputWrapper(SDL_Window* window, osg::ref_ptr<osgViewer::Viewer> viewer, bool grab) :
mSDLWindow(window),
mViewer(viewer),
mWarpCompensate(false),
mMouseRelative(false),
mGrabPointer(false),
mWrapPointer(false),
mMouseZ(0),
mMouseY(0),
mMouseX(0),
mMouseInWindow(true),
mConListener(NULL),
mKeyboardListener(NULL),
mMouseListener(NULL),
mKeyboardListener(NULL),
mWindowListener(NULL),
mWindowHasFocus(true),
mWantGrab(false),
mWantRelative(false),
mWantMouseVisible(false),
mAllowGrab(grab),
mConListener(NULL),
mWarpX(0),
mWarpY(0),
mFirstMouseMove(true)
mWarpCompensate(false),
mWrapPointer(false),
mAllowGrab(grab),
mWantMouseVisible(false),
mWantGrab(false),
mWantRelative(false),
mGrabPointer(false),
mMouseRelative(false),
mFirstMouseMove(true),
mMouseZ(0),
mMouseX(0),
mMouseY(0),
mWindowHasFocus(true),
mMouseInWindow(true)
{
_setupOISKeys();
}