Merge remote-tracking branch 'zini/master' into animation2

Conflicts:
	apps/openmw/mwrender/actors.cpp
	apps/openmw/mwrender/actors.hpp
This commit is contained in:
Chris Robinson 2013-01-16 07:30:36 -08:00
commit 1ce8eaf52c
9 changed files with 197 additions and 279 deletions

View file

@ -9,6 +9,7 @@
#include <components/bsa/bsa_archive.hpp> #include <components/bsa/bsa_archive.hpp>
#include <components/files/configurationmanager.hpp> #include <components/files/configurationmanager.hpp>
#include <components/translation/translation.hpp> #include <components/translation/translation.hpp>
#include <components/nif/nif_file.hpp>
#include <components/nifoverrides/nifoverrides.hpp> #include <components/nifoverrides/nifoverrides.hpp>
#include <components/nifbullet/bullet_nif_loader.hpp> #include <components/nifbullet/bullet_nif_loader.hpp>

View file

@ -84,7 +84,7 @@ namespace MWBase
///< Start playing music from the selected folder ///< Start playing music from the selected folder
/// \param name of the folder that contains the playlist /// \param name of the folder that contains the playlist
virtual void say(MWWorld::Ptr reference, const std::string& filename) = 0; virtual void say(const MWWorld::Ptr &reference, const std::string& filename) = 0;
///< Make an actor say some text. ///< Make an actor say some text.
/// \param filename name of a sound file in "Sound/" in the data directory. /// \param filename name of a sound file in "Sound/" in the data directory.
@ -92,10 +92,10 @@ namespace MWBase
///< Say some text, without an actor ref ///< Say some text, without an actor ref
/// \param filename name of a sound file in "Sound/" in the data directory. /// \param filename name of a sound file in "Sound/" in the data directory.
virtual bool sayDone(MWWorld::Ptr reference=MWWorld::Ptr()) const = 0; virtual bool sayDone(const MWWorld::Ptr &reference=MWWorld::Ptr()) const = 0;
///< Is actor not speaking? ///< Is actor not speaking?
virtual void stopSay(MWWorld::Ptr reference=MWWorld::Ptr()) = 0; virtual void stopSay(const MWWorld::Ptr &reference=MWWorld::Ptr()) = 0;
///< Stop an actor speaking ///< Stop an actor speaking
virtual SoundPtr playTrack(const MWSound::DecoderPtr& decoder, PlayType type) = 0; virtual SoundPtr playTrack(const MWSound::DecoderPtr& decoder, PlayType type) = 0;
@ -105,14 +105,14 @@ namespace MWBase
PlayMode mode=Play_Normal) = 0; PlayMode mode=Play_Normal) = 0;
///< Play a sound, independently of 3D-position ///< Play a sound, independently of 3D-position
virtual SoundPtr playSound3D(MWWorld::Ptr reference, const std::string& soundId, virtual SoundPtr playSound3D(const MWWorld::Ptr &reference, const std::string& soundId,
float volume, float pitch, PlayMode mode=Play_Normal) = 0; float volume, float pitch, PlayMode mode=Play_Normal) = 0;
///< Play a sound from an object ///< Play a sound from an object
virtual void stopSound3D(MWWorld::Ptr reference, const std::string& soundId) = 0; virtual void stopSound3D(const MWWorld::Ptr &reference, const std::string& soundId) = 0;
///< Stop the given object from playing the given sound, ///< Stop the given object from playing the given sound,
virtual void stopSound3D(MWWorld::Ptr reference) = 0; virtual void stopSound3D(const MWWorld::Ptr &reference) = 0;
///< Stop the given object from playing all sounds. ///< Stop the given object from playing all sounds.
virtual void stopSound(const MWWorld::CellStore *cell) = 0; virtual void stopSound(const MWWorld::CellStore *cell) = 0;
@ -121,7 +121,7 @@ namespace MWBase
virtual void stopSound(const std::string& soundId) = 0; virtual void stopSound(const std::string& soundId) = 0;
///< Stop a non-3d looping sound ///< Stop a non-3d looping sound
virtual bool getSoundPlaying(MWWorld::Ptr reference, const std::string& soundId) const = 0; virtual bool getSoundPlaying(const MWWorld::Ptr &reference, const std::string& soundId) const = 0;
///< Is the given sound currently playing on the given object? ///< Is the given sound currently playing on the given object?
virtual void pauseSounds(int types=Play_TypeMask) = 0; virtual void pauseSounds(int types=Play_TypeMask) = 0;

View file

@ -16,31 +16,31 @@ namespace MWRender
{ {
using namespace Ogre; using namespace Ogre;
Actors::~Actors(){ Actors::~Actors()
std::map<MWWorld::Ptr, Animation*>::iterator it = mAllActors.begin(); {
for (; it != mAllActors.end(); ++it) { PtrAnimationMap::iterator it = mAllActors.begin();
for(;it != mAllActors.end();++it)
{
delete it->second; delete it->second;
it->second = NULL; it->second = NULL;
} }
} }
void Actors::setMwRoot(Ogre::SceneNode* root){ void Actors::setMwRoot(Ogre::SceneNode* root)
mMwRoot = root; { mMwRoot = root; }
}
void Actors::insertBegin (const MWWorld::Ptr& ptr) void Actors::insertBegin(const MWWorld::Ptr &ptr)
{ {
Ogre::SceneNode* cellnode; Ogre::SceneNode* cellnode;
if(mCellSceneNodes.find(ptr.getCell()) == mCellSceneNodes.end()) CellSceneNodeMap::const_iterator celliter = mCellSceneNodes.find(ptr.getCell());
if(celliter != mCellSceneNodes.end())
cellnode = celliter->second;
else
{ {
//Create the scenenode and put it in the map //Create the scenenode and put it in the map
cellnode = mMwRoot->createChildSceneNode(); cellnode = mMwRoot->createChildSceneNode();
mCellSceneNodes[ptr.getCell()] = cellnode; mCellSceneNodes[ptr.getCell()] = cellnode;
} }
else
{
cellnode = mCellSceneNodes[ptr.getCell()];
}
Ogre::SceneNode* insert = cellnode->createChildSceneNode(); Ogre::SceneNode* insert = cellnode->createChildSceneNode();
const float *f = ptr.getRefData().getPosition().pos; const float *f = ptr.getRefData().getPosition().pos;
@ -51,13 +51,13 @@ void Actors::insertBegin (const MWWorld::Ptr& ptr)
f = ptr.getCellRef().mPos.rot; f = ptr.getCellRef().mPos.rot;
// Rotate around X axis // Rotate around X axis
Quaternion xr(Radian(-f[0]), Vector3::UNIT_X); Ogre::Quaternion xr(Ogre::Radian(-f[0]), Ogre::Vector3::UNIT_X);
// Rotate around Y axis // Rotate around Y axis
Quaternion yr(Radian(-f[1]), Vector3::UNIT_Y); Ogre::Quaternion yr(Ogre::Radian(-f[1]), Ogre::Vector3::UNIT_Y);
// Rotate around Z axis // Rotate around Z axis
Quaternion zr(Radian(-f[2]), Vector3::UNIT_Z); Ogre::Quaternion zr(Ogre::Radian(-f[2]), Ogre::Vector3::UNIT_Z);
// Rotates first around z, then y, then x // Rotates first around z, then y, then x
insert->setOrientation(xr*yr*zr); insert->setOrientation(xr*yr*zr);
@ -83,20 +83,21 @@ bool Actors::deleteObject (const MWWorld::Ptr& ptr)
{ {
delete mAllActors[ptr]; delete mAllActors[ptr];
mAllActors.erase(ptr); mAllActors.erase(ptr);
if (Ogre::SceneNode *base = ptr.getRefData().getBaseNode())
if(Ogre::SceneNode *base=ptr.getRefData().getBaseNode())
{ {
Ogre::SceneNode *parent = base->getParentSceneNode(); Ogre::SceneNode *parent = base->getParentSceneNode();
CellSceneNodeMap::const_iterator iter(mCellSceneNodes.begin());
for (std::map<MWWorld::Ptr::CellStore *, Ogre::SceneNode *>::const_iterator iter ( for(;iter != mCellSceneNodes.end();++iter)
mCellSceneNodes.begin()); iter!=mCellSceneNodes.end(); ++iter) {
if (iter->second==parent) if(iter->second == parent)
{ {
base->removeAndDestroyAllChildren(); base->removeAndDestroyAllChildren();
mRend.getScene()->destroySceneNode (base); mRend.getScene()->destroySceneNode (base);
ptr.getRefData().setBaseNode (0); ptr.getRefData().setBaseNode (0);
return true; return true;
} }
}
return false; return false;
} }
@ -104,57 +105,68 @@ bool Actors::deleteObject (const MWWorld::Ptr& ptr)
return true; return true;
} }
void Actors::removeCell(MWWorld::Ptr::CellStore* store){ void Actors::removeCell(MWWorld::Ptr::CellStore* store)
if(mCellSceneNodes.find(store) != mCellSceneNodes.end()) {
for(PtrAnimationMap::iterator iter = mAllActors.begin();iter != mAllActors.end();)
{ {
Ogre::SceneNode* base = mCellSceneNodes[store]; if(iter->first.getCell() == store)
base->removeAndDestroyAllChildren(); {
mCellSceneNodes.erase(store);
mRend.getScene()->destroySceneNode(base);
base = 0;
}
for(std::map<MWWorld::Ptr, Animation*>::iterator iter = mAllActors.begin(); iter != mAllActors.end(); )
{
if(iter->first.getCell() == store){
delete iter->second; delete iter->second;
mAllActors.erase(iter++); mAllActors.erase(iter++);
} }
else else
++iter; ++iter;
} }
CellSceneNodeMap::iterator celliter = mCellSceneNodes.find(store);
if(celliter != mCellSceneNodes.end())
{
Ogre::SceneNode *base = celliter->second;
base->removeAndDestroyAllChildren();
mRend.getScene()->destroySceneNode(base);
mCellSceneNodes.erase(celliter);
}
} }
void Actors::playAnimationGroup (const MWWorld::Ptr& ptr, const std::string& groupName, int mode, int number){ void Actors::playAnimationGroup (const MWWorld::Ptr& ptr, const std::string& groupName, int mode, int number)
if(mAllActors.find(ptr) != mAllActors.end()) {
mAllActors[ptr]->playGroup(groupName, mode, number); PtrAnimationMap::const_iterator iter = mAllActors.find(ptr);
if(iter != mAllActors.end())
iter->second->playGroup(groupName, mode, number);
} }
void Actors::skipAnimation (const MWWorld::Ptr& ptr){ void Actors::skipAnimation (const MWWorld::Ptr& ptr)
if(mAllActors.find(ptr) != mAllActors.end()) {
mAllActors[ptr]->skipAnim(); PtrAnimationMap::const_iterator iter = mAllActors.find(ptr);
if(iter != mAllActors.end())
iter->second->skipAnim();
} }
void Actors::update (float duration){ void Actors::update (float duration)
for(std::map<MWWorld::Ptr, Animation*>::iterator iter = mAllActors.begin(); iter != mAllActors.end(); iter++) {
for(PtrAnimationMap::const_iterator iter = mAllActors.begin();iter != mAllActors.end();iter++)
iter->second->runAnimation(duration); iter->second->runAnimation(duration);
} }
void void Actors::updateObjectCell(const MWWorld::Ptr &ptr)
Actors::updateObjectCell(const MWWorld::Ptr &ptr)
{ {
Ogre::SceneNode *node; Ogre::SceneNode *node;
MWWorld::CellStore *newCell = ptr.getCell(); MWWorld::CellStore *newCell = ptr.getCell();
if(mCellSceneNodes.find(newCell) == mCellSceneNodes.end()) { CellSceneNodeMap::const_iterator celliter = mCellSceneNodes.find(newCell);
if(celliter != mCellSceneNodes.end())
node = celliter->second;
else
{
node = mMwRoot->createChildSceneNode(); node = mMwRoot->createChildSceneNode();
mCellSceneNodes[newCell] = node; mCellSceneNodes[newCell] = node;
} else {
node = mCellSceneNodes[newCell];
} }
node->addChild(ptr.getRefData().getBaseNode()); node->addChild(ptr.getRefData().getBaseNode());
if (mAllActors.find(ptr) != mAllActors.end()) {
PtrAnimationMap::iterator iter = mAllActors.find(ptr);
if(iter != mAllActors.end())
{
/// \note Update key (Ptr's are compared only with refdata so mCell /// \note Update key (Ptr's are compared only with refdata so mCell
/// on key is outdated), maybe redundant /// on key is outdated), maybe redundant
Animation *anim = mAllActors[ptr]; Animation *anim = iter->second;
mAllActors.erase(ptr); mAllActors.erase(iter);
mAllActors[ptr] = anim; mAllActors[ptr] = anim;
} }
} }

View file

@ -16,14 +16,19 @@ namespace MWRender
class Actors class Actors
{ {
typedef std::map<MWWorld::CellStore*,Ogre::SceneNode*> CellSceneNodeMap;
typedef std::map<MWWorld::Ptr,Animation*> PtrAnimationMap;
OEngine::Render::OgreRenderer &mRend; OEngine::Render::OgreRenderer &mRend;
std::map<MWWorld::CellStore *, Ogre::SceneNode *> mCellSceneNodes;
Ogre::SceneNode* mMwRoot; Ogre::SceneNode* mMwRoot;
std::map<MWWorld::Ptr, Animation*> mAllActors;
CellSceneNodeMap mCellSceneNodes;
PtrAnimationMap mAllActors;
public: public:
Actors(OEngine::Render::OgreRenderer& _rend): mRend(_rend) {} Actors(OEngine::Render::OgreRenderer& _rend): mRend(_rend) {}
~Actors(); ~Actors();
void setMwRoot(Ogre::SceneNode* root); void setMwRoot(Ogre::SceneNode* root);
void insertBegin (const MWWorld::Ptr& ptr); void insertBegin (const MWWorld::Ptr& ptr);
void insertCreature (const MWWorld::Ptr& ptr); void insertCreature (const MWWorld::Ptr& ptr);

View file

@ -13,7 +13,7 @@ namespace Interpreter
namespace MWScript namespace MWScript
{ {
/// \brief Temporaty script functionality limited to the console /// \brief Temporary script functionality limited to the console
namespace User namespace User
{ {
void registerExtensions (Compiler::Extensions& extensions); void registerExtensions (Compiler::Extensions& extensions);

View file

@ -160,7 +160,7 @@ namespace MWSound
return volume; return volume;
} }
bool SoundManager::isPlaying(MWWorld::Ptr ptr, const std::string &id) const bool SoundManager::isPlaying(const MWWorld::Ptr &ptr, const std::string &id) const
{ {
SoundMap::const_iterator snditer = mActiveSounds.begin(); SoundMap::const_iterator snditer = mActiveSounds.begin();
while(snditer != mActiveSounds.end()) while(snditer != mActiveSounds.end())
@ -229,7 +229,7 @@ namespace MWSound
startRandomTitle(); startRandomTitle();
} }
void SoundManager::say(MWWorld::Ptr ptr, const std::string& filename) void SoundManager::say(const MWWorld::Ptr &ptr, const std::string& filename)
{ {
if(!mOutput->isInitialized()) if(!mOutput->isInitialized())
return; return;
@ -269,12 +269,12 @@ namespace MWSound
} }
} }
bool SoundManager::sayDone(MWWorld::Ptr ptr) const bool SoundManager::sayDone(const MWWorld::Ptr &ptr) const
{ {
return !isPlaying(ptr, "_say_sound"); return !isPlaying(ptr, "_say_sound");
} }
void SoundManager::stopSay(MWWorld::Ptr ptr) void SoundManager::stopSay(const MWWorld::Ptr &ptr)
{ {
SoundMap::iterator snditer = mActiveSounds.begin(); SoundMap::iterator snditer = mActiveSounds.begin();
while(snditer != mActiveSounds.end()) while(snditer != mActiveSounds.end())
@ -328,7 +328,7 @@ namespace MWSound
return sound; return sound;
} }
MWBase::SoundPtr SoundManager::playSound3D(MWWorld::Ptr ptr, const std::string& soundId, MWBase::SoundPtr SoundManager::playSound3D(const MWWorld::Ptr &ptr, const std::string& soundId,
float volume, float pitch, PlayMode mode) float volume, float pitch, PlayMode mode)
{ {
MWBase::SoundPtr sound; MWBase::SoundPtr sound;
@ -356,7 +356,7 @@ namespace MWSound
return sound; return sound;
} }
void SoundManager::stopSound3D(MWWorld::Ptr ptr, const std::string& soundId) void SoundManager::stopSound3D(const MWWorld::Ptr &ptr, const std::string& soundId)
{ {
SoundMap::iterator snditer = mActiveSounds.begin(); SoundMap::iterator snditer = mActiveSounds.begin();
while(snditer != mActiveSounds.end()) while(snditer != mActiveSounds.end())
@ -371,7 +371,7 @@ namespace MWSound
} }
} }
void SoundManager::stopSound3D(MWWorld::Ptr ptr) void SoundManager::stopSound3D(const MWWorld::Ptr &ptr)
{ {
SoundMap::iterator snditer = mActiveSounds.begin(); SoundMap::iterator snditer = mActiveSounds.begin();
while(snditer != mActiveSounds.end()) while(snditer != mActiveSounds.end())
@ -418,7 +418,7 @@ namespace MWSound
} }
} }
bool SoundManager::getSoundPlaying(MWWorld::Ptr ptr, const std::string& soundId) const bool SoundManager::getSoundPlaying(const MWWorld::Ptr &ptr, const std::string& soundId) const
{ {
return isPlaying(ptr, soundId); return isPlaying(ptr, soundId);
} }

View file

@ -14,8 +14,6 @@
#include "../mwbase/soundmanager.hpp" #include "../mwbase/soundmanager.hpp"
#include "../mwworld/ptr.hpp"
namespace MWSound namespace MWSound
{ {
class Sound_Output; class Sound_Output;
@ -57,7 +55,7 @@ namespace MWSound
std::string lookup(const std::string &soundId, std::string lookup(const std::string &soundId,
float &volume, float &min, float &max); float &volume, float &min, float &max);
void streamMusicFull(const std::string& filename); void streamMusicFull(const std::string& filename);
bool isPlaying(MWWorld::Ptr ptr, const std::string &id) const; bool isPlaying(const MWWorld::Ptr &ptr, const std::string &id) const;
void updateSounds(float duration); void updateSounds(float duration);
void updateRegionSound(float duration); void updateRegionSound(float duration);
@ -93,7 +91,7 @@ namespace MWSound
///< Start playing music from the selected folder ///< Start playing music from the selected folder
/// \param name of the folder that contains the playlist /// \param name of the folder that contains the playlist
virtual void say(MWWorld::Ptr reference, const std::string& filename); virtual void say(const MWWorld::Ptr &reference, const std::string& filename);
///< Make an actor say some text. ///< Make an actor say some text.
/// \param filename name of a sound file in "Sound/" in the data directory. /// \param filename name of a sound file in "Sound/" in the data directory.
@ -101,10 +99,10 @@ namespace MWSound
///< Say some text, without an actor ref ///< Say some text, without an actor ref
/// \param filename name of a sound file in "Sound/" in the data directory. /// \param filename name of a sound file in "Sound/" in the data directory.
virtual bool sayDone(MWWorld::Ptr reference=MWWorld::Ptr()) const; virtual bool sayDone(const MWWorld::Ptr &reference=MWWorld::Ptr()) const;
///< Is actor not speaking? ///< Is actor not speaking?
virtual void stopSay(MWWorld::Ptr reference=MWWorld::Ptr()); virtual void stopSay(const MWWorld::Ptr &reference=MWWorld::Ptr());
///< Stop an actor speaking ///< Stop an actor speaking
virtual MWBase::SoundPtr playTrack(const DecoderPtr& decoder, PlayType type); virtual MWBase::SoundPtr playTrack(const DecoderPtr& decoder, PlayType type);
@ -113,14 +111,14 @@ namespace MWSound
virtual MWBase::SoundPtr playSound(const std::string& soundId, float volume, float pitch, PlayMode mode=Play_Normal); virtual MWBase::SoundPtr playSound(const std::string& soundId, float volume, float pitch, PlayMode mode=Play_Normal);
///< Play a sound, independently of 3D-position ///< Play a sound, independently of 3D-position
virtual MWBase::SoundPtr playSound3D(MWWorld::Ptr reference, const std::string& soundId, virtual MWBase::SoundPtr playSound3D(const MWWorld::Ptr &reference, const std::string& soundId,
float volume, float pitch, PlayMode mode=Play_Normal); float volume, float pitch, PlayMode mode=Play_Normal);
///< Play a sound from an object ///< Play a sound from an object
virtual void stopSound3D(MWWorld::Ptr reference, const std::string& soundId); virtual void stopSound3D(const MWWorld::Ptr &reference, const std::string& soundId);
///< Stop the given object from playing the given sound, ///< Stop the given object from playing the given sound,
virtual void stopSound3D(MWWorld::Ptr reference); virtual void stopSound3D(const MWWorld::Ptr &reference);
///< Stop the given object from playing all sounds. ///< Stop the given object from playing all sounds.
virtual void stopSound(const MWWorld::CellStore *cell); virtual void stopSound(const MWWorld::CellStore *cell);
@ -129,7 +127,7 @@ namespace MWSound
virtual void stopSound(const std::string& soundId); virtual void stopSound(const std::string& soundId);
///< Stop a non-3d looping sound ///< Stop a non-3d looping sound
virtual bool getSoundPlaying(MWWorld::Ptr reference, const std::string& soundId) const; virtual bool getSoundPlaying(const MWWorld::Ptr &reference, const std::string& soundId) const;
///< Is the given sound currently playing on the given object? ///< Is the given sound currently playing on the given object?
virtual void pauseSounds(int types=Play_TypeMask); virtual void pauseSounds(int types=Play_TypeMask);

View file

@ -1,5 +1,6 @@
#include "scene.hpp" #include "scene.hpp"
#include <components/nif/nif_file.hpp>
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp" /// FIXME #include "../mwbase/world.hpp" /// FIXME

View file

@ -31,150 +31,30 @@
#include "../files/constrainedfiledatastream.hpp" #include "../files/constrainedfiledatastream.hpp"
namespace
{
using namespace Ogre; using namespace Ogre;
using namespace Bsa;
struct PathPatternMatcher
{
PathPatternMatcher (char const * pattern) : pattern (pattern)
{
}
bool operator () (char const * input)
{
char const * p = pattern;
char const * i = input;
while (*p && *i)
{
if (*p == '*')
{
++p;
while (*i && *i != *p && *i != '/' && *i != '\\')
++i;
}
else
if (*p == '?')
{
if (*i == '/' || *i == '\\')
break;
++i, ++p;
}
if (*p == '/' || *p == '\\')
{
if (*i != '/' && *i != '\\')
break;
++i, ++p;
}
else
{
if (*i != *p)
break;
++i, ++p;
}
}
return *p == 0 && *i == 0;
}
private:
char const * pattern;
};
struct FileNameGatherer
{
StringVectorPtr ptr;
FileNameGatherer (StringVectorPtr ptr) : ptr (ptr)
{
}
void operator () (std::string const & filename) const
{
ptr->push_back (filename);
}
};
struct FileInfoGatherer
{
Archive const * archive;
FileInfoListPtr ptr;
FileInfoGatherer (Archive const * archive, FileInfoListPtr ptr) :
archive (archive), ptr (ptr)
{
}
void operator () (std::string filename) const
{
FileInfo fi;
std::size_t pt = filename.rfind ('/');
if (pt == std::string::npos)
pt = 0;
fi.archive = const_cast <Archive *> (archive);
fi.path = filename.substr (0, pt);
fi.filename = filename.substr (pt);
fi.compressedSize = fi.uncompressedSize = 0;
ptr->push_back(fi);
}
};
template <typename file_iterator, typename filename_extractor, typename match_handler>
void matchFiles (bool recursive, std::string const & pattern, file_iterator begin, file_iterator end, filename_extractor filenameExtractor, match_handler matchHandler)
{
if (recursive && pattern == "*")
{
for (file_iterator i = begin; i != end; ++i)
matchHandler (filenameExtractor (*i));
}
else
{
PathPatternMatcher matcher (pattern.c_str ());
if (recursive)
{
for (file_iterator i = begin; i != end; ++i)
{
char const * filename = filenameExtractor (*i);
char const * matchable_part = filename;
for (char const * j = matchable_part; *j; ++j)
{
if (*j == '/' || *j == '\\')
matchable_part = j + 1;
}
if (matcher (matchable_part))
matchHandler (filename);
}
}
else
{
for (file_iterator i = begin; i != end; ++i)
{
char const * filename = filenameExtractor (*i);
if (matcher (filename))
matchHandler (filename);
}
}
}
}
static bool fsstrict = false; static bool fsstrict = false;
static char strict_normalize_char(char ch)
{
return ch == '\\' ? '/' : ch;
}
static char nonstrict_normalize_char(char ch)
{
return ch == '\\' ? '/' : std::tolower(ch);
}
template<typename T1, typename T2>
static std::string normalize_path(T1 begin, T2 end)
{
std::string normalized;
normalized.reserve(std::distance(begin, end));
char (*normalize_char)(char) = fsstrict ? &strict_normalize_char : &nonstrict_normalize_char;
std::transform(begin, end, std::back_inserter(normalized), normalize_char);
return normalized;
}
/// An OGRE Archive wrapping a BSAFile archive /// An OGRE Archive wrapping a BSAFile archive
class DirArchive: public Ogre::Archive class DirArchive: public Ogre::Archive
{ {
@ -182,37 +62,12 @@ class DirArchive: public Ogre::Archive
index mIndex; index mIndex;
static char strict_normalize_char(char ch)
{
return ch == '\\' ? '/' : ch;
}
static char nonstrict_normalize_char(char ch)
{
return ch == '\\' ? '/' : std::tolower (ch);
}
static std::string normalize_path (std::string::const_iterator begin, std::string::const_iterator end)
{
std::string normalized;
normalized.reserve (end-begin);
char (*normalize_char) (char) = fsstrict ? &strict_normalize_char : &nonstrict_normalize_char;
std::transform (begin, end, std::back_inserter (normalized), normalize_char);
return normalized;
}
index::const_iterator lookup_filename (std::string const & filename) const index::const_iterator lookup_filename (std::string const & filename) const
{ {
std::string normalized = normalize_path (filename.begin (), filename.end ()); std::string normalized = normalize_path (filename.begin (), filename.end ());
return mIndex.find (normalized); return mIndex.find (normalized);
} }
static char const * extractFilename (index::value_type const & entry)
{
return entry.first.c_str ();
}
public: public:
DirArchive(const String& name) DirArchive(const String& name)
@ -273,15 +128,20 @@ public:
StringVectorPtr find(const String& pattern, bool recursive = true, StringVectorPtr find(const String& pattern, bool recursive = true,
bool dirs = false) bool dirs = false)
{ {
std::string normalizedPattern = normalize_path (pattern.begin (), pattern.end ()); std::string normalizedPattern = normalize_path(pattern.begin(), pattern.end());
StringVectorPtr ptr = StringVectorPtr(new StringVector()); StringVectorPtr ptr = StringVectorPtr(new StringVector());
matchFiles (recursive, normalizedPattern, mIndex.begin (), mIndex.end (), extractFilename, FileNameGatherer (ptr)); for(index::const_iterator iter = mIndex.begin();iter != mIndex.end();iter++)
{
if(Ogre::StringUtil::match(iter->first, normalizedPattern) ||
(recursive && Ogre::StringUtil::match(iter->first, "*/"+normalizedPattern)))
ptr->push_back(iter->first);
}
return ptr; return ptr;
} }
bool exists(const String& filename) bool exists(const String& filename)
{ {
return lookup_filename (filename) != mIndex.end (); return lookup_filename(filename) != mIndex.end ();
} }
time_t getModifiedTime(const String&) { return 0; } time_t getModifiedTime(const String&) { return 0; }
@ -289,21 +149,44 @@ public:
FileInfoListPtr findFileInfo(const String& pattern, bool recursive = true, FileInfoListPtr findFileInfo(const String& pattern, bool recursive = true,
bool dirs = false) const bool dirs = false) const
{ {
std::string normalizedPattern = normalize_path(pattern.begin(), pattern.end());
FileInfoListPtr ptr = FileInfoListPtr(new FileInfoList()); FileInfoListPtr ptr = FileInfoListPtr(new FileInfoList());
FileInfoGatherer gatherer (this, ptr);
std::string normalizedPattern = normalize_path (pattern.begin (), pattern.end ()); index::const_iterator i = mIndex.find(normalizedPattern);
if(i != mIndex.end())
index::const_iterator i = mIndex.find (normalizedPattern);
if (i != mIndex.end ())
{ {
gatherer (i->first); std::string::size_type pt = i->first.rfind('/');
if(pt == std::string::npos)
pt = 0;
FileInfo fi;
fi.archive = const_cast<DirArchive*>(this);
fi.path = i->first.substr(0, pt);
fi.filename = i->first.substr((i->first[pt]=='/') ? pt+1 : pt);
fi.compressedSize = fi.uncompressedSize = 0;
ptr->push_back(fi);
} }
else else
{ {
for(index::const_iterator iter = mIndex.begin();iter != mIndex.end();iter++)
{
if(Ogre::StringUtil::match(iter->first, normalizedPattern) ||
(recursive && Ogre::StringUtil::match(iter->first, "*/"+normalizedPattern)))
{
std::string::size_type pt = iter->first.rfind('/');
if(pt == std::string::npos)
pt = 0;
matchFiles (recursive, normalizedPattern, mIndex.begin (), mIndex.end (), extractFilename, gatherer); FileInfo fi;
fi.archive = const_cast<DirArchive*>(this);
fi.path = iter->first.substr(0, pt);
fi.filename = iter->first.substr((iter->first[pt]=='/') ? pt+1 : pt);
fi.compressedSize = fi.uncompressedSize = 0;
ptr->push_back(fi);
}
}
} }
return ptr; return ptr;
@ -312,9 +195,9 @@ public:
class BSAArchive : public Archive class BSAArchive : public Archive
{ {
BSAFile arc; Bsa::BSAFile arc;
static char const * extractFilename (BSAFile::FileStruct const & entry) static const char *extractFilename(const Bsa::BSAFile::FileStruct &entry)
{ {
return entry.name; return entry.name;
} }
@ -330,13 +213,13 @@ public:
void load() {} void load() {}
void unload() {} void unload() {}
DataStreamPtr open(const String& filename, bool recursive = true) const DataStreamPtr open(const String& filename, bool readonly = true) const
{ {
// Get a non-const reference to arc. This is a hack and it's all // Get a non-const reference to arc. This is a hack and it's all
// OGRE's fault. You should NOT expect an open() command not to // OGRE's fault. You should NOT expect an open() command not to
// have any side effects on the archive, and hence this function // have any side effects on the archive, and hence this function
// should not have been declared const in the first place. // should not have been declared const in the first place.
BSAFile *narc = const_cast<BSAFile*>(&arc); Bsa::BSAFile *narc = const_cast<Bsa::BSAFile*>(&arc);
// Open the file // Open the file
return narc->getFile(filename.c_str()); return narc->getFile(filename.c_str());
@ -360,32 +243,51 @@ public:
return findFileInfo ("*", recursive, dirs); return findFileInfo ("*", recursive, dirs);
} }
// After load() is called, find("*") is called once. It doesn't seem StringVectorPtr find(const String& pattern, bool recursive = true,
// to matter that we return an empty list, exists() gets called on bool dirs = false)
// the correct files anyway. {
StringVectorPtr find(const String& pattern, bool recursive = true, std::string normalizedPattern = normalize_path(pattern.begin(), pattern.end());
bool dirs = false) const Bsa::BSAFile::FileList &filelist = arc.getList();
{
StringVectorPtr ptr = StringVectorPtr(new StringVector()); StringVectorPtr ptr = StringVectorPtr(new StringVector());
matchFiles (recursive, pattern, arc.getList ().begin (), arc.getList ().end (), extractFilename, FileNameGatherer (ptr)); for(Bsa::BSAFile::FileList::const_iterator iter = filelist.begin();iter != filelist.end();iter++)
{
std::string ent = normalize_path(iter->name, iter->name+std::strlen(iter->name));
if(Ogre::StringUtil::match(ent, normalizedPattern) ||
(recursive && Ogre::StringUtil::match(ent, "*/"+normalizedPattern)))
ptr->push_back(iter->name);
}
return ptr; return ptr;
} }
/* Gets called once for each of the ogre formats, *.program, FileInfoListPtr findFileInfo(const String& pattern, bool recursive = true,
*.material etc. We ignore all these. bool dirs = false) const
{
std::string normalizedPattern = normalize_path(pattern.begin(), pattern.end());
FileInfoListPtr ptr = FileInfoListPtr(new FileInfoList());
const Bsa::BSAFile::FileList &filelist = arc.getList();
However, it's also called by MyGUI to find individual textures, for(Bsa::BSAFile::FileList::const_iterator iter = filelist.begin();iter != filelist.end();iter++)
and we can't ignore these since many of the GUI textures are {
located in BSAs. So instead we channel it through exists() and std::string ent = normalize_path(iter->name, iter->name+std::strlen(iter->name));
set up a single-element result list if the file is found. if(Ogre::StringUtil::match(ent, normalizedPattern) ||
*/ (recursive && Ogre::StringUtil::match(ent, "*/"+normalizedPattern)))
FileInfoListPtr findFileInfo(const String& pattern, bool recursive = true, {
bool dirs = false) const std::string::size_type pt = ent.rfind('/');
{ if(pt == std::string::npos)
FileInfoListPtr ptr = FileInfoListPtr(new FileInfoList()); pt = 0;
matchFiles (recursive, pattern, arc.getList ().begin (), arc.getList ().end (), extractFilename, FileInfoGatherer (this, ptr));
return ptr; FileInfo fi;
} fi.archive = const_cast<BSAArchive*>(this);
fi.path = std::string(iter->name, pt);
fi.filename = std::string(iter->name + ((ent[pt]=='/') ? pt+1 : pt));
fi.compressedSize = fi.uncompressedSize = iter->fileSize;
ptr->push_back(fi);
}
}
return ptr;
}
}; };
// An archive factory for BSA archives // An archive factory for BSA archives
@ -445,7 +347,6 @@ static void insertDirFactory()
} }
} }
}
namespace Bsa namespace Bsa
{ {