Use the traversalNumber as frame number

This commit is contained in:
scrawl 2015-11-16 20:03:45 +01:00
parent 52901ec10c
commit 21e25f4756
4 changed files with 10 additions and 11 deletions

View file

@ -104,10 +104,10 @@ Bone* Skeleton::getBone(const std::string &name)
void Skeleton::updateBoneMatrices(osg::NodeVisitor* nv)
{
if (nv->getFrameStamp()->getFrameNumber() != mLastFrameNumber)
if (nv->getTraversalNumber() != mLastFrameNumber)
mNeedToUpdateBoneMatrices = true;
mLastFrameNumber = nv->getFrameStamp()->getFrameNumber();
mLastFrameNumber = nv->getTraversalNumber();
if (mNeedToUpdateBoneMatrices)
{