Implement system-scaled HiDPI support (SDL_WINDOW_ALLOW_HIGHDPI - Wayland, macOS, etc)

This commit is contained in:
unrelentingtech 2022-09-12 08:18:08 +00:00 committed by psi29a
parent 622f906855
commit 1c8fd2ecdb
6 changed files with 56 additions and 14 deletions

View file

@ -36,12 +36,23 @@ InputWrapper::InputWrapper(SDL_Window* window, osg::ref_ptr<osgViewer::Viewer> v
Uint32 flags = SDL_GetWindowFlags(mSDLWindow);
mWindowHasFocus = (flags & SDL_WINDOW_INPUT_FOCUS);
mMouseInWindow = (flags & SDL_WINDOW_MOUSE_FOCUS);
_setWindowScale();
}
InputWrapper::~InputWrapper()
{
}
void InputWrapper::_setWindowScale()
{
int w,h;
SDL_GetWindowSize(mSDLWindow, &w, &h);
int dw,dh;
SDL_GL_GetDrawableSize(mSDLWindow, &dw, &dh);
mScaleX = dw / w;
mScaleY = dh / h;
}
void InputWrapper::capture(bool windowEventsOnly)
{
mViewer->getEventQueue()->frame(0.f);
@ -231,7 +242,7 @@ InputWrapper::InputWrapper(SDL_Window* window, osg::ref_ptr<osgViewer::Viewer> v
break;
case SDL_WINDOWEVENT_SIZE_CHANGED:
int w,h;
SDL_GetWindowSize(mSDLWindow, &w, &h);
SDL_GL_GetDrawableSize(mSDLWindow, &w, &h);
int x,y;
SDL_GetWindowPosition(mSDLWindow, &x,&y);
mViewer->getCamera()->getGraphicsContext()->resized(x,y,w,h);
@ -241,6 +252,8 @@ InputWrapper::InputWrapper(SDL_Window* window, osg::ref_ptr<osgViewer::Viewer> v
if (mWindowListener)
mWindowListener->windowResized(w, h);
_setWindowScale();
break;
case SDL_WINDOWEVENT_RESIZED:
@ -383,16 +396,16 @@ InputWrapper::InputWrapper(SDL_Window* window, osg::ref_ptr<osgViewer::Viewer> v
MouseMotionEvent InputWrapper::_packageMouseMotion(const SDL_Event &evt)
{
MouseMotionEvent pack_evt = {};
pack_evt.x = mMouseX;
pack_evt.y = mMouseY;
pack_evt.x = mMouseX * mScaleX;
pack_evt.y = mMouseY * mScaleY;
pack_evt.z = mMouseZ;
if(evt.type == SDL_MOUSEMOTION)
{
pack_evt.x = mMouseX = evt.motion.x;
pack_evt.y = mMouseY = evt.motion.y;
pack_evt.xrel = evt.motion.xrel;
pack_evt.yrel = evt.motion.yrel;
pack_evt.x = mMouseX = evt.motion.x * mScaleX;
pack_evt.y = mMouseY = evt.motion.y * mScaleY;
pack_evt.xrel = evt.motion.xrel * mScaleX;
pack_evt.yrel = evt.motion.yrel * mScaleY;
pack_evt.type = SDL_MOUSEMOTION;
if (mFirstMouseMove)
{