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Use Rig/MorphGeometry state for its child geometry
Cherry-pick of ed44095cdc
from 0.48 branch
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8e36d5e704
commit
20e799dadc
3 changed files with 40 additions and 1 deletions
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@ -1,5 +1,7 @@
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#include "morphgeometry.hpp"
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#include <osgUtil/CullVisitor>
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#include <cassert>
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#include <components/resource/scenemanager.hpp>
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@ -89,7 +91,18 @@ namespace SceneUtil
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nv.pushOntoNodePath(this);
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if (nv.getVisitorType() == osg::NodeVisitor::CULL_VISITOR)
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{
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// The cull visitor won't be applied to the node itself,
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// but we want to use its state to render the child geometry.
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osg::StateSet* stateset = getStateSet();
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osgUtil::CullVisitor* cv = static_cast<osgUtil::CullVisitor*>(&nv);
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if (stateset)
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cv->pushStateSet(stateset);
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cull(&nv);
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if (stateset)
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cv->popStateSet();
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}
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else
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nv.apply(*this);
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